From fddc6e40d723181f42c6dea80aae8d6df428cb0d Mon Sep 17 00:00:00 2001 From: Cooldude2606 Date: Mon, 1 Jan 2018 13:33:13 +0000 Subject: [PATCH] Added Extra Comment --- ExpCore/GuiParts/left.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ExpCore/GuiParts/left.lua b/ExpCore/GuiParts/left.lua index b2519a20..98605098 100644 --- a/ExpCore/GuiParts/left.lua +++ b/ExpCore/GuiParts/left.lua @@ -30,7 +30,7 @@ end --- This is used to update all the guis of conected players, good idea to use our thread system as it as nested for loops -- @usage Gui.left.update() -- @tparam[opt] string frame this is the name of a frame if you only want to update one --- @param[opt] players the player to update for, if not given all players are updated +-- @param[opt] players the player to update for, if not given all players are updated, can be one player function left.update(frame,players) if not Server or not Server._thread then local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or game.connected_players