Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/kill.lua
T
bbassieandClaude Fable 5 7034f17b5d Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:

- Jail is now "give the Jail role" and unjail "take it away". The role has a
  higher priority than every other so holding it suppresses them, which is
  what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
  command name, and the role parsers use player_outranks rather than comparing
  indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
  in exp_scenario/control/roles.lua; the system commands trigger stays with
  the command authority.
- The player list warn button is keyed on create_warning, the permission
  the command behind it already required, and report on create_report. Both
  were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
  get_player_names and get_roles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 11:36:58 +00:00

33 lines
1.4 KiB
Lua

--[[-- Commands - Kill
Adds a command that allows players to kill themselves and others
]]
local Commands = require("modules/exp_commands")
local Roles = require("modules/exp_roles")
local player_outranks = Roles.player_outranks
--- Kills yourself or another player.
Commands.new("kill", { "exp-commands_kill.description" })
:optional("player", { "exp-commands_kill.arg-player" }, Commands.types.lower_role_player_alive)
:defaults{
player = function(player)
return player.character and player.character.health > 0 and player or nil
end
}
:register(function(player, other_player)
--- @cast other_player LuaPlayer?
if other_player == nil then
-- Can only be nil if the target is the player and they are already dead
return Commands.status.error{ "exp-commands_kill.already-dead" }
elseif other_player == player or player_outranks(player, other_player) then
-- You can always kill yourself or can kill lower role players
if script.active_mods["space-age"] then
other_player.surface.create_entity{ name = "lightning", position = { other_player.position.x, other_player.position.y - 16 }, target = other_player.character }
end
assert(other_player.character).die()
else
return Commands.status.unauthorised{ "exp-commands_kill.lower-role" }
end
end)