Module GUI (#301)

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua

* Update module.lua
This commit is contained in:
2024-07-26 03:27:43 +09:00
committed by GitHub
parent ed88770314
commit d4b7f523c4
2 changed files with 132 additions and 87 deletions

View File

@@ -1,31 +1,52 @@
return {
-- type of machine to handle together
default_module_row_count = 6,
default_module_row_count = 9,
module_slot_max = 4,
machine_prod_disallow = {
['beacon'] = true
},
machine_craft = {
['assembling-machine-2'] = true,
['assembling-machine-3'] = true,
['electric-furnace'] = true,
['oil-refinery'] = true,
['chemical-plant'] = true,
['centrifuge'] = true,
['rocket-silo'] = true
},
machine = {
['electric-mining-drill'] = 'effectivity-module',
['pumpjack'] = 'effectivity-module',
['assembling-machine-2'] = 'productivity-module',
['assembling-machine-3'] = 'productivity-module-3',
['electric-furnace'] = 'productivity-module-3',
['beacon'] = 'speed-module-3',
['oil-refinery'] = 'productivity-module-3',
['chemical-plant'] = 'productivity-module-3',
['centrifuge'] = 'productivity-module-3',
['lab'] = 'productivity-module-3',
['rocket-silo'] = 'productivity-module-3'
['electric-mining-drill'] = {
['module'] = 'effectivity-module',
['prod'] = true
},
['pumpjack'] = {
['module'] = 'effectivity-module',
['prod'] = true
},
['assembling-machine-2'] = {
['module'] = 'productivity-module',
['prod'] = true
},
['assembling-machine-3'] = {
['module'] = 'productivity-module-3',
['prod'] = true
},
['electric-furnace'] = {
['module'] = 'productivity-module-3',
['prod'] = true
},
['beacon'] = {
['module'] = 'speed-module-3',
['prod'] = false
},
['oil-refinery'] = {
['module'] = 'productivity-module-3',
['prod'] = true
},
['chemical-plant'] = {
['module'] = 'productivity-module-3',
['prod'] = true
},
['centrifuge'] = {
['module'] = 'productivity-module-3',
['prod'] = true
},
['lab'] = {
['module'] = 'productivity-module-3',
['prod'] = true
},
['rocket-silo'] = {
['module'] = 'productivity-module-3',
['prod'] = true
}
},
module_allowed = {
['advanced-circuit'] = true,

View File

@@ -11,19 +11,34 @@ local SelectionModuleArea = 'ModuleArea'
--- align an aabb to the grid by expanding it
local function aabb_align_expand(aabb)
return {
left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
left_top = {
x = math.floor(aabb.left_top.x),
y = math.floor(aabb.left_top.y)
},
right_bottom = {
x = math.ceil(aabb.right_bottom.x),
y = math.ceil(aabb.right_bottom.y)
}
}
end
local module_container
local machine_name = {}
for k, _ in pairs(config.machine) do
table.insert(machine_name, k)
end
local prod_module_names = {}
local function get_module_name()
for name, item in pairs(game.item_prototypes) do
if item.module_effects and item.module_effects.productivity and item.module_effects.productivity.bonus > 0 then
prod_module_names[#prod_module_names + 1] = name
end
end
end
local elem_filter = {
name = {{
filter = 'name',
@@ -32,31 +47,32 @@ local elem_filter = {
normal = {{
filter = 'type',
type = 'module'
}, {
filter = 'name',
name = prod_module_names,
mode = 'and',
invert = true
}},
prod = {{
filter = 'type',
type = 'module'
}, {
filter = 'name',
name = 'productivity',
invert = true
}}
}
local function clear_module(player, area, machine)
for _, entity in pairs(player.surface.find_entities_filtered{area=area, name=machine, force=player.force}) do
for _, r in pairs(player.surface.find_entities_filtered{position=entity.position, name='item-request-proxy', force=player.force}) do
if r ~= nil then
if r then
r.destroy{raise_destroy=true}
end
end
local m_current_module = entity.get_module_inventory()
if m_current_module ~= nil then
if m_current_module then
local m_current_module_content = m_current_module.get_contents()
if m_current_module_content ~= nil then
if m_current_module_content then
for k, m in pairs(m_current_module_content) do
player.surface.spill_item_stack(entity.bounding_box.left_top, {name=k, count=m}, true, player.force, false)
end
@@ -69,33 +85,24 @@ end
local function apply_module(player, area, machine, modules)
for _, entity in pairs(player.surface.find_entities_filtered{area=area, name=machine, force=player.force}) do
if config.machine_craft[machine] then
local m_current_recipe = entity.get_recipe()
local m_current_recipe
if m_current_recipe ~= nil then
if config.module_allowed[m_current_recipe.name] then
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
entity.last_user = player
if entity.prototype.crafting_speed then
m_current_recipe= entity.get_recipe()
end
else
for k in pairs(modules) do
if k:find('productivity') then
modules[k:gsub('productivity', 'effectivity')] = modules[k]
modules[k] = nil
end
end
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
entity.last_user = player
end
if m_current_recipe then
if config.module_allowed[m_current_recipe.name] then
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules['n']}
entity.last_user = player
else
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules['p']}
entity.last_user = player
end
else
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules['n']}
entity.last_user = player
end
end
@@ -105,34 +112,44 @@ end
Selection.on_selection(SelectionModuleArea, function(event)
local area = aabb_align_expand(event.area)
local player = game.get_player(event.player_index)
if player == nil then
return
end
local frame = Gui.get_left_element(player, module_container)
local scroll_table = frame.container.scroll.table
for i=1, config.default_module_row_count do
local m_machine = frame.container.scroll.table['module_mm_' .. i .. '_0'].elem_value
local mma = scroll_table['module_mm_' .. i .. '_0'].elem_value
if m_machine ~= nil then
local m_module = {}
if mma then
local mm = {
['n'] = {},
['p'] = {}
}
for j=1, config.module_slot_max do
local mmo = frame.container.scroll.table['module_mm_' .. i .. '_' .. j].elem_value
for j=1, game.entity_prototypes[mma].module_inventory_size, 1 do
local mmo = scroll_table['module_mm_' .. i .. '_' .. j].elem_value
if mmo then
if mm['n'][mmo] then
mm['n'][mmo] = mm['n'][mmo] + 1
mm['p'][mmo] = mm['p'][mmo] + 1
if mmo ~= nil then
if m_module[mmo] == nil then
m_module[mmo] = 1
else
m_module[mmo] = m_module[mmo] + 1
mm['n'][mmo] = 1
mm['p'][mmo] = 1
end
end
end
if m_module ~= nil then
clear_module(player, area, m_machine)
apply_module(player, area, m_machine, m_module)
for k, v in pairs(mm['p']) do
if k:find('productivity') then
local module_name = k:gsub('productivity', 'effectivity')
mm['p'][module_name] = (mm['p'][module_name] or 0) + v
mm['p'][k] = nil
end
end
if mm then
clear_module(player, area, mma)
apply_module(player, area, mma, mm)
end
end
end
@@ -140,31 +157,34 @@ end)
local function row_set(player, element)
local frame = Gui.get_left_element(player, module_container)
local scroll_table = frame.container.scroll.table
if frame.container.scroll.table[element .. '0'].elem_value ~= nil then
if scroll_table[element .. '0'].elem_value then
for i=1, config.module_slot_max do
if i <= game.entity_prototypes[frame.container.scroll.table[element .. '0'].elem_value].module_inventory_size then
frame.container.scroll.table[element .. i].enabled = true
frame.container.scroll.table[element .. i].elem_value = config.machine[frame.container.scroll.table[element .. '0'].elem_value]
if i <= game.entity_prototypes[scroll_table[element .. '0'].elem_value].module_inventory_size then
if config.machine[scroll_table[element .. '0'].elem_value].prod then
scroll_table[element .. i].elem_filters = elem_filter.prod
else
scroll_table[element .. i].elem_filters = elem_filter.normal
end
scroll_table[element .. i].enabled = true
scroll_table[element .. i].elem_value = config.machine[scroll_table[element .. '0'].elem_value].module
else
frame.container.scroll.table[element .. i].enabled = false
frame.container.scroll.table[element .. i].elem_value = nil
scroll_table[element .. i].enabled = false
scroll_table[element .. i].elem_value = nil
end
frame.container.scroll.table[element .. i].elem_filters = elem_filter.normal
end
else
local mf = elem_filter.normal
if config.machine_prod_disallow[element.elem_value] ~= nil then
if config.machine_prod_disallow[element.elem_value] then
mf = elem_filter.prod
end
end
for i=1, config.module_slot_max do
frame.container.scroll.table[element .. i].enabled = true
frame.container.scroll.table[element .. i].elem_filters = mf
frame.container.scroll.table[element .. i].elem_value = nil
scroll_table[element .. i].enabled = false
scroll_table[element .. i].elem_filters = mf
scroll_table[element .. i].elem_value = nil
end
end
end
@@ -204,7 +224,8 @@ Gui.element(function(definition, parent)
type = 'choose-elem-button',
elem_type = 'item',
elem_filters = elem_filter.normal,
style = 'slot_button'
style = 'slot_button',
enabled = false
}
end
end
@@ -227,3 +248,6 @@ Event.add(defines.events.on_gui_elem_changed, function(event)
end
end
end)
Event.on_init(get_module_name)
Event.on_load(get_module_name)