This commit is contained in:
2026-09-03 17:07:07 +09:00
82 changed files with 3021 additions and 2116 deletions
@@ -1,26 +1,28 @@
--[[-- Command Authorities - Roles
Adds a permission authority for exp roles
Adds a permission authority which checks the clusterio permission for a command
]]
local Commands = require("modules/exp_commands")
local add, allow, deny = Commands.add_permission_authority, Commands.status.success, Commands.status.unauthorised
local Roles = require("modules/exp_legacy/expcore/roles")
local player_allowed = Roles.player_allowed
local Roles = require("modules/exp_roles")
local player_has_permission = Roles.player_has_permission
local authorities = {}
--- If a command has the flag "character_only" then the command can only be used outside of remote view
--- Every command requires the permission `exp_scenario.command.<name>`, with
--- hyphens replaced by underscores, see permissions.ts for their definitions
authorities.exp_permission =
add(function(player, command)
if not player_allowed(player, command.flags.exp_permission or ("command/" .. command.name)) then
local permission = "exp_scenario.command." .. command.name:gsub("%-", "_")
if not player_has_permission(player, permission) then
return deny{ "exp-commands-authorities_role.deny" }
else
return allow()
end
end)
Roles.define_flag_trigger("is_system", function(player, state)
Roles.define_permission_trigger("core.admin", function(player, state)
if state then
Commands.unlock_system_commands(player.name)
else
+1 -1
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@@ -8,6 +8,6 @@ local add_static, add_dynamic = Commands.add_rcon_static, Commands.add_rcon_dyna
add_static("Gui", require("modules/exp_gui"))
add_static("Group", require("modules.exp_legacy.expcore.permission_groups"))
add_static("Roles", require("modules.exp_legacy.expcore.roles"))
add_static("Roles", require("modules/exp_roles"))
add_static("Datastore", require("modules.exp_legacy.expcore.datastore"))
add_static("External", require("modules.exp_legacy.expcore.external"))
+26 -21
View File
@@ -1,4 +1,3 @@
--[[-- Command Types - Roles
The data types that are used with exp_roles
A lower role index indicates it is more privileged
@@ -11,28 +10,43 @@ Adds parsers for:
lower_role_player_alive
]]
local ExpUtil = require("modules/exp_util")
local auto_complete = ExpUtil.auto_complete
local Commands = require("modules/exp_commands")
local add, parse = Commands.add_data_type, Commands.parse_input
local valid, invalid = Commands.status.success, Commands.status.invalid_input
local Roles = require("modules.exp_legacy.expcore.roles")
local highest_role = Roles.get_player_highest_role
local Roles = require("modules/exp_roles")
local player_outranks = Roles.player_outranks
local player_has_permission = Roles.player_has_permission
local types = {} --- @class (partial) Commands.types
--- A role defined by exp roles
types.role = add("role", Commands.types.key_of(Roles.config.roles))
--- A role known to exp roles, matched on its name
types.role =
add("role", function(input)
local names = {}
for index, role in ipairs(Roles.get_ordered_roles()) do
names[index] = role.name
end
local name = auto_complete(names, input)
if name == nil then
return invalid{ "exp-commands-parse.string-options", table.concat(names, ", ") }
else
return valid(Roles.get_role_by_name(name))
end
end)
--- A role which is lower than the players highest role
types.lower_role =
add("lower_role", function(input, player)
local success, status, result = parse(input, player, types.role)
if not success then return status, result end
--- @cast result any TODO role is not a defined type
--- @cast result ExpRoles.Role
local player_highest = highest_role(player)
local is_root = Roles.config.internal.root == player_highest.name
if not is_root and player_highest.index >= result.index then
if not player_has_permission(player, "core.admin") and not Roles.get_player_highest_role(player):is_higher_than(result) then
return invalid{ "exp-commands-parse_role.lower-role" }
else
return valid(result)
@@ -46,10 +60,7 @@ types.lower_role_player =
if not success then return status, result end
--- @cast result LuaPlayer
local other_highest = highest_role(result)
local player_highest = highest_role(player)
local is_root = Roles.config.internal.root == player_highest.name
if not is_root and player_highest.index >= other_highest.index then
if not player_outranks(player, result) then
return invalid{ "exp-commands-parse_role.lower-role-player" }
else
return valid(result)
@@ -63,10 +74,7 @@ types.lower_role_player_online =
if not success then return status, result end
--- @cast result LuaPlayer
local other_highest = highest_role(result)
local player_highest = highest_role(player)
local is_root = Roles.config.internal.root == player_highest.name
if not is_root and player_highest.index >= other_highest.index then
if not player_outranks(player, result) then
return invalid{ "exp-commands-parse_role.lower-role-player" }
else
return valid(result)
@@ -80,10 +88,7 @@ types.lower_role_player_alive =
if not success then return status, result end
--- @cast result LuaPlayer
local other_highest = highest_role(result)
local player_highest = highest_role(player)
local is_root = Roles.config.internal.root == player_highest.name
if not is_root and player_highest.index >= other_highest.index then
if not player_outranks(player, result) then
return invalid{ "exp-commands-parse_role.lower-role-player" }
else
return valid(result)
+3 -3
View File
@@ -4,8 +4,8 @@ Adds a command that allows players to kill themselves and others
local Commands = require("modules/exp_commands")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local highest_role = Roles.get_player_highest_role
local Roles = require("modules/exp_roles")
local player_outranks = Roles.player_outranks
--- Kills yourself or another player.
Commands.new("kill", { "exp-commands_kill.description" })
@@ -20,7 +20,7 @@ Commands.new("kill", { "exp-commands_kill.description" })
if other_player == nil then
-- Can only be nil if the target is the player and they are already dead
return Commands.status.error{ "exp-commands_kill.already-dead" }
elseif (other_player == player) or (highest_role(player).index < highest_role(other_player).index) then
elseif other_player == player or player_outranks(player, other_player) then
-- You can always kill yourself or can kill lower role players
if script.active_mods["space-age"] then
other_player.surface.create_entity{ name = "lightning", position = { other_player.position.x, other_player.position.y - 16 }, target = other_player.character }
@@ -11,7 +11,7 @@ local expand_area = AABB.expand
local Commands = require("modules/exp_commands")
local format_player_name = Commands.format_player_name_locale
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Roles = require("modules/exp_roles")
local EntityProtection = require("modules.exp_legacy.modules.control.protection") --- @dep modules.control.protection
local format_string = string.format
@@ -218,13 +218,16 @@ SelectEntities:on_stop(on_player_selection_stop)
--- When there is a repeat offence print it in chat
local function on_repeat_violation(event)
Roles.print_to_roles_higher("Regular", {
"exp-commands_entity-protection.repeat-offence",
format_player_name(event.player_index),
event.entity.localised_name,
event.entity.position.x,
event.entity.position.y
})
local regular = Roles.get_role_by_name("Regular")
for _, role in ipairs(regular and Roles.get_higher_roles(regular) or {}) do
role:print{
"exp-commands_entity-protection.repeat-offence",
format_player_name(event.player_index),
event.entity.localised_name,
event.entity.position.x,
event.entity.position.y
}
end
end
return {
+3 -3
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@@ -6,8 +6,8 @@ local Commands = require("modules/exp_commands")
local format_player_name = Commands.format_player_name_locale
local parse_input = Commands.parse_input
local Roles = require("modules.exp_legacy.expcore.roles")
local player_has_flag = Roles.player_has_flag
local Roles = require("modules/exp_roles")
local player_has_permission = Roles.player_has_permission
local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
@@ -20,7 +20,7 @@ local function reportable_player(input, player)
if not success then return status, result end
--- @cast result LuaPlayer
if player_has_flag(input, "report-immune") then
if player_has_permission(input, "exp_scenario.bypass.reports") then
return Commands.status.invalid_input{ "exp-commands_reports.player-immune" }
elseif player == input then
return Commands.status.invalid_input{ "exp-commands_reports.self-report" }
+9 -9
View File
@@ -6,8 +6,8 @@ local Commands = require("modules/exp_commands")
local format_player_name = Commands.format_player_name_locale
local format_text = Commands.format_rich_text_color_locale
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local get_roles_ordered = Roles.get_roles_ordered
local Roles = require("modules/exp_roles")
local get_ordered_roles = Roles.get_ordered_roles
local get_player_roles = Roles.get_player_roles
--- Assigns a role to a player
@@ -18,8 +18,8 @@ Commands.new("assign-role", { "exp-commands_roles.description-assign" })
:add_flags{ "admin_only" }
:register(function(player, other_player, role)
--- @cast other_player LuaPlayer
--- @cast role any -- TODO
Roles.assign_player(other_player, role, player.name)
--- @cast role ExpRoles.Role
role:assign(other_player, { by_player_name = player.name })
end)
--- Unassigns a role to a player
@@ -30,8 +30,8 @@ Commands.new("unassign-role", { "exp-commands_roles.description-unassign" })
:add_flags{ "admin_only" }
:register(function(player, other_player, role)
--- @cast other_player LuaPlayer
--- @cast role any -- TODO
Roles.unassign_player(other_player, role, player.name)
--- @cast role ExpRoles.Role
role:unassign(other_player, { by_player_name = player.name })
end)
--- Lists all roles in they correct order
@@ -40,17 +40,17 @@ Commands.new("get-roles", { "exp-commands_roles.description-get" })
:add_aliases{ "roles" }
:register(function(player, other_player)
--- @cast other_player LuaPlayer?
local roles = get_roles_ordered()
local roles = get_ordered_roles()
local roles_formatted = { "" } --- @type LocalisedString
local response = { "exp-commands_roles.list-roles", roles_formatted } --[[@as LocalisedString]]
if other_player then
roles = get_player_roles(other_player)
roles = Roles.sort_roles(get_player_roles(other_player))
response[1] = "exp-commands_roles.list-player"
response[3] = format_player_name(other_player)
end
for index, role in ipairs(roles) do
local role_name = format_text(role.name, role.custom_color or Commands.color.white)
local role_name = format_text(role.name, role.color or Commands.color.white)
roles_formatted[index + 1] = { "exp-commands_roles.list-element", role_name }
end
+3 -3
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@@ -7,8 +7,8 @@ local teleport_player = ExpUtil.teleport_player
local Commands = require("modules/exp_commands")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local player_allowed = Roles.player_allowed
local Roles = require("modules/exp_roles")
local player_has_permission = Roles.player_has_permission
--- @class ExpCommands_Teleport.commands
local commands = {}
@@ -85,7 +85,7 @@ commands.spawn = Commands.new("spawn", { "exp-commands_teleport.description-spaw
if not teleport_player(player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
elseif player_allowed(player, "command/spawn/always") then
elseif player_has_permission(player, "exp_scenario.command.spawn.always") then
if not teleport_player(other_player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
+1
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@@ -63,6 +63,7 @@ add(require("modules/exp_scenario/control/pollution_grading"))
add(require("modules/exp_scenario/control/protection_jail"))
add(require("modules/exp_scenario/control/report_jail"))
add(require("modules/exp_scenario/control/research"))
add(require("modules/exp_scenario/control/roles"))
add(require("modules/exp_scenario/control/spawn_area"))
add(require("modules/exp_scenario/control/station_auto_name"))
+2 -2
View File
@@ -4,7 +4,7 @@ Various bonus related event handlers
TODO Refactor this fully, this is temp to get it out of the player bonus gui file
]]
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
local config = require("modules/exp_legacy/config/bonus")
--- @param event EventData.on_force_created
@@ -26,7 +26,7 @@ end
--- @param event EventData.on_player_died
local function fast_respawn(event)
local player = assert(game.get_player(event.player_index))
if Roles.player_has_flag(player, "instant-respawn") then
if Roles.player_has_permission(player, "exp_scenario.player.instant_respawn") then
player.ticks_to_respawn = 120
end
end
@@ -2,7 +2,7 @@
Adds auto replies to chat messages, as well as chat commands
]]
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
local config = require("modules.exp_legacy.config.chat_reply")
local prefix = config.command_prefix
local prefix_len = string.len(prefix)
@@ -20,7 +20,7 @@ local function on_console_chat(event)
-- Check if the player can chat commands
local commands_allowed = true
if config.command_admin_only and not player.admin then commands_allowed = false end
if config.command_permission and not Roles.player_allowed(player, config.command_permission) then commands_allowed = false end
if config.command_permission and not Roles.player_has_permission(player, config.command_permission) then commands_allowed = false end
-- Check if a key word appears in the message
for key_word, reply in pairs(config.messages) do
@@ -3,7 +3,7 @@ Log certain actions into a file when events are triggered
]]
local ExpUtil = require("modules/exp_util")
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
local config = require("modules.exp_legacy.config.deconlog")
local seconds_time_format = ExpUtil.format_time_factory{ format = "short", hours = true, minutes = true, seconds = true }
@@ -79,7 +79,7 @@ end
local function get_log_player(event)
local player = assert(game.get_player(event.player_index))
if Roles.player_has_flag(player, "deconlog-bypass") then
if Roles.player_has_permission(player, "exp_scenario.bypass.deconstruction_log") then
return nil
end
@@ -4,7 +4,7 @@ Makes trees which are marked for decon "decay" quickly to allow faster building
local Gui = require("modules/exp_gui")
local Async = require("modules/exp_util/async")
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
local PlayerData = require("modules.exp_legacy.expcore.player_data")
local HasEnabledDecon = PlayerData.Settings:combine("HasEnabledDecon")
@@ -57,9 +57,9 @@ local remove_trees_async =
--- @param player LuaPlayer
--- @return "fast" | "allow" | "disallow"
local function get_permission(player)
if Roles.player_allowed(player, "fast-tree-decon") then
if Roles.player_has_permission(player, "exp_scenario.decon.fast_trees") then
return HasEnabledDecon:get(player) and "fast" or "allow"
elseif Roles.player_allowed(player, "standard-decon") then
elseif Roles.player_has_permission(player, "exp_scenario.decon.standard") then
return "allow"
else
return "disallow"
@@ -101,7 +101,7 @@ Gui.toolbar.create_button{
tooltip = { "exp_fast-decon.tooltip-main" },
auto_toggle = true,
visible = function(player, _)
return Roles.player_allowed(player, "fast-tree-decon")
return Roles.player_has_permission(player, "exp_scenario.decon.fast_trees")
end
}:on_click(function(def, player, element)
local state = Gui.toolbar.get_button_toggled_state(def, player)
@@ -3,7 +3,7 @@ Disable new players from having certain items in their inventory, most commonly
]]
local ExpUtil = require("modules/exp_util")
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
local config = require("modules.exp_legacy.config.nukeprotect")
--- Check all items in the given inventory
@@ -12,14 +12,14 @@ local config = require("modules.exp_legacy.config.nukeprotect")
--- @param banned_items string[]
local function check_items(player, type, banned_items)
-- If the player has perms to be ignored, then they should be
if config.ignore_permission and Roles.player_allowed(player, config.ignore_permission) then return end
if config.ignore_permission and Roles.player_has_permission(player, config.ignore_permission) then return end
if config.ignore_admins and player.admin then return end
local items = {} --- @type LuaItemStack[]
local inventory = assert(player.get_inventory(type))
-- Check what items the player has
for i = 1, #inventory do
local item = inventory[i]
local item = inventory[i --[[@as uint]]]
if item.valid_for_read and banned_items[item.name] then
player.print{ "exp_nuke-protection.chat-found", item.prototype.localised_name }
items[#items + 1] = item
+21
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@@ -0,0 +1,21 @@
--[[-- Control - Roles
Applies the in game effects of the player permissions defined by the scenario
]]
local Gui = require("modules/exp_gui")
local Roles = require("modules/exp_roles")
Roles.define_permission_trigger("exp_scenario.player.admin", function(player, state)
player.admin = state
end)
Roles.define_permission_trigger("exp_scenario.player.spectator", function(player, state)
player.spectator = state
end)
return {
events = {
--- @diagnostic disable-next-line: access-invisible
[Roles.events.on_player_roles_changed] = Gui._ensure_consistency,
}
}
+35 -18
View File
@@ -5,8 +5,8 @@ Adds a custom spawn area with chests and afk turrets
local config = require("modules.exp_legacy.config.spawn_area")
--- Apply an offset to a LuaPosition
--- @param position MapPosition
--- @param offset MapPosition
--- @param position MapPosition.struct
--- @param offset MapPosition.struct
--- @return MapPosition.struct
local function apply_offset(position, offset)
return {
@@ -17,7 +17,7 @@ end
--- Apply offset to an array of positions
--- @param positions table
--- @param offset MapPosition
--- @param offset MapPosition.struct
--- @param x_index number
--- @param y_index number
local function apply_offset_to_array(positions, offset, x_index, y_index)
@@ -97,14 +97,19 @@ local belt_details = {
--- Makes a 2x2 afk belt at the locations in the config
--- @param surface LuaSurface
--- @param offset MapPosition
--- @param offset MapPosition.struct
local function create_belts(surface, offset)
local belt_type = config.afk_belts.belt_type
local entity_pos = { x = 0, y = 0 }
local group_offset = { x = 0, y = 0 }
for _, position in pairs(config.afk_belts.locations) do
position = apply_offset(position, offset)
group_offset.x = position[1] + offset.x
group_offset.y = position[2] + offset.y
for _, belt in pairs(belt_details) do
local pos = apply_offset(position, belt)
entity_pos.x = belt[1]
entity_pos.y = belt[2]
local pos = apply_offset(entity_pos, group_offset)
local entity = surface.create_entity{ name = belt_type, position = pos, force = "neutral", direction = belt[3] }
if entity and config.afk_belts.protected then
protect_entity(entity)
@@ -115,13 +120,16 @@ end
-- Generates extra tiles in a set pattern as defined in the config
--- @param surface LuaSurface
--- @param offset MapPosition
--- @param offset MapPosition.struct
local function create_pattern_tiles(surface, offset)
local tiles_to_make = {}
local pattern_tile = config.pattern.pattern_tile
local tile_pos = { x = 0, y = 0 }
for index, position in pairs(config.pattern.locations) do
tiles_to_make[index] = { name = pattern_tile, position = apply_offset(position, offset) }
tile_pos.x = position[1]
tile_pos.y = position[2]
tiles_to_make[index] = { name = pattern_tile, position = apply_offset(tile_pos, offset) }
end
surface.set_tiles(tiles_to_make)
@@ -129,13 +137,16 @@ end
-- Generates extra water as defined in the config
--- @param surface LuaSurface
--- @param offset MapPosition
--- @param offset MapPosition.struct
local function create_water_tiles(surface, offset)
local tiles_to_make = {}
local water_tile = config.water.water_tile
local tile_pos = { x = 0, y = 0 }
for _, position in pairs(config.water.locations) do
table.insert(tiles_to_make, { name = water_tile, position = apply_offset(position, offset) })
tile_pos.x = position[1]
tile_pos.y = position[2]
table.insert(tiles_to_make, { name = water_tile, position = apply_offset(tile_pos, offset) })
end
surface.set_tiles(tiles_to_make)
@@ -143,11 +154,17 @@ end
--- Generates the entities that are in the config
--- @param surface LuaSurface
--- @param offset MapPosition
--- @param offset MapPosition.struct
local function create_entities(surface, offset)
local entity_pos = { x = 0, y = 0 }
for _, entity_details in pairs(config.entities.locations) do
local pos = apply_offset({ entity_details[2], entity_details[3] }, offset)
local entity = surface.create_entity{ name = entity_details[1], position = pos, force = "neutral" }
entity_pos.x = entity_details[2]
entity_pos.y = entity_details[3]
local entity = surface.create_entity{
name = entity_details[1],
position = apply_offset(entity_pos, offset),
force = "neutral"
}
if entity then
if config.entities.protected then
@@ -161,7 +178,7 @@ end
--- Generates an area with no water or entities, no water area is larger
--- @param surface LuaSurface
--- @param offset MapPosition
--- @param offset MapPosition.struct
local function clear_spawn_area(surface, offset)
local get_tile = surface.get_tile
@@ -182,7 +199,7 @@ local function clear_spawn_area(surface, offset)
for y = -fill_radius, fill_radius do -- loop over y
local y_sqr = (y + 0.5) ^ 2
local dst = x_sqr + y_sqr
local pos = apply_offset({ x, y }, offset)
local pos = apply_offset({ x = x, y = y }, offset)
if dst < tile_radius_sqr then
-- If it is inside the decon radius always set the tile
tiles_to_make[#tiles_to_make + 1] = { name = decon_tile, position = pos }
@@ -204,14 +221,14 @@ end
--- Spawn the resource tiles
--- @param surface LuaSurface
--- @param offset MapPosition
--- @param offset MapPosition.struct
local function create_resources_tiles(surface, offset)
for _, resource in ipairs(config.resource_tiles.resources) do
if resource.enabled then
local pos = apply_offset(resource.offset, offset)
for x = pos.x, pos.x + resource.size[1] do
for y = pos.y, pos.y + resource.size[2] do
surface.create_entity{ name = resource.name, amount = resource.amount, position = { x, y } }
surface.create_entity{ name = resource.name, amount = resource.amount, position = { x = x, y = y } }
end
end
end
@@ -220,7 +237,7 @@ end
--- Spawn the resource entities
--- @param surface LuaSurface
--- @param offset MapPosition
--- @param offset MapPosition.struct
local function create_resource_patches(surface, offset)
for _, resource in ipairs(config.resource_patches.resources) do
if resource.enabled then
+2 -2
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@@ -3,7 +3,7 @@ Adds a config menu for setting autofill of placed entities
]]
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
local config = require("modules.exp_legacy.config.gui.autofill")
local FlyingText = require("modules/exp_util/flying_text")
@@ -330,7 +330,7 @@ Gui.toolbar.create_button{
sprite = config.icon,
tooltip = { "exp-gui_autofill.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/autofill")
return Roles.player_has_permission(player, "exp_scenario.gui.autofill")
end
}
+3 -3
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@@ -4,7 +4,7 @@ Adds a Gui which creates an selection planner to insert modules into buildings
local Gui = require("modules/exp_gui")
local AABB = require("modules/exp_util/aabb")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
local Selection = require("modules/exp_util/selection")
local SelectArea = Selection.connect("ModuleArea")
@@ -259,7 +259,7 @@ Gui.toolbar.create_button{
sprite = "item/productivity-module-3",
tooltip = { "exp-gui_module-inserter.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/module")
return Roles.player_has_permission(player, "exp_scenario.gui.module")
end
}
@@ -459,7 +459,7 @@ local function on_entity_settings_pasted(event)
-- Get the modules and add them to the planner
local all_modules = {}
for i = 1, #module_inventory do
local slot = module_inventory[i]
local slot = module_inventory[i --[[@as uint]]]
if slot.valid_for_read and slot.count > 0 then
all_modules[i] = { name = slot.name, quality = slot.quality.name }
else
+11 -8
View File
@@ -3,7 +3,7 @@ Adds a gui that allows players to apply various bonuses
]]
local Gui = require("modules/exp_gui")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
local config = require("modules/exp_legacy/config/bonus")
local vlayer = require("modules/exp_legacy/modules/control/vlayer")
local format_number = require("util").format_number
@@ -68,7 +68,11 @@ do local _points_limit = {} --- @type table<number, number>
--- @param player LuaPlayer
--- @return number
function Elements.bonus_used._calculate_points_limit(player)
local role_diff = Roles.get_role_by_name(config.points.role_name).index - Roles.get_player_highest_role(player).index
local roles = Roles.get_roles()
local positions = {}
for index, role in ipairs(roles) do positions[role.id] = index end
local role = assert(Roles.get_role_by_name(config.points.role_name), "Bonus points role does not exist")
local role_diff = positions[role.id] - positions[Roles.get_player_highest_role(player).id]
local points_limit = math.floor(config.points.base * (1 + config.points.increase_percentage_per_role_level * role_diff))
_points_limit[player.index] = points_limit
return points_limit
@@ -458,19 +462,19 @@ Gui.toolbar.create_button{
sprite = "item/exoskeleton-equipment",
tooltip = { "exp-gui_player-bonus.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/bonus")
return Roles.player_has_permission(player, "exp_scenario.gui.bonus")
end
}
--- Recalculate and apply the bonus for a player
local function recalculate_bonus(event)
local player = Gui.get_player(event)
if event.name == Roles.events.on_role_assigned or event.name == Roles.events.on_role_unassigned then
if event.name == Roles.events.on_player_roles_changed then
-- If the player's roles changed then we will need to recalculate their limit
Elements.bonus_used._clear_points_limit_cache(player)
local bonus_cost = Elements.container.calculate_cost(player)
local within_limit = Elements.bonus_used.refresh_player(player, bonus_cost)
if not within_limit or not Roles.player_allowed(player, "gui/bonus") then
if not within_limit or not Roles.player_has_permission(player, "exp_scenario.gui.bonus") then
Elements.container.clear_player_bonus(player)
return
end
@@ -512,7 +516,7 @@ end
--- Apply the periodic bonus to all players
local function apply_periodic_bonus_online()
for _, player in pairs(game.connected_players) do
if player.character and Roles.player_allowed(player, "gui/bonus") then
if player.character and Roles.player_has_permission(player, "exp_scenario.gui.bonus") then
apply_personal_battery_recharge(player)
end
end
@@ -524,8 +528,7 @@ return {
elements = Elements,
events = {
[e.on_player_respawned] = recalculate_bonus,
[Roles.events.on_role_assigned] = recalculate_bonus,
[Roles.events.on_role_unassigned] = recalculate_bonus,
[Roles.events.on_player_roles_changed] = recalculate_bonus,
},
on_nth_tick = {
[config.periodic_bonus_rate] = apply_periodic_bonus_online,
+6 -6
View File
@@ -4,7 +4,7 @@ Adds a player list to show names and play time; also includes action buttons whi
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
local config = require("modules/exp_legacy/config/gui/player_list_actions")
--- @class ExpGui_PlayerList.elements
@@ -203,7 +203,8 @@ function Elements.player_table.calculate_row_data()
-- Flatten the roles into a single ordered list
local count = 0
local row_data = {}
for _, role_name in pairs(Roles.config.order) do
for _, role in ipairs(Roles.get_ordered_roles()) do
local role_name = role.name
if players[role_name] then
for _, player in pairs(players[role_name]) do
count = count + 1
@@ -360,7 +361,7 @@ function Elements.action_bar.refresh(action_bar, player, selected_player)
if buttons.auth and not buttons.auth(player, selected_player) then
flow.visible = false
else
flow.visible = Roles.player_allowed(player, action_name)
flow.visible = Roles.player_has_permission(player, action_name)
end
end
end
@@ -492,7 +493,7 @@ Gui.toolbar.create_button{
sprite = "entity/character",
tooltip = { "exp-gui_player-list.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/player-list")
return Roles.player_has_permission(player, "exp_scenario.gui.player_list")
end
}
@@ -534,8 +535,7 @@ return {
events = {
[e.on_player_joined_game] = redraw_player_list,
[e.on_player_left_game] = on_player_left_game,
[Roles.events.on_role_assigned] = redraw_player_list,
[Roles.events.on_role_unassigned] = redraw_player_list,
[Roles.events.on_player_roles_changed] = redraw_player_list,
},
on_nth_tick = {
[1800] = refresh_player_times,
+2 -2
View File
@@ -5,7 +5,7 @@ Displays the player data for a player
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local ElementsExtra = require("modules/exp_scenario/gui/elements")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
require("modules/exp_legacy/modules/data/statistics")
local PlayerData = require("modules/exp_legacy/expcore/player_data")
@@ -214,7 +214,7 @@ Gui.toolbar.create_button{
tooltip = { "exp-gui_player-stats.tooltip-main" },
left_element = Elements.container,
visible = function(player, element)
return Roles.player_allowed(player, "gui/playerdata")
return Roles.player_has_permission(player, "exp_scenario.gui.playerdata")
end
}
+2 -2
View File
@@ -3,7 +3,7 @@ Adds a Gui for displaying item production stats
]]
local Gui = require("modules/exp_gui")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
--- @class ExpGui_ProductionStats.elements
local Elements = {}
@@ -250,7 +250,7 @@ Gui.toolbar.create_button{
sprite = "entity/assembling-machine-3",
tooltip = { "exp-gui_production-stats.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/production")
return Roles.player_has_permission(player, "exp_scenario.gui.production")
end
}
+3 -4
View File
@@ -4,7 +4,7 @@ Adds a few buttons for common actions
local Gui = require("modules/exp_gui")
local Commands = require("modules/exp_commands")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
local addon_artillery = require("modules/exp_scenario/commands/artillery")
local addon_trains = require("modules/exp_scenario/commands/trains")
@@ -116,7 +116,7 @@ Gui.toolbar.create_button{
sprite = "item/repair-pack",
tooltip = { "exp-gui_quick-actions.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/tool")
return Roles.player_has_permission(player, "exp_scenario.gui.tool")
end
}
@@ -129,7 +129,6 @@ end
return {
elements = Elements,
events = {
[Roles.events.on_role_assigned] = on_role_changed,
[Roles.events.on_role_unassigned] = on_role_changed,
[Roles.events.on_player_roles_changed] = on_role_changed,
}
}
+12 -10
View File
@@ -4,7 +4,7 @@ Adds a main gui that contains important information about the server.
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
local Commands = require("modules/exp_commands")
local PlayerData = require("modules.exp_legacy.expcore.player_data")
local External = require("modules.exp_legacy.expcore.external")
@@ -214,7 +214,7 @@ define_tab(
container.add{ type = "flow" }.style.height = 4
local role_names = {}
for i, role in ipairs(Roles.get_player_roles(player)) do
for i, role in ipairs(Roles.sort_roles(Roles.get_player_roles(player))) do
role_names[i] = role.name
end
@@ -392,14 +392,16 @@ define_tab(
local done = {}
-- Fill groups from configured roles
for player_name, player_roles in pairs(Roles.config.players) do
for _, group in ipairs(groups) do
for _, role_name in ipairs(group.roles) do
if table.contains(player_roles, role_name) then
-- Fill groups from the players who hold the roles, a player can be in more than one group
for _, group in ipairs(groups) do
local seen = {}
for _, role_name in ipairs(group.roles) do
local role = Roles.get_role_by_name(role_name)
for _, player_name in ipairs(role and role:get_player_names() or {}) do
if not seen[player_name] then
seen[player_name] = true
done[player_name] = true
group.players[#group.players + 1] = player_name
break
end
end
end
@@ -463,7 +465,7 @@ local function render_data_category(opts)
for name, child in pairs(opts.children) do
local metadata = child.metadata
if not metadata.permission or Roles.player_allowed(opts.player, metadata.permission) then
if not metadata.permission or Roles.player_has_permission(opts.player, metadata.permission) then
local value = child:get(opts.player_name)
if value ~= nil or metadata.show_always then
@@ -663,7 +665,7 @@ Elements.toggle_button = Gui.toolbar.create_button{
sprite = "virtual-signal/signal-info",
tooltip = { "exp-gui_readme.main-tooltip" },
visible = function(player)
return Roles.player_allowed(player, "gui/readme")
return Roles.player_has_permission(player, "exp_scenario.gui.readme")
end,
}
:on_click(function(_, player)
@@ -4,7 +4,7 @@ Adds a gui for tracking research milestones
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
local config = require("modules/exp_legacy/config/research")
local table_to_json = helpers.table_to_json
@@ -294,9 +294,9 @@ end
--- Get the achieved time for a force
--- @param force LuaForce
--- @param research_index number
--- @return number
--- @return number?
function Elements.container.get_achieved_time(force, research_index)
return assert(Elements.container.data[force][research_index])
return assert(Elements.container.data[force])[research_index]
end
--- Calculate the starting research index for a force
@@ -339,7 +339,7 @@ Gui.toolbar.create_button{
sprite = "item/space-science-pack",
tooltip = { "exp-gui_research-milestones.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/research")
return Roles.player_has_permission(player, "exp_scenario.gui.research")
end
}
+2 -2
View File
@@ -4,7 +4,7 @@ Adds a rocket information gui which shows general stats, milestones and build pr
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
local config = require("modules/exp_legacy/config/gui/rockets")
--- @class ExpGui_RocketInfo.elements
@@ -651,7 +651,7 @@ Gui.toolbar.create_button{
sprite = "item/rocket-silo",
tooltip = { "exp-gui_rocket-info.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/rocket-info")
return Roles.player_has_permission(player, "exp_scenario.gui.rocket_info")
end
}
@@ -5,7 +5,7 @@ Adds a science info gui that shows production usage and net for the different sc
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Colors = require("modules/exp_util/include/color")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
local config = require("modules/exp_legacy/config/gui/science")
local _format_number = require("util").format_number
@@ -571,7 +571,7 @@ Gui.toolbar.create_button{
sprite = "entity/lab",
tooltip = { "exp-gui_science-production.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/science-info")
return Roles.player_has_permission(player, "exp_scenario.gui.science_info")
end
}
+2 -2
View File
@@ -4,7 +4,7 @@ Adds cameras which can be used to view players and locations
local Gui = require("modules/exp_gui")
local ElementsExtra = require("modules/exp_scenario/gui/elements")
local Roles = require("modules/exp_legacy/expcore/roles")
local Roles = require("modules/exp_roles")
--- @class ExpGui_Surveillance.elements
local Elements = {}
@@ -234,7 +234,7 @@ Gui.toolbar.create_button{
sprite = "entity/radar",
tooltip = { "exp-gui_surveillance.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/surveillance")
return Roles.player_has_permission(player, "exp_scenario.gui.surveillance")
end
}:on_click(function(def, player, element, event)
Elements.container(player.gui.screen)
+7 -8
View File
@@ -3,7 +3,7 @@ Adds a task list to the game which players can add, remove and edit items on
]]
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
local config = require("modules.exp_legacy.config.gui.tasks")
local ExpUtil = require("modules/exp_util")
@@ -43,8 +43,8 @@ local function has_permission_create_task(player)
return true
elseif allow_add_task == "admin" then
return player.admin
elseif allow_add_task == "expcore.roles" then
return Roles.player_allowed(player, config.expcore_roles_allow_add_task)
elseif allow_add_task == "exp_roles" then
return Roles.player_has_permission(player, config.exp_roles_allow_add_task)
end
return false
@@ -67,8 +67,8 @@ local function has_permission_edit_task(player, task)
return true
elseif allow_edit_task == "admin" then
return player.admin
elseif allow_edit_task == "expcore.roles" then
return Roles.player_allowed(player, config.expcore_roles_allow_edit_task)
elseif allow_edit_task == "exp_roles" then
return Roles.player_has_permission(player, config.exp_roles_allow_edit_task)
end
return false
@@ -922,7 +922,7 @@ Gui.toolbar.create_button{
sprite = "utility/not_enough_repair_packs_icon",
tooltip = { "exp-gui_task-list.tooltip-main" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/task-list")
return Roles.player_has_permission(player, "exp_scenario.gui.task_list")
end
}
@@ -950,7 +950,6 @@ return {
events = {
[e.on_player_joined_game] = refresh_player_tasks,
[e.on_player_changed_force] = refresh_player_tasks,
[Roles.events.on_role_assigned] = refresh_player_permissions,
[Roles.events.on_role_unassigned] = refresh_player_permissions,
[Roles.events.on_player_roles_changed] = refresh_player_permissions,
}
}
+1
View File
@@ -8,6 +8,7 @@
"dependencies": {
"clusterio": "*",
"exp_util": "*",
"exp_roles": "*",
"exp_gui": "*",
"exp_commands": "*"
}