Fixed BIG bug killing ExpGamingCore.Server/on_tick

This commit is contained in:
Cooldude2606
2019-01-04 00:19:23 +00:00
parent 02e13ce7b1
commit 6a17b7ce04
3 changed files with 6 additions and 3 deletions

View File

@@ -13,7 +13,7 @@ local Color -- FactorioStdLib.Color@^0.8.0
local Sync -- ExpGamingCore.Sync@^4.0.0
-- Local Varibles
local take_action = 8 -- below this number no action is taken, the first admin given warning jumps to this number
local take_action = 7 -- the first admin given warning jumps to this number, this case kick-warn is giving
local remove_warnings_time = {}
local min_time_to_remove_warning = 18000 -- this is in ticks
local punishments = {

View File

@@ -84,7 +84,7 @@ end
function Admin.clear_player(player,by_player)
local player, by_player = Admin.valid_players(player,by_player)
if not player then return end
if Server and Admin.is_banned(player,true) == true then Server.interface(game.unban_player,true,player,by_player) end
if Server and Admin.is_banned(player,true) == true then Server.interface(game.unban_player,true,player) end
if Admin.clear_warings then Admin.clear_warings(player,by_player,true) end
if Admin.clear_reports then Admin.clear_reports(player,by_player,true) end
if Server and Role.has_flag(player,'is_jail') then Server.interface(Role.revert,true,player,by_player,2) end

View File

@@ -451,7 +451,10 @@ function Server._thread:error(err)
if is_type(self._error,'function') then
Manager.sandbox(self._error,self._env,self,err)
_return = true
else error(err) end
else
self:close() -- no matter what happens next this thread will be closed
error('Thread Error (no handler): '..err)
end
return _return
end