diff --git a/StandAlone/paths.lua b/StandAlone/paths.lua index 85fab2c3..eac645bf 100644 --- a/StandAlone/paths.lua +++ b/StandAlone/paths.lua @@ -1,7 +1,7 @@ -- made by cooldude -- idea from Mylon - Dirt Path -local adjacency_boost = 2.25 -- makes paths more lickly to be next to each other +local adjacency_boost = 5 -- makes paths more lickly to be next to each other local placed_paths = { ['refined-concrete']=true, ['refined-hazard-concrete-right']=true, @@ -22,24 +22,24 @@ local paths = { ['hazard-concrete-left']={25,'stone-path'}, ['stone-path']={10,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player ['sand-1']={1,'sand-2'}, - ['sand-2']={5,'sand-3'}, + ['sand-2']={3,'sand-3'}, ['sand-3']={1,'red-desert-3'}, ['red-desert-3']={1,'red-desert-2'}, - ['red-desert-2']={5,'dirt-1'}, + ['red-desert-2']={3,'dirt-1'}, ['grass-2']={1,'grass-1'}, ['grass-1']={1,'grass-3'}, - ['grass-3']={5,'red-desert-0'}, + ['grass-3']={3,'red-desert-0'}, ['red-desert-0']={1,'red-desert-1'}, - ['red-desert-1']={5,'dirt-1'}, + ['red-desert-1']={3,'dirt-1'}, ['dirt-1']={1,'dirt-2'}, ['dirt-2']={1,'dirt-3'}, - ['dirt-3']={5,'dirt-4'}, + ['dirt-3']={3,'dirt-4'}, ['dirt-4']={1,'dirt-5'}, ['dirt-5']={1,'dirt-6'}, - ['grass-4']={5,'dirt-4'} + ['grass-4']={3,'dirt-4'} } for tile,value in pairs(paths) do - value[1]=1/(value[1]*175) -- 150 do make it so about 75% will change by the expected value + value[1]=1/(value[1]*100) end local function global_key(surface,pos)