Added Extra Comment

This commit is contained in:
Cooldude2606
2018-01-01 13:33:13 +00:00
parent 49b5a9cd8d
commit fddc6e40d7

View File

@@ -30,7 +30,7 @@ end
--- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops
-- @usage Gui.left.update()
-- @tparam[opt] string frame this is the name of a frame if you only want to update one
-- @param[opt] players the player to update for, if not given all players are updated
-- @param[opt] players the player to update for, if not given all players are updated, can be one player
function left.update(frame,players)
if not Server or not Server._thread then
local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or game.connected_players