diff --git a/modules/commands/bonus.lua b/modules/data/bonus.lua similarity index 62% rename from modules/commands/bonus.lua rename to modules/data/bonus.lua index 28327eaa..7bf686c5 100644 --- a/modules/commands/bonus.lua +++ b/modules/data/bonus.lua @@ -11,12 +11,11 @@ local Store = require 'expcore.store' --- @dep expcore.store local config = require 'config.bonuses' --- @dep config.bonuses require 'config.expcore.command_general_parse' --- Store bonus percentages keyed by player name -local bonus_store = Store.register(function(player) - return player.name -end) +--- Stores the bonus for the player +local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data +local PlayerBonus = PlayerData.Settings:combine('Bonus') --- Apply a bonus amount to a player +--- Apply a bonus amount to a player local function apply_bonus(player, amount) if not amount then return end for bonus, min_max in pairs(config) do @@ -25,6 +24,11 @@ local function apply_bonus(player, amount) end end +--- When store is updated apply new bonus to the player +PlayerBonus.on_update(function(player_name, player_bonus) + apply_bonus(game.player[player_name], player_bonus or 0) +end) + --- Changes the amount of bonus you receive -- @command bonus -- @tparam number amount range 0-50 the percent increase for your bonus @@ -32,41 +36,32 @@ Commands.new_command('bonus', 'Changes the amount of bonus you receive') :add_param('amount', 'integer-range', 0,50) :register(function(player, amount) local percent = amount/100 - Store.set(bonus_store, player, percent) + PlayerBonus:set(player, percent) Commands.print{'expcom-bonus.set', amount} Commands.print({'expcom-bonus.wip'}, 'orange') end) --- When store is updated apply new bonus to the player -Store.watch(bonus_store, function(value, category) - local player = Game.get_player_from_any(category) - apply_bonus(player, value) -end) - --- When a player respawns re-apply bonus +--- When a player respawns re-apply bonus Event.add(defines.events.on_player_respawned, function(event) - local player = Game.get_player_by_index(event.player_index) - local value = Store.get(bonus_store, player) - apply_bonus(player, value) + local player = game.players[event.player_index] + apply_bonus(player, PlayerBonus:get(player)) end) --- When a player dies allow them to have instant respawn +--- When a player dies allow them to have instant respawn Event.add(defines.events.on_player_died, function(event) - local player = Game.get_player_by_index(event.player_index) + local player = game.players[event.player_index] if Roles.player_has_flag(player, 'instance-respawn') then player.ticks_to_respawn = 120 end end) --- Remove bonus if a player no longer has access to the command +--- Remove bonus if a player no longer has access to the command local function role_update(event) - local player = Game.get_player_by_index(event.player_index) + local player = game.players[event.player_index] if not Roles.player_allowed(player, 'command/bonus') then - Store.clear(bonus_store, player) + PlayerBonus:remove(player) end end Event.add(Roles.events.on_role_assigned, role_update) -Event.add(Roles.events.on_role_unassigned, role_update) - -return bonus_store \ No newline at end of file +Event.add(Roles.events.on_role_unassigned, role_update) \ No newline at end of file diff --git a/modules/data/greetings.lua b/modules/data/greetings.lua index 6816d0cc..04a736cd 100644 --- a/modules/data/greetings.lua +++ b/modules/data/greetings.lua @@ -1,8 +1,9 @@ --- Greets players on join -- @addon greetings -local Commands = require 'expcore.commands' ---@dep expcore.commands local config = require 'config.join_messages' --- @dep config.join_messages +local Commands = require 'expcore.commands' ---@dep expcore.commands +require 'config.expcore.command_general_parse' --- Stores the join message that the player have local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data @@ -23,7 +24,7 @@ end) -- @command join-message -- @tparam string message The custom join message that will be used Commands.new_command('join-message', 'Sets your custom join message') -:add_param('message', false) +:add_param('message', false, 'string-max-length', 255) :enable_auto_concat() :register(function(player, message) if not player then return end