From f0adfa3e3289c70a56685cef42f45c74528aef7f Mon Sep 17 00:00:00 2001 From: PHIDIAS Date: Fri, 7 Feb 2025 19:24:07 +0900 Subject: [PATCH] . --- exp_legacy/module/modules/addons/spawn-area.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/exp_legacy/module/modules/addons/spawn-area.lua b/exp_legacy/module/modules/addons/spawn-area.lua index c6a67783..5c22c7ff 100644 --- a/exp_legacy/module/modules/addons/spawn-area.lua +++ b/exp_legacy/module/modules/addons/spawn-area.lua @@ -219,9 +219,9 @@ Event.add(defines.events.on_player_created, function(event) local s = player.physical_surface game.forces["neutral"].set_cease_fire("player", true) game.forces["player"].set_cease_fire("neutral", true) - game.forces["neutral"].set_ammo_damage_modifier("bullet", 2) - game.forces["neutral"].set_gun_speed_modifier("bullet", 2) - game.forces["neutral"].set_turret_attack_modifier("gun-turret", 2) + game.forces["neutral"].set_ammo_damage_modifier("bullet", 1) + game.forces["neutral"].set_gun_speed_modifier("bullet", 1) + game.forces["neutral"].set_turret_attack_modifier("gun-turret", 1) spawn_area(s, p) if config.pattern.enabled then spawn_pattern(s, p) end if config.water.enabled then spawn_water(s, p) end