Gui structure define for left frames [[
| LeftFrames._prototype:_internal_draw (player) | Creates the gui for the first time, used internally |
| LeftFrames._prototype:event_handler ([action=update]) | Creates an event handler that will trigger one of its functions, use with Event.add |
| LeftFrames._prototype:get_frame (player) | Gets the frame for this define from the left frame flow |
| LeftFrames._prototype:is_open (player) | Returns if the player currently has this define visible |
| LeftFrames._prototype:redraw (player) | Redraws the frame by calling on_draw, will always clear the frame |
| LeftFrames._prototype:redraw_all ([update_offline=false]) | Redraws the frame for all players, see redraw |
| LeftFrames._prototype:set_direction (direction) | Sets the direction of the frame, either vertical or horizontal |
| LeftFrames._prototype:set_open_by_default ([state=true]) | Sets if the frame is visible when a player joins, can also be a function to return a boolean |
| LeftFrames._prototype:toggle (player) | Toggles the visiblty of the left frame |
| LeftFrames._prototype:update (player) | Updates the contents of the left frame, first tries update callback, oter wise will clear and redraw |
| LeftFrames._prototype:update_all ([update_offline=false]) | Updates the frame for all players, see update |
| LeftFrames.get_flow (player) | Gets the left frame flow for a player |
| LeftFrames.get_frame (name, player) | Gets one frame from the left flow by its name |
| LeftFrames.get_open (player) | Gets all open frames for a player, if non are open it will remove the close all button |
| LeftFrames.new_frame (permision_name) | Creates a new left frame define |
| LeftFrames.toggle_frame (name, player[, state]) | Toggles the visiblty of a left frame, or sets its visiblty state |
Creates the gui for the first time, used internally
Parameters:Creates an event handler that will trigger one of its functions, use with Event.add
Parameters:Gets the frame for this define from the left frame flow
Parameters:Returns if the player currently has this define visible
Parameters:Redraws the frame by calling on_draw, will always clear the frame
Parameters:Redraws the frame for all players, see redraw
Parameters:Sets the direction of the frame, either vertical or horizontal
Parameters:Sets if the frame is visible when a player joins, can also be a function to return a boolean
Parameters:Toggles the visiblty of the left frame
Parameters:Updates the contents of the left frame, first tries update callback, oter wise will clear and redraw
Parameters:Updates the frame for all players, see update
Parameters:Gets the left frame flow for a player
Parameters:Gets one frame from the left flow by its name
Parameters:Gets all open frames for a player, if non are open it will remove the close all button
Parameters:Creates a new left frame define
Parameters:Toggles the visiblty of a left frame, or sets its visiblty state
Parameters: