mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
Module GUI (#301)
* Update module.lua * Update module.lua * Update module.lua * Update module.lua * Update module.lua * Update module.lua * Update module.lua * Update module.lua * Update module.lua * Update module.lua * Update module.lua * Update module.lua
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@@ -11,19 +11,34 @@ local SelectionModuleArea = 'ModuleArea'
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--- align an aabb to the grid by expanding it
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local function aabb_align_expand(aabb)
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return {
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left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
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right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
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left_top = {
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x = math.floor(aabb.left_top.x),
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y = math.floor(aabb.left_top.y)
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},
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right_bottom = {
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x = math.ceil(aabb.right_bottom.x),
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y = math.ceil(aabb.right_bottom.y)
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}
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}
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end
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local module_container
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local machine_name = {}
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for k, _ in pairs(config.machine) do
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table.insert(machine_name, k)
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end
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local prod_module_names = {}
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local function get_module_name()
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for name, item in pairs(game.item_prototypes) do
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if item.module_effects and item.module_effects.productivity and item.module_effects.productivity.bonus > 0 then
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prod_module_names[#prod_module_names + 1] = name
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end
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end
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end
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local elem_filter = {
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name = {{
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filter = 'name',
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@@ -32,31 +47,32 @@ local elem_filter = {
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normal = {{
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filter = 'type',
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type = 'module'
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}, {
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filter = 'name',
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name = prod_module_names,
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mode = 'and',
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invert = true
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}},
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prod = {{
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filter = 'type',
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type = 'module'
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}, {
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filter = 'name',
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name = 'productivity',
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invert = true
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}}
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}
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local function clear_module(player, area, machine)
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for _, entity in pairs(player.surface.find_entities_filtered{area=area, name=machine, force=player.force}) do
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for _, r in pairs(player.surface.find_entities_filtered{position=entity.position, name='item-request-proxy', force=player.force}) do
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if r ~= nil then
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if r then
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r.destroy{raise_destroy=true}
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end
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end
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local m_current_module = entity.get_module_inventory()
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if m_current_module ~= nil then
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if m_current_module then
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local m_current_module_content = m_current_module.get_contents()
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if m_current_module_content ~= nil then
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if m_current_module_content then
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for k, m in pairs(m_current_module_content) do
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player.surface.spill_item_stack(entity.bounding_box.left_top, {name=k, count=m}, true, player.force, false)
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end
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@@ -69,33 +85,24 @@ end
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local function apply_module(player, area, machine, modules)
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for _, entity in pairs(player.surface.find_entities_filtered{area=area, name=machine, force=player.force}) do
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if config.machine_craft[machine] then
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local m_current_recipe = entity.get_recipe()
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local m_current_recipe
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if m_current_recipe ~= nil then
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if config.module_allowed[m_current_recipe.name] then
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entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
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entity.last_user = player
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if entity.prototype.crafting_speed then
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m_current_recipe= entity.get_recipe()
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end
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else
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for k in pairs(modules) do
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if k:find('productivity') then
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modules[k:gsub('productivity', 'effectivity')] = modules[k]
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modules[k] = nil
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end
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end
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entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
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entity.last_user = player
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end
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if m_current_recipe then
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if config.module_allowed[m_current_recipe.name] then
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entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules['n']}
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entity.last_user = player
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else
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entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
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entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules['p']}
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entity.last_user = player
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end
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else
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entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
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entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules['n']}
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entity.last_user = player
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end
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end
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@@ -105,34 +112,44 @@ end
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Selection.on_selection(SelectionModuleArea, function(event)
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local area = aabb_align_expand(event.area)
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local player = game.get_player(event.player_index)
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if player == nil then
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return
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end
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local frame = Gui.get_left_element(player, module_container)
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local scroll_table = frame.container.scroll.table
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for i=1, config.default_module_row_count do
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local m_machine = frame.container.scroll.table['module_mm_' .. i .. '_0'].elem_value
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local mma = scroll_table['module_mm_' .. i .. '_0'].elem_value
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if m_machine ~= nil then
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local m_module = {}
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if mma then
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local mm = {
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['n'] = {},
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['p'] = {}
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}
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for j=1, config.module_slot_max do
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local mmo = frame.container.scroll.table['module_mm_' .. i .. '_' .. j].elem_value
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for j=1, game.entity_prototypes[mma].module_inventory_size, 1 do
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local mmo = scroll_table['module_mm_' .. i .. '_' .. j].elem_value
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if mmo then
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if mm['n'][mmo] then
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mm['n'][mmo] = mm['n'][mmo] + 1
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mm['p'][mmo] = mm['p'][mmo] + 1
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if mmo ~= nil then
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if m_module[mmo] == nil then
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m_module[mmo] = 1
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else
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m_module[mmo] = m_module[mmo] + 1
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mm['n'][mmo] = 1
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mm['p'][mmo] = 1
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end
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end
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end
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if m_module ~= nil then
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clear_module(player, area, m_machine)
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apply_module(player, area, m_machine, m_module)
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for k, v in pairs(mm['p']) do
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if k:find('productivity') then
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local module_name = k:gsub('productivity', 'effectivity')
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mm['p'][module_name] = (mm['p'][module_name] or 0) + v
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mm['p'][k] = nil
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end
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end
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if mm then
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clear_module(player, area, mma)
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apply_module(player, area, mma, mm)
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end
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end
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end
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@@ -140,31 +157,34 @@ end)
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local function row_set(player, element)
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local frame = Gui.get_left_element(player, module_container)
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local scroll_table = frame.container.scroll.table
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if frame.container.scroll.table[element .. '0'].elem_value ~= nil then
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if scroll_table[element .. '0'].elem_value then
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for i=1, config.module_slot_max do
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if i <= game.entity_prototypes[frame.container.scroll.table[element .. '0'].elem_value].module_inventory_size then
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frame.container.scroll.table[element .. i].enabled = true
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frame.container.scroll.table[element .. i].elem_value = config.machine[frame.container.scroll.table[element .. '0'].elem_value]
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if i <= game.entity_prototypes[scroll_table[element .. '0'].elem_value].module_inventory_size then
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if config.machine[scroll_table[element .. '0'].elem_value].prod then
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scroll_table[element .. i].elem_filters = elem_filter.prod
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else
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scroll_table[element .. i].elem_filters = elem_filter.normal
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end
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scroll_table[element .. i].enabled = true
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scroll_table[element .. i].elem_value = config.machine[scroll_table[element .. '0'].elem_value].module
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else
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frame.container.scroll.table[element .. i].enabled = false
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frame.container.scroll.table[element .. i].elem_value = nil
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scroll_table[element .. i].enabled = false
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scroll_table[element .. i].elem_value = nil
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end
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frame.container.scroll.table[element .. i].elem_filters = elem_filter.normal
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end
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else
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local mf = elem_filter.normal
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if config.machine_prod_disallow[element.elem_value] ~= nil then
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if config.machine_prod_disallow[element.elem_value] then
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mf = elem_filter.prod
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end
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end
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for i=1, config.module_slot_max do
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frame.container.scroll.table[element .. i].enabled = true
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frame.container.scroll.table[element .. i].elem_filters = mf
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frame.container.scroll.table[element .. i].elem_value = nil
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scroll_table[element .. i].enabled = false
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scroll_table[element .. i].elem_filters = mf
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scroll_table[element .. i].elem_value = nil
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end
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end
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end
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@@ -204,7 +224,8 @@ Gui.element(function(definition, parent)
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type = 'choose-elem-button',
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elem_type = 'item',
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elem_filters = elem_filter.normal,
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style = 'slot_button'
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style = 'slot_button',
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enabled = false
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}
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end
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end
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@@ -227,3 +248,6 @@ Event.add(defines.events.on_gui_elem_changed, function(event)
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end
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end
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end)
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Event.on_init(get_module_name)
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Event.on_load(get_module_name)
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