Merge pull request #137 from tovernaar123/master

Adding auto-station naming
This commit is contained in:
Cooldude2606
2020-02-10 22:06:51 +00:00
committed by GitHub
2 changed files with 67 additions and 0 deletions

View File

@@ -28,6 +28,7 @@ return {
'modules.commands.bonus',
'modules.commands.home',
-- QoL Addons
'modules.addons.station-auto-name',
'modules.addons.chat-popups',
'modules.addons.damage-popups',
'modules.addons.death-logger',

View File

@@ -0,0 +1,66 @@
---LuaPlayerBuiltEntityEventFilters
---Events.set_event_filter(defines.events.on_built_entity, {{filter = "name", name = "fast-inserter"}})
local Event = require 'utils.event' --- @dep utils.event
local station_name_changer =
function(event)
local enetety = event.created_entity
local name = enetety.name
if name == "train-stop" then --only do the event if its a trainstop
local boundingbox = enetety.bounding_box
-- expanded box for recourse search:
local bounding2 = { {boundingbox.left_top.x -100 ,boundingbox.left_top.y -100} , {boundingbox.right_bottom.x +100,boundingbox.right_bottom.y +100 } }
--gets all resources in bounding_box2:
local recoursec = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"}
if #recoursec > 0 then -- save cpu time if their are no recourses in bounding_box2
local closest_distance
local px,py = boundingbox.left_top.x,boundingbox.left_top.y
local recourse_closed
--Check which recource is closest
for i, item in ipairs(recoursec) do
local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y
local distance = (dx*dx)+(dy*dy)
if not closest_distance or distance < closest_distance then
recourse_closed = item
closest_distance = distance
end
end
local item_name = recourse_closed.name
if item_name then -- prevent errors if something went wrong
local item_name2 = item_name:gsub("^%l", string.upper):gsub('-',' ') -- removing the - and making first letter capital
--Final string:
enetety.backer_name = string.format("[L] [img=item.%s] %s %s (%s)",item_name,item_name2,enetety.backer_name,Angle( enetety ))
end
end
end
end
--add func to robot and player build entities
Event.add(defines.events.on_built_entity,station_name_changer)
Event.add(defines.events.on_robot_built_entity,station_name_changer)
--Credit to Cooldude2606 for using his lua magic to make this function.
local directions = {
['W'] = -0.875,
['NW'] = -0.625,
['N'] = -0.375,
['NE'] = -0.125,
['E'] = 0.125,
['SE'] = 0.375,
['S'] = 0.625,
['SW'] = 0.875
}
function Angle( enetety )
local angle = math.atan2(enetety.position.y,enetety.position.x)/math.pi
for direction, requiredAngle in pairs(directions) do
if angle < requiredAngle then
return direction
end
end
end