Files
factorio-scenario-ExpCluster/expcore/Gui/elem-button.lua
2019-05-16 20:18:39 +01:00

80 lines
2.0 KiB
Lua

local Gui = require './core'
local Game = require 'utils.game'
local function event_call(define,element,value)
local player = Game.get_player_by_index(element.player_index)
if define.events.on_change then
define.events.on_change(player,element,value)
end
end
local function store_call(self,element,value)
element.elem_value = value
event_call(self,element,value)
end
local ElemButton = {
_prototype=Gui._prototype_factory{
on_change = Gui._event_factory('on_change'),
add_store = Gui._store_factory(store_call),
add_sync_store = Gui._sync_store_factory(store_call)
}
}
function ElemButton.new_elem_button(name)
local self = Gui._define_factory(ElemButton._prototype)
self.draw_data.type = 'choose-elem-button'
if name then
self:debug_name(name)
end
self.post_draw = function(element)
local player = Game.get_player_by_index(element.player_index)
if type(self.default) == 'function' then
element.elem_value = self.default(player,element)
end
if self.store then
local category = self.categorize and self.categorize(element) or nil
local value = self:get_store(category)
if value then element.elem_value = value end
end
end
Gui.on_elem_changed(self.name,function(event)
local element = event.element
local value = element.elem_value
if self.store then
local category = self.categorize and self.categorize(element) or value
self:set_store(category,value)
else
event_call(self,element,value)
end
end)
return self
end
function ElemButton._prototype:set_type(type)
self.draw_data.elem_type = type
return self
end
function ElemButton._prototype:set_default(value)
self.default = value
if type(value) ~= 'function' then
self.draw_data[self.draw_data.elem_type] = value
end
return self
end
return ElemButton