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@@ -32,8 +32,8 @@ local vlayer_control_type_list = {
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[4] = "storage_output",
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}
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local function pos_to_gps_string(pos)
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return "[gps=" .. string.format("%.1f", pos.x) .. "," .. string.format("%.1f", pos.y) .. "]"
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local function pos_to_gps_string(pos, surface_name)
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return "[gps=" .. string.format("%.1f", pos.x) .. "," .. string.format("%.1f", pos.y) .. "," .. surface_name .. "]"
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end
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local function format_energy(amount, unit)
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@@ -127,7 +127,7 @@ Selection.on_selection(SelectionConvertArea, function(event)
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vlayer.create_output_interface(event.surface, e_pos, e_circ, player)
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end
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game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(e_pos), { "vlayer.result-build" }, { "vlayer.control-type-" .. target:gsub("_", "-") } }
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game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(e_pos, event.surface), { "vlayer.result-build" }, { "vlayer.control-type-" .. target:gsub("_", "-") } }
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end)
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--- Display label for the number of solar panels
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@@ -373,7 +373,7 @@ local vlayer_gui_control_see =
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local entity = i[vlayer_control_type_list[target]][n]
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if entity and entity.valid then
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player.set_controller{ type = defines.controllers.remote, position = entity.position, surface = entity.surface }
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player.print{ "vlayer.result-interface-location", { "vlayer.control-type-" .. vlayer_control_type_list[target]:gsub("_", "-") }, pos_to_gps_string(entity.position) }
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player.print{ "vlayer.result-interface-location", { "vlayer.control-type-" .. vlayer_control_type_list[target]:gsub("_", "-") }, pos_to_gps_string(entity.position, entity.surface) }
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end
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end
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end)
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@@ -415,10 +415,10 @@ local vlayer_gui_control_remove =
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local i = vlayer.get_interfaces()
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if i and i[vlayer_control_type_list[target]] then
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local interface_type, interface_position = vlayer.remove_interface(i[vlayer_control_type_list[target]][n].surface, i[vlayer_control_type_list[target]][n].position)
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local interface_type, interface_surface, interface_position = vlayer.remove_interface(i[vlayer_control_type_list[target]][n].surface, i[vlayer_control_type_list[target]][n].position)
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if interface_type then
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game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(interface_position), { "vlayer.result-remove" }, { "vlayer.control-type-" .. interface_type } }
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game.print{ "vlayer.interface-result", player.name, pos_to_gps_string(interface_position, interface_surface), { "vlayer.result-remove" }, { "vlayer.control-type-" .. interface_type } }
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end
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end
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end
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