mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
@@ -13,6 +13,7 @@ return {
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'modules.commands.tag',
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'modules.commands.teleport',
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'modules.commands.cheat-mode',
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'modules.commands.ratio',
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'modules.commands.interface',
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'modules.commands.help',
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'modules.commands.roles',
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@@ -210,6 +210,7 @@ local default = Roles.new_role('Guest','')
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'command/list-roles',
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'command/find-on-map',
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'command/report',
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'command/ratio',
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'gui/player-list',
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'gui/rocket-info',
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'gui/science-info',
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@@ -285,4 +286,5 @@ Roles.override_player_roles{
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Tcheko={'Moderator','Member'},
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WhomstThouAmMe={'Moderator','Member'},
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Windbomb={'Moderator','Member'},
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tovernaar123={'Member'},
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}
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@@ -59,9 +59,18 @@ result=__1__ entites were revived and __2__ were healed to max health.
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set=Your bonus has been set to __1__.
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wip=This command is temporary and will be replaced at some point in the future.
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[expcom-ratio]
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notSelecting=Please select an entetiy with a recpie.
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item-in=You need __1__ per seconds of [item=__2__].
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fluid-in=You need __1__ per seconds of [fluid=__2__].
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item-out=This will result in: __1__ [item=__2__] per second.
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fluid-out=This will result in: __1__ [fluid=__2__] per second.
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machines=And you will need __1__ machines (with the same speed as this one) for this.
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[expcom-home]
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no-home=You have no home set.
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no-return=You can't return when home has not yet been used.
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home-set=Your home point has been set to x: __1__ y: __2__
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return-set=Your return point has been set to x: __1__ y: __2__
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home-get=Your home point is at x: __1__ y: __2__
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85
modules/commands/ratio.lua
Normal file
85
modules/commands/ratio.lua
Normal file
@@ -0,0 +1,85 @@
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local Commands = require 'expcore.commands'
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Commands.new_command('ratio','This command will give the input and ouput ratios of the selected machine. Use the parameter for calcualting the machines needed for that amount of items per second.')
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:add_param('itemsPerSecond',true,'number')
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:register(function(player,itemsPerSecond,raw)
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local machine = player.selected -- selected machine
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if not machine then --nil check
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return Commands.error{'expcom-ratio.notSelecting'}
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end
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if machine.type ~= "assembling-machine" and machine.type ~= "furnace" then
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return Commands.error{'expcom-ratio.notSelecting'}
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end
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local recpie = machine.get_recipe() -- recpie
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if not recpie then --nil check
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return Commands.error{'expcom-ratio.notSelecting'}
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end
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local items = recpie.ingredients -- items in that recpie
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local product = recpie.products -- output items
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local amountOfMachines
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local moduleInvetory = machine.get_module_inventory()--the module Invetory of the machine
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local mult = Modules(moduleInvetory) --function for the productivety moduals
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if itemsPerSecond then
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amountOfMachines = math.ceil( AmountOfMachines(itemsPerSecond,1/recpie.energy*machine.crafting_speed*product[1].amount*mult)) -- amount of machines
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end
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if not amountOfMachines then
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amountOfMachines = 1 --set to 1 to make it not nil
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end
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----------------------------items----------------------------
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for i, item in ipairs(items) do
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local sprite -- string to make the icon work either fluid ore item
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if item.type == "item" then
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sprite = 'expcom-ratio.item-in'
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else
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sprite = 'expcom-ratio.fluid-in'
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end
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local ips = item.amount/recpie.energy*machine.crafting_speed*amountOfMachines --math on the items/fluids per second
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Commands.print {sprite,math.round(ips,3),item.name}-- full string
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end
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----------------------------products----------------------------
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for i, product in ipairs(product) do
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local sprite -- string to make the icon work either fluid ore item
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if product.type == "item" then
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sprite = 'expcom-ratio.item-out'
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else
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sprite = 'expcom-ratio.fluid-out'
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end
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local output = 1/recpie.energy*machine.crafting_speed*product.amount*mult --math on the outputs per second
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Commands.print {sprite,math.round(output*amountOfMachines,3),product.name} -- full string
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end
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if amountOfMachines ~= 1 then
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Commands.print{'expcom-ratio.machines',amountOfMachines}
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end
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end)
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function Modules(moduleInvetory) -- returns the multeplier of the modules
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local effect1 = moduleInvetory.get_item_count("productivity-module") -- type 1
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local effect2 = moduleInvetory.get_item_count("productivity-module-2")-- type 2
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local effect3 = moduleInvetory.get_item_count("productivity-module-3") -- type 3
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local mult = effect1*4+effect2*6+effect3*10
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return mult/100+1
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end
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function AmountOfMachines(itemsPerSecond,output)
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if(itemsPerSecond) then
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return itemsPerSecond/output
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end
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end
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