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@@ -83,11 +83,13 @@ local tool_gui_waterfill_b =
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if Selection.is_selecting(player, SelectionWaterfillArea) then
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Selection.stop(player)
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return player.print{ "exp-commands_waterfill.exit" }
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elseif player.get_item_count("cliff-explosives") == 0 then
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return player.print{ "exp-commands_waterfill.requires-explosives" }
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else
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Selection.start(player, SelectionWaterfillArea)
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return player.print{ "exp-commands_waterfill.enter" }
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if player.get_item_count("cliff-explosives") == 0 then
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return player.print{ "exp-commands_waterfill.requires-explosives" }
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else
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Selection.start(player, SelectionWaterfillArea)
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return player.print{ "exp-commands_waterfill.enter" }
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end
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end
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end)
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@@ -41,7 +41,9 @@ Selection.on_selection(SelectionName, function(event)
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return
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end
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local item_count_total = player.get_item_count("cliff-explosives") + math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if item_count_total < area_size then
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player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count_total }, Commands.print_settings.error)
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