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https://github.com/PHIDIAS0303/ExpCluster.git
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Added player bonus
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@@ -11,12 +11,11 @@ local Store = require 'expcore.store' --- @dep expcore.store
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local config = require 'config.bonuses' --- @dep config.bonuses
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require 'config.expcore.command_general_parse'
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-- Store bonus percentages keyed by player name
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local bonus_store = Store.register(function(player)
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return player.name
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end)
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--- Stores the bonus for the player
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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local PlayerBonus = PlayerData.Settings:combine('Bonus')
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-- Apply a bonus amount to a player
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--- Apply a bonus amount to a player
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local function apply_bonus(player, amount)
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if not amount then return end
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for bonus, min_max in pairs(config) do
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@@ -25,6 +24,11 @@ local function apply_bonus(player, amount)
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end
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end
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--- When store is updated apply new bonus to the player
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PlayerBonus.on_update(function(player_name, player_bonus)
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apply_bonus(game.player[player_name], player_bonus or 0)
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end)
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--- Changes the amount of bonus you receive
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-- @command bonus
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-- @tparam number amount range 0-50 the percent increase for your bonus
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@@ -32,41 +36,32 @@ Commands.new_command('bonus', 'Changes the amount of bonus you receive')
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:add_param('amount', 'integer-range', 0,50)
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:register(function(player, amount)
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local percent = amount/100
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Store.set(bonus_store, player, percent)
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PlayerBonus:set(player, percent)
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Commands.print{'expcom-bonus.set', amount}
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Commands.print({'expcom-bonus.wip'}, 'orange')
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end)
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-- When store is updated apply new bonus to the player
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Store.watch(bonus_store, function(value, category)
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local player = Game.get_player_from_any(category)
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apply_bonus(player, value)
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end)
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-- When a player respawns re-apply bonus
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--- When a player respawns re-apply bonus
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Event.add(defines.events.on_player_respawned, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local value = Store.get(bonus_store, player)
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apply_bonus(player, value)
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local player = game.players[event.player_index]
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apply_bonus(player, PlayerBonus:get(player))
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end)
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-- When a player dies allow them to have instant respawn
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--- When a player dies allow them to have instant respawn
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Event.add(defines.events.on_player_died, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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if Roles.player_has_flag(player, 'instance-respawn') then
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player.ticks_to_respawn = 120
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end
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end)
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-- Remove bonus if a player no longer has access to the command
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--- Remove bonus if a player no longer has access to the command
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local function role_update(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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if not Roles.player_allowed(player, 'command/bonus') then
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Store.clear(bonus_store, player)
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PlayerBonus:remove(player)
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end
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end
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Event.add(Roles.events.on_role_assigned, role_update)
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Event.add(Roles.events.on_role_unassigned, role_update)
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return bonus_store
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Event.add(Roles.events.on_role_unassigned, role_update)
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@@ -1,8 +1,9 @@
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--- Greets players on join
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-- @addon greetings
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local Commands = require 'expcore.commands' ---@dep expcore.commands
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local config = require 'config.join_messages' --- @dep config.join_messages
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local Commands = require 'expcore.commands' ---@dep expcore.commands
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require 'config.expcore.command_general_parse'
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--- Stores the join message that the player have
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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@@ -23,7 +24,7 @@ end)
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-- @command join-message
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-- @tparam string message The custom join message that will be used
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Commands.new_command('join-message', 'Sets your custom join message')
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:add_param('message', false)
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:add_param('message', false, 'string-max-length', 255)
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:enable_auto_concat()
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:register(function(player, message)
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if not player then return end
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