Added Adv Starting Items

This commit is contained in:
Cooldude2606
2019-03-24 20:06:43 +00:00
parent 2a1b90d02c
commit cfbab34c51
6 changed files with 134 additions and 1 deletions

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@@ -0,0 +1,90 @@
--- This file is used to setup the map starting settings and the items players will start with
--- These are called factories because they return another function
-- use these as a simple methods of adding new items
-- they will do most of the work for you
-- ['item-name']=factory(params)
-- Use these to adjust for ticks ie game.tick < 5*minutes
local seconds, minutes, hours = 60, 3600, 216000
--- Use to make a split point for the number of items given based on time
-- ['stone-furnace']=cutoff_time(5*minutes,4,0) -- before 5 minutes give four items after 5 minutes give none
local function cutoff_time(time,before,after)
return function(amount_made,items_made,player)
if game.tick < time then return before
else return after
end
end
end
--- Use to make a split point for the number of items given based on amount made
-- ['firearm-magazine']=cutoff_amount_made(100,10,0) -- give 10 items until 100 items have been made
local function cutoff_amount_made(amount,before,after)
return function(amount_made,items_made,player)
if amount_made < amount then return before
else return after
end
end
end
--- Same as above but will not give any items if x amount has been made of another item, useful for tiers
-- ['light-armor']=cutoff_amount_made_unless(5,0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made
local function cutoff_amount_made_unless(amount,before,after,second_item,second_amount)
return function(amount_made,items_made,player)
if items_made(second_item) < second_amount then
if amount_made < amount then return before
else return after
end
else return 0
end
end
end
-- Use for mass production items where you want the amount to change based on the amount already made
-- ['iron-plate']=scale_amount_made(5*minutes,10,10) -- for first 5 minutes give 10 items then after apply a factor of 10
local function scale_amount_made(amount,before,scalar)
return function(amount_made,items_made,player)
if amount_made < amount then return before
else return (amount_made*scalar)/math.pow(game.tick/minutes,2)
end
end
end
--[[
Common values
game.tick is the amount of time the game has been on for
amount_made is the amount of that item which has been made
items_made('item-name') will return the amount of any item made
player is the player who just spawned
hours, minutes, seconds are the number of ticks in each unit of time
]]
return {
skip_intro=true, -- skips the intro given in the default factorio free play scenario
friendly_fire=false, -- weather players will be able to attack each other on the same force
enemy_expansion=false, -- a catch all for in case the map settings file fails to load
chart_radius=10*32, -- the number of tiles that will be charted when the map starts
items = { -- items and there condition for being given
-- ['item-name'] = function(amount_made,production_stats,player) return <Number> end -- 0 means no items given
-- Plates
['iron-plate']=scale_amount_made(100,10,10),
['copper-plate']=scale_amount_made(100,0,8),
['steel-plate']=scale_amount_made(100,0,4),
-- Secondary Items
['electronic-circuit']=scale_amount_made(1000,0,6),
['iron-gear-wheel']=scale_amount_made(1000,0,6),
-- Starting Items
['burner-mining-drill']=cutoff_time(5*minutes,4,0),
['stone-furnace']=cutoff_time(5*minutes,4,0),
-- Armor
['light-armor']=cutoff_amount_made_unless(5,0,1,'heavy-armor',5),
['heavy-armor']=cutoff_amount_made(5,0,1),
-- Weapon
['pistol']=cutoff_amount_made_unless(0,1,1,'submachine-gun',5),
['submachine-gun']=cutoff_amount_made(5,0,1),
-- Ammo
['firearm-magazine']=cutoff_amount_made_unless(100,10,0,'piercing-rounds-magazine',100),
['piercing-rounds-magazine']=cutoff_amount_made(100,0,10),
}
}

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@@ -17,7 +17,8 @@ return {
-- QoL Addons
'modules.addons.chat-popups',
'modules.addons.damage-popups',
'modules.addons.death-markers',
'modules.addons.death-logger',
'modules.addons.advanced-starting-items',
-- Config Files
'config.command_auth_admin', -- commands tagged with admin_only are blocked for non admins
'config.command_auth_runtime_disable', -- allows commands to be enabled and disabled during runtime

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@@ -0,0 +1,34 @@
--- Adds a better method of player starting items based on production levels.
local Event = require 'utils.event'
local Game = require 'utils.game'
local config = require 'config.advanced_starting_items'
local items = config.items
Event.add(defines.events.on_player_created, function(event)
local player = Game.get_player_by_index(event.player_index)
-- game init settings
if event.player_index == 1 then
player.force.friendly_fire = config.friendly_fire
game.map_settings.enemy_expansion.enabled = config.enemy_expansion
local r = config.chart_radius
local p = player.position
player.force.chart(player.surface, {{p.x-r, p.y-r}, {p.x+r, p.y+r}})
end
-- spawn items
for item,callback in pairs(items) do
if type(callback) == 'function' then
local stats = player.force.item_production_statistics
local made = stats.get_input_count(item)
local success,count = pcall(callback,made,stats.get_input_count,player)
if success and count > 0 then
player.insert{name=item,count=count}
end
end
end
end)
Event.on_init(function()
remote.call('freeplay','set_created_items',{})
remote.call('freeplay','set_chart_distance',0)
remote.call('freeplay','set_skip_intro',config.skip_intro)
end)

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@@ -40,6 +40,14 @@ Event.add(defines.events.on_player_created, function(event)
local r = global.chart_distance or 200
player.force.chart(player.surface, {{player.position.x - r, player.position.y - r}, {player.position.x + r, player.position.y + r}})
if not global.skip_intro then
if game.is_multiplayer() then
player.print({"msg-intro"})
else
game.show_message_dialog{text = {"msg-intro"}}
end
end
silo_script.on_event(event)
end)