Fixed instant respawn and death markers

This commit is contained in:
Cooldude2606
2019-08-22 20:44:01 +01:00
parent b95f6b99c4
commit db102a79ff

View File

@@ -43,17 +43,10 @@ Event.add(defines.events.on_player_respawned,function(event)
end
end)
Event.add(defines.events.on_pre_player_died,function(event)
Event.add(defines.events.on_player_died,function(event)
local player = Game.get_player_by_index(event.player_index)
if Roles.player_has_flag(player,'instance-respawn') then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
Event.dispatch{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
}
end
end)