mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-31 04:51:40 +09:00
Added Text input and ElemButtons Tests all finished
This commit is contained in:
@@ -5,16 +5,16 @@ local Gui = require './core'
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local Button = {
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config={},
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clean_names={},
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_prototype=Gui._extend_prototype{
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on_click = Gui._new_event_adder('on_click'),
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on_left_click = Gui._new_event_adder('on_left_click'),
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on_right_click = Gui._new_event_adder('on_right_click'),
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_prototype=Gui._prototype_factory{
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on_click = Gui._event_factory('on_click'),
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on_left_click = Gui._event_factory('on_left_click'),
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on_right_click = Gui._event_factory('on_right_click'),
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}
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}
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function Button.new_button(name)
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local self = Gui._new_define(Button._prototype)
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local self = Gui._define_factory(Button._prototype)
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self.draw_data.type = 'button'
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self.draw_data.style = mod_gui.button_style
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@@ -3,9 +3,9 @@ local Store = require 'expcore.store'
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local Game = require 'utils.game'
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local function event_call(self,element,value)
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if self.events.on_state_change then
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if self.events.on_change then
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local player = Game.get_player_by_index(element.player_index)
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self.events.on_state_change(player,element,value)
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self.events.on_change(player,element,value)
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end
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end
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@@ -17,21 +17,21 @@ end
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local Checkbox = {
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option_sets={},
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option_categorize={},
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_prototype_checkbox=Gui._extend_prototype{
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on_state_change = Gui._new_event_adder('on_state_change'),
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add_store = Gui._new_store_adder(store_call),
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add_sync_store = Gui._new_sync_store_adder(store_call)
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_prototype_checkbox=Gui._prototype_factory{
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on_change = Gui._event_factory('on_change'),
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add_store = Gui._store_factory(store_call),
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add_sync_store = Gui._sync_store_factory(store_call)
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},
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_prototype_radiobutton=Gui._extend_prototype{
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on_state_change = Gui._new_event_adder('on_state_change'),
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add_store = Gui._new_store_adder(store_call),
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add_sync_store = Gui._new_sync_store_adder(store_call)
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_prototype_radiobutton=Gui._prototype_factory{
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on_change = Gui._event_factory('on_change'),
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add_store = Gui._store_factory(store_call),
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add_sync_store = Gui._sync_store_factory(store_call)
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}
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}
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function Checkbox.new_checkbox(name)
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local self = Gui._new_define(Checkbox._prototype_checkbox)
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local self = Gui._define_factory(Checkbox._prototype_checkbox)
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self.draw_data.type = 'checkbox'
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self.draw_data.state = false
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@@ -161,4 +161,16 @@ function Checkbox.new_option_set(name,callback,categorize)
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return name
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end
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function Checkbox.draw_option_set(name,element)
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if not Checkbox.option_sets[name] then return end
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local options = Checkbox.option_sets[name]
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for _,option in pairs(options) do
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if Gui.defines[option] then
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Gui.defines[option]:draw_to(element)
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end
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end
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end
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return Checkbox
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@@ -12,14 +12,14 @@ Global.register(Gui.instances,function(tbl)
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Gui.instances = tbl
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end)
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function Gui._extend_prototype(tbl)
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function Gui._prototype_factory(tbl)
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for k,v in pairs(Gui._prototype) do
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if not tbl[k] then tbl[k] = v end
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end
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return tbl
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end
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function Gui._new_event_adder(name)
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function Gui._event_factory(name)
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return function(self,callback)
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if type(callback) ~= 'function' then
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return error('Event callback must be a function',2)
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@@ -30,7 +30,7 @@ function Gui._new_event_adder(name)
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end
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end
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function Gui._new_store_adder(callback)
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function Gui._store_factory(callback)
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return function(self,categorize)
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if self.store then return end
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@@ -57,7 +57,7 @@ function Gui._new_store_adder(callback)
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end
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end
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function Gui._new_sync_store_adder(callback)
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function Gui._sync_store_factory(callback)
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return function(self,location,categorize)
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if self.store then return end
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@@ -88,7 +88,7 @@ function Gui._new_sync_store_adder(callback)
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end
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end
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function Gui._new_define(prototype)
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function Gui._define_factory(prototype)
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local uid = Gui.uid_name()
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local define = setmetatable({
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name=uid,
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@@ -113,9 +113,13 @@ end
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--- Sets an alias to the uid
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function Gui._prototype:debug_name(name)
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self.debug_name = name
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Gui.names[name] = self.name
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Gui.names[self.name] = name
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if name then
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self.debug_name = name
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Gui.names[name] = self.name
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Gui.names[self.name] = name
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else
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return self.debug_name
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end
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return self
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end
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@@ -4,8 +4,8 @@ local Game = require 'utils.game'
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local function event_call(define,element,value)
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local player = Game.get_player_by_index(element.player_index)
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if define.events.on_selection then
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define.events.on_selection(player,element,value)
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if define.events.on_change then
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define.events.on_change(player,element,value)
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end
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if define.option_callbacks and define.option_callbacks[value] then
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@@ -20,16 +20,16 @@ local function store_call(self,element,value)
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end
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local Dropdown = {
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_prototype=Gui._extend_prototype{
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on_selection = Gui._new_event_adder('on_selection'),
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add_store = Gui._new_store_adder(store_call),
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add_sync_store = Gui._new_sync_store_adder(store_call)
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_prototype=Gui._prototype_factory{
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on_change = Gui._event_factory('on_change'),
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add_store = Gui._store_factory(store_call),
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add_sync_store = Gui._sync_store_factory(store_call)
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}
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}
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function Dropdown.new_dropdown(name)
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local self = Gui._new_define(Dropdown._prototype)
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local self = Gui._define_factory(Dropdown._prototype)
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self.draw_data.type = 'drop-down'
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if name then
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@@ -40,9 +40,11 @@ function Dropdown.new_dropdown(name)
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if self.dynamic_options then
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local player = Game.get_player_by_index(element.player_index)
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local dynamic_options = self.dynamic_options(player,element)
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local items = element.items
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for _,v in pairs(dynamic_options) do
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element.add_item(v)
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table.insert(items,v)
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end
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element.items = items
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end
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if self.store then
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80
expcore/Gui/elem-button.lua
Normal file
80
expcore/Gui/elem-button.lua
Normal file
@@ -0,0 +1,80 @@
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local Gui = require './core'
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local Game = require 'utils.game'
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local function event_call(define,element,value)
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local player = Game.get_player_by_index(element.player_index)
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if define.events.on_change then
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define.events.on_change(player,element,value)
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end
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end
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local function store_call(self,element,value)
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element.elem_value = value
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event_call(self,element,value)
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end
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local ElemButton = {
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_prototype=Gui._prototype_factory{
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on_change = Gui._event_factory('on_change'),
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add_store = Gui._store_factory(store_call),
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add_sync_store = Gui._sync_store_factory(store_call)
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}
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}
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function ElemButton.new_elem_button(name)
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local self = Gui._define_factory(ElemButton._prototype)
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self.draw_data.type = 'choose-elem-button'
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if name then
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self:debug_name(name)
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end
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self.post_draw = function(element)
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local player = Game.get_player_by_index(element.player_index)
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if type(self.default) == 'function' then
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element.elem_value = self.default(player,element)
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end
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if self.store then
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local category = self.categorize and self.categorize(element) or nil
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local value = self:get_store(category)
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if value then element.elem_value = value end
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end
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end
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Gui.on_elem_changed(self.name,function(event)
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local element = event.element
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local value = element.elem_value
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if self.store then
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local category = self.categorize and self.categorize(element) or value
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self:set_store(category,value)
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else
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event_call(self,element,value)
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end
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end)
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return self
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end
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function ElemButton._prototype:set_type(type)
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self.draw_data.elem_type = type
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return self
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end
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function ElemButton._prototype:set_default(value)
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self.default = value
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if type(value) ~= 'function' then
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self.draw_data[self.draw_data.elem_type] = value
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end
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return self
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end
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return ElemButton
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@@ -11,7 +11,7 @@ local function get_labels(define,element)
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local categorize = define.categorize or not define.store and cat
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local category = categorize and categorize(element) or nil
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local instances = Gui.get_labels({
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local instances = Gui.get_instances({
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name=name,
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categorize=categorize
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},category)
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@@ -53,16 +53,16 @@ local function store_call(self,element,value)
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end
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local Slider = {
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_prototype=Gui._extend_prototype{
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on_change = Gui._new_event_adder('on_change'),
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add_store = Gui._new_store_adder(store_call),
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add_sync_store = Gui._new_sync_store_adder(store_call)
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_prototype=Gui._prototype_factory{
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on_change = Gui._event_factory('on_change'),
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add_store = Gui._store_factory(store_call),
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add_sync_store = Gui._sync_store_factory(store_call)
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}
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}
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function Slider.new_slider(name)
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local self = Gui._new_define(Slider._prototype)
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local self = Gui._define_factory(Slider._prototype)
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self.draw_data.type = 'slider'
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if name then
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@@ -145,8 +145,8 @@ function Slider._prototype:draw_label(element)
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if not Gui.instances[name] then Gui.instances[name] = {} end
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local instances = get_labels(self,element)
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table.insert(instances,new_element)
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local labels = get_labels(self,element)
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table.insert(labels,new_element)
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return new_element
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end
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@@ -1,8 +1,10 @@
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--- This file creates a teste gui that is used to test every input method
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-- note that this does not cover every permutation only features in indepentance
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-- for example store in most cases is just by player name, but other store methods are tested with checkbox
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local Gui = require 'expcore.gui'
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local format_chat_colour,table_keys = ext_require('expcore.common','format_chat_colour','table_keys')
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local Colors = require 'resources.color_presets'
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local Game = require 'utils.game'
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local clean_stack_trace = ext_require('modules.commands.interface','clean_stack_trace')
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local tests = {}
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@@ -11,6 +13,14 @@ local function categozie_by_player(element)
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return player.name
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end
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--[[
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Toolbar Tests
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> No display - Toolbar button with no display
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> With caption - Toolbar button with a caption display
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> With icons - Toolbar button with an icon
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> Main test gui - Main test gui triggers all other tests
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]]
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Gui.new_toolbar_button('click-1')
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:set_post_authenticator(function(player,button_name)
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return global.click_one
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@@ -44,246 +54,507 @@ Gui.new_toolbar_button('gui-test-open')
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end)
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:on_click(function(player,_element,event)
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if player.gui.center.TestGui then player.gui.center.TestGui.destroy() return end
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local frame = player.gui.center.add{type='frame',caption='Gui Test',name='TestGui'}
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frame = frame.add{type='table',column_count=5}
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for key,element in pairs(tests) do
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local test_function = type(element) == 'function' and element or element.draw_to
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local success,err = pcall(test_function,element,frame)
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if success then
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player.print('Drawing: '..key..format_chat_colour(' SUCCESS',Colors.green))
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else
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player.print('Drawing: '..key..format_chat_colour(' FAIL',Colors.red)..' '..clean_stack_trace(err))
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local frame = player.gui.center.add{
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type='frame',
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caption='Gui Test',
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name='TestGui'
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}
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for test_group_name,test_group in pairs(tests) do
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player.print('Starting tests for: '..format_chat_colour(test_group_name,Colors.cyan))
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local pass_count = 0
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local test_count = 0
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local flow = frame.add{
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type='flow',
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name=test_group_name,
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direction='vertical'
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}
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for test_name,test in pairs(test_group) do
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local test_function = type(test) == 'function' and test or test.draw_to
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test_count = test_count+1
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local success,err = pcall(test_function,test,flow)
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if success then
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pass_count = pass_count+1
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else
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player.print('Failed Test: '..format_chat_colour(test_name,Colors.red))
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log('Gui Test Failed: '..test_name..' stacktrace:\n'..err)
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end
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end
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if pass_count == test_count then
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player.print('All tests '..format_chat_colour('passed',Colors.green)..' ('..test_group_name..')')
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else
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player.print('Passed '..format_chat_colour(pass_count..'/'..test_count,Colors.cyan)..' ('..test_group_name..')')
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end
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end
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end)
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tests['Button no display'] = Gui.new_button('test button no display')
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--[[
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Button Tests
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> No display - Simple button which has no display
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> Caption - Simple button but has a caption on it
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> Icons - Button with an icon display plus two icons for hover and select
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> Auth - Button which can only be passed when auth is true (press no display to toggle; needs reopen)
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||||
]]
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||||
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local button_no_display =
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Gui.new_button('test-button-no-display')
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:set_tooltip('Button no display')
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:on_click(function(player,element,event)
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player.print('Button no display')
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global.test_auth_button = not global.test_auth_button
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player.print('Auth Button auth state: '..tostring(global.test_auth_button))
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end)
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|
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tests['Button caption'] = Gui.new_button('test button caption')
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local button_with_caption =
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Gui.new_button('test-button-with-caption')
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:set_tooltip('Button with caption')
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||||
:set_caption('Button Caption')
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||||
:on_click(function(player,element,event)
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player.print('Button caption')
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player.print('Button with caption')
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end)
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||||
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tests['Button icon'] = Gui.new_button('test button icon')
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local button_with_icon =
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Gui.new_button('test-button-with-icon')
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:set_tooltip('Button with icons')
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:set_sprites('utility/warning_icon','utility/warning','utility/warning_white')
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||||
:on_click(function(player,element,event)
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player.print('Button icon')
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player.print('Button with icons')
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end)
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||||
tests['Button auth'] = Gui.new_button('test button auth')
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||||
local button_with_auth =
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||||
Gui.new_button('test-button-with-auth')
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:set_tooltip('Button with auth')
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||||
:set_post_authenticator(function(player,button_name)
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return global.test_auth_button
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end)
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:on_click(function(player,element,event)
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player.print('Button auth')
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player.print('Button with auth')
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end)
|
||||
|
||||
tests['Checkbox local'] = Gui.new_checkbox('test checkbox local')
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||||
tests.Buttons = {
|
||||
['No display']=button_no_display,
|
||||
['Caption']=button_with_caption,
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||||
['Icons']=button_with_icon,
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||||
['Auth']=button_with_auth
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||||
}
|
||||
|
||||
--[[
|
||||
Checkbox Test
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||||
> Local -- Simple checkbox that can toggle
|
||||
> Game store -- Checkbox which syncs its state between all players
|
||||
> Force store -- Checkbox which syncs its state with all players on the same force
|
||||
> Player store -- Checkbox that stores its state between re-draws
|
||||
]]
|
||||
|
||||
local checkbox_local =
|
||||
Gui.new_checkbox('test-checkbox-local')
|
||||
:set_tooltip('Checkbox local')
|
||||
:set_caption('Checkbox Local')
|
||||
:on_state_change(function(player,element,state)
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Checkbox local: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests['Checkbox store game'] = Gui.new_checkbox('test checkbox store game')
|
||||
local checkbox_game =
|
||||
Gui.new_checkbox('test-checkbox-store-game')
|
||||
:set_tooltip('Checkbox store game')
|
||||
:set_caption('Checkbox Store Game')
|
||||
:add_store()
|
||||
:on_state_change(function(player,element,state)
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Checkbox store game: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests['Checkbox store player'] = Gui.new_checkbox('test checkbox store player')
|
||||
:set_caption('Checkbox Store Player')
|
||||
:add_store(categozie_by_player)
|
||||
:on_state_change(function(player,element,state)
|
||||
player.print('Checkbox store player: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests['Checkbox store force'] = Gui.new_checkbox('test checkbox store force')
|
||||
local checkbox_force =
|
||||
Gui.new_checkbox('test-checkbox-store-force')
|
||||
:set_tooltip('Checkboc store force')
|
||||
:set_caption('Checkbox Store Force')
|
||||
:add_store(function(element)
|
||||
local player = Game.get_player_by_index(element.player_index)
|
||||
return player.force.name
|
||||
end)
|
||||
:on_state_change(function(player,element,state)
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Checkbox store force: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests['Radiobutton local'] = Gui.new_radiobutton('test radiobutton local')
|
||||
local checkbox_player =
|
||||
Gui.new_checkbox('test-checkbox-store-player')
|
||||
:set_tooltip('Checkbox store player')
|
||||
:set_caption('Checkbox Store Player')
|
||||
:add_store(categozie_by_player)
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Checkbox store player: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests.Checkboxs = {
|
||||
['Local']=checkbox_local,
|
||||
['Game store']=checkbox_game,
|
||||
['Force store']=checkbox_force,
|
||||
['Player store']=checkbox_player
|
||||
}
|
||||
|
||||
--[[
|
||||
Radiobutton Tests
|
||||
> Local -- Simple radiobutton that can only be toggled true
|
||||
> Player store -- Radio button that saves its state between re-draws
|
||||
> Option set -- A set of radio buttons where only one can be true at a time
|
||||
]]
|
||||
|
||||
local radiobutton_local =
|
||||
Gui.new_radiobutton('test-radiobutton-local')
|
||||
:set_tooltip('Radiobutton local')
|
||||
:set_caption('Radiobutton Local')
|
||||
:on_state_change(function(player,element,state)
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Radiobutton local: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests['Radiobutton store player'] = Gui.new_radiobutton('test radiobutton store player')
|
||||
:set_caption('Radiobutton Store Player')
|
||||
local radiobutton_player =
|
||||
Gui.new_radiobutton('test-radiobutton-store')
|
||||
:set_tooltip('Radiobutton store')
|
||||
:set_caption('Radiobutton Store')
|
||||
:add_store(categozie_by_player)
|
||||
:on_state_change(function(player,element,state)
|
||||
player.print('Radiobutton store player: '..tostring(state))
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Radiobutton store: '..tostring(state))
|
||||
end)
|
||||
|
||||
local test_option_set = Gui.new_radiobutton_option_set('gui.test.share',function(value,category)
|
||||
local radiobutton_option_set =
|
||||
Gui.new_radiobutton_option_set('gui.test.share',function(value,category)
|
||||
game.print('Radiobutton option set for: '..category..' is now: '..tostring(value))
|
||||
end,categozie_by_player)
|
||||
|
||||
tests['Radiobutton option one'] = Gui.new_radiobutton('test radiobutton option one')
|
||||
local radiobutton_option_one =
|
||||
Gui.new_radiobutton('test-radiobutton-option-one')
|
||||
:set_tooltip('Radiobutton option set')
|
||||
:set_caption('Radiobutton Option One')
|
||||
:add_as_option(test_option_set,'One')
|
||||
:on_state_change(function(player,element,state)
|
||||
:add_as_option(radiobutton_option_set,'One')
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Radiobutton option one: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests['Radiobutton option two'] = Gui.new_radiobutton('test radiobutton option two')
|
||||
local radiobutton_option_two =
|
||||
Gui.new_radiobutton('test-radiobutton-option-two')
|
||||
:set_tooltip('Radiobutton option set')
|
||||
:set_caption('Radiobutton Option Two')
|
||||
:add_as_option(test_option_set,'Two')
|
||||
:on_state_change(function(player,element,state)
|
||||
:add_as_option(radiobutton_option_set,'Two')
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Radiobutton option two: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests['Radiobutton option three'] = Gui.new_radiobutton('test radiobutton option three')
|
||||
local radiobutton_option_three =
|
||||
Gui.new_radiobutton('test-radiobutton-option-three')
|
||||
:set_tooltip('Radiobutton option set')
|
||||
:set_caption('Radiobutton Option Three')
|
||||
:add_as_option(test_option_set,'Three')
|
||||
:on_state_change(function(player,element,state)
|
||||
:add_as_option(radiobutton_option_set,'Three')
|
||||
:on_change(function(player,element,state)
|
||||
player.print('Radiobutton option three: '..tostring(state))
|
||||
end)
|
||||
|
||||
tests['Dropdown local static general'] = Gui.new_dropdown('test dropdown local static general')
|
||||
:set_tooltip('Dropdown Local Static General')
|
||||
tests.Radiobuttons = {
|
||||
['Local']=radiobutton_local,
|
||||
['Player store']=radiobutton_player,
|
||||
['Option set']=function(self,frame)
|
||||
Gui.draw_option_set(radiobutton_option_set,frame)
|
||||
end
|
||||
}
|
||||
|
||||
--[[
|
||||
Dropdown Test
|
||||
> Local static general -- Simple dropdown with all static options and general handler
|
||||
> Player startic general -- Dropdown with all static options and general handler and stores option between re-draws
|
||||
> Local static case -- Dropdown with all static options but case handlers and a general handler
|
||||
> Player static case -- Dropdown with all static options but case handlers and a general handler and stores option between re-draws
|
||||
> Local dynamic -- Dropdown with one static option with the reset generated by a function
|
||||
> Player dynamic -- Dropdown with one static option with the reset generated by a function and stores option between re-draws
|
||||
]]
|
||||
|
||||
local dropdown_local_static_general =
|
||||
Gui.new_dropdown('test-dropdown-local-static-general')
|
||||
:set_tooltip('Dropdown local static general')
|
||||
:add_options('One','Two','Three','Four')
|
||||
:on_selection(function(player,element,value)
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Dropdown local static general: '..tostring(value))
|
||||
end)
|
||||
|
||||
tests['Dropdown player static general'] = Gui.new_dropdown('test dropdown player static general')
|
||||
:set_tooltip('Dropdown Player Static General')
|
||||
local dropdown_player_static_general =
|
||||
Gui.new_dropdown('test-dropdown-store-static-general')
|
||||
:set_tooltip('Dropdown store static general')
|
||||
:add_options('One','Two','Three','Four')
|
||||
:add_store(categozie_by_player)
|
||||
:on_selection(function(player,element,value)
|
||||
player.print('Dropdown player static general: '..tostring(value))
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Dropdown store static general: '..tostring(value))
|
||||
end)
|
||||
|
||||
local function print_option_selected_1(player,element,value)
|
||||
player.print('Dropdown local static case (case): '..tostring(value))
|
||||
end
|
||||
tests['Dropdown local static case'] = Gui.new_dropdown('test dropdown local static case')
|
||||
:set_tooltip('Dropdown Local Static Case')
|
||||
|
||||
local dropdown_local_static_case =
|
||||
Gui.new_dropdown('test-dropdown-local-static-case')
|
||||
:set_tooltip('Dropdown local static case')
|
||||
:add_options('One','Two')
|
||||
:add_option_callback('One',print_option_selected_1)
|
||||
:add_option_callback('Two',print_option_selected_1)
|
||||
:add_option_callback('Three',print_option_selected_1)
|
||||
:add_option_callback('Four',print_option_selected_1)
|
||||
:on_selection(function(player,element,value)
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Dropdown local static case (general): '..tostring(value))
|
||||
end)
|
||||
|
||||
local function print_option_selected_2(player,element,value)
|
||||
player.print('Dropdown player static case (case): '..tostring(value))
|
||||
player.print('Dropdown store static case (case): '..tostring(value))
|
||||
end
|
||||
tests['Dropdown player static case'] = Gui.new_dropdown('test dropdown player static case')
|
||||
:set_tooltip('Dropdown Player Static Case')
|
||||
|
||||
local dropdown_player_static_case =
|
||||
Gui.new_dropdown('test-dropdown-store-static-case')
|
||||
:set_tooltip('Dropdown store static case')
|
||||
:add_store(categozie_by_player)
|
||||
:add_options('One','Two')
|
||||
:add_option_callback('One',print_option_selected_2)
|
||||
:add_option_callback('Two',print_option_selected_2)
|
||||
:add_option_callback('Three',print_option_selected_2)
|
||||
:add_option_callback('Four',print_option_selected_2)
|
||||
:on_selection(function(player,element,value)
|
||||
player.print('Dropdown player static case (general): '..tostring(value))
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Dropdown store static case (general): '..tostring(value))
|
||||
end)
|
||||
|
||||
tests['Dropdown local dynamic general'] = Gui.new_dropdown('test dropdown local dynamic general')
|
||||
:set_tooltip('Dropdown Local Dynamic General')
|
||||
local dropdown_local_dynamic =
|
||||
Gui.new_dropdown('test-dropdown-local-dynamic')
|
||||
:set_tooltip('Dropdown local dynamic')
|
||||
:add_options('Static')
|
||||
:add_dynamic(function(player,element)
|
||||
return table_keys(Colors)
|
||||
end)
|
||||
:on_selection(function(player,element,value)
|
||||
player.print('Dropdown local dynamic general: '..tostring(value))
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Dropdown local dynamic: '..tostring(value))
|
||||
end)
|
||||
|
||||
tests['Dropdown player dynamic general'] = Gui.new_dropdown('test dropdown player dynamic general')
|
||||
:set_tooltip('Dropdown Player Dynamic General')
|
||||
local dropdown_player_dynamic =
|
||||
Gui.new_dropdown('test-dropdown-store-dynamic')
|
||||
:set_tooltip('Dropdown store dynamic')
|
||||
:add_options('Static')
|
||||
:add_dynamic(function(player,element)
|
||||
return table_keys(Colors)
|
||||
end)
|
||||
:add_store(categozie_by_player)
|
||||
:on_selection(function(player,element,value)
|
||||
player.print('Dropdown player dynamic general: '..tostring(value))
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Dropdown store dynamic: '..tostring(value))
|
||||
end)
|
||||
|
||||
tests['List box local static general'] = Gui.new_list_box('test list box local static general')
|
||||
:set_tooltip('List Box Local Static General')
|
||||
tests.Dropdowns = {
|
||||
['Local static general']=dropdown_local_static_general,
|
||||
['Player startic general']=dropdown_player_static_general,
|
||||
['Local static case']=dropdown_local_static_case,
|
||||
['Player static case']=dropdown_player_static_case,
|
||||
['Local dynamic general']=dropdown_local_dynamic,
|
||||
['Player dynamic general']=dropdown_player_dynamic
|
||||
}
|
||||
|
||||
--[[
|
||||
List Box Tests
|
||||
> Local -- A list box with all static options and general handler
|
||||
> Store -- A list box with all static options and general handler and stores options between re-draws
|
||||
]]
|
||||
|
||||
local list_box_local =
|
||||
Gui.new_list_box('test-list-box-local')
|
||||
:set_tooltip('List box local')
|
||||
:add_options('One','Two','Three','Four')
|
||||
:on_selection(function(player,element,value)
|
||||
player.print('Dropdown local static general: '..tostring(value))
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Dropdown local: '..tostring(value))
|
||||
end)
|
||||
|
||||
tests['List box player static general'] = Gui.new_list_box('test list box player static general')
|
||||
:set_tooltip('List Box Player Static General')
|
||||
local list_box_player =
|
||||
Gui.new_list_box('test-list-box-store')
|
||||
:set_tooltip('List box store')
|
||||
:add_options('One','Two','Three','Four')
|
||||
:add_store(categozie_by_player)
|
||||
:on_selection(function(player,element,value)
|
||||
player.print('Dropdown player static general: '..tostring(value))
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Dropdown store: '..tostring(value))
|
||||
end)
|
||||
|
||||
tests['Slider local default'] = Gui.new_slider('test slider local default')
|
||||
:set_tooltip('Silder Local Default')
|
||||
tests["List Boxs"] = {
|
||||
['Local']=list_box_local,
|
||||
['Player']=list_box_player
|
||||
}
|
||||
|
||||
--[[
|
||||
Slider Tests
|
||||
> Local default -- Simple slider with default range
|
||||
> Store default -- Slider with default range that stores value between re-draws
|
||||
> Static range -- Simple slider with a static range
|
||||
> Dynamic range -- Slider with a dynamic range
|
||||
> Local label -- Simple slider with default range which has a label
|
||||
> Store label -- Slider with default range which has a label and stores value between re-draws
|
||||
]]
|
||||
|
||||
local slider_local_default =
|
||||
Gui.new_slider('test-slider-local-default')
|
||||
:set_tooltip('Silder local default')
|
||||
:on_change(function(player,element,value,percent)
|
||||
player.print('Slider local default: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
|
||||
player.print('Slider local default: '..tostring(math.round(value))..' '..tostring(math.round(percent,1)))
|
||||
end)
|
||||
|
||||
tests['Slider player default'] = Gui.new_slider('test slider player default')
|
||||
:set_tooltip('Silder Player Default')
|
||||
local slider_player_default =
|
||||
Gui.new_slider('test-slider-store-default')
|
||||
:set_tooltip('Silder store default')
|
||||
:add_store(categozie_by_player)
|
||||
:on_change(function(player,element,value,percent)
|
||||
player.print('Slider player default: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
|
||||
player.print('Slider store default: '..tostring(math.round(value))..' '..tostring(math.round(percent,1)))
|
||||
end)
|
||||
|
||||
tests['Slider static range'] = Gui.new_slider('test slider static range')
|
||||
:set_tooltip('Silder Static Range')
|
||||
local slider_static =
|
||||
Gui.new_slider('test-slider-static-range')
|
||||
:set_tooltip('Silder static range')
|
||||
:set_range(5,50)
|
||||
:on_change(function(player,element,value,percent)
|
||||
player.print('Slider static range: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
|
||||
player.print('Slider static range: '..tostring(math.round(value))..' '..tostring(math.round(percent,1)))
|
||||
end)
|
||||
|
||||
tests['Slider dynamic range'] = Gui.new_slider('test slider dynamic range')
|
||||
:set_tooltip('Silder Dynamic Range')
|
||||
local slider_dynamic =
|
||||
Gui.new_slider('test-slider-dynamic-range')
|
||||
:set_tooltip('Silder dynamic range')
|
||||
:set_range(function(player,element)
|
||||
return player.index - 5
|
||||
end,function(player,element)
|
||||
return player.index + 4
|
||||
end)
|
||||
:on_change(function(player,element,value,percent)
|
||||
player.print('Slider static range: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
|
||||
player.print('Slider dynamic range: '..tostring(math.round(value))..' '..tostring(math.round(percent,1)))
|
||||
end)
|
||||
|
||||
local label_slider = Gui.new_slider('test slider local lable')
|
||||
:set_tooltip('Silder Local label')
|
||||
local label_slider_local =
|
||||
Gui.new_slider('test-slider-local-label')
|
||||
:set_tooltip('Silder local label')
|
||||
:enable_auto_draw_label()
|
||||
:on_change(function(player,element,value,percent)
|
||||
player.print('Slider local label: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
|
||||
player.print('Slider local label: '..tostring(math.round(value))..' '..tostring(math.round(percent,1)))
|
||||
end)
|
||||
|
||||
tests['Slider local label'] = function(self,frame)
|
||||
local flow = frame.add{type='flow'}
|
||||
label_slider:draw_to(flow)
|
||||
end
|
||||
|
||||
local label_slider_player = Gui.new_slider('test slider player lable')
|
||||
:set_tooltip('Silder Player label')
|
||||
local label_slider_player =
|
||||
Gui.new_slider('test-slider-store-label')
|
||||
:set_tooltip('Silder store label')
|
||||
:enable_auto_draw_label()
|
||||
:add_store(categozie_by_player)
|
||||
:on_change(function(player,element,value,percent)
|
||||
player.print('Slider player label: '..tostring(math.round(value))..' '..tostring(math.round(percent,2)))
|
||||
player.print('Slider store label: '..tostring(math.round(value))..' '..tostring(math.round(percent,1)))
|
||||
end)
|
||||
|
||||
tests['Slider player label'] = function(self,frame)
|
||||
local flow = frame.add{type='flow'}
|
||||
label_slider_player:draw_to(flow)
|
||||
end
|
||||
tests.Sliders = {
|
||||
['Local default']=slider_local_default,
|
||||
['Player default']=slider_player_default,
|
||||
['Static range']=slider_static,
|
||||
['Dynamic range']=slider_dynamic,
|
||||
['Local label']=function(self,frame)
|
||||
local flow = frame.add{type='flow'}
|
||||
label_slider_local:draw_to(flow)
|
||||
end,
|
||||
['Player label']=function(self,frame)
|
||||
local flow = frame.add{type='flow'}
|
||||
label_slider_player:draw_to(flow)
|
||||
end
|
||||
}
|
||||
|
||||
--[[
|
||||
Text Tests
|
||||
> Local field -- Simple text field
|
||||
> Store field -- Test field that stores text between re-draws
|
||||
> Local box -- Simple text box
|
||||
> Wrap box -- Text box which has word wrap and selection disabled
|
||||
]]
|
||||
|
||||
local text_filed_local =
|
||||
Gui.new_text_filed('test-text-field-local')
|
||||
:set_tooltip('Text field local')
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Text field local: '..value)
|
||||
end)
|
||||
|
||||
local text_filed_store =
|
||||
Gui.new_text_filed('test-text-field-store')
|
||||
:set_tooltip('Text field store')
|
||||
:add_store(categozie_by_player)
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Text field store: '..value)
|
||||
end)
|
||||
|
||||
local text_box_local =
|
||||
Gui.new_text_box('test-text-box-local')
|
||||
:set_tooltip('Text box local')
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Text box local: '..value)
|
||||
end)
|
||||
|
||||
local text_box_wrap =
|
||||
Gui.new_text_box('test-text-box-wrap')
|
||||
:set_tooltip('Text box wrap')
|
||||
:set_selectable(false)
|
||||
:set_word_wrap()
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Text box wrap: '..value)
|
||||
end)
|
||||
|
||||
tests.Texts = {
|
||||
['Local field']=text_filed_local,
|
||||
['Store field']=text_filed_store,
|
||||
['Local box']=text_box_local,
|
||||
['Wrap box']=text_box_wrap
|
||||
}
|
||||
|
||||
--[[
|
||||
Elem Button Tests
|
||||
> Local -- Simple elem button
|
||||
> Default -- Simple elem button which has a default value
|
||||
> Function -- Elem button which has a dynamic default
|
||||
> Store -- Elem button which stores its value between re-draws
|
||||
]]
|
||||
|
||||
local elem_local =
|
||||
Gui.new_elem_button('test-elem-local')
|
||||
:set_tooltip('Elem')
|
||||
:set_type('item')
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Elem: '..value)
|
||||
end)
|
||||
|
||||
local elem_default =
|
||||
Gui.new_elem_button('test-elem-default')
|
||||
:set_tooltip('Elem default')
|
||||
:set_type('item')
|
||||
:set_default('iron-plate')
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Elem default: '..value)
|
||||
end)
|
||||
|
||||
local elem_function =
|
||||
Gui.new_elem_button('test-elem-function')
|
||||
:set_tooltip('Elem function')
|
||||
:set_type('item')
|
||||
:set_default(function(player,element)
|
||||
return 'iron-plate'
|
||||
end)
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Elem function: '..value)
|
||||
end)
|
||||
|
||||
local elem_store =
|
||||
Gui.new_elem_button('test-elem-store')
|
||||
:set_tooltip('Elem store')
|
||||
:set_type('item')
|
||||
:add_store(categozie_by_player)
|
||||
:on_change(function(player,element,value)
|
||||
player.print('Elem store: '..value)
|
||||
end)
|
||||
|
||||
tests["Elem Buttons"] = {
|
||||
['Local']=elem_local,
|
||||
['Default']=elem_default,
|
||||
['Function']=elem_function,
|
||||
['Store']=elem_store
|
||||
}
|
||||
115
expcore/Gui/text.lua
Normal file
115
expcore/Gui/text.lua
Normal file
@@ -0,0 +1,115 @@
|
||||
local Gui = require './core'
|
||||
local Game = require 'utils.game'
|
||||
|
||||
local function event_call(define,element,value)
|
||||
local player = Game.get_player_by_index(element.player_index)
|
||||
|
||||
if define.events.on_change then
|
||||
define.events.on_change(player,element,value)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function store_call(self,element,value)
|
||||
element.text = value
|
||||
event_call(self,element,value)
|
||||
end
|
||||
|
||||
local Text = {
|
||||
_prototype_field=Gui._prototype_factory{
|
||||
on_change = Gui._event_factory('on_change'),
|
||||
add_store = Gui._store_factory(store_call),
|
||||
add_sync_store = Gui._sync_store_factory(store_call)
|
||||
},
|
||||
_prototype_box=Gui._prototype_factory{
|
||||
on_change = Gui._event_factory('on_change'),
|
||||
add_store = Gui._store_factory(store_call),
|
||||
add_sync_store = Gui._sync_store_factory(store_call)
|
||||
}
|
||||
}
|
||||
|
||||
function Text.new_text_field(name)
|
||||
|
||||
local self = Gui._define_factory(Text._prototype_field)
|
||||
self.draw_data.type = 'textfield'
|
||||
|
||||
if name then
|
||||
self:debug_name(name)
|
||||
end
|
||||
|
||||
self.post_draw = function(element)
|
||||
if self.selectable then
|
||||
element.selectable = true
|
||||
end
|
||||
|
||||
if self.word_wrap then
|
||||
element.word_wrap = true
|
||||
end
|
||||
|
||||
if self.read_only then
|
||||
element.read_only = true
|
||||
end
|
||||
|
||||
if self.store then
|
||||
local category = self.categorize and self.categorize(element) or nil
|
||||
local value = self:get_store(category)
|
||||
if value then element.text = value end
|
||||
end
|
||||
end
|
||||
|
||||
Gui.on_text_changed(self.name,function(event)
|
||||
local element = event.element
|
||||
local value = element.text
|
||||
|
||||
if self.store then
|
||||
local category = self.categorize and self.categorize(element) or value
|
||||
self:set_store(category,value)
|
||||
|
||||
else
|
||||
event_call(self,element,value)
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function Text.new_text_box(name)
|
||||
local self = Text.new_text_field(name)
|
||||
self.draw_data.type = 'text-box'
|
||||
|
||||
local mt = getmetatable(self)
|
||||
mt.__index = Text._prototype_box
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function Text._prototype_box:set_selectable(state)
|
||||
if state == false then
|
||||
self.selectable = false
|
||||
else
|
||||
self.selectable = true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function Text._prototype_box:set_word_wrap(state)
|
||||
if state == false then
|
||||
self.word_wrap = false
|
||||
else
|
||||
self.word_wrap = true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function Text._prototype_box:set_read_only(state)
|
||||
if state == false then
|
||||
self.read_only = false
|
||||
else
|
||||
self.read_only = true
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
return Text
|
||||
Reference in New Issue
Block a user