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@@ -10,6 +10,18 @@ Storage.register(turrets, function(tbl)
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turrets = tbl
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end)
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do
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local force = game.forces["spawn"]
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if force and force.valid then
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return force
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end
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force = game.create_force("spawn")
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force.set_cease_fire("player", true)
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game.forces["player"].set_cease_fire("spawn", true)
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end
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-- Apply an offset to a LuaPosition
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local function apply_offset(position, offset)
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return { x = position.x + (offset.x or offset[1]), y = position.y + (offset.y or offset[2]) }
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@@ -44,15 +56,15 @@ local function spawn_turrets()
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-- Makes a new turret if it is not found
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if not turret or not turret.valid then
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turret = surface.create_entity{ name = "gun-turret", position = pos, force = "neutral" }
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turret = surface.create_entity{ name = "gun-turret", position = pos, force = "spawn" }
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if not turret then return end
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protect_entity(turret)
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end
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-- Adds ammo to the turret
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local inv = turret.get_inventory(defines.inventory.turret_ammo)
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if inv and inv.can_insert{ name = config.turrets.ammo_type, count = 10 } then
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inv.insert{ name = config.turrets.ammo_type, count = 10 }
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if inv and inv.can_insert{ name = config.turrets.ammo_type, count = 20 } then
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inv.insert{ name = config.turrets.ammo_type, count = 20 }
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end
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end
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end
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@@ -217,12 +229,9 @@ Event.add(defines.events.on_player_created, function(event)
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local player = game.players[event.player_index]
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local p = { x = 0, y = 0 }
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local s = player.physical_surface
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game.forces["neutral"].set_cease_fire("player", true)
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game.forces["player"].set_cease_fire("neutral", true)
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game.forces["neutral"].set_cease_fire("enemy", false)
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game.forces["neutral"].set_ammo_damage_modifier("bullet", 1)
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game.forces["neutral"].set_gun_speed_modifier("bullet", 1)
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game.forces["neutral"].set_turret_attack_modifier("gun-turret", 1)
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game.forces["spawn"].set_ammo_damage_modifier("bullet", 1)
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game.forces["spawn"].set_gun_speed_modifier("bullet", 1)
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game.forces["spawn"].set_turret_attack_modifier("gun-turret", 1)
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spawn_area(s, p)
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if config.pattern.enabled then spawn_pattern(s, p) end
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if config.water.enabled then spawn_water(s, p) end
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