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https://github.com/PHIDIAS0303/ExpCluster.git
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Merge branch 'explosivegaming:main' into aperx
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@@ -2,7 +2,7 @@
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Adds a command that opens the debug frame
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]]
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local DebugView = require("modules.exp_legacy.modules.gui.debug.main_view") --- @dep modules.gui.debug.main_view
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local DebugView = require("modules/exp_scenario/gui/debug/main_view")
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local Commands = require("modules/exp_commands")
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--- Opens the debug gui.
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@@ -28,14 +28,8 @@ commands.lawnmower = Commands.new("lawnmower", { "exp-commands_lawnmower.descrip
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SelectArea:on_selection(function(event)
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local player = assert(game.get_player(event.player_index))
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local area = AABB.expand(event.area)
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local area_size = AABB.size(area)
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local surface = event.surface
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if area_size > 1000 then
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player.print({ "exp-commands_lawnmower.area-too-large", 1000, area_size }, Commands.print_settings.error)
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return
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end
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local entities = surface.find_entities_filtered{ area = area, type = "corpse" }
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for _, entity in pairs(entities) do
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if (entity.name ~= "transport-caution-corpse" and entity.name ~= "invisible-transport-caution-corpse") then
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@@ -75,14 +75,8 @@ commands.clear_blueprints = Commands.new("clear-blueprints", { "exp-commands_sur
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SelectArea:on_selection(function(event)
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local player = assert(game.get_player(event.player_index))
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local area = AABB.expand(event.area)
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local area_size = AABB.size(area)
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local surface = event.surface
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if area_size > 1000 then
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player.print({ "exp-commands_surface.area-too-large", 1000, area_size }, Commands.print_settings.error)
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return
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end
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local entities = surface.find_entities_filtered{ type = "entity-ghost", area = area }
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for _, entity in ipairs(entities) do
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entity.destroy()
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@@ -105,7 +105,6 @@ description=Clean up biter corpse, decoratives and nuclear hole.
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arg-range=Range to clean up.
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enter=Entered selection mode, select the area to fill with water.
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exit=Exited selection mode.
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area-too-large=Selected area is too large, must be less than __1__ tiles, selected __2__.
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complete=__1__ tiles were handled.
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[exp-commands_locate]
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@@ -226,7 +225,6 @@ items=__1__ cleared all items on the ground of __2__.
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blueprints=__1__ cleared all blueprints on __2__.
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enter=Entered selection mode, select the area.
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exit=Exited selection mode.
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area-too-large=Selected area is too large, must be less than __1__, selected __2__.
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complete=__1__ blueprint ghost were removed.
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[exp-commands_trains]
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