Files
factorio-scenario-ExpCluster/exp_scenario/module/commands
bbassieandClaude Fable 5 7034f17b5d Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:

- Jail is now "give the Jail role" and unjail "take it away". The role has a
  higher priority than every other so holding it suppresses them, which is
  what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
  command name, and the role parsers use player_outranks rather than comparing
  indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
  in exp_scenario/control/roles.lua; the system commands trigger stays with
  the command authority.
- The player list warn button is keyed on create_warning, the permission
  the command behind it already required, and report on create_report. Both
  were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
  get_player_names and get_roles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 11:36:58 +00:00
..
2024-11-19 22:36:52 +00:00
2026-08-08 23:09:39 +01:00
2025-02-02 22:43:16 +00:00
2026-06-26 12:41:49 +01:00
2026-06-29 01:14:39 +01:00
2024-11-19 22:36:52 +00:00
2026-06-26 15:40:53 +01:00
2024-11-19 22:36:52 +00:00
2024-11-19 22:36:52 +00:00
2024-11-19 22:36:52 +00:00
2026-08-07 15:31:18 +00:00
2026-08-07 15:31:18 +00:00
2026-06-25 23:14:14 +01:00