Files
factorio-scenario-ExpCluster/expcore/Gui/slider.lua
2019-05-16 20:18:39 +01:00

163 lines
4.0 KiB
Lua

local Gui = require './core'
local Game = require 'utils.game'
local function get_labels(define,element)
local function cat(e)
return e.player_index
end
local name = define.name..'-label'
if not Gui.instances[name] then return end
local categorize = define.categorize or not define.store and cat
local category = categorize and categorize(element) or nil
local instances = Gui.get_instances({
name=name,
categorize=categorize
},category)
return instances
end
local function update_lables(define,element)
local instances = get_labels(define,element)
local value = element.slider_value
if instances then
for k,instance in pairs(instances) do
if instance and instance.valid then
instance.caption = tostring(math.round(value,2))
else
instances[k]=nil
end
end
end
end
local function event_call(define,element,value)
local player = Game.get_player_by_index(element.player_index)
local min,max = element.get_slider_minimum(),element.get_slider_maximum()
local delta = max-min
local percent = delta == 0 and 0 or (value-min)/delta
if define.events.on_change then
define.events.on_change(player,element,value,percent)
end
update_lables(define,element)
end
local function store_call(self,element,value)
element.slider_value = value
event_call(self,element,value)
end
local Slider = {
_prototype=Gui._prototype_factory{
on_change = Gui._event_factory('on_change'),
add_store = Gui._store_factory(store_call),
add_sync_store = Gui._sync_store_factory(store_call)
}
}
function Slider.new_slider(name)
local self = Gui._define_factory(Slider._prototype)
self.draw_data.type = 'slider'
if name then
self:debug_name(name)
end
self.post_draw = function(element)
local player = Game.get_player_by_index(element.player_index)
local min,max = element.get_slider_minimum(),element.get_slider_maximum()
if type(self.min) == 'function' then
min = self.min(player,element)
end
if type(self.max) == 'function' then
max = self.max(player,element)
end
element.set_slider_minimum_maximum(min,max)
if self.store then
local category = self.categorize and self.categorize(element) or nil
local value = self:get_store(category)
if value then element.slider_value = value end
end
if self.auto_label then
self:draw_label(element.parent)
end
end
Gui.on_value_changed(self.name,function(event)
local element = event.element
local value = element.slider_value
if self.store then
local category = self.categorize and self.categorize(element) or value
self:set_store(category,value)
else
event_call(self,element,value)
end
end)
return self
end
function Slider._prototype:set_range(min,max)
self.min = min
self.max = max
if type(min) == 'number' then
self.draw_data.minimum_value = min
end
if type(max) == 'number' then
self.draw_data.maximum_value = max
end
return self
end
function Slider._prototype:draw_label(element)
local name = self.name..'-label'
if element[name] then return end
local value = 0
if self.store then
local category = self.categorize and self.categorize(element) or value
value = self:get_store(category) or 0
end
local new_element = element.add{
name=name,
type='label',
caption=tostring(math.round(value,2))
}
if not Gui.instances[name] then Gui.instances[name] = {} end
local labels = get_labels(self,element)
table.insert(labels,new_element)
return new_element
end
function Slider._prototype:enable_auto_draw_label(state)
if state == false then
self.auto_label = false
else
self.auto_label = true
end
return self
end
return Slider