diff --git a/ExpCore/GuiParts/left.lua b/ExpCore/GuiParts/left.lua index b2519a20..98605098 100644 --- a/ExpCore/GuiParts/left.lua +++ b/ExpCore/GuiParts/left.lua @@ -30,7 +30,7 @@ end --- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops -- @usage Gui.left.update() -- @tparam[opt] string frame this is the name of a frame if you only want to update one --- @param[opt] players the player to update for, if not given all players are updated +-- @param[opt] players the player to update for, if not given all players are updated, can be one player function left.update(frame,players) if not Server or not Server._thread then local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or game.connected_players