Files
factorio-scenario-ExpCluster/modules/ExpGamingAdmin/control.lua
2019-01-04 00:19:23 +00:00

102 lines
3.7 KiB
Lua

--- The base functions required to make the others work.
-- @module ExpGamingAdmin@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- @alais Admin
-- Module Require
local Game = require('FactorioStdLib.Game')
local Color = require('FactorioStdLib.Color')
local Role -- ExpGamingCore.Role@^4.0.0
local Sync -- ExpGamingCore.Sync@^4.0.0
local Server -- ExpGamingCore.Server@^4.0.0
-- Module Define
local module_verbose = false
local Admin = {
on_init=function()
if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end
if loaded_modules['ExpGamingCore.Sync'] then Sync = require('ExpGamingCore.Sync') end
if loaded_modules['ExpGamingCore.Server'] then
Server = require('ExpGamingCore.Server')
Server.add_module_to_interface('Admin','ExpGamingAdmin')
end
end,
actions={},
action_functions={},
action_names={}
}
-- Global Define
local global = global{
banned = {}
}
-- Function Define
function Admin.valid_players(player,by_player)
local player = Game.get_player(player)
local by_player = Game.get_player(by_player) or SERVER
return player, by_player
end
function Admin.create_reason(reason,name)
local reason = reason or 'No Reason'
if not string.find(string.lower(reason),string.lower(name)) then reason = reason..' - '..name end
if Sync and Sync.info.date ~= '0000/00/00' and not string.find(string.lower(reason),Sync.info.date) then reason = reason..' - '..Sync.info.date end
if not string.find(string.lower(reason),'appeal') then reason = reason..' - Vist www.explosivegaming.nl to appeal.' end
return reason
end
function Admin.allowed(player)
local player = Game.get_player(player)
if Role then
return Role.allowed(player,'admin-commands')
else return player.admin end
end
function Admin.set_banned(player,set)
local player=Game.get_player(player)
if not player then return false end
global.banned[player.name] = set
end
function Admin.is_banned(player,detail)
local player=Game.get_player(player)
if not player then return false end
local banned = global.banned[player.name]
if banned == true then return true end
if not banned then return false end
if detail then return banned
else return true end
end
function Admin.add_action(action,callback)
verbose('Added admin action: '..action)
Admin.actions[string.lower(action)] = table.insert(Admin.action_names,action)
Admin.action_functions[string.lower(action)] = callback
end
function Admin.take_action(action,player,by_player,reason)
if Admin[action] then Admin[action](player,by_player,reason) end
if Admin.action_functions[string.lower(action)] then Admin.action_functions[string.lower(action)](player,by_player,reason) end
end
function Admin.clear_player(player,by_player)
local player, by_player = Admin.valid_players(player,by_player)
if not player then return end
if Server and Admin.is_banned(player,true) == true then Server.interface(game.unban_player,true,player) end
if Admin.clear_warings then Admin.clear_warings(player,by_player,true) end
if Admin.clear_reports then Admin.clear_reports(player,by_player,true) end
if Server and Role.has_flag(player,'is_jail') then Server.interface(Role.revert,true,player,by_player,2) end
if Sync then Sync.emit_embeded{
title='Player Clear',
color=Color.to_hex(defines.textcolor.low),
description='A player had their reports and warnings cleared.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player.name,
} end
Admin.set_banned(player,false)
end
-- Module Return
return Admin