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more number edits
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@@ -1,7 +1,7 @@
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-- made by cooldude
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-- idea from Mylon - Dirt Path
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local adjacency_boost = 1.5 -- makes paths more lickly to be next to each other
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local adjacency_boost = 2.25 -- makes paths more lickly to be next to each other
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local placed_paths = {
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['refined-concrete']=true,
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['refined-hazard-concrete-right']=true,
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@@ -39,7 +39,7 @@ local paths = {
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['grass-4']={5,'dirt-4'}
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}
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for tile,value in pairs(paths) do
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value[1]=1/(value[1]*150) -- 150 do make it so about 75% will change by the expected value
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value[1]=1/(value[1]*175) -- 150 do make it so about 75% will change by the expected value
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end
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local function global_key(surface,pos)
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