Fixed destroy_if_valid for rocket gui

This commit is contained in:
Cooldude2606
2019-08-22 20:36:35 +01:00
parent a7e6f155ae
commit b95f6b99c4

View File

@@ -364,11 +364,11 @@ local function generate_progress(player,frame)
local silo_name = silo_data.name
if not silo_data.entity or not silo_data.entity.valid then
force_silos[silo_name] = nil
Gui.destory_if_valid(element['toggle-'..silo_name])
Gui.destory_if_valid(element['launch-'..silo_name])
Gui.destory_if_valid(element['label-x-'..silo_name])
Gui.destory_if_valid(element['label-y-'..silo_name])
Gui.destory_if_valid(element[silo_name])
Gui.destroy_if_valid(element['toggle-'..silo_name])
Gui.destroy_if_valid(element['launch-'..silo_name])
Gui.destroy_if_valid(element['label-x-'..silo_name])
Gui.destroy_if_valid(element['label-y-'..silo_name])
Gui.destroy_if_valid(element[silo_name])
elseif not element[silo_name] then
local entity = silo_data.entity