Added instances

This commit is contained in:
Cooldude2606
2019-05-19 16:46:48 +01:00
parent 405c7daadd
commit d9b4410ad5
4 changed files with 150 additions and 96 deletions

View File

@@ -152,17 +152,13 @@
]]
local Gui = require 'utils.gui'
local Game = require 'utils.game'
local Global = require 'utils.global'
local Store = require 'expcore.store'
local Instances = require 'expcore.gui.instances'
Gui._prototype = {} -- Stores the base prototype of all element defines
Gui.classes = {} -- Stores the class definations used to create element defines
Gui.defines = {} -- Stores the indivdual element definations
Gui.names = {} -- Stores debug names to link to gui uids
Gui.instances = {} -- Stores runtime data of all active instances of an element define
Global.register(Gui.instances,function(tbl)
Gui.instances = tbl
end)
--- Used internally to create new prototypes for element defines
-- @tparam tbl table a table that will have functions added to it
@@ -211,24 +207,18 @@ function Gui._store_factory(callback)
self.store = Store.uid_location()
self.categorize = categorize
Gui.instances[self.name]={}
Instances.register(self.name,self.categorize)
Store.register(self.store,function(value,category)
if self.events.on_store_update then
self.events.on_store_update(value,category)
end
local instances = Gui.get_instances(self,category)
if instances then
for k,element in pairs(instances) do
if element and element.valid then
callback(self,element,value)
else
instances[k] = nil
end
end
if Instances.is_registered(self.name) then
Instances.apply_to_elements(self.name,category,function(element)
callback(self,element,value)
end)
end
end)
@@ -256,24 +246,18 @@ function Gui._sync_store_factory(callback)
self.store = location
self.categorize = categorize
Gui.instances[self.name]={}
Instances.register(self.name,self.categorize)
Store.register_synced(self.store,function(value,category)
if self.events.on_store_update then
self.events.on_store_update(value,category)
end
local instances = Gui.get_instances(self,category)
if instances then
for k,element in pairs(instances) do
if element and element.valid then
callback(self,element,value)
else
instances[k] = nil
end
end
if Instances.is_registered(self.name) then
Instances.apply_to_elements(self,category,function(element)
callback(self,element,value)
end)
end
end)
@@ -380,12 +364,8 @@ function Gui._prototype:draw_to(element)
new_element.enabled = self.post_authenticator(player,self.name)
end
if self.store then
local category = self.categorize and self.categorize(element) or nil
local instances = Gui.get_instances(self,category)
if instances then
table.insert(instances,new_element)
end
if Instances.is_registered(self.name) then
Instances.add_element(self.name,new_element)
end
if self.post_draw then self.post_draw(new_element) end
@@ -442,24 +422,6 @@ function Gui.get_define(name,internal)
return define
end
--- Gets all instances of the element define, mostly internal use and note invalid elements may be present in the return
-- @tparam name string the uid or debug name for the define to get the instances for
-- @tparam[opt] category string the category to get the instances for
-- @treturn table a table of LuaGuiElements that might be invalid which belong to this define
function Gui.get_instances(name,category)
local define = Gui.get_define(name,true)
if not Gui.instances[define.name] then return end
local instances = Gui.instances[define.name]
if define.categorize then
if not instances[category] then instances[category] = {} end
return instances[category]
end
return instances
end
--- Gets the value that is stored for a given element define, category needed if categorize function used
-- @tparam name ?string|table the uid, debug name or define for the element define to get
-- @tparam[opt] category string the category to get the value for

117
expcore/Gui/instances.lua Normal file
View File

@@ -0,0 +1,117 @@
--- This file is a breakout from core which forcues on instance management of defines
local Global = require 'utils.global'
local Instances = {
categorise={},
data={}
}
Global.register(Instances.data,function(tbl)
Instances.data = tbl
end)
function Instances.has_categories(name)
return type(Instances.categorise[name]) == 'function'
end
function Instances.is_registered(name)
return Instances.categorise[name] ~= nil
end
function Instances.register(name,categorise)
if _LIFECYCLE ~= _STAGE.control then
return error('Can only be called during the control stage', 2)
end
if Instances.categorise[name] then
return error('Instances for '..name..' already exist.',2)
end
categorise = type(categorise) == 'function' and categorise or true
Instances.data[name] = {}
Instances.categorise[name] = categorise
return name
end
function Instances.add_element(name,element)
if not Instances.categorise[name] then
return error('Inavlid name for instance group: '..name,2)
end
if Instances.has_categories(name) then
local category = Instances.categorise[name](element)
if not Instances.data[name][category] then Instances.data[name][category] = {} end
table.insert(Instances.data[name][category],element)
else
table.insert(Instances.data[name],element)
end
end
function Instances.get_elements_raw(name,category)
if not Instances.categorise[name] then
return error('Inavlid name for instance group: '..name,2)
end
if Instances.has_categories(name) then
return Instances.data[name][category] or {}
else
return Instances.data[name]
end
end
function Instances.get_valid_elements(name,category,callback)
if not Instances.categorise[name] then
return error('Inavlid name for instance group: '..name,2)
end
category = category or callback
local elements = Instances.get_elements_raw(name,category)
local categorise = Instances.has_categories(name)
for key,element in pairs(elements) do
if not element or not element.valid then
elements[key] = nil
else
if categorise and callback then callback(element)
elseif category then category(element) end
end
end
return elements
end
Instances.get_elements = Instances.get_valid_elements
Instances.apply_to_elements = Instances.get_valid_elements
function Instances.unregistered_add_element(name,categorise,element)
if not Instances.data[name] then Instances.data[name] = {} end
if type(categorise) == 'function' then
local category = categorise(element)
if not Instances.data[name][category] then Instances.data[name][category] = {} end
table.insert(Instances.data[name][category],element)
else
table.insert(Instances.data[name],element)
end
end
function Instances.unregistered_get_elements(name,category,callback)
local elements = Instances.data[name]
if category then
elements = Instances.data[name][category]
end
if not elements then return {} end
for key,element in pairs(elements) do
if not element or not element.valid then
elements[key] = nil
else
if callback then callback(element) end
end
end
return elements
end
Instances.unregistered_apply_to_elements = Instances.runtime_get_elements
return Instances

View File

@@ -13,47 +13,9 @@
Other functions present from expcore.gui.core
]]
local Gui = require './core'
local Instances = require './instances'
local Game = require 'utils.game'
--- Gets the active lables for a define
-- @tparam define table the define to get the labels for
-- @tparam element LuaGuiElement the element that will be used to get the category
-- @treturn table the table of active instances for the slider lables
local function get_labels(define,element)
local function cat(e)
return e.player_index
end
local name = define.name..'-label'
if not Gui.instances[name] then return end
local categorize = define.categorize or not define.store and cat
local category = categorize and categorize(element) or nil
local instances = Gui.get_instances({
name=name,
categorize=categorize
},category)
return instances
end
--- Gets and updates the label values
-- @tparam define table the define to get the labels for
-- @tparam element LuaGuiElement the element that will be used to get the category
local function update_lables(define,element)
local instances = get_labels(define,element)
local value = element.slider_value
if instances then
for k,instance in pairs(instances) do
if instance and instance.valid then
instance.caption = tostring(math.round(value,2))
else
instances[k]=nil
end
end
end
end
--- Event call for on_value_changed and store update
-- @tparam define table the define that this is acting on
-- @tparam element LuaGuiElement the element that triggered the event
@@ -69,7 +31,14 @@ local function event_call(define,element,value)
define.events.on_element_update(player,element,value,percent)
end
update_lables(define,element)
local category = player.name
if define.categorize then
category = define.categorize(element)
end
Instances.unregistered_get_elements(define.name..'-label',category,function(label)
label.caption = tostring(math.round(value,2))
end)
end
--- Store call for store update
@@ -183,10 +152,9 @@ function Slider._prototype:draw_label(element)
caption=tostring(math.round(value,2))
}
if not Gui.instances[name] then Gui.instances[name] = {} end
local categorise = self.categorise or Gui.player_store
local labels = get_labels(self,element)
table.insert(labels,new_element)
Instances.unregistered_add_element(name,categorise,new_element)
return new_element
end

View File

@@ -36,6 +36,13 @@ local Gui = require('./gui/core')
Gui.toggle_visible(element) --- Will toggle the visiblity of an element
]]
local Instances = require('./gui/instances')
Gui.new_instance_group = Instances.registers
Gui.get_instances = Instances.get_elements
Gui.add_instance = Instances.get_elements
Gui.update_instances = Instances.apply_to_elements
Gui.classes.instances = Instances
local Button = require('./gui/buttons')
Gui.new_button = Button.new_button
Gui.classes.button = Button