mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
252 lines
8.6 KiB
Lua
252 lines
8.6 KiB
Lua
--- Adds a poll gui into the game for quick polls (default 90 seconds)
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-- @module ExpGamingPlayer.polls@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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-- Module Require
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local Server = require('ExpGamingCore.Server@^4.0.0')
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local Gui = require('ExpGamingCore.Gui@^4.0.0')
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local Role -- ExpGamingCore.Server@^4.0.0
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-- Local Varibles
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local poll_time_out = 90 -- In seconds
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-- Module Define
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local module_verbose = false
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local ThisModule = {
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on_init=function()
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if loaded_modules['ExpGamingCore.Server@^4.0.0'] then Role = require('ExpGamingCore.Server@^4.0.0') end
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end
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}
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-- Global Define
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local global = global{
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active={},
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old={}
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}
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-- Function Define
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local function _poll_end(self)
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local uuid = self.data.poll_uuid
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local poll = global.active[uuid]
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if not poll then return end
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local highest = {nil,-1}
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local _votes = {}
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for index,answer in pairs(poll.answers) do
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local _result = poll.votes[index] or 0
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if _result > highest[2] then highest = {answer,_result} end
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_votes[answer] = _result
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end
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local uuid = poll.uuid
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poll.uuid = nil
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poll.votes = _votes
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poll.answers = nil
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poll.voted = nil
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table.insert(global.old,poll)
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global.active[uuid] = nil
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game.print({'polls.end',poll.question},defines.textcolor.info)
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game.print({'polls.winner',highest[1]},defines.textcolor.info)
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end
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local function _poll_data(question,answers)
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local poll = {
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uuid=Server.uuid(),
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question=question,
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answers=answers or {'None'},
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votes={},
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voted={}
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}
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Server.new_thread{
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data={poll_uuid=poll.uuid},
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timeout=poll_time_out*60
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}:on_event('timeout',_poll_end):open()
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-- This time out is known to cause desyncs and so I have moved it to a hard coded function
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global.active[poll.uuid]=poll
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return poll.uuid
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end
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local function _opptions(player,root_frame)
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local opptions = {'Please Select An Opption'}
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local uuid = root_frame.name
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local poll = global.active[uuid]
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if not poll then return {'Invalid Poll'} end
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for _,answer in pairs(poll.answers) do
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table.insert(opptions,answer)
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end
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return opptions
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end
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local opption_drop_down = Gui.inputs.add_drop_down('opption-drop-down-polls',_opptions,1,function(player,selected,items,element)
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local uuid = element.parent.name
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local poll = global.active[uuid]
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if not poll then return end
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if poll.voted[player.index] and poll.voted[player.index] > 1 then
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local old_vote = poll.voted[player.index]
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poll.votes[old_vote-1] = poll.votes[old_vote-1] and poll.votes[old_vote-1]-1 or 0
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end
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if element.selected_index > 1 then
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poll.votes[element.selected_index-1] = poll.votes[element.selected_index-1] and poll.votes[element.selected_index-1]+1 or 1
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end
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poll.voted[player.index]=element.selected_index
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element.parent.answer.caption = 'Your Answer: '..selected
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end)
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local prev = Gui.inputs{
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type='button',
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name='prev-poll',
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caption='utility/hint_arrow_left'
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}:on_event('click',function(event)
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local parent = event.element.parent
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local index = parent.parent.current_index.caption
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local _index = tonumber(index)-1
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if _index < 1 then _index = #global.old end
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parent.parent.current_index.caption = _index
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parent.parent.title.title.caption = 'Viewing Poll: '.._index
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draw_poll(parent.parent.poll_area)
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end)
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local next = Gui.inputs{
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type='button',
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name='next-poll',
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caption='utility/hint_arrow_right'
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}:on_event('click',function(event)
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local parent = event.element.parent
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local index = parent.parent.current_index.caption
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local _index = tonumber(index)+1
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if _index > #global.old then _index = 1 end
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parent.parent.current_index.caption = _index
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parent.parent.title.title.caption = 'Viewing Poll: '.._index
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draw_poll(parent.parent.poll_area)
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end)
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local poll_question_input = Gui.inputs.add_text('poll-question-input',true,'Question',function(player,text,element)
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local options = element.parent.options
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if not options.question then options.add{type='label',name='question',caption=''}
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else options.question.caption = text end
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end)
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local _self_referace_poll_option_input = nil
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local poll_option_input = Gui.inputs.add_text('poll-option-input',true,'Enter Option',function(player,text,element)
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local options = element.parent.parent.parent.options
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if not options[element.parent.name] then options.add{type='label',name=element.parent.name,caption=text}
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else options[element.parent.name].caption = text end
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if options.last.caption == element.parent.name then
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options.last.caption = tonumber(options.last.caption)+1
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_self_referace_poll_option_input(element.parent.parent.add{type='flow',name=options.last.caption}).style.minimal_width = 200
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end
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end)
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_self_referace_poll_option_input = poll_option_input
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local function poll_assembler(frame)
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frame.clear()
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local options = frame.add{type='flow',name='options'}
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options.style.visible = false
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options.add{type='label',name='last',caption='2'}
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poll_question_input(frame).style.minimal_width = 200
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local flow = frame.add{type='flow',direction='vertical'}
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poll_option_input(flow.add{type='flow',name='1'}).style.minimal_width = 200
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poll_option_input(flow.add{type='flow',name='2'}).style.minimal_width = 200
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end
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local create_poll = Gui.inputs{
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type='button',
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name='create-poll',
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caption='utility/add'
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}:on_event('click',function(event)
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local parent = event.element.parent
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if event.element.sprite == 'utility/enter' then
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local inputs = parent.parent.poll_area.options
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if not inputs then
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event.element.sprite = 'utility/add'
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draw_poll(parent.parent.poll_area)
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return
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end
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local options = {}
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for _,option in pairs(inputs.children) do
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if option.name ~= 'question' and option.name ~= 'last' then
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if option.caption ~= 'Enter Option' and option.caption ~= '' then table.insert(options,option.caption) end
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end
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end
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if not inputs.question or #options == 0 then
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event.element.sprite = 'utility/add'
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draw_poll(parent.parent.poll_area)
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return
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end
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local uuid = _poll_data(inputs.question.caption,options)
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Gui.popup.open('polls',{uuid=uuid})
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event.element.sprite = 'utility/add'
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draw_poll(parent.parent.poll_area)
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else
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event.element.sprite = 'utility/enter'
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poll_assembler(parent.parent.poll_area)
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end
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end)
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ThisModule.Gui = Gui.popup{
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name='polls',
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caption={'polls.name'},
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draw=function(frame,data)
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frame.style.right_padding = 5
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frame.style.bottom_padding = 5
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local uuid = data.uuid
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local poll = global.active[uuid]
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if not poll then return end
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local flow = frame.add{
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type='flow',
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name=uuid,
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direction='vertical'
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}
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flow.add{type='label',caption={'polls.time-left',poll_time_out}}
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flow.add{type='label',caption='Question: '..poll.question}
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flow.add{type='label',name='answer',caption='Your Answer: None'}
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opption_drop_down:draw(flow)
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end
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}:add_left{
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caption='utility/item_editor_icon',
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tooltip={'polls.tooltip'},
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draw=function(frame)
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frame.caption={'polls.name'}
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frame.add{
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type='label',
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name='current_index',
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caption=1
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}.style.visible = false
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local title = frame.add{
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type='flow',
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name='title'
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}
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local btn = prev:draw(title)
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btn.style.width = 20
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btn.style.height = 20
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title.add{
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type='label',
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name='title',
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caption='Viewing Poll: 1',
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style='caption_label'
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}
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local btn = next:draw(title)
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btn.style.width = 20
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btn.style.height = 20
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if Role and Role.get_highest(frame.player_index):allowed('create-poll') or player.admin then
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local btn = create_poll:draw(title)
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btn.style.width = 20
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btn.style.height = 20
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end
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local flow = frame.add{
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type='flow',
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name='poll_area',
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direction='vertical'
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}
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draw_poll(flow)
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end,
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can_open=function(player)
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if #global.old > 0 then return true
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elseif Role and Role.allowed(player,'create-poll') or player.admin then return true
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else return {'polls.no-poll'} end
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end
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}
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-- Event Handlers Define
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-- Module Return
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-- when called it will toogle the left gui for this player
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return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end}) |