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Even more Balnace Changes
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@@ -1,7 +1,7 @@
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-- made by cooldude
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-- idea from Mylon - Dirt Path
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local adjacency_boost = 2.25 -- makes paths more lickly to be next to each other
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local adjacency_boost = 5 -- makes paths more lickly to be next to each other
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local placed_paths = {
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['refined-concrete']=true,
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['refined-hazard-concrete-right']=true,
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@@ -22,24 +22,24 @@ local paths = {
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['hazard-concrete-left']={25,'stone-path'},
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['stone-path']={10,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player
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['sand-1']={1,'sand-2'},
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['sand-2']={5,'sand-3'},
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['sand-2']={3,'sand-3'},
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['sand-3']={1,'red-desert-3'},
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['red-desert-3']={1,'red-desert-2'},
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['red-desert-2']={5,'dirt-1'},
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['red-desert-2']={3,'dirt-1'},
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['grass-2']={1,'grass-1'},
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['grass-1']={1,'grass-3'},
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['grass-3']={5,'red-desert-0'},
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['grass-3']={3,'red-desert-0'},
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['red-desert-0']={1,'red-desert-1'},
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['red-desert-1']={5,'dirt-1'},
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['red-desert-1']={3,'dirt-1'},
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['dirt-1']={1,'dirt-2'},
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['dirt-2']={1,'dirt-3'},
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['dirt-3']={5,'dirt-4'},
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['dirt-3']={3,'dirt-4'},
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['dirt-4']={1,'dirt-5'},
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['dirt-5']={1,'dirt-6'},
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['grass-4']={5,'dirt-4'}
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['grass-4']={3,'dirt-4'}
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}
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for tile,value in pairs(paths) do
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value[1]=1/(value[1]*175) -- 150 do make it so about 75% will change by the expected value
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value[1]=1/(value[1]*100)
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end
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local function global_key(surface,pos)
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