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https://github.com/PHIDIAS0303/ExpCluster.git
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Finished comenting warps
This commit is contained in:
@@ -1,21 +1,22 @@
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--- This file contains all the different settings for the warp system and gui
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return {
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time_limit = 60,
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time_smothing = 10,
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minimum_distance = 100,
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warp_radius = 4,
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spawn_radius_scale = 5,
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default_icon = 'discharge-defense-equipment',
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user_can_edit_own_tasks = true,
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only_admins_can_edit = false,
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edit_warps_role_permision = 'gui/warp-list/edit',
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no_warp_limit_permision = 'gui/warp-list/no-limit',
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entities = {
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recharge_time = 60, -- The amount of time in seconds that the player must wait between warps, acts as a balance
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update_smothing = 10, -- Higher is better, the amount of smothing applied to recharge timer and other gui updates, max is 60
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minimum_distance = 100, -- The minimum distance that must be between warp points, creating new ones is blocked when too close
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activation_range = 4, -- The distance the player must be to a warp in order to use the warp gui, gui can still be viewd but not used
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spawn_activation_range = 20, -- A second activation range which is used for the forces spawn point
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default_icon = 'discharge-defense-equipment', -- The deafult icon which is used by warps; must be an item name
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user_can_edit_own_warps = true, -- When true the user can always edit warps which they created regaudless of other settings
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only_admins_can_edit = false, -- When true only admins can edit warps
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edit_warps_role_permision = 'gui/warp-list/edit', -- Role permission used by the role system to allow editing warps
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bypass_warp_limits_permision = 'gui/warp-list/no-limit', -- Role permission used by the role system to allow bypassing the time and distance restrctions
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entities = { -- The entites which are created for warps
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{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
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{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},
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{'small-electric-pole',-3,-3},{'small-electric-pole',3,3},{'small-electric-pole',-3,3},{'small-electric-pole',3,-3}
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},
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base_tile = 'tutorial-grid',
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tiles = {
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base_tile = 'tutorial-grid', -- The tile which is used for the warps
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tiles = { -- The tiles which are created for warps
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{-3,-2},{-3,-1},{-3,0},{-3,1},{-3,2},{3,-2},{3,-1},{3,0},{3,1},{3,2},
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{-2,-3},{-1,-3},{0,-3},{1,-3},{2,-3},{-2,3},{-1,3},{0,3},{1,3},{2,3}
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}
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@@ -83,8 +83,6 @@ discord-tooltip=Remove task
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main-caption=Warp List
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main-tooltip=Warp list, must be within __1__ tiles to use
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sub-tooltip=Warps can only be used every __1__ seconds and when within __2__ tiles
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no-warps=You have no warps
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cords=Go to x __1__ y __2__
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too-close=Cant make warp; too close to warp: __1__
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last-edit=Last edited by __1__ at __2__
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add-tooltip=Add new warp
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@@ -92,6 +90,8 @@ confirm-tooltip=Save changes
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cancel-tooltip=Discard changes
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edit-tooltip=Currently being edited by: __1__
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edit-tooltip-none=Currently being edited by: Nobody
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discord-tooltip=Remove warp
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discard-tooltip=Remove warp
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timer-tooltip=Warp charge, charge time __1__ seconds
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goto-disabled=You must be on a warp point and have a full charge to warp
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goto-tooltip=Go to x __1__ y __2__
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goto-disabled=You must be on a warp point and have a full charge to warp
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goto-edit=Edit warp icon
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@@ -10,10 +10,9 @@ local config = require 'config.warps'
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local format_time,table_keys,table_values,table_keysort = ext_require('expcore.common','format_time','table_keys','table_values','table_keysort')
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local warp_list
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local goto_warp = Gui.uid_name()
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local warp_name_store = 'gui.left.warps.names'
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local warp_icon_store = 'gui.left.warps.tags'
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local warp_allowed_store = 'gui.left.warps.allowed'
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local warp_player_in_range_store = 'gui.left.warps.allowed'
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local warp_details = {}
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local force_warps = {}
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@@ -25,13 +24,14 @@ Global.register({
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warp_details = tbl.warp_details
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end)
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--- Returns if a player is allowed to edit the given warp
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local function player_allowed_edit(player,warp_id)
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if warp_id then
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local details = warp_details[warp_id]
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if not details.editing then
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return false
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end
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if config.user_can_edit_own_tasks and details.last_edit_player == player.name then
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if config.user_can_edit_own_warps and details.last_edit_player == player.name then
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return true
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end
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else
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@@ -51,6 +51,7 @@ local function player_allowed_edit(player,warp_id)
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return true
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end
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--- Makes a map marker for this warp; updates it if already present
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local function make_warp_tag(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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@@ -77,6 +78,7 @@ local function make_warp_tag(warp_id)
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warp.tag = tag
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end
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-- This creates the area for the warp; this is not required but helps players know where the warps are
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local function make_warp_area(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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@@ -85,7 +87,7 @@ local function make_warp_area(warp_id)
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local posx = position.x
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local posy = position.y
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local surface = warp.surface
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local radius = config.warp_radius
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local radius = config.activation_range
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local radius2 = radius^2
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local old_tile = surface.get_tile(position).name
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@@ -93,7 +95,6 @@ local function make_warp_area(warp_id)
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local base_tile = config.base_tile
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local base_tiles = {}
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local tiles = {}
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-- this makes a base plate to make the warp point
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for x = -radius, radius do
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local x2 = x^2
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@@ -106,12 +107,14 @@ local function make_warp_area(warp_id)
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end
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surface.set_tiles(base_tiles)
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-- this adds the pattern and entities
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-- this adds the tile pattern
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local tiles = {}
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for _,pos in pairs(config.tiles) do
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table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
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end
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surface.set_tiles(tiles)
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-- this adds the enitites
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for _,entity in pairs(config.entities) do
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entity = surface.create_entity{
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name=entity[1],
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@@ -125,15 +128,17 @@ local function make_warp_area(warp_id)
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end
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end
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--- This removes the warp area, also restores the old tile
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local function clear_warp_area(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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local position = warp.position
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local surface = warp.surface
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local radius = config.warp_radius
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local radius = config.activation_range
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local radius2 = radius^2
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local base_tile = warp.old_tile
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local tiles = {}
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-- clears the area where the warp was
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for x = -radius, radius do
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@@ -141,12 +146,13 @@ local function clear_warp_area(warp_id)
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for y = -radius, radius do
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local y2 = y^2
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if x2+y2 < radius2 then
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table.insert(tiles,{name=warp.old_tile,position={x+position.x,y+position.y}})
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table.insert(tiles,{name=base_tile,position={x+position.x,y+position.y}})
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end
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end
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end
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surface.set_tiles(tiles)
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-- removes all entites (in the area) on the neutral force
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local entities = surface.find_entities_filtered{
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force='neutral',
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area={
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@@ -159,6 +165,7 @@ local function clear_warp_area(warp_id)
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if warp.tag and warp.tag.valid then warp.tag.destroy() end
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end
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--- Speaial case for the warps; adds the spawn warp which cant be removed
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local function add_spawn(player)
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local warp_id = tostring(Token.uid())
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local force = player.force
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@@ -188,6 +195,7 @@ local function add_spawn(player)
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Store.set(warp_icon_store,warp_id,config.default_icon)
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end
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--- General case for the warps; will make a new warp and set the player to be editing it
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local function add_warp(player)
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local warp_id = tostring(Token.uid())
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local force_name = player.force.name
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@@ -218,6 +226,7 @@ local function add_warp(player)
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make_warp_area(warp_id)
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end
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--- Removes all refrences to a warp
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local function remove_warp(warp_id)
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local force_name = warp_details[warp_id].force
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local key = table.index_of(force_warps[force_name],warp_id)
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@@ -227,34 +236,49 @@ local function remove_warp(warp_id)
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warp_details[warp_id] = nil
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end
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--- This timer controls when a player is able to warp, eg every 60 seconds
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local warp_timer =
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Gui.new_progressbar()
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:set_tooltip{'warp-list.timer-tooltip',config.time_limit}
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:set_default_maximum(config.time_limit*config.time_smothing)
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:set_tooltip{'warp-list.timer-tooltip',config.recharge_time}
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:set_default_maximum(math.floor(config.recharge_time*config.update_smothing))
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:add_store(Gui.player_store)
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:set_style(nil,function(style)
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style.horizontally_stretchable = true
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style.color = Colors.light_blue
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end)
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:on_store_complete(function(player_name,reset)
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Store.set(warp_allowed_store,player_name,true)
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Store.set(warp_player_in_range_store,player_name,true)
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end)
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Gui.on_click(goto_warp,function(event)
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local player = event.player
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local warp_id = event.element.parent.caption
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--- When the button is clicked it will teleport the player
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local goto_warp =
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Gui.new_button()
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:set_sprites('item/'..config.default_icon)
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:set_tooltip{'warp-list.goto-tooltip',0,0}
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:set_style('quick_bar_slot_button',function(style)
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style.height = 32
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style.width = 32
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.caption
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local warp = warp_details[warp_id]
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local surface = warp.surface
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local position = warp.position
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local position = {
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x=warp.position.x+0.5,
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y=warp.position.y+0.5
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}
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local goto_position = surface.find_non_colliding_position('character',position,32,1)
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if player.driving then player.driving = false end
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player.teleport(goto_position,surface)
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if config.no_warp_limit_permision and not Roles.player_allowed(player,config.no_warp_limit_permision) then
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if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
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warp_timer:set_store(player.name,0)
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Store.set(warp_allowed_store,player.name,false)
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Store.set(warp_player_in_range_store,player.name,false)
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end
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end)
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--- Will add a new warp to the list, checks if the player is too close to an existing one
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local add_new_warp =
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Gui.new_button()
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:set_sprites('utility/add')
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@@ -284,6 +308,7 @@ end)
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add_warp(player)
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end)
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--- Confirms the edit to name or icon of the warp
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local confirm_edit =
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Gui.new_button()
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:set_sprites('utility/downloaded')
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@@ -305,6 +330,7 @@ end)
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Store.set(warp_icon_store,warp_id,warp_icon)
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end)
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--- Cancels the editing changes of the selected warp name or icon
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local generate_warp
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local cancel_edit =
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Gui.new_button()
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@@ -322,10 +348,11 @@ end)
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generate_warp(player,element.parent.parent,warp_id)
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end)
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local discord_warp =
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--- Removes a warp from the list, including the physical area and map tag
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local discard_warp =
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Gui.new_button()
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:set_sprites('utility/trash')
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:set_tooltip{'warp-list.discord-tooltip'}
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:set_tooltip{'warp-list.discard-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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@@ -336,7 +363,7 @@ end)
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remove_warp(warp_id)
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end)
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--- Opens edit mode for the task
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--- Opens edit mode for the warp
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local edit_warp =
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Gui.new_button()
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:set_sprites('utility/rename_icon_normal')
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@@ -355,15 +382,16 @@ end)
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--[[ Generates each task, handles both view and edit mode
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element
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> count-"task_id"
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>> label
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> "task_id"
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>> task
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> icon-"warp_id"
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>> goto_warp or icon
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> "warp_id"
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>> warp
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>> cancel_edit (edit mode)
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>> confirm_edit (edit mode)
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> edit-"task_id"
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>> edit_warp
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>> discord_warp
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> edit-"warp_id"
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>> "warp_id"
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>>> edit_warp
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>>> discard_warp
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]]
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function generate_warp(player,element,warp_id)
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local warp_name = Store.get(warp_name_store,warp_id)
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@@ -373,18 +401,15 @@ function generate_warp(player,element,warp_id)
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local editing = warp.editing and warp.editing[player.name]
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local last_edit_player = warp.last_edit_player
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local last_edit_time = warp.last_edit_time
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local warps = force_warps[player.force.name]
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local position = warp.position
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if not warp_name then
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-- task is nil so remove it from the list
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element.parent.no_warps.visible = #warps == 0
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Gui.destory_if_valid(element['icon-'..warp_id])
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Gui.destory_if_valid(element['edit-'..warp_id])
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Gui.destory_if_valid(element[warp_id])
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else
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element.parent.no_warps.visible = false
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-- if it is not already present then add it now
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local warp_area = element[warp_id]
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local icon_area = element['icon-'..warp_id]
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@@ -411,7 +436,7 @@ function generate_warp(player,element,warp_id)
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local sub_flow = flow.add{type='flow',name=warp_id}
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edit_warp(sub_flow)
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discord_warp(sub_flow)
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discard_warp(sub_flow)
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end
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@@ -433,7 +458,7 @@ function generate_warp(player,element,warp_id)
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-- update the label already present
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warp_area.warp.caption = warp_name
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warp_area.warp.tooltip = {'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
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icon_area[goto_warp].sprite = 'item/'..warp_icon
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icon_area[goto_warp.name].sprite = 'item/'..warp_icon
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elseif not editing then
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-- create the label, view mode
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@@ -441,6 +466,21 @@ function generate_warp(player,element,warp_id)
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edit_area[edit_warp.name].enabled = true
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end
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-- redraws the icon for the warp
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icon_area.clear()
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local btn = goto_warp(icon_area)
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btn.sprite = 'item/'..warp_icon
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btn.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
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local timer = warp_timer:get_store(player.name)
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local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
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if not enabled then
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btn.enabled = false
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btn.tooltip = {'warp-list.goto-disabled'}
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end
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-- redraws the label for the warp name
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warp_area.clear()
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local label =
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@@ -453,32 +493,27 @@ function generate_warp(player,element,warp_id)
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label.style.single_line = false
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label.style.maximal_width = 150
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icon_area.clear()
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local btn =
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icon_area.add{
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name=goto_warp,
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type='sprite-button',
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sprite='item/'..warp_icon,
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style='quick_bar_slot_button',
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tooltip={'warp-list.cords',position.x,position.y},
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}
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btn.style.height = 32
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btn.style.width = 32
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local timer = warp_timer:get_store(player_name)
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local enabled = not timer and Store.get(warp_allowed_store,player.name)
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btn.enabled = enabled
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if not enabled then
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btn.tooltip = {'warp-list.goto-disabled'}
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end
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elseif editing and element_type ~= 'textfield' then
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-- create the text field, edit mode, update it omited as value is being edited
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if edit_area then
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edit_area[edit_warp.name].enabled = false
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end
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-- redraws the icon for the warp and allows selection
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icon_area.clear()
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local btn =
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icon_area.add{
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name='icon',
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type='choose-elem-button',
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elem_type='item',
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item=warp_icon,
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tooltip={'warp-list.goto-edit'},
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}
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btn.style.height = 32
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btn.style.width = 32
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||||
-- redraws the label for the warp name and allows editing
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||||
warp_area.clear()
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||||
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local entry =
|
||||
@@ -493,19 +528,6 @@ function generate_warp(player,element,warp_id)
|
||||
cancel_edit(warp_area)
|
||||
confirm_edit(warp_area)
|
||||
|
||||
icon_area.clear()
|
||||
|
||||
local btn =
|
||||
icon_area.add{
|
||||
name='icon',
|
||||
type='choose-elem-button',
|
||||
elem_type='item',
|
||||
item=warp_icon,
|
||||
tooltip={'warp-list.cords',position.x,position.y},
|
||||
}
|
||||
btn.style.height = 32
|
||||
btn.style.width = 32
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -518,8 +540,8 @@ end
|
||||
>> header
|
||||
>>> right aligned add_new_task
|
||||
>> scroll
|
||||
>>> no_tasks
|
||||
>>> table
|
||||
>> warp_timer
|
||||
]]
|
||||
local function generate_container(player,element)
|
||||
Gui.set_padding(element,2,2,2,2)
|
||||
@@ -552,7 +574,7 @@ local function generate_container(player,element)
|
||||
type='label',
|
||||
style='heading_1_label',
|
||||
caption={'warp-list.main-caption'},
|
||||
tooltip={'warp-list.sub-tooltip',config.time_limit,config.warp_radius}
|
||||
tooltip={'warp-list.sub-tooltip',config.recharge_time,config.activation_range}
|
||||
}
|
||||
|
||||
--- Right aligned button to toggle the section
|
||||
@@ -574,16 +596,6 @@ local function generate_container(player,element)
|
||||
flow.style.horizontally_stretchable = true
|
||||
flow.style.maximal_height = 258
|
||||
|
||||
-- message to say that you have no tasks
|
||||
local non_made =
|
||||
flow.add{
|
||||
name='no_warps',
|
||||
type='label',
|
||||
caption={'warp-list.no-warps'}
|
||||
}
|
||||
non_made.style.width = 200
|
||||
non_made.style.single_line = false
|
||||
|
||||
-- table that stores all the data
|
||||
local flow_table =
|
||||
flow.add{
|
||||
@@ -605,7 +617,7 @@ end
|
||||
warp_list =
|
||||
Gui.new_left_frame('gui/warp-list')
|
||||
:set_sprites('item/'..config.default_icon)
|
||||
:set_tooltip{'warp-list.main-tooltip',config.warp_radius}
|
||||
:set_tooltip{'warp-list.main-tooltip',config.activation_range}
|
||||
:set_direction('vertical')
|
||||
:on_draw(function(player,element)
|
||||
local data_table = generate_container(player,element)
|
||||
@@ -628,6 +640,7 @@ end)
|
||||
end
|
||||
end)
|
||||
|
||||
--- When the name of a warp is updated this is triggered
|
||||
Store.register(warp_name_store,function(value,warp_id)
|
||||
local warp = warp_details[warp_id]
|
||||
local force = game.forces[warp.force]
|
||||
@@ -651,6 +664,7 @@ Store.register(warp_name_store,function(value,warp_id)
|
||||
end
|
||||
end)
|
||||
|
||||
--- When the icon is updated this is called
|
||||
Store.register(warp_icon_store,function(value,warp_id)
|
||||
local warp = warp_details[warp_id]
|
||||
local force = game.forces[warp.force]
|
||||
@@ -668,7 +682,8 @@ Store.register(warp_icon_store,function(value,warp_id)
|
||||
end
|
||||
end)
|
||||
|
||||
Store.register(warp_allowed_store,function(value,player_name)
|
||||
--- When the player leaves or enters range of a warp this is triggered
|
||||
Store.register(warp_player_in_range_store,function(value,player_name)
|
||||
local player = game.players[player_name]
|
||||
local force = player.force
|
||||
local frame = warp_list:get_frame(player_name)
|
||||
@@ -678,12 +693,12 @@ Store.register(warp_allowed_store,function(value,player_name)
|
||||
|
||||
if force_warps[force.name] then
|
||||
for _,warp_id in pairs(force_warps[force.name]) do
|
||||
local element = table_area['icon-'..warp_id][goto_warp]
|
||||
local element = table_area['icon-'..warp_id][goto_warp.name]
|
||||
if element and element.valid then
|
||||
element.enabled = state
|
||||
if state then
|
||||
local position = warp_details[warp_id].position
|
||||
element.tooltip = {'warp-list.cords',position.x,position.y}
|
||||
element.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
|
||||
else
|
||||
element.tooltip = {'warp-list.goto-disabled'}
|
||||
end
|
||||
@@ -692,9 +707,10 @@ Store.register(warp_allowed_store,function(value,player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
local r2 = config.warp_radius^2
|
||||
local rs2 = (config.warp_radius*config.spawn_radius_scale)^2
|
||||
Event.on_nth_tick(60/config.time_smothing,function()
|
||||
--- Handles updating the timer and checking distance from a warp
|
||||
local r2 = config.activation_range^2
|
||||
local rs2 = config.spawn_activation_range^2
|
||||
Event.on_nth_tick(math.floor(60/config.update_smothing),function()
|
||||
local categories = Store.get_children(warp_timer.store)
|
||||
for _,category in pairs(categories) do
|
||||
warp_timer:increment(1,category)
|
||||
@@ -702,10 +718,12 @@ Event.on_nth_tick(60/config.time_smothing,function()
|
||||
|
||||
for _,player in pairs(game.connected_players) do
|
||||
local timer = warp_timer:get_store(player.name)
|
||||
local role = config.no_warp_limit_permision and Roles.player_allowed(player,config.no_warp_limit_permision)
|
||||
local role = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision)
|
||||
|
||||
if not timer and not role then
|
||||
local force = player.force
|
||||
local warps = force_warps[force.name]
|
||||
|
||||
if warps then
|
||||
local surface = player.surface.index
|
||||
local pos = player.position
|
||||
@@ -717,25 +735,28 @@ Event.on_nth_tick(60/config.time_smothing,function()
|
||||
if warp.surface.index == surface then
|
||||
local dx,dy = px-wpos.x,py-wpos.y
|
||||
if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
|
||||
Store.set(warp_allowed_store,player.name,true)
|
||||
Store.set(warp_player_in_range_store,player.name,true)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Store.set(warp_allowed_store,player.name,false)
|
||||
Store.set(warp_player_in_range_store,player.name,false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
--- When a player is created it will set them being in range to false to stop warping on join
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local force_name = player.force.name
|
||||
|
||||
local allowed = config.no_warp_limit_permision and Roles.player_allowed(player,config.no_warp_limit_permision) or false
|
||||
Store.set(warp_allowed_store,player.name,allowed)
|
||||
local allowed = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision) or false
|
||||
Store.set(warp_player_in_range_store,player.name,allowed)
|
||||
|
||||
if not force_warps[force_name] then
|
||||
add_spawn(player)
|
||||
|
||||
Reference in New Issue
Block a user