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https://github.com/PHIDIAS0303/ExpCluster.git
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@@ -82,7 +82,7 @@ authorities.character_only =
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--- If a command has the flag "remote_only" then the command can only be used inside of remote view
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authorities.remote_only =
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add(function(player, command)
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if command.flags.character_only and player.controller_type ~= defines.controllers.remote then
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if command.flags.remote_only and player.controller_type ~= defines.controllers.remote then
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return deny{ "exp-commands-authorities.remote-only" }
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else
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return allow()
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@@ -152,14 +152,12 @@ if config.auto_collect_bodies then
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Event.add(defines.events.on_character_corpse_expired, function(event)
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local corpse = event.corpse
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local inventory = assert(corpse.get_inventory(defines.inventory.character_corpse))
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--[[
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ExpUtil.transfer_inventory_to_surface{
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inventory = inventory,
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surface = corpse.surface,
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name = "steel-chest",
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allow_creation = true,
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}
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]]
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end)
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end
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@@ -403,6 +403,7 @@ end
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function ExpUtil.get_storage_for_stack(options)
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local surface = assert(options.surface, "A surface must be provided")
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local item = assert(options.item, "An item stack must be provided")
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assert(type(item) ~= "userdata" or item.valid_for_read, "Invalid stack provided")
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-- Perform a search if on has not been done already
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local cache = options.cache
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@@ -420,16 +421,6 @@ function ExpUtil.get_storage_for_stack(options)
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local current, count, entities = cache.current, cache.count, cache.entities
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for i = 1, cache.count do
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local entity = entities[((current + i - 1) % count) + 1]
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if entity == nil then
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-- See Github Issue #352 <https://github.com/explosivegaming/ExpCluster/issues/352>
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error("entity was nil, context:\n" .. ExpUtil.format_any({
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cache = cache,
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i = i,
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}, {
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max_line_count = 0,
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no_locale_strings = true
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}))
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end
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if entity.can_insert(item) then
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cache.current = current + 1
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return entity
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@@ -454,7 +445,7 @@ function ExpUtil.get_storage_for_stack(options)
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assert(entity, "Failed to create a new entity")
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cache.count = count + 1
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entities[count] = entity
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entities[count + 1] = entity
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return entity
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end
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@@ -468,9 +459,12 @@ end
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function ExpUtil.copy_items_to_surface(options)
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local entity
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for item_index = 1, #options.items do
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options.item = options.items[item_index]
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entity = ExpUtil.get_storage_for_stack(options)
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entity.insert(options.item)
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local item = options.items[item_index]
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if type(item) ~= "userdata" or item.valid_for_read then
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options.item = item
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entity = ExpUtil.get_storage_for_stack(options)
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entity.insert(options.item)
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end
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end
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return entity
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end
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@@ -485,10 +479,13 @@ end
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function ExpUtil.move_items_to_surface(options)
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local entity
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for item_index = 1, #options.items do
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options.item = options.items[item_index]
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entity = ExpUtil.get_storage_for_stack(options)
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entity.insert(options.item)
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options.item.clear()
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local item = options.items[item_index]
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if type(item) ~= "userdata" or item.valid_for_read then
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options.item = item
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entity = ExpUtil.get_storage_for_stack(options)
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entity.insert(options.item)
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options.item.clear()
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end
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end
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return entity
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end
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@@ -29,7 +29,10 @@ script = {
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---
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--- Type patched in 2.0.28: [Bug Report](https://forums.factorio.com/viewtopic.php?f=233&t=125062)
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--- Changed "event" from "string | integer" to "LuaEventType"
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--- Resolved in 2.0.29, this patch will be removed was version is stable
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---@param event LuaEventType ID or name of the event to raise.
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---@param data table Table with extra data that will be passed to the event handler. Any invalid LuaObjects will silently stop the event from being raised.
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raise_event = function(event, data) end;
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}
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---@class LuaObject:userdata
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--https://github.com/justarandomgeek/vscode-factoriomod-debug/issues/165
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