From db102a79ff2793e867c11b2c1e0f95c30d42b54b Mon Sep 17 00:00:00 2001 From: Cooldude2606 Date: Thu, 22 Aug 2019 20:44:01 +0100 Subject: [PATCH] Fixed instant respawn and death markers --- modules/commands/bonus.lua | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/modules/commands/bonus.lua b/modules/commands/bonus.lua index f7d11038..918c458d 100644 --- a/modules/commands/bonus.lua +++ b/modules/commands/bonus.lua @@ -43,17 +43,10 @@ Event.add(defines.events.on_player_respawned,function(event) end end) -Event.add(defines.events.on_pre_player_died,function(event) +Event.add(defines.events.on_player_died,function(event) local player = Game.get_player_by_index(event.player_index) if Roles.player_has_flag(player,'instance-respawn') then player.ticks_to_respawn = 120 - -- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death - Event.dispatch{ - name=defines.events.on_player_died, - tick=event.tick, - player_index=event.player_index, - cause = event.cause - } end end)