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Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
53 lines
5.1 KiB
Lua
53 lines
5.1 KiB
Lua
--- This file contains all the different settings for the warp system and gui
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-- @config Warps
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return {
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-- General config
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update_smoothing = 10, --- @setting update_smoothing the amount of smoothing applied to updates to the cooldown timer, higher is better, max is 60
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minimum_distance = 100, --- @setting minimum_distance the minimum distance that is allowed between warps on the same force
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default_icon = { type = "item", name = "discharge-defense-equipment" }, --- @setting default_icon the default icon that will be used for warps
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-- Warp cooldowns
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bypass_warp_cooldown = "exp_roles", --- @setting bypass_warp_cooldown dictates who the warp cooldown is applied to; values: all, admin, exp_roles, none
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exp_roles_bypass_warp_cooldown = "exp_scenario.gui.warp_list.bypass_cooldown", --- @setting exp_roles_bypass_warp_cooldown if exp_roles is used then this is the required permission
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cooldown_duration = 60, --- @setting cooldown_duration the duration of the warp cooldown in seconds
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-- Warp proximity
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bypass_warp_proximity = "exp_roles", --- @setting bypass_warp_proximity dictates who the warp proximity is applied to; values: all, admin, exp_roles, none
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exp_roles_bypass_warp_proximity = "exp_scenario.gui.warp_list.bypass_proximity", --- @setting exp_roles_bypass_warp_proximity if exp_roles is used then this is the required permission
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standard_proximity_radius = 4, --- @setting standard_proximity_radius the minimum distance a player is allowed to be to a warp in order to use it
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spawn_proximity_radius = 20, --- @setting spawn_proximity_radius the minimum distance a player is allowed to be from they spawn point to use warps
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-- Adding warps
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allow_add_warp = "exp_roles", --- @setting allow_add_warp dictates who is allowed to add warps; values: all, admin, exp_roles, none
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exp_roles_allow_add_warp = "exp_scenario.gui.warp_list.add", --- @setting exp_roles_allow_add_warp if exp_roles is used then this is the required permission
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-- Editing warps
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allow_edit_warp = "exp_roles", --- @setting allow_edit_warp dictates who is allowed to edit warps; values: all, admin, exp_roles, none
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exp_roles_allow_edit_warp = "exp_scenario.gui.warp_list.edit", --- @setting exp_roles_allow_edit_warp if exp_roles is used then this is the required permission
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user_can_edit_own_warps = false, --- @settings user_can_edit_own_warps if true then the user who made the warp can edit it regardless of the allow_edit_warp setting
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-- Warp area generation
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entities = { --- @setting entities The entities which are created for warp areas
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{ "small-lamp", -4, -2 }, { "small-lamp", -2, -4 }, { "medium-electric-pole", -3, -3 }, -- Top left corner
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{ "small-lamp", 3, -2 }, { "small-lamp", 1, -4 }, { "medium-electric-pole", 2, -3 }, -- Top right corner
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{ "small-lamp", 3, 1 }, { "small-lamp", 1, 3 }, { "medium-electric-pole", 2, 2 }, -- Bottom right corner
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{ "small-lamp", -4, 1 }, { "small-lamp", -2, 3 }, { "medium-electric-pole", -3, 2 }, -- Bottom left corner
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},
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tiles = { --- @setting tiles The tiles which are created for warp areas
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{ "black-refined-concrete", -4, -2 }, { "black-refined-concrete", -4, -1 }, { "black-refined-concrete", -4, 0 }, { "black-refined-concrete", -4, 1 },
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{ "black-refined-concrete", -3, -3 }, { "purple-refined-concrete", -3, -2 }, { "purple-refined-concrete", -3, -1 }, { "purple-refined-concrete", -3, 0 },
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{ "purple-refined-concrete", -3, 1 }, { "black-refined-concrete", -3, 2 }, { "black-refined-concrete", -2, -4 }, { "purple-refined-concrete", -2, -3 },
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{ "purple-refined-concrete", -2, -2 }, { "purple-refined-concrete", -2, -1 }, { "purple-refined-concrete", -2, 0 }, { "purple-refined-concrete", -2, 1 },
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{ "purple-refined-concrete", -2, 2 }, { "black-refined-concrete", -2, 3 }, { "black-refined-concrete", -1, -4 }, { "purple-refined-concrete", -1, -3 },
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{ "purple-refined-concrete", -1, -2 }, { "purple-refined-concrete", -1, -1 }, { "purple-refined-concrete", -1, 0 }, { "purple-refined-concrete", -1, 1 },
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{ "purple-refined-concrete", -1, 2 }, { "black-refined-concrete", -1, 3 }, { "black-refined-concrete", 0, -4 }, { "purple-refined-concrete", 0, -3 },
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{ "purple-refined-concrete", 0, -2 }, { "purple-refined-concrete", 0, -1 }, { "purple-refined-concrete", 0, 0 }, { "purple-refined-concrete", 0, 1 },
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{ "purple-refined-concrete", 0, 2 }, { "black-refined-concrete", 0, 3 }, { "black-refined-concrete", 1, -4 }, { "purple-refined-concrete", 1, -3 },
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{ "purple-refined-concrete", 1, -2 }, { "purple-refined-concrete", 1, -1 }, { "purple-refined-concrete", 1, 0 }, { "purple-refined-concrete", 1, 1 },
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{ "purple-refined-concrete", 1, 2 }, { "black-refined-concrete", 1, 3 }, { "black-refined-concrete", 2, -3 }, { "purple-refined-concrete", 2, -2 },
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{ "purple-refined-concrete", 2, -1 }, { "purple-refined-concrete", 2, 0 }, { "purple-refined-concrete", 2, 1 }, { "black-refined-concrete", 2, 2 },
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{ "black-refined-concrete", 3, -2 }, { "black-refined-concrete", 3, -1 }, { "black-refined-concrete", 3, 0 }, { "black-refined-concrete", 3, 1 },
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},
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}
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