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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-23 01:34:02 +00:00
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This commit is contained in:
@@ -22,10 +22,8 @@ return {
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--- GUI
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"modules.gui.warp-list",
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"modules.gui.vlayer",
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"modules.gui._role_updates",
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"modules.graftorio.require", -- graftorio
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--- Config Files
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"config.expcore.permission_groups", -- loads some predefined permission groups
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"config.expcore.roles", -- loads some predefined roles
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}
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@@ -1,4 +1,4 @@
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local Roles = require("modules.exp_legacy.expcore.roles")
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local Roles = require("modules/exp_roles")
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return {
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admin_as_active = true, --- @setting admin_as_active When true admins will be treated as active regardless of afk time
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@@ -8,6 +8,7 @@ return {
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trust_time = 3600 * 60 * 10, --- @setting trust_time The time in ticks that a player must be online for to count as trusted
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update_time = 3600 * 30, --- @setting update_time How often in ticks the script checks for active players
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custom_active_check = function(player)
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return Roles.get_player_highest_role(player).index <= Roles.get_role_from_any("Veteran").index
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local veteran = Roles.get_role_by_name("Veteran")
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return veteran ~= nil and not Roles.get_player_highest_role(player):is_lower_than(veteran)
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end,
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}
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@@ -65,7 +65,7 @@ return {
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},
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allow_command_prefix_for_messages = true, --- @setting allow_command_prefix_for_messages when true any message trigger will print to all player when prefixed
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command_admin_only = false, --- @setting command_admin_only when true will only allow chat commands for admins
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command_permission = "command/chat-commands", --- @setting command_permission the permission used to allow command prefixes
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command_permission = "exp_scenario.chat.commands", --- @setting command_permission the permission used to allow command prefixes
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command_prefix = "!", --- @setting command_prefix prefix used for commands below and to print to all players (if enabled above)
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--- @type table<string, LocalisedString | fun(player: LuaPlayer, is_command: boolean): LocalisedString>
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commands = { --- @setting commands will trigger only when command prefix is given
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@@ -7,7 +7,7 @@
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Roles = require("modules/exp_roles")
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local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
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local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
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local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
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@@ -21,15 +21,6 @@ local function set_accessors(player_getter, action_setter)
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get_selected_player, set_selected_action = player_getter, action_setter
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end
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-- auth that will only allow when on player's of lower roles
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local function auth_lower_role(player, selected_player_name)
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local player_highest = Roles.get_player_highest_role(player)
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local action_player_highest = Roles.get_player_highest_role(selected_player_name)
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if player_highest.index < action_player_highest.index then
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return true
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end
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end
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-- gets the action player and a coloured name for the action to be used on
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local function get_action_player(player)
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local selected_player = get_selected_player(player) --[[@as LuaPlayer]]
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@@ -94,7 +85,7 @@ local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.re
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if Reports.is_reported(selected_player.name, player.name) then
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player.print({ "exp-commands_report.already-reported" }, Colors.orange_red)
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else
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set_selected_action(player, "command/report")
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set_selected_action(player, "exp_scenario.command.create_report")
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end
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end)
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@@ -102,7 +93,10 @@ local function report_player_callback(player, reason)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_reports.response", selected_player_color, reason }
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Roles.print_to_roles_higher("Trainee", { "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason })
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local trainee = Roles.get_role_by_name("Trainee")
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for _, role in ipairs(trainee and Roles.get_higher_roles(trainee) or {}) do
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role:print{ "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason }
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end
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Reports.report_player(selected_player.name, player.name, reason)
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end
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@@ -110,7 +104,7 @@ end
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-- @element warn_player
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local warn_player = new_button("utility/spawn_flag", { "exp-gui_player-list.warn-player" })
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:on_click(function(def, player, element)
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set_selected_action(player, "command/give-warning")
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set_selected_action(player, "exp_scenario.command.create_warning")
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end)
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local function warn_player_callback(player, reason)
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@@ -128,7 +122,7 @@ local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_pl
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if Jail.is_jailed(selected_player.name) then
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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else
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set_selected_action(player, "command/jail")
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set_selected_action(player, "exp_scenario.command.jail")
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end
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end)
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@@ -143,7 +137,7 @@ end
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-- @element kick_player
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local kick_player = new_button("utility/warning_icon", { "exp-gui_player-list.kick-player" })
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:on_click(function(def, player, element)
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set_selected_action(player, "command/kick")
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set_selected_action(player, "exp_scenario.gui.player_list.kick")
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end)
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local function kick_player_callback(player, reason)
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@@ -155,7 +149,7 @@ end
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-- @element ban_player
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local ban_player = new_button("utility/danger_icon", { "exp-gui_player-list.ban-player" })
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:on_click(function(def, player, element)
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set_selected_action(player, "command/ban")
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set_selected_action(player, "exp_scenario.gui.player_list.ban")
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end)
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local function ban_player_callback(player, reason)
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@@ -166,40 +160,40 @@ end
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return {
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set_accessors = set_accessors,
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buttons = {
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["command/teleport"] = {
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["exp_scenario.command.teleport"] = {
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auth = function(player, selected_player)
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return player.name ~= selected_player.name
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end, -- cant teleport to your self
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goto_player,
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bring_player,
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},
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["command/report"] = {
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["exp_scenario.command.create_report"] = {
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auth = function(player, selected_player)
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if player == selected_player then return false end
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if not Roles.player_allowed(player, "command/give-warning") then
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return not Roles.player_has_flag(selected_player, "report-immune")
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if not Roles.player_has_permission(player, "exp_scenario.command.create_warning") then
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return not Roles.player_has_permission(selected_player, "exp_scenario.bypass.reports")
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end
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end, -- can report any player that isn't immune and you aren't able to give warnings
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reason_callback = report_player_callback,
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report_player,
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},
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["command/give-warning"] = {
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auth = auth_lower_role, -- warn a lower user, replaces report
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["exp_scenario.command.create_warning"] = {
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auth = Roles.player_outranks, -- warn a lower user, replaces report
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reason_callback = warn_player_callback,
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warn_player,
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},
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["command/jail"] = {
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auth = auth_lower_role,
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["exp_scenario.command.jail"] = {
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auth = Roles.player_outranks,
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reason_callback = jail_player_callback,
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jail_player,
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},
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["command/kick"] = {
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auth = auth_lower_role,
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["exp_scenario.gui.player_list.kick"] = {
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auth = Roles.player_outranks,
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reason_callback = kick_player_callback,
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kick_player,
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},
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["command/ban"] = {
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auth = auth_lower_role,
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["exp_scenario.gui.player_list.ban"] = {
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auth = Roles.player_outranks,
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reason_callback = ban_player_callback,
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ban_player,
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},
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@@ -39,9 +39,9 @@ return {
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allow_zoom_to_map = true, --- @setting allow_zoom_to_map false will disable the zoom to map feature
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allow_remote_launch = true, --- @setting allow_remote_launch false removes the remote launch button for all players
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remote_launch_admins_only = false, --- @setting remote_launch_admins_only true will remove the remote launch button for all non (game) admins
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remote_launch_role_permission = "gui/rocket-info/remote_launch", --- @setting remote_launch_role_permission value used by custom permission system to allow or disallow the button
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remote_launch_role_permission = "exp_scenario.gui.rocket_info.remote_launch", --- @setting remote_launch_role_permission value used by custom permission system to allow or disallow the button
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allow_toggle_active = true, --- @setting allow_toggle_active false removes the remote toggle auto launch button for all players
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toggle_active_admins_only = false, --- @setting toggle_active_admins_only true will remove the toggle auto launch button for all non (game) admins
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toggle_active_role_permission = "gui/rocket-info/toggle-active", --- @setting toggle_active_role_permission value used by custom permission system to allow or disallow the button
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toggle_active_role_permission = "exp_scenario.gui.rocket_info.toggle_active", --- @setting toggle_active_role_permission value used by custom permission system to allow or disallow the button
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},
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}
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@@ -3,11 +3,11 @@
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return {
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-- Adding tasks
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allow_add_task = "all", --- @setting allow_add_task dictates who is allowed to add new tasks; values: all, admin, expcore.roles, none
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expcore_roles_allow_add_task = "gui/task-list/add", --- @setting expcore_roles_allow_add_task if expcore.roles is used then this is the required permission
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allow_add_task = "all", --- @setting allow_add_task dictates who is allowed to add new tasks; values: all, admin, exp_roles, none
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exp_roles_allow_add_task = "exp_scenario.gui.task_list.add", --- @setting exp_roles_allow_add_task if exp_roles is used then this is the required permission
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-- Editing tasks
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allow_edit_task = "expcore.roles", --- @setting allow_edit_task dictates who is allowed to edit existing tasks; values: all, admin, expcore.roles, none
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expcore_roles_allow_edit_task = "gui/task-list/edit", --- @setting expcore_roles_allow_edit_task if expcore.roles is used then this is the required permission
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allow_edit_task = "exp_roles", --- @setting allow_edit_task dictates who is allowed to edit existing tasks; values: all, admin, exp_roles, none
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exp_roles_allow_edit_task = "exp_scenario.gui.task_list.edit", --- @setting exp_roles_allow_edit_task if exp_roles is used then this is the required permission
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user_can_edit_own_tasks = true, --- @settings if true then the user who made the task can edit it regardless of the allow_edit_task setting
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}
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@@ -8,23 +8,23 @@ return {
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default_icon = { type = "item", name = "discharge-defense-equipment" }, --- @setting default_icon the default icon that will be used for warps
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-- Warp cooldowns
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bypass_warp_cooldown = "expcore.roles", --- @setting bypass_warp_cooldown dictates who the warp cooldown is applied to; values: all, admin, expcore.roles, none
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expcore_roles_bypass_warp_cooldown = "gui/warp-list/bypass-cooldown", --- @setting expcore_roles_bypass_warp_cooldown if expcore.roles is used then this is the required permission
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bypass_warp_cooldown = "exp_roles", --- @setting bypass_warp_cooldown dictates who the warp cooldown is applied to; values: all, admin, exp_roles, none
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exp_roles_bypass_warp_cooldown = "exp_scenario.gui.warp_list.bypass_cooldown", --- @setting exp_roles_bypass_warp_cooldown if exp_roles is used then this is the required permission
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cooldown_duration = 60, --- @setting cooldown_duration the duration of the warp cooldown in seconds
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-- Warp proximity
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bypass_warp_proximity = "expcore.roles", --- @setting bypass_warp_proximity dictates who the warp proximity is applied to; values: all, admin, expcore.roles, none
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expcore_roles_bypass_warp_proximity = "gui/warp-list/bypass-proximity", --- @setting expcore_roles_bypass_warp_proximity if expcore.roles is used then this is the required permission
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bypass_warp_proximity = "exp_roles", --- @setting bypass_warp_proximity dictates who the warp proximity is applied to; values: all, admin, exp_roles, none
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exp_roles_bypass_warp_proximity = "exp_scenario.gui.warp_list.bypass_proximity", --- @setting exp_roles_bypass_warp_proximity if exp_roles is used then this is the required permission
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standard_proximity_radius = 4, --- @setting standard_proximity_radius the minimum distance a player is allowed to be to a warp in order to use it
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spawn_proximity_radius = 20, --- @setting spawn_proximity_radius the minimum distance a player is allowed to be from they spawn point to use warps
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-- Adding warps
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allow_add_warp = "expcore.roles", --- @setting allow_add_warp dictates who is allowed to add warps; values: all, admin, expcore.roles, none
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expcore_roles_allow_add_warp = "gui/warp-list/add", --- @setting expcore_roles_allow_add_warp if expcore.roles is used then this is the required permission
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allow_add_warp = "exp_roles", --- @setting allow_add_warp dictates who is allowed to add warps; values: all, admin, exp_roles, none
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exp_roles_allow_add_warp = "exp_scenario.gui.warp_list.add", --- @setting exp_roles_allow_add_warp if exp_roles is used then this is the required permission
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-- Editing warps
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allow_edit_warp = "expcore.roles", --- @setting allow_edit_warp dictates who is allowed to edit warps; values: all, admin, expcore.roles, none
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expcore_roles_allow_edit_warp = "gui/warp-list/edit", --- @setting expcore_roles_allow_edit_warp if expcore.roles is used then this is the required permission
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allow_edit_warp = "exp_roles", --- @setting allow_edit_warp dictates who is allowed to edit warps; values: all, admin, exp_roles, none
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exp_roles_allow_edit_warp = "exp_scenario.gui.warp_list.edit", --- @setting exp_roles_allow_edit_warp if exp_roles is used then this is the required permission
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user_can_edit_own_warps = false, --- @settings user_can_edit_own_warps if true then the user who made the warp can edit it regardless of the allow_edit_warp setting
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-- Warp area generation
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@@ -25,6 +25,6 @@ return {
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},
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},
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},
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ignore_permission = "bypass-nukeprotect", -- @setting ignore_permission The permission that nukeprotect will ignore
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ignore_permission = "exp_scenario.bypass.nuke_protection", -- @setting ignore_permission The permission that nukeprotect will ignore
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ignore_admins = true, -- @setting ignore_admins Ignore admins, true by default. Allows usage outside of the roles module
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}
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@@ -1,6 +1,6 @@
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return {
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ignore_admins = true, --- @setting ignore_admins If admins are ignored by the protection filter
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ignore_permission = "bypass-entity-protection", --- @setting ignore_permission Players with this permission will be ignored by the protection filter, leave nil if expcore.roles is not used
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ignore_permission = "exp_scenario.bypass.entity_protection", --- @setting ignore_permission Players with this permission will be ignored by the protection filter, leave nil to protect against every player
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repeat_count = 5, --- @setting repeat_count Number of protected entities that must be removed within repeat_lifetime in order to trigger repeated removal protection
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repeat_lifetime = 3600 * 20, --- @setting repeat_lifetime The length of time, in ticks, that protected removals will be remembered for
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refresh_rate = 3600 * 5, --- @setting refresh_rate How often the age of protected removals are checked against repeat_lifetime
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