diff --git a/StandAlone/paths.lua b/StandAlone/paths.lua index 705c4b87..85fab2c3 100644 --- a/StandAlone/paths.lua +++ b/StandAlone/paths.lua @@ -1,7 +1,7 @@ -- made by cooldude -- idea from Mylon - Dirt Path -local adjacency_boost = 1.5 -- makes paths more lickly to be next to each other +local adjacency_boost = 2.25 -- makes paths more lickly to be next to each other local placed_paths = { ['refined-concrete']=true, ['refined-hazard-concrete-right']=true, @@ -39,7 +39,7 @@ local paths = { ['grass-4']={5,'dirt-4'} } for tile,value in pairs(paths) do - value[1]=1/(value[1]*150) -- 150 do make it so about 75% will change by the expected value + value[1]=1/(value[1]*175) -- 150 do make it so about 75% will change by the expected value end local function global_key(surface,pos)