Added surface.clear_pollution to game settings

This commit is contained in:
Cooldude2606
2018-10-10 22:25:18 +01:00
parent 4375671c9b
commit c39f05cde5

View File

@@ -26,6 +26,7 @@ local advanced_settings = {
{type='slider',object='force',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
{type='slider',object='force',key='mining_drill_productivity_bonus',name='mining-prod',min=0,max=10},
{type='slider',object='game',key='speed',name='game-speed',min=0.01,max=5},
{type='function',object='surface',key='clear_pollution',name='clear-pollution'},
{type='function',object='game',key='server_save',name='save'},
{type='function',object='force',key='reset_technology_effects',name='reload-effects'},
{type='function',object='enemy',key='kill_all_units',name='kill-biters'},
@@ -59,7 +60,7 @@ local function _get_data(root_frame)
end
end
local function _object_list(player) return {game=game,player=player,force=player.force,enemy=game.forces['enemy']} end
local function _object_list(player) return {game=game,player=player,force=player.force,enemy=game.forces['enemy'],surface=player.surface} end
for name,group in pairs(_root_list) do
for key,setting in pairs(group) do
@@ -86,7 +87,9 @@ for name,group in pairs(_root_list) do
local data = _get_data(element.parent.parent)
local objects = _object_list(player)
local object = objects[data.object]
pcall(object[data.key],unpack(data.params))
-- if key is a function it will run the function rather than attempt to get a function
if is_type(data.key,'function') then pcall(data.key,object,unpack(data.params))
else pcall(object[data.key],unpack(data.params)) end
Server.new_thread{
timeout=60,
data=element