Added GameSettingsGui and GuiAnnouncements

This commit is contained in:
Cooldude2606
2018-10-09 19:51:14 +01:00
parent 6df973eb5c
commit 4375671c9b
22 changed files with 183 additions and 118 deletions

View File

@@ -57,7 +57,7 @@ function AdminGui.draw(frame,filter_buttons)
btn.style.width = 30
end
for name,button in pairs(AdminGui.buttons) do
if not filter_buttons or filter_buttons[name] then format(button:draw(frame)) end
if not filter_buttons or filter_buttons[name] then format(button(frame)) end
end
return frame.player
end
@@ -113,7 +113,7 @@ local action_drop_down = Gui.inputs.add_drop_down('action-drop-down-rank-change'
end
end)
local take_action = Gui.inputs.add{
local take_action = Gui.inputs{
type='button',
name='admin-commands-take',
caption={'ExpGamingAdmin.take-action'}
@@ -131,7 +131,7 @@ local take_action = Gui.inputs.add{
Gui.center.clear(event)
end)
Admin.center = Gui.center.add{
Admin.center = Gui.center{
name='admin-commands',
caption='utility/danger_icon',
tooltip={'ExpGamingAdmin.tooltip'},
@@ -211,4 +211,5 @@ Admin.center = Gui.center.add{
}
-- Module Return
return AdminGui
-- calling will draw the admin buttons to that frame
return setmetatable(AdminGui,{__call=function(self,...) self.draw(...) end})

View File

@@ -121,7 +121,7 @@ function Admin.clear_reports(player,by_player,no_emit)
end
end
local confirm_report = Gui.inputs.add{
local confirm_report = Gui.inputs{
type='button',
name='admin-report-confirm',
caption='utility/spawn_flag',
@@ -134,7 +134,7 @@ local confirm_report = Gui.inputs.add{
Gui.center.clear(event.player_index)
end)
Admin.report_btn = Gui.inputs.add{
Admin.report_btn = Gui.inputs{
type='button',
name='admin-report',
caption='utility/spawn_flag',

View File

@@ -8,7 +8,6 @@ local Game = require('FactorioStdLib.Game')
local Color = require('FactorioStdLib.Color')
local Gui = {}
local Gui_data = {}
local global = global()
--- Used to set and get data about different guis
-- @usage Gui.data[location] -- returns the gui data for that gui location ex center
@@ -143,13 +142,14 @@ script.on_event('on_tick', function(event)
Gui.left.update()
end
if loaded_modules['ExpGamingCore.Server'] then return end
if global.cams and is_type(global.cams,'table') and #global.cams > 0 then
local update = 4
if global.cam_index >= #global.cams then global.cam_index = 1 end
if update > #global.cams then update = #global.cams end
for cam_offset = 0,update do
local _cam = global.cams[global.cam_index]
if not _cam then return end
if not _cam then break end
if not _cam.cam.valid then table.remove(global.cams,global.cam_index)
elseif not _cam.entity.valid then table.remove(global.cams,global.cam_index)
else _cam.cam.position = _cam.entity.position if not _cam.surface then _cam.cam.surface_index = _cam.entity.surface.index end global.cam_index = global.cam_index+1
@@ -164,11 +164,11 @@ script.on_event('on_player_respawned',function(event)
if global.players and is_type(global.players,'table') and #global.players > 0 and global.players[event.player_index] then
local remove = {}
for index,cam in pairs(global.players[event.player_index]) do
Gui.cam_link{cam=cam,entity=Game.get_player(event).character}
if not cam.valid then table.insert(remove,index) end
if cam.valid then table.insert(global.cams,{cam=cam,entity=player.character,surface=player.surface})
else table.insert(remove,index) end
end
for _,index in pairs(remove) do
table.remove(global.players[event.player_index],index)
for n,index in pairs(remove) do
table.remove(global.players[event.player_index],index-n+1)
end
end
end)

View File

@@ -28,7 +28,7 @@ function center.add(obj)
obj.tabs = {}
obj._tabs = {}
Gui.data('center',obj.name,obj)
Gui.toolbar.add(obj.name,obj.caption,obj.tooltip,obj.open)
Gui.toolbar(obj.name,obj.caption,obj.tooltip,obj.open)
return obj
end

View File

@@ -32,7 +32,7 @@ function left.add(obj)
verbose('Created Left Gui: '..obj.name)
setmetatable(obj,{__index=left._prototype,__call=function(self,player) if player then self:toggle{player=player,element={name=self.name}} else left.update(self.name) end end})
Gui.data('left',obj.name,obj)
Gui.toolbar.add(obj.name,obj.caption,obj.tooltip,obj.toggle)
Gui.toolbar(obj.name,obj.caption,obj.tooltip,obj.toggle)
return obj
end
@@ -154,13 +154,13 @@ function left._prototype.toggle(event)
elseif global.over_ride_left_can_open then
if is_type(Role,'table') then
if Role.allowed(player,_left.name) then open = true
else open = {gui.unauthorized} end
else open = {'ExpGamingCore_Gui.unauthorized'} end
else open = true end
else open = err end
else
if is_type(Role,'table') then
if Role.allowed(player,_left.name) then open = true
else open = {gui.unauthorized} end
else open = {'ExpGamingCore_Gui.unauthorized'} end
else open = true end
end
if open == true and left.style.visible ~= true then

View File

@@ -109,7 +109,7 @@ end
function popup._prototype:add_left(obj)
obj.name = obj.name or self.name
self.left = Gui.left.add(obj)
self.left = Gui.left(obj)
end
popup.on_player_joined_game = popup.flow

View File

@@ -1,15 +1,8 @@
--- Adds a objective version to custom guis.
-- @submodule ExpGamingCore.Gui
-- @alias Gui
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
--- This file will be loaded when ExpGamingCore.Command is present
--- This file will be loaded when ExpGamingCore.Server is present
-- @function _comment
local Game = require('FactorioStdLib.Game')
local Server = require('ExpGamingCore.Server')
local Gui = Gui -- this is to force gui to remain in the ENV
local Game = require('FactorioStdLib.Game@^0.8.0')
local Server = require('ExpGamingCore.Server@^4.0.0')
--- Adds a server thread that allows the camera follows to be toggled off and on
-- @function __comment

View File

@@ -10,19 +10,19 @@ local Game = require('FactorioStdLib.Game@^0.8.0')
local Gui = Gui -- this is to force gui to remain in the ENV
local mod_gui = require("mod-gui")
local gui_tset_close = Gui.inputs.add{
local gui_test_close = Gui.inputs{
name='gui-test-close',
type='button',
caption='Close Test Gui'
}:on_event('click',function(event) event.element.parent.destroy() end)
local caption_test = Gui.inputs.add{
local caption_test = Gui.inputs{
name='text-button',
type='button',
caption='Test'
}:on_event('click',function(event) game.print('test') end)
local sprite_test = Gui.inputs.add{
local sprite_test = Gui.inputs{
name='sprite-button',
type='button',
sprite='item/lab'
@@ -109,24 +109,24 @@ local function test_gui(player)
if not player then return end
if mod_gui.get_frame_flow(player)['gui-test'] then mod_gui.get_frame_flow(player)['gui-test'].destroy() end
local frame = mod_gui.get_frame_flow(player).add{type='frame',name='gui-test',direction='vertical'}
gui_tset_close:draw(frame)
caption_test:draw(frame)
sprite_test:draw(frame)
input_test:draw(frame)
elem_test:draw(frame)
check_test:draw(frame)
radio_test:draw(frame)
radio_test_reset:draw(frame)
text_test:draw(frame)
box_test:draw(frame)
slider_test:draw(frame)
drop_test:draw(frame)
gui_test_close(frame)
caption_test(frame)
sprite_test(frame)
input_test(frame)
elem_test(frame)
check_test(frame)
radio_test(frame)
radio_test_reset(frame)
text_test(frame)
box_test(frame)
slider_test(frame)
drop_test(frame)
end
Gui.toolbar.add('open-gui-test','Open Test Gui','Opens the test gui with every input',test_gui)
-- testing the center gui
Gui.center.add{
Gui.center{
name='test-center',
caption='Gui Center',
tooltip='Just a gui test'
@@ -139,7 +139,7 @@ end):add_tab('tab-2','Tab 2','Just a tab',function(frame)
end)
-- testing the left gui
Gui.left.add{
Gui.left{
name='test-left',
caption='Gui Left',
tooltip='just testing',
@@ -154,7 +154,7 @@ Gui.left.add{
local text_popup = Gui.inputs.add_text('test-popup-text',true,'Message To Send',function(player,text,element)
element.text = text
end)
local send_popup = Gui.inputs.add{
local send_popup = Gui.inputs{
type='button',
name='test-popup-send',
caption='Send Message'
@@ -163,7 +163,7 @@ local send_popup = Gui.inputs.add{
local message = event.element.parent['test-popup-text'].text
Gui.popup.open('test-popup',{player=player.name,message=message})
end)
Gui.popup.add{
Gui.popup{
name='test-popup',
caption='Gui Popup',
draw=function(frame,data)

View File

@@ -41,7 +41,7 @@ end
--- Creates a center gui that will appear on join
-- @gui server-info
Gui.center.add{
Sync.info_gui = Gui.center{
name='server-info',
caption='Server Info',
tooltip='Basic info about the current server',
@@ -101,5 +101,5 @@ end)
script.on_event(defines.events.on_player_joined_game,function(event)
local player = Game.get_player(event)
Gui.center.open(player,'server-info')
Sync.info_gui(player)
end)

View File

@@ -22,7 +22,7 @@ local function format_label(label)
label.style.single_line = false
end
Gui.center.add{
ThisModule.Gui = Gui.center{
name='readme',
caption='utility/questionmark',
tooltip={'ExpGamingInfo-Readme.tooltip'}
@@ -129,4 +129,5 @@ end):add_tab('rules',{'ExpGamingInfo-Readme.rules-name'},{'ExpGamingInfo-Readme.
end)
-- Module Return
return ThisModule
-- when called will open readme for that user
return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})

View File

@@ -27,7 +27,7 @@ local global = global{
}
-- Function Define
Gui.left.add{
ThisModule.Gui = Gui.left{
name='rockets',
caption='item/rocket-silo',
tooltip={'ExpGamingInfo-Rockets.tooltip'},
@@ -100,4 +100,5 @@ Gui.left.add{
script.on_event(defines.events.on_rocket_launched,function(event) Gui.left.update('rockets') end)
-- Module Return
return ThisModule
-- when called will toggle the gui for that player, updates gui if no player given
return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})

View File

@@ -38,7 +38,7 @@ local global = global{
}
-- Function Define
Gui.left.add{
ThisModule.Gui = Gui.left{
name='science',
caption='item/lab',
tooltip={'ExpGamingInfo-Science.tooltip'},
@@ -100,4 +100,5 @@ Gui.left.add{
script.on_event(defines.events.on_research_finished,function(event) Gui.left.update('science') end)
-- Module Return
return ThisModule
-- when called will toogle the gui for that player, if no player it will update the gui
return setmetatable(ThisModule,{_call=function(self,...) self.Gui(...) end})

View File

@@ -25,7 +25,7 @@ local global = global{
}
-- Function Define
local edit = Gui.inputs.add{
local edit = Gui.inputs{
name='tasklist-edit',
type='button',
caption='utility/rename_icon_normal'
@@ -45,7 +45,7 @@ local edit = Gui.inputs.add{
end)
local function _edit(frame)
local element = edit:draw(frame)
local element = edit(frame)
element.style.height = 20
element.style.width = 20
local text_flow = element.parent.parent.text_flow
@@ -66,7 +66,7 @@ local function _edit(frame)
end
end
local remove = Gui.inputs.add{
local remove = Gui.inputs{
name='tasklist-remove',
type='button',
caption='utility/remove'
@@ -83,7 +83,7 @@ local remove = Gui.inputs.add{
Gui.left.update('tasklist',event.player_index)
end)
local add = Gui.inputs.add{
local add = Gui.inputs{
name='tasklist-add',
type='button',
caption='utility/add'
@@ -126,7 +126,7 @@ local function _tasks(player)
end
end
Gui.left.add{
ThisModule.Gui = Gui.left{
name='tasklist',
caption='utility/not_enough_repair_packs_icon',
tooltip={'ExpGamingInfo-Tasklist.tooltip'},
@@ -169,10 +169,10 @@ Gui.left.add{
if allowed then
_edit(button_flow)
if global._edit[player.index]._editing[i] then
local element = remove:draw(button_flow)
local element = remove(button_flow)
element.style.height = 30
element.style.width = 30
local _element = add:draw(button_flow)
local _element = add(button_flow)
_element.style.height = 30
_element.style.width = 30
end
@@ -188,7 +188,7 @@ Gui.left.add{
type='flow',
direction='horizontal'
}
local element = add:draw(button_flow)
local element = add(button_flow)
element.style.height = 20
element.style.width = 20
end
@@ -201,4 +201,6 @@ Gui.left.add{
open_on_join=true
}
return ThisModule
-- Module return
-- when called it will toggle the gui for that player, if no player then it will update the gui
return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})

View File

@@ -4,7 +4,6 @@
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
local Game = require('FactorioStdLib.Game@^0.8.0')
local Gui = require('ExpGamingCore.Gui@^4.0.0')
local Role -- ExpGamingCore.Role@^4.0.0
local Sync -- ExpGamingCore.Sync@^4.0.0

View File

@@ -48,7 +48,7 @@ function ThisModule.update(tick)
end
end
local back_btn = Gui.inputs.add{
local back_btn = Gui.inputs{
type='button',
caption='utility/enter',
name='player-list-back'
@@ -57,7 +57,7 @@ local back_btn = Gui.inputs.add{
event.element.parent.destroy()
end)
Gui.left.add{
ThisModule.Gui = Gui.left{
name='player-list',
caption='entity/player',
tooltip={'ExpGamingPlayer-playerList.tooltip'},
@@ -96,7 +96,7 @@ Gui.left.add{
end
if Admin and Admin.report_btn then
if not rank[4] and player.index ~= frame.player_index then
local btn = Admin.report_btn:draw(flow)
local btn = Admin.report_btn(flow)
btn.style.height = 20
btn.style.width = 20
end
@@ -110,7 +110,7 @@ Gui.left.add{
script.on_event(defines.events.on_tick,function(event)
if event.tick > global.update then
Gui.left.update('player-list')
ThisModule.Gui()
global.update = event.tick + global.intervial
end
end)
@@ -136,5 +136,6 @@ script.on_event(defines.events.on_player_joined_game,ThisModule.update)
script.on_event(defines.events.on_player_left_game,ThisModule.update)
script.on_event(defines.events.rank_change,ThisModule.update)
ThisModule.force_update = function() return Gui.left.update('player-list') end
return ThisModule
ThisModule.force_update = function() return ThisModule.Gui() end
-- when called it will queue an update to the player list
return setmetatable(ThisModule,{__call=function(self,...) self.update(...) end})

View File

@@ -91,7 +91,7 @@ local opption_drop_down = Gui.inputs.add_drop_down('opption-drop-down-polls',_op
element.parent.answer.caption = 'Your Answer: '..selected
end)
local prev = Gui.inputs.add{
local prev = Gui.inputs{
type='button',
name='prev-poll',
caption='utility/hint_arrow_left'
@@ -105,7 +105,7 @@ local prev = Gui.inputs.add{
draw_poll(parent.parent.poll_area)
end)
local next = Gui.inputs.add{
local next = Gui.inputs{
type='button',
name='next-poll',
caption='utility/hint_arrow_right'
@@ -132,7 +132,7 @@ local poll_option_input = Gui.inputs.add_text('poll-option-input',true,'Enter Op
else options[element.parent.name].caption = text end
if options.last.caption == element.parent.name then
options.last.caption = tonumber(options.last.caption)+1
_self_referace_poll_option_input:draw(element.parent.parent.add{type='flow',name=options.last.caption}).style.minimal_width = 200
_self_referace_poll_option_input(element.parent.parent.add{type='flow',name=options.last.caption}).style.minimal_width = 200
end
end)
_self_referace_poll_option_input = poll_option_input
@@ -142,13 +142,13 @@ local function poll_assembler(frame)
local options = frame.add{type='flow',name='options'}
options.style.visible = false
options.add{type='label',name='last',caption='2'}
poll_question_input:draw(frame).style.minimal_width = 200
poll_question_input(frame).style.minimal_width = 200
local flow = frame.add{type='flow',direction='vertical'}
poll_option_input:draw(flow.add{type='flow',name='1'}).style.minimal_width = 200
poll_option_input:draw(flow.add{type='flow',name='2'}).style.minimal_width = 200
poll_option_input(flow.add{type='flow',name='1'}).style.minimal_width = 200
poll_option_input(flow.add{type='flow',name='2'}).style.minimal_width = 200
end
local create_poll = Gui.inputs.add{
local create_poll = Gui.inputs{
type='button',
name='create-poll',
caption='utility/add'
@@ -182,7 +182,7 @@ local create_poll = Gui.inputs.add{
end
end)
Gui.popup.add{
ThisModule.Gui = Gui.popup{
name='polls',
caption={'polls.name'},
draw=function(frame,data)
@@ -248,4 +248,5 @@ Gui.popup.add{
-- Event Handlers Define
-- Module Return
return ThisModule
-- when called it will toogle the left gui for this player
return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})

View File

@@ -1,13 +1,13 @@
--[[
Explosive Gaming
--- A gui for controlling game settings with sliders as well as some global commands.
-- @module GameSettingsGui@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- Module Require
local Server = require('ExpGamingCore.Server@^4.0.0')
local Gui = require('ExpGamingCore.Gui@^4.0.0')
-- Local Varibles
--{type='slider',object='',key='',name='',min=x,max=y}
--{type='function',object='',key='',name='',param={}}
local basic_settings = {
@@ -46,6 +46,11 @@ local personal_settings = {
local _root_list = {basic_settings=basic_settings,advanced_settings=advanced_settings,personal_settings=personal_settings}
-- Module Define
local module_verbose = false
local ThisModule = {}
-- Function Define
local function _get_data(root_frame)
local object = root_frame.name
local key = root_frame.setting_name.caption
@@ -121,7 +126,7 @@ local function _draw_setting(frame,setting)
}
frame.add{
type='label',
caption={'game-settings.effect-'..setting.name},
caption={'GameSettingsGui.effect-'..setting.name},
style='caption_label'
}
frame.add{
@@ -130,7 +135,7 @@ local function _draw_setting(frame,setting)
name='setting_name'
}.style.visible = false
if setting.type == 'slider' then
local slider = setting._loaded:draw(frame)
local slider = setting._loaded(frame)
slider.style.width = 300
local _caption = string.format('%.2f',slider.slider_value); if slider.slider_value > 2 then _caption = tostring(math.floor(slider.slider_value)) end
frame.add{
@@ -139,44 +144,48 @@ local function _draw_setting(frame,setting)
caption=_caption
}
elseif setting.type == 'function' then
are_you_sure:draw(frame)
are_you_sure(frame)
local flow = frame.add{type='flow',name='sure'}
flow.style.visible = false
flow.add{
type='label',
caption={'game-settings.sure'},
caption={'GameSettingsGui.sure'},
style='bold_red_label'
}
setting._loaded:draw(flow)
setting._loaded(flow)
end
end
Gui.center.add{
ThisModule.Gui = Gui.center{
name='game-settings',
caption='utility/no_building_material_icon',
tooltip={'game-settings.tooltip'}
}:add_tab('basic',{'game-settings.basic-name'},{'game-settings.basic-name'},function(frame)
tooltip={'GameSettingsGui.tooltip'}
}:add_tab('basic',{'GameSettingsGui.basic-name'},{'GameSettingsGui.basic-name'},function(frame)
frame.add{
type='label',
caption={'game-settings.basic-message'}
caption={'GameSettingsGui.basic-message'}
}.style.single_line = false
for _,setting in pairs(basic_settings) do
_draw_setting(frame,setting)
end
end):add_tab('advanced',{'game-settings.advanced-name'},{'game-settings.advanced-tooltip'},function(frame)
end):add_tab('advanced',{'GameSettingsGui.advanced-name'},{'GameSettingsGui.advanced-tooltip'},function(frame)
frame.add{
type='label',
caption={'game-settings.advanced-message'}
caption={'GameSettingsGui.advanced-message'}
}.style.single_line = false
for _,setting in pairs(advanced_settings) do
_draw_setting(frame,setting)
end
end):add_tab('personal',{'game-settings.personal-name'},{'game-settings.personal-tooltip'},function(frame)
end):add_tab('personal',{'GameSettingsGui.personal-name'},{'GameSettingsGui.personal-tooltip'},function(frame)
frame.add{
type='label',
caption={'game-settings.personal-message'}
caption={'GameSettingsGui.personal-message'}
}.style.single_line = false
for _,setting in pairs(personal_settings) do
_draw_setting(frame,setting)
end
end)
end)
-- Module return
-- when called it will open the center gui for the player
return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})

View File

@@ -0,0 +1,21 @@
{
"name": "GameSettingsGui",
"version": "4.0.0",
"type": "Module",
"description": "A gui for controlling game settings with sliders as well as some global commands.",
"location": "<blank>",
"keywords": [
"Gui",
"Game",
"Game Settings",
"Settings",
"Admin"
],
"author": "Cooldude2606",
"contact": "Discord: Cooldude2606#5241",
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
"dependencies": {
"ExpGamingCore.Server": "^4.0.0",
"ExpGamingCore.Gui": "^4.0.0"
}
}

View File

@@ -1,13 +1,20 @@
--[[
Explosive Gaming
--- Creates a gui for making and reciving announcements
-- @module GuiAnnouncements@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- maybe make this not require Role and have it optinal
-- Module Require
local Game = require('FactorioStdLib.Game@^0.8.0')
local Gui = require('ExpGamingCore.Gui@^4.0.0')
local Role = require('ExpGamingCore.Role@^4.0.0')
-- Module Define
local module_verbose = false
local ThisModule = {}
-- Function Define
local function _roles(player)
local roles = {'Select Rank'}
local _role = Role.get_highest(player)
@@ -25,7 +32,7 @@ local role_drop_down = Gui.inputs.add_drop_down('rank-drop-down-annoncements',_r
else element.parent['send-annoncement'].style.visible = true end
end)
local send_popup = Gui.inputs.add{
local send_popup = Gui.inputs{
type='button',
name='send-annoncement',
caption='utility/export_slot'
@@ -45,7 +52,7 @@ local send_popup = Gui.inputs.add{
end
end)
Gui.popup.add{
ThisModule.Gui = Gui.popup{
name='announcements',
caption={'announcements.name'},
draw=function(frame,data)
@@ -94,4 +101,8 @@ Gui.popup.add{
caption=''
}.style.visible = false
end
}
}
-- Module return
-- when called it will open the center gui for the player
return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})

View File

@@ -0,0 +1,20 @@
{
"name": "GuiAnnouncements",
"version": "4.0.0",
"type": "Module",
"description": "Creates a gui for making and reciving announcements",
"location": "<blank>",
"keywords": [
"Announcements",
"Gui",
"Admin"
],
"author": "Cooldude2606",
"contact": "Discord: Cooldude2606#5241",
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
"dependencies": {
"FactorioStdLib.Game": "^0.8.0",
"ExpGamingCore.Role": "^4.0.0",
"ExpGamingCore.Gui": "^4.0.0"
}
}

View File

@@ -8,6 +8,8 @@ Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- to be removed as Ranking is not a thing now
local get_player_info = get_player_info or function(player,frame)
frame.add{
type='label',
@@ -63,7 +65,7 @@ local role_drop_down = Gui.inputs.add_drop_down('rank-drop-down-rank-change',_ro
element.parent.parent.role.caption = selected
end)
local set_role = Gui.inputs.add{
local set_role = Gui.inputs{
type='button',
name='rank-change-set',
caption={'rank-changer.set-rank'}
@@ -79,7 +81,7 @@ local set_role = Gui.inputs.add{
Gui.center.clear(event)
end)
Gui.center.add{
Gui.center{
name='rank-changer',
caption='utility/circuit_network_panel',
tooltip={'rank-changer.tooltip'},
@@ -106,9 +108,9 @@ Gui.center.add{
}
label.style.single_line = false
label.style.width = 200
online_check:draw(dropdowns)
player_drop_down:draw(dropdowns)
rank_drop_down:draw(dropdowns)
online_check(dropdowns)
player_drop_down(dropdowns)
rank_drop_down(dropdowns)
local label = dropdowns.add{
name='warning',
type='label',
@@ -117,7 +119,7 @@ Gui.center.add{
}
label.style.single_line = false
label.style.width = 200
set_role:draw(dropdowns)
set_role(dropdowns)
frame.add{
name='player',
type='label',

View File

@@ -8,6 +8,8 @@ Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
-- Needs updating to new gui core
local warp_tiles = {
{-3,-2},{-3,-1},{-3,0},{-3,1},{-3,2},{3,-2},{3,-1},{3,0},{3,1},{3,2},
{-2,-3},{-1,-3},{0,-3},{1,-3},{2,-3},{-2,3},{-1,3},{0,3},{1,3},{2,3}