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@@ -219,9 +219,9 @@ Event.add(defines.events.on_player_created, function(event)
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local s = player.physical_surface
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local s = player.physical_surface
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game.forces["neutral"].set_cease_fire("player", true)
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game.forces["neutral"].set_cease_fire("player", true)
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game.forces["player"].set_cease_fire("neutral", true)
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game.forces["player"].set_cease_fire("neutral", true)
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game.forces["neutral"].set_ammo_damage_modifier("bullet", 2)
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game.forces["neutral"].set_ammo_damage_modifier("bullet", 1)
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game.forces["neutral"].set_gun_speed_modifier("bullet", 2)
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game.forces["neutral"].set_gun_speed_modifier("bullet", 1)
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game.forces["neutral"].set_turret_attack_modifier("gun-turret", 2)
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game.forces["neutral"].set_turret_attack_modifier("gun-turret", 1)
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spawn_area(s, p)
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spawn_area(s, p)
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if config.pattern.enabled then spawn_pattern(s, p) end
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if config.pattern.enabled then spawn_pattern(s, p) end
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if config.water.enabled then spawn_water(s, p) end
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if config.water.enabled then spawn_water(s, p) end
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