This commit is contained in:
2024-12-29 14:12:50 +09:00
parent e9f82db154
commit b32e854398

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@@ -4,7 +4,7 @@
--- These are called factories because they return another function
-- use these as a simple methods of adding new items
-- they will do most of the work for you
-- ['item-name'] = factory(params)
-- ["item-name"] = factory(params)
-- luacheck:ignore 212/amount_made 212/items_made 212/player
-- Use these to adjust for ticks ie game.tick < 5*minutes
@@ -12,7 +12,7 @@
local seconds, minutes, hours = 60, 3600, 216000
--- Use to make a split point for the number of items given based on time
-- ['stone-furnace']=cutoff_time(5*minutes, 4,0) -- before 5 minutes give four items after 5 minutes give none
-- ["stone-furnace"]=cutoff_time(5*minutes, 4,0) -- before 5 minutes give four items after 5 minutes give none
local function cutoff_time(time, before, after)
return function(amount_made, items_made, player)
if game.tick < time then
@@ -24,7 +24,7 @@ local function cutoff_time(time, before, after)
end
--- Use to make a split point for the number of items given based on amount made
-- ['firearm-magazine']=cutoff_amount_made(100, 10, 0) -- give 10 items until 100 items have been made
-- ["firearm-magazine"]=cutoff_amount_made(100, 10, 0) -- give 10 items until 100 items have been made
--[[
local function cutoff_amount_made(amount, before, after)
return function(amount_made, items_made, player)
@@ -38,7 +38,7 @@ end
]]
--- Same as above but will not give any items if x amount has been made of another item, useful for tiers
-- ['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made
-- ["light-armor"]=cutoff_amount_made_unless(5, 0,1,"heavy-armor",5) -- give light armor once 5 have been made unless 5 heavy armor has been made
--[[
local function cutoff_amount_made_unless(amount, before, after, second_item, second_amount)
return function(amount_made, items_made, player)
@@ -56,7 +56,7 @@ end
]]
-- Use for mass production items where you want the amount to change based on the amount already made
-- ['iron-plate']=scale_amount_made(5*minutes, 10, 10) -- for first 5 minutes give 10 items then after apply a factor of 10
-- ["iron-plate"]=scale_amount_made(5*minutes, 10, 10) -- for first 5 minutes give 10 items then after apply a factor of 10
--[[
local function scale_amount_made(amount, before, scalar)
return function(amount_made, items_made, player)
@@ -73,7 +73,7 @@ end
Common values
game.tick is the amount of time the game has been on for
amount_made is the amount of that item which has been made
items_made('item-name') will return the amount of any item made
items_made("item-name") will return the amount of any item made
player is the player who just spawned
hours, minutes, seconds are the number of ticks in each unit of time
]]
@@ -85,28 +85,28 @@ return {
enemy_expansion = false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load
chart_radius = 10 * 32, --- @setting chart_radius the number of tiles that will be charted when the map starts
items = { --- @setting items items and there condition for being given
['iron-ore']=cutoff_time(20 * minutes, 80, 0),
['stone']=cutoff_time(20 * minutes, 20, 0),
['coal']=cutoff_time(20 * minutes, 20, 0),
-- ['burner-mining-drill']=cutoff_time(20 * minutes, 8, 0),
-- ['stone-furnace']=cutoff_time(20 * minutes, 8, 0),
['submachine-gun'] = 1,
['piercing-rounds-magazine'] = 20,
['construction-robot'] = 10,
['modular-armor'] = 1,
['solar-panel-equipment'] = 16,
['belt-immunity-equipment'] = 1,
['battery-equipment'] = 2,
['personal-roboport-equipment'] = 1
["iron-ore"] = cutoff_time(20 * minutes, 80, 0),
["stone"] = cutoff_time(20 * minutes, 20, 0),
["coal"] = cutoff_time(20 * minutes, 20, 0),
-- ["burner-mining-drill"]=cutoff_time(20 * minutes, 8, 0),
-- ["stone-furnace"]=cutoff_time(20 * minutes, 8, 0),
["submachine-gun"] = 1,
["piercing-rounds-magazine"] = 20,
["construction-robot"] = 10,
["modular-armor"] = 1,
["solar-panel-equipment"] = 16,
["belt-immunity-equipment"] = 1,
["battery-equipment"] = 2,
["personal-roboport-equipment"] = 1
--[[
['construction-robot'] = 50,
['spidertron'] = 1,
['spidertron-remote'] = 1,
['modular-armor'] = 1,
['solar-panel-equipment'] = 60,
['belt-immunity-equipment'] = 1,
['battery-equipment'] = 6,
['personal-roboport-equipment'] = 5
["construction-robot"] = 50,
["spidertron"] = 1,
["spidertron-remote"] = 1,
["modular-armor"] = 1,
["solar-panel-equipment"] = 60,
["belt-immunity-equipment"] = 1,
["battery-equipment"] = 6,
["personal-roboport-equipment"] = 5
]]
}
}