From b95f6b99c478d8a5b3a04e97547a4b689d1de3ca Mon Sep 17 00:00:00 2001 From: Cooldude2606 Date: Thu, 22 Aug 2019 20:36:35 +0100 Subject: [PATCH] Fixed destroy_if_valid for rocket gui --- modules/gui/rocket-info.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/modules/gui/rocket-info.lua b/modules/gui/rocket-info.lua index e76c3936..fd384627 100644 --- a/modules/gui/rocket-info.lua +++ b/modules/gui/rocket-info.lua @@ -364,11 +364,11 @@ local function generate_progress(player,frame) local silo_name = silo_data.name if not silo_data.entity or not silo_data.entity.valid then force_silos[silo_name] = nil - Gui.destory_if_valid(element['toggle-'..silo_name]) - Gui.destory_if_valid(element['launch-'..silo_name]) - Gui.destory_if_valid(element['label-x-'..silo_name]) - Gui.destory_if_valid(element['label-y-'..silo_name]) - Gui.destory_if_valid(element[silo_name]) + Gui.destroy_if_valid(element['toggle-'..silo_name]) + Gui.destroy_if_valid(element['launch-'..silo_name]) + Gui.destroy_if_valid(element['label-x-'..silo_name]) + Gui.destroy_if_valid(element['label-y-'..silo_name]) + Gui.destroy_if_valid(element[silo_name]) elseif not element[silo_name] then local entity = silo_data.entity