mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Added player bonus
This commit is contained in:
67
modules/data/bonus.lua
Normal file
67
modules/data/bonus.lua
Normal file
@@ -0,0 +1,67 @@
|
||||
--[[-- Commands Module - Bonus
|
||||
- Adds a command that allows players to have increased stats
|
||||
@commands Bonus
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Game = require 'utils.game' --- @dep utils.game
|
||||
local Store = require 'expcore.store' --- @dep expcore.store
|
||||
local config = require 'config.bonuses' --- @dep config.bonuses
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
--- Stores the bonus for the player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerBonus = PlayerData.Settings:combine('Bonus')
|
||||
|
||||
--- Apply a bonus amount to a player
|
||||
local function apply_bonus(player, amount)
|
||||
if not amount then return end
|
||||
for bonus, min_max in pairs(config) do
|
||||
local increase = min_max[2]*amount
|
||||
player[bonus] = min_max[1]+increase
|
||||
end
|
||||
end
|
||||
|
||||
--- When store is updated apply new bonus to the player
|
||||
PlayerBonus.on_update(function(player_name, player_bonus)
|
||||
apply_bonus(game.player[player_name], player_bonus or 0)
|
||||
end)
|
||||
|
||||
--- Changes the amount of bonus you receive
|
||||
-- @command bonus
|
||||
-- @tparam number amount range 0-50 the percent increase for your bonus
|
||||
Commands.new_command('bonus', 'Changes the amount of bonus you receive')
|
||||
:add_param('amount', 'integer-range', 0,50)
|
||||
:register(function(player, amount)
|
||||
local percent = amount/100
|
||||
PlayerBonus:set(player, percent)
|
||||
Commands.print{'expcom-bonus.set', amount}
|
||||
Commands.print({'expcom-bonus.wip'}, 'orange')
|
||||
end)
|
||||
|
||||
--- When a player respawns re-apply bonus
|
||||
Event.add(defines.events.on_player_respawned, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
apply_bonus(player, PlayerBonus:get(player))
|
||||
end)
|
||||
|
||||
--- When a player dies allow them to have instant respawn
|
||||
Event.add(defines.events.on_player_died, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
if Roles.player_has_flag(player, 'instance-respawn') then
|
||||
player.ticks_to_respawn = 120
|
||||
end
|
||||
end)
|
||||
|
||||
--- Remove bonus if a player no longer has access to the command
|
||||
local function role_update(event)
|
||||
local player = game.players[event.player_index]
|
||||
if not Roles.player_allowed(player, 'command/bonus') then
|
||||
PlayerBonus:remove(player)
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(Roles.events.on_role_assigned, role_update)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update)
|
||||
Reference in New Issue
Block a user