This commit is contained in:
2026-09-03 17:07:07 +09:00
82 changed files with 3021 additions and 2116 deletions
@@ -22,10 +22,8 @@ return {
--- GUI
"modules.gui.warp-list",
"modules.gui.vlayer",
"modules.gui._role_updates",
"modules.graftorio.require", -- graftorio
--- Config Files
"config.expcore.permission_groups", -- loads some predefined permission groups
"config.expcore.roles", -- loads some predefined roles
}
+3 -2
View File
@@ -1,4 +1,4 @@
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
return {
admin_as_active = true, --- @setting admin_as_active When true admins will be treated as active regardless of afk time
@@ -8,6 +8,7 @@ return {
trust_time = 3600 * 60 * 10, --- @setting trust_time The time in ticks that a player must be online for to count as trusted
update_time = 3600 * 30, --- @setting update_time How often in ticks the script checks for active players
custom_active_check = function(player)
return Roles.get_player_highest_role(player).index <= Roles.get_role_from_any("Veteran").index
local veteran = Roles.get_role_by_name("Veteran")
return veteran ~= nil and not Roles.get_player_highest_role(player):is_lower_than(veteran)
end,
}
+1 -1
View File
@@ -65,7 +65,7 @@ return {
},
allow_command_prefix_for_messages = true, --- @setting allow_command_prefix_for_messages when true any message trigger will print to all player when prefixed
command_admin_only = false, --- @setting command_admin_only when true will only allow chat commands for admins
command_permission = "command/chat-commands", --- @setting command_permission the permission used to allow command prefixes
command_permission = "exp_scenario.chat.commands", --- @setting command_permission the permission used to allow command prefixes
command_prefix = "!", --- @setting command_prefix prefix used for commands below and to print to all players (if enabled above)
--- @type table<string, LocalisedString | fun(player: LuaPlayer, is_command: boolean): LocalisedString>
commands = { --- @setting commands will trigger only when command prefix is given
@@ -7,7 +7,7 @@
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Roles = require("modules/exp_roles")
local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
@@ -21,15 +21,6 @@ local function set_accessors(player_getter, action_setter)
get_selected_player, set_selected_action = player_getter, action_setter
end
-- auth that will only allow when on player's of lower roles
local function auth_lower_role(player, selected_player_name)
local player_highest = Roles.get_player_highest_role(player)
local action_player_highest = Roles.get_player_highest_role(selected_player_name)
if player_highest.index < action_player_highest.index then
return true
end
end
-- gets the action player and a coloured name for the action to be used on
local function get_action_player(player)
local selected_player = get_selected_player(player) --[[@as LuaPlayer]]
@@ -94,7 +85,7 @@ local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.re
if Reports.is_reported(selected_player.name, player.name) then
player.print({ "exp-commands_report.already-reported" }, Colors.orange_red)
else
set_selected_action(player, "command/report")
set_selected_action(player, "exp_scenario.command.create_report")
end
end)
@@ -102,7 +93,10 @@ local function report_player_callback(player, reason)
local selected_player, selected_player_color = get_action_player(player)
local by_player_name_color = format_player_name(player)
game.print{ "exp-commands_reports.response", selected_player_color, reason }
Roles.print_to_roles_higher("Trainee", { "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason })
local trainee = Roles.get_role_by_name("Trainee")
for _, role in ipairs(trainee and Roles.get_higher_roles(trainee) or {}) do
role:print{ "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason }
end
Reports.report_player(selected_player.name, player.name, reason)
end
@@ -110,7 +104,7 @@ end
-- @element warn_player
local warn_player = new_button("utility/spawn_flag", { "exp-gui_player-list.warn-player" })
:on_click(function(def, player, element)
set_selected_action(player, "command/give-warning")
set_selected_action(player, "exp_scenario.command.create_warning")
end)
local function warn_player_callback(player, reason)
@@ -128,7 +122,7 @@ local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_pl
if Jail.is_jailed(selected_player.name) then
player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
else
set_selected_action(player, "command/jail")
set_selected_action(player, "exp_scenario.command.jail")
end
end)
@@ -143,7 +137,7 @@ end
-- @element kick_player
local kick_player = new_button("utility/warning_icon", { "exp-gui_player-list.kick-player" })
:on_click(function(def, player, element)
set_selected_action(player, "command/kick")
set_selected_action(player, "exp_scenario.gui.player_list.kick")
end)
local function kick_player_callback(player, reason)
@@ -155,7 +149,7 @@ end
-- @element ban_player
local ban_player = new_button("utility/danger_icon", { "exp-gui_player-list.ban-player" })
:on_click(function(def, player, element)
set_selected_action(player, "command/ban")
set_selected_action(player, "exp_scenario.gui.player_list.ban")
end)
local function ban_player_callback(player, reason)
@@ -166,40 +160,40 @@ end
return {
set_accessors = set_accessors,
buttons = {
["command/teleport"] = {
["exp_scenario.command.teleport"] = {
auth = function(player, selected_player)
return player.name ~= selected_player.name
end, -- cant teleport to your self
goto_player,
bring_player,
},
["command/report"] = {
["exp_scenario.command.create_report"] = {
auth = function(player, selected_player)
if player == selected_player then return false end
if not Roles.player_allowed(player, "command/give-warning") then
return not Roles.player_has_flag(selected_player, "report-immune")
if not Roles.player_has_permission(player, "exp_scenario.command.create_warning") then
return not Roles.player_has_permission(selected_player, "exp_scenario.bypass.reports")
end
end, -- can report any player that isn't immune and you aren't able to give warnings
reason_callback = report_player_callback,
report_player,
},
["command/give-warning"] = {
auth = auth_lower_role, -- warn a lower user, replaces report
["exp_scenario.command.create_warning"] = {
auth = Roles.player_outranks, -- warn a lower user, replaces report
reason_callback = warn_player_callback,
warn_player,
},
["command/jail"] = {
auth = auth_lower_role,
["exp_scenario.command.jail"] = {
auth = Roles.player_outranks,
reason_callback = jail_player_callback,
jail_player,
},
["command/kick"] = {
auth = auth_lower_role,
["exp_scenario.gui.player_list.kick"] = {
auth = Roles.player_outranks,
reason_callback = kick_player_callback,
kick_player,
},
["command/ban"] = {
auth = auth_lower_role,
["exp_scenario.gui.player_list.ban"] = {
auth = Roles.player_outranks,
reason_callback = ban_player_callback,
ban_player,
},
+2 -2
View File
@@ -39,9 +39,9 @@ return {
allow_zoom_to_map = true, --- @setting allow_zoom_to_map false will disable the zoom to map feature
allow_remote_launch = true, --- @setting allow_remote_launch false removes the remote launch button for all players
remote_launch_admins_only = false, --- @setting remote_launch_admins_only true will remove the remote launch button for all non (game) admins
remote_launch_role_permission = "gui/rocket-info/remote_launch", --- @setting remote_launch_role_permission value used by custom permission system to allow or disallow the button
remote_launch_role_permission = "exp_scenario.gui.rocket_info.remote_launch", --- @setting remote_launch_role_permission value used by custom permission system to allow or disallow the button
allow_toggle_active = true, --- @setting allow_toggle_active false removes the remote toggle auto launch button for all players
toggle_active_admins_only = false, --- @setting toggle_active_admins_only true will remove the toggle auto launch button for all non (game) admins
toggle_active_role_permission = "gui/rocket-info/toggle-active", --- @setting toggle_active_role_permission value used by custom permission system to allow or disallow the button
toggle_active_role_permission = "exp_scenario.gui.rocket_info.toggle_active", --- @setting toggle_active_role_permission value used by custom permission system to allow or disallow the button
},
}
+4 -4
View File
@@ -3,11 +3,11 @@
return {
-- Adding tasks
allow_add_task = "all", --- @setting allow_add_task dictates who is allowed to add new tasks; values: all, admin, expcore.roles, none
expcore_roles_allow_add_task = "gui/task-list/add", --- @setting expcore_roles_allow_add_task if expcore.roles is used then this is the required permission
allow_add_task = "all", --- @setting allow_add_task dictates who is allowed to add new tasks; values: all, admin, exp_roles, none
exp_roles_allow_add_task = "exp_scenario.gui.task_list.add", --- @setting exp_roles_allow_add_task if exp_roles is used then this is the required permission
-- Editing tasks
allow_edit_task = "expcore.roles", --- @setting allow_edit_task dictates who is allowed to edit existing tasks; values: all, admin, expcore.roles, none
expcore_roles_allow_edit_task = "gui/task-list/edit", --- @setting expcore_roles_allow_edit_task if expcore.roles is used then this is the required permission
allow_edit_task = "exp_roles", --- @setting allow_edit_task dictates who is allowed to edit existing tasks; values: all, admin, exp_roles, none
exp_roles_allow_edit_task = "exp_scenario.gui.task_list.edit", --- @setting exp_roles_allow_edit_task if exp_roles is used then this is the required permission
user_can_edit_own_tasks = true, --- @settings if true then the user who made the task can edit it regardless of the allow_edit_task setting
}
+8 -8
View File
@@ -8,23 +8,23 @@ return {
default_icon = { type = "item", name = "discharge-defense-equipment" }, --- @setting default_icon the default icon that will be used for warps
-- Warp cooldowns
bypass_warp_cooldown = "expcore.roles", --- @setting bypass_warp_cooldown dictates who the warp cooldown is applied to; values: all, admin, expcore.roles, none
expcore_roles_bypass_warp_cooldown = "gui/warp-list/bypass-cooldown", --- @setting expcore_roles_bypass_warp_cooldown if expcore.roles is used then this is the required permission
bypass_warp_cooldown = "exp_roles", --- @setting bypass_warp_cooldown dictates who the warp cooldown is applied to; values: all, admin, exp_roles, none
exp_roles_bypass_warp_cooldown = "exp_scenario.gui.warp_list.bypass_cooldown", --- @setting exp_roles_bypass_warp_cooldown if exp_roles is used then this is the required permission
cooldown_duration = 60, --- @setting cooldown_duration the duration of the warp cooldown in seconds
-- Warp proximity
bypass_warp_proximity = "expcore.roles", --- @setting bypass_warp_proximity dictates who the warp proximity is applied to; values: all, admin, expcore.roles, none
expcore_roles_bypass_warp_proximity = "gui/warp-list/bypass-proximity", --- @setting expcore_roles_bypass_warp_proximity if expcore.roles is used then this is the required permission
bypass_warp_proximity = "exp_roles", --- @setting bypass_warp_proximity dictates who the warp proximity is applied to; values: all, admin, exp_roles, none
exp_roles_bypass_warp_proximity = "exp_scenario.gui.warp_list.bypass_proximity", --- @setting exp_roles_bypass_warp_proximity if exp_roles is used then this is the required permission
standard_proximity_radius = 4, --- @setting standard_proximity_radius the minimum distance a player is allowed to be to a warp in order to use it
spawn_proximity_radius = 20, --- @setting spawn_proximity_radius the minimum distance a player is allowed to be from they spawn point to use warps
-- Adding warps
allow_add_warp = "expcore.roles", --- @setting allow_add_warp dictates who is allowed to add warps; values: all, admin, expcore.roles, none
expcore_roles_allow_add_warp = "gui/warp-list/add", --- @setting expcore_roles_allow_add_warp if expcore.roles is used then this is the required permission
allow_add_warp = "exp_roles", --- @setting allow_add_warp dictates who is allowed to add warps; values: all, admin, exp_roles, none
exp_roles_allow_add_warp = "exp_scenario.gui.warp_list.add", --- @setting exp_roles_allow_add_warp if exp_roles is used then this is the required permission
-- Editing warps
allow_edit_warp = "expcore.roles", --- @setting allow_edit_warp dictates who is allowed to edit warps; values: all, admin, expcore.roles, none
expcore_roles_allow_edit_warp = "gui/warp-list/edit", --- @setting expcore_roles_allow_edit_warp if expcore.roles is used then this is the required permission
allow_edit_warp = "exp_roles", --- @setting allow_edit_warp dictates who is allowed to edit warps; values: all, admin, exp_roles, none
exp_roles_allow_edit_warp = "exp_scenario.gui.warp_list.edit", --- @setting exp_roles_allow_edit_warp if exp_roles is used then this is the required permission
user_can_edit_own_warps = false, --- @settings user_can_edit_own_warps if true then the user who made the warp can edit it regardless of the allow_edit_warp setting
-- Warp area generation
+1 -1
View File
@@ -25,6 +25,6 @@ return {
},
},
},
ignore_permission = "bypass-nukeprotect", -- @setting ignore_permission The permission that nukeprotect will ignore
ignore_permission = "exp_scenario.bypass.nuke_protection", -- @setting ignore_permission The permission that nukeprotect will ignore
ignore_admins = true, -- @setting ignore_admins Ignore admins, true by default. Allows usage outside of the roles module
}
+1 -1
View File
@@ -1,6 +1,6 @@
return {
ignore_admins = true, --- @setting ignore_admins If admins are ignored by the protection filter
ignore_permission = "bypass-entity-protection", --- @setting ignore_permission Players with this permission will be ignored by the protection filter, leave nil if expcore.roles is not used
ignore_permission = "exp_scenario.bypass.entity_protection", --- @setting ignore_permission Players with this permission will be ignored by the protection filter, leave nil to protect against every player
repeat_count = 5, --- @setting repeat_count Number of protected entities that must be removed within repeat_lifetime in order to trigger repeated removal protection
repeat_lifetime = 3600 * 20, --- @setting repeat_lifetime The length of time, in ticks, that protected removals will be remembered for
refresh_rate = 3600 * 5, --- @setting refresh_rate How often the age of protected removals are checked against repeat_lifetime
File diff suppressed because it is too large Load Diff
-8
View File
@@ -1,11 +1,3 @@
[expcore-roles]
error-log-format-flag=[ERROR] roleFlag/__1__ :: __2__
error-log-format-assign=[ERROR] rolePromote/__1__ :: __2__
game-message-assign=__1__ has been assigned to __2__ by __3__
game-message-unassign=__1__ has been unassigned from __2__ by __3__
reject-role=Invalid Role Name.
reject-player-role=Player has a higher role.
[expcore-data]
description-preference=Allows you to set/get your data saving preference.
description-data=Writes all your player data to a file on your computer.
@@ -1,11 +1,3 @@
[expcore-roles]
error-log-format-flag=[ERROR] roleFlag/__1__ :: __2__
error-log-format-assign=[ERROR] rolePromote/__1__ :: __2__
game-message-assign=__1__ 已被 __3__ 指派到身分組 __2__
game-message-unassign=__1__ 已被 __3__ 取消指派到身分組 __2__
reject-role=無效的身分組。
reject-player-role=用戶已有更高的身分組。
[expcore-data]
description-preference=允許寫入資料。
description-data=把用戶資料寫入電腦
@@ -1,11 +1,3 @@
[expcore-roles]
error-log-format-flag=[ERROR] roleFlag/__1__ :: __2__
error-log-format-assign=[ERROR] rolePromote/__1__ :: __2__
game-message-assign=__1__ 已被 __3__ 指派到身分組 __2__
game-message-unassign=__1__ 已被 __3__ 取消指派到身分組 __2__
reject-role=無效的身分組。
reject-player-role=用戶已有更高的身分組。
[expcore-data]
description-preference=允許寫入資料。
description-data=把用戶資料寫入電腦
+1
View File
@@ -8,6 +8,7 @@
"dependencies": {
"clusterio": "*",
"exp_util": "*",
"exp_roles": "*",
"exp_gui": "*"
}
}
+18 -18
View File
@@ -7,25 +7,25 @@
-- import the module from the control modules
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
-- This will move 'MrBiter' to the jail role and remove all other roles from them
-- This will give 'MrBiter' the jail role, which suppresses all of their other roles
-- the player name and reason are only so they can be included in the event for user feedback
Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
-- This will give 'MrBiter' all his roles back and remove him from jail
-- This will remove the jail role from 'MrBiter', restoring their other roles
-- again as above the player name is only used in the event for user feedback
Jail.unjail_player('MrBiter', 'Cooldude2606')
]]
local Roles = require("modules.exp_legacy.expcore.roles")
local Roles = require("modules/exp_roles")
local valid_player = function(p) return type(p) == "userdata" and p or game.get_player(p) end
local assign_roles = Roles.assign_player
local unassign_roles = Roles.unassign_player
local has_role = Roles.player_has_role
local get_roles = Roles.get_player_roles
--- The role given to jailed players, it has a higher priority than every other role
local function jail_role()
return assert(Roles.get_role_by_name("Jail"), "The Jail role does not exist")
end
local Jail = {
old_roles = {},
events = {
--- When a player is assigned to jail
-- @event on_player_jailed
@@ -64,10 +64,11 @@ end
-- @tparam LuaPlayer player the player to check if they are in jail
-- @treturn boolean whether the player is currently in jail
function Jail.is_jailed(player)
return has_role(valid_player(player), "Jail")
local valid = valid_player(player)
return valid ~= nil and jail_role():has_player(valid)
end
--- Moves a player to jail and removes all other roles
--- Moves a player to jail, which suppresses all of their other roles
-- @tparam LuaPlayer player the player who will be jailed
-- @tparam string by_player_name the name of the player who is doing the jailing
-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
@@ -79,8 +80,8 @@ function Jail.jail_player(player, by_player_name, reason)
reason = reason or "Non given."
if has_role(player, "Jail") then return end
local roles = get_roles(player)
local role = jail_role()
if role:has_player(player) then return end
player.walking_state = { walking = false, direction = player.walking_state.direction }
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
@@ -89,16 +90,14 @@ function Jail.jail_player(player, by_player_name, reason)
player.picking_state = false
player.repair_state = { repairing = false, position = player.repair_state.position }
unassign_roles(player, roles, by_player_name, nil, true)
assign_roles(player, "Jail", by_player_name, nil, true)
assign_roles(player, roles, by_player_name, nil, true)
role:assign(player, { by_player_name = by_player_name, silent = true })
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
return true
end
--- Moves a player out of jail and restores all roles previously removed
--- Moves a player out of jail, which restores all of their other roles
-- @tparam LuaPlayer player the player that will be unjailed
-- @tparam string by_player_name the name of the player that is doing the unjail
-- @treturn boolean whether the player was unjailed successfully
@@ -107,9 +106,10 @@ function Jail.unjail_player(player, by_player_name)
if not player then return end
if not by_player_name then return end
if not has_role(player, "Jail") then return end
local role = jail_role()
if not role:has_player(player) then return end
unassign_roles(player, "Jail", by_player_name, nil, true)
role:unassign(player, { by_player_name = by_player_name, silent = true })
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
@@ -33,11 +33,7 @@ for _, config_key in ipairs{ "always_protected_names", "always_protected_types",
end
end
-- Require roles if a permission is assigned in the config
local Roles --- @type table<string, any>
if config.ignore_permission then
Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
end
local Roles = require("modules/exp_roles")
----- Storage Variables -----
--- Variables stored in the global table
@@ -159,7 +155,7 @@ Event.add(defines.events.on_pre_player_mined_item, function(event)
-- Check if the player should be ignored
if config.ignore_admins and player.admin then return end
if entity.last_user == nil or entity.last_user.index == player.index then return end
if config.ignore_permission and Roles.player_allowed(player, config.ignore_permission) then return end
if config.ignore_permission and Roles.player_has_permission(player, config.ignore_permission) then return end
-- Check if the entity is protected
if EntityProtection.is_entity_protected(entity)
+1 -1
View File
@@ -8,7 +8,7 @@ local Commands = require("modules/exp_commands")
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
local CustomMessages = PlayerData.Settings:combine("JoinMessage")
CustomMessages:set_metadata{
permission = "command/join-message",
permission = "exp_scenario.command.set_join_message",
}
--- When a players data loads show their message
+1 -1
View File
@@ -10,7 +10,7 @@ local config = require("modules.exp_legacy.config.preset_player_quickbar") --- @
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
local PlayerFilters = PlayerData.Settings:combine("QuickbarFilters")
PlayerFilters:set_metadata{
permission = "command/save-quickbar",
permission = "exp_scenario.command.save_quickbar",
stringify = function(value)
if not value then return "No filters set" end
local count = 0
+4 -4
View File
@@ -4,17 +4,17 @@
]]
local Commands = require("modules/exp_commands")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Roles = require("modules/exp_roles")
--- Stores the tag for a player
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
local PlayerTags = PlayerData.Settings:combine("Tag")
local PlayerTagColors = PlayerData.Settings:combine("TagColor")
PlayerTags:set_metadata{
permission = "command/tag",
permission = "exp_scenario.command.tag",
}
PlayerTagColors:set_metadata{
permission = "command/tag-color",
permission = "exp_scenario.command.tag_color",
}
local set_tag = function(player, tag, color)
@@ -72,7 +72,7 @@ Commands.new("tag-clear", "Clears your tag. Or another player if you are admin."
if other_player == player then
-- No player given so removes your tag
PlayerTags:remove(other_player)
elseif Roles.player_allowed(player, "command/clear-tag/always") then
elseif Roles.player_has_permission(player, "exp_scenario.command.tag_clear.always") then
-- Player given and user is admin so clears that player's tag
PlayerTags:remove(other_player)
else
@@ -1,7 +0,0 @@
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles")
local Event = require("modules/exp_legacy/utils/event")
--- @diagnostic disable: access-invisible
Event.add(Roles.events.on_role_assigned, Gui._ensure_consistency)
Event.add(Roles.events.on_role_unassigned, Gui._ensure_consistency)
+5 -6
View File
@@ -5,7 +5,7 @@
]]
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Roles = require("modules/exp_roles")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local format_number = require("util").format_number --- @dep util
local config = require("modules.exp_legacy.config.vlayer") --- @dep config.vlayer
@@ -457,7 +457,7 @@ local vlayer_control_set = Gui.define("vlayer_control_set")
vlayer_gui_control_see(disp)
local b = vlayer_gui_control_build(disp)
local r = vlayer_gui_control_remove(disp)
local v = Roles.player_allowed(player, "gui/vlayer-edit")
local v = Roles.player_has_permission(player, "exp_scenario.gui.vlayer_edit")
b.visible = v
r.visible = v
@@ -484,22 +484,21 @@ Gui.toolbar.create_button{
sprite = "entity/solar-panel",
tooltip = { "vlayer.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/vlayer")
return Roles.player_has_permission(player, "exp_scenario.gui.vlayer")
end
}
--- Update the visibly of the buttons based on a players roles
local function role_update_event(event)
local player = game.players[event.player_index]
local visible = Roles.player_allowed(player, "gui/vlayer-edit")
local visible = Roles.player_has_permission(player, "exp_scenario.gui.vlayer_edit")
local container = Gui.get_left_element(vlayer_container, player)
local disp = container.frame["vlayer_st_2"].disp.table
disp[vlayer_gui_control_build.name].visible = visible
disp[vlayer_gui_control_remove.name].visible = visible
end
Event.add(Roles.events.on_role_assigned, role_update_event)
Event.add(Roles.events.on_role_unassigned, role_update_event)
Event.add(Roles.events.on_player_roles_changed, role_update_event)
Event.on_nth_tick(config.update_tick_gui, function(_)
local stats = vlayer.get_statistics()
+5 -6
View File
@@ -9,7 +9,7 @@ local Gui = require("modules/exp_gui")
local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
local Storage = require("modules/exp_util/storage")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Roles = require("modules/exp_roles")
local Colors = require("modules/exp_util/include/color")
local config = require("modules.exp_legacy.config.gui.warps") --- @dep config.gui.warps
local Warps = require("modules.exp_legacy.modules.control.warps") --- @dep modules.control.warps
@@ -68,8 +68,8 @@ local function check_player_permissions(player, action, warp)
return true
elseif action_config == "admin" then
return player.admin
elseif action_config == "expcore.roles" then
return Roles.player_allowed(player, config["expcore_roles_" .. action])
elseif action_config == "exp_roles" then
return Roles.player_has_permission(player, config["exp_roles_" .. action])
end
-- Return false as all other conditions have not been met
@@ -708,7 +708,7 @@ Gui.toolbar.create_button{
sprite = config.default_icon.type .. "/" .. config.default_icon.name,
tooltip = { "warp-list.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/warp-list")
return Roles.player_has_permission(player, "exp_scenario.gui.warp_list")
end
}:on_click(function(def, player, element)
-- Set gui keep open state for player that clicked the button: true if visible, false if invisible
@@ -885,8 +885,7 @@ local function role_update_event(event)
add_new_warp_element.visible = allow_add_warp
end
Event.add(Roles.events.on_role_assigned, role_update_event)
Event.add(Roles.events.on_role_unassigned, role_update_event)
Event.add(Roles.events.on_player_roles_changed, role_update_event)
--- When a chart tag is removed or edited make sure it is not one that belongs to a warp
local function maintain_tag(event)