utils.table module

Searches a table to remove a specific element without an index

Functions

add_all (t1, t2) Adds the contents of table t2 to table t1
array_contains (t, e) Checks if the arrayed portion of a table contains an element
clear_table (t, array) Clears all existing entries in a table
contains (t, e) Checks if a table contains an element
fast_remove (tbl, index) Removes an item from an array in O(1) time.
get_random_dictionary_entry (t, key) Chooses a random entry from a table because this uses math.random, it cannot be used outside of events
get_random_weighted (weight_table, item_index, weight_index) Chooses a random entry from a weighted table because this uses math.random, it cannot be used outside of events
index_of (t, e) Checks if a table contains an element
index_of_in_array (t, e) Checks if the arrayed portion of a table contains an element
set (t, index, element) Adds an element into a specific index position while shuffling the rest down
shuffle_table (t) Creates a fisher-yates shuffle of a sequential number-indexed table because this uses math.random, it cannot be used outside of events if no rng is supplied from: http://www.sdknews.com/cross-platform/corona/tutorial-how-to-shuffle-table-items

Fields

deep_copy Creates a deepcopy of a table.
equals Determines if two tables are structurally equal.
inspect Similar to serpent.block, returns a string with a pretty representation of a table.
merge Merges multiple tables.
size Takes a table and returns the number of entries in the table.

Functions

# add_all (t1, t2)

Adds the contents of table t2 to table t1

Parameters:
  • t1 : to insert into
  • t2 :
  • to insert from
    # array_contains (t, e)

    Checks if the arrayed portion of a table contains an element

    Parameters:
    • t :
  • e : table element
  • # clear_table (t, array)

    Clears all existing entries in a table

    Parameters:
    • t :
    to clear
  • array : to indicate whether the table is an array or not
  • # contains (t, e)

    Checks if a table contains an element

    Parameters:
    • t :
  • e : table element
  • # fast_remove (tbl, index)

    Removes an item from an array in O(1) time.

    The catch is that fast_remove doesn't guarantee to maintain the order of items in the array.

    Parameters:
    • tbl :
    arrayed table
  • index : Must be >= 0. The case where index > #tbl is handled.
  • # get_random_dictionary_entry (t, key)

    Chooses a random entry from a table because this uses math.random, it cannot be used outside of events

    Parameters:
    • t :
  • key : to indicate whether to return the key or value
  • Returns:
    • a random element of table t
    # get_random_weighted (weight_table, item_index, weight_index)

    Chooses a random entry from a weighted table because this uses math.random, it cannot be used outside of events

    Parameters:
    • weight_table :
    of tables with items and their weights
  • item_index : of the index of items, defaults to 1
  • weight_index : of the index of the weights, defaults to 2
  • Returns:
    • table element
    See also:
    # index_of (t, e)

    Checks if a table contains an element

    Parameters:
    • t :
  • e : table element
  • # index_of_in_array (t, e)

    Checks if the arrayed portion of a table contains an element

    Parameters:
    • t :
  • e : table element
  • # set (t, index, element)

    Adds an element into a specific index position while shuffling the rest down

    Parameters:
    • t :
    to add into
  • index : the position in the table to add to
  • element : to add to the table
  • # shuffle_table (t)

    Creates a fisher-yates shuffle of a sequential number-indexed table because this uses math.random, it cannot be used outside of events if no rng is supplied from: http://www.sdknews.com/cross-platform/corona/tutorial-how-to-shuffle-table-items

    Parameters:
    • t :
    to shuffle

    Fields

    # deep_copy

    Creates a deepcopy of a table.

    Metatables and LuaObjects inside the table are shallow copies. Shallow copies meaning it copies the reference to the object instead of the object itself.

    • object :
    the object to copy
    # equals

    Determines if two tables are structurally equal.

    Notice: tables that are LuaObjects or contain LuaObjects won't be compared correctly, use == operator for LuaObjects

    • tbl1 :
  • tbl2 :
  • # inspect

    Similar to serpent.block, returns a string with a pretty representation of a table.

    Notice: This method is not appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program. depth sets the maximum depth that will be printed out. When the max depth is reached, inspect will stop parsing tables and just return {...} process is a function which allow altering the passed object before transforming it into a string. A typical way to use it would be to remove certain values so that they don't appear at all. return the prettied table

    • table :
    the table to serialize
  • options :
  • options are depth, newline, indent, process
    # merge

    Merges multiple tables.

    Tables later in the list will overwrite entries from tables earlier in the list. Ex. merge({{1, 2, 3}, {[2] = 0}, {[3] = 0}}) will return {1, 0, 0}

    • tables :
    takes a table of tables to merge
    # size

    Takes a table and returns the number of entries in the table.

    (Slower than #table, faster than iterating via pairs)