All features added

This commit is contained in:
Cooldude2606
2019-06-07 18:34:56 +01:00
parent 1da8f0f214
commit 4f53142683
6 changed files with 244 additions and 43 deletions

View File

@@ -56,6 +56,7 @@ Roles.new_role('Administrator','Admin')
:set_flag('report-immune')
:set_parent('Moderator')
:allow{
'gui/warp-list/no-limit',
}
Roles.new_role('Moderator','Mod')

View File

@@ -1,12 +1,14 @@
return {
time_limit = 60,
minimum_distance = 25,
time_smothing = 10,
minimum_distance = 100,
warp_radius = 4,
spawn_radius_scale = 5,
default_icon = 'discharge-defense-equipment',
user_can_edit_own_tasks = true,
only_admins_can_edit = false,
edit_warps_role_permision = 'gui/warp-list/edit',
no_warp_limit_permision = 'gui/warp-list/no-limit',
entities = {
{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},

View File

@@ -510,26 +510,77 @@ function Common.auto_complete(options,input,use_key,rtn_key)
return rtn[1]
end
--- Returns all the keys of a table
-- @tparam table tbl table the to get the keys of
-- @treturn table an array of the table keys
function Common.table_keys(tbl)
local rtn = {}
for key,_ in pairs(tbl) do
table.insert(rtn,key)
--- Default table comparator sort function.
-- @local
-- @param x one comparator operand
-- @param y the other comparator operand
-- @return true if x logically comes before y in a list, false otherwise
local function sortFunc(x, y) --sorts tables with mixed index types.
local tx = type(x)
local ty = type(y)
if tx == ty then
if type(x) == 'string' then
return string.lower(x) < string.lower(y)
else
return x < y
end
elseif tx == 'number' then
return true --only x is a number and goes first
else
return false --only y is a number and goes first
end
return rtn
end
--- Returns all the values of a table
-- @tparam table tbl table the to get the values of
-- @treturn table an array of the table values
function Common.table_values(tbl)
local rtn = {}
for _,value in pairs(tbl) do
table.insert(rtn,value)
--- Returns a copy of all of the values in the table.
-- @tparam table table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the values as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the values in the table
function Common.table_values(tbl, sorted, as_string)
if not tbl then return {} end
local valueset = {}
local n = 0
if as_string then --checking as_string /before/ looping is faster
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = tostring(v)
end
else
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = v
end
end
return rtn
if sorted then
table.sort(valueset,sortFunc)
end
return valueset
end
--- Returns a copy of all of the keys in the table.
-- @tparam table table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the keys as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the keys in the table
function Common.table_keys(tbl, sorted, as_string)
if not tbl then return {} end
local keyset = {}
local n = 0
if as_string then --checking as_string /before/ looping is faster
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = tostring(k)
end
else
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = k
end
end
if sorted then
table.sort(keyset,sortFunc)
end
return keyset
end
--- Returns the list is a sorted way that would be expected by people (this is by key)

View File

@@ -258,6 +258,8 @@ local function change_value_prototype(self,amount,category,filter)
local maximum = self.default_maximum or 1
local new_value = value + (amount/maximum)
self:set_store(category,new_value)
if self.count_down and new_value <= 0
or not self.count_down and new_value >= 1 then
self:clear_store(category)
@@ -265,9 +267,9 @@ local function change_value_prototype(self,amount,category,filter)
if self.events.on_store_complete then
self.events.on_store_complete(category,reset_store)
end
end
self:set_store(category,new_value)
return
end
return
end

View File

@@ -82,9 +82,9 @@ discord-tooltip=Remove task
[warp-list]
main-caption=Warp List
main-tooltip=Warp list, must be within __1__ tiles to use
sub-tooltip=Warps can only be used every 60 seconds and when within __1__ tiles
sub-tooltip=Warps can only be used every __1__ seconds and when within __2__ tiles
no-warps=You have no warps
cords=X: __1__ Y: __2__
cords=Go to x __1__ y __2__
too-close=Cant make warp; too close to warp: __1__
last-edit=Last edited by __1__ at __2__
add-tooltip=Add new warp
@@ -92,4 +92,6 @@ confirm-tooltip=Save changes
cancel-tooltip=Discard changes
edit-tooltip=Currently being edited by: __1__
edit-tooltip-none=Currently being edited by: Nobody
discord-tooltip=Remove warp
discord-tooltip=Remove warp
timer-tooltip=Warp charge, charge time __1__ seconds
goto-disabled=You must be on a warp point and have a full charge to warp

View File

@@ -2,13 +2,18 @@ local Gui = require 'expcore.gui'
local Store = require 'expcore.store'
local Global = require 'utils.global'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Roles = require 'expcore.roles'
local Token = require 'utils.token'
local Colors = require 'resources.color_presets'
local config = require 'config.warps'
local format_time,table_keys,table_values,table_keysort = ext_require('expcore.common','format_time','table_keys','table_values','table_keysort')
local warp_list
local goto_warp = Gui.uid_name()
local warp_name_store = 'gui.left.warps.names'
local warp_icon_store = 'gui.left.warps.tags'
local warp_allowed_store = 'gui.left.warps.allowed'
local warp_details = {}
local force_warps = {}
@@ -23,6 +28,9 @@ end)
local function player_allowed_edit(player,warp_id)
if warp_id then
local details = warp_details[warp_id]
if not details.editing then
return false
end
if config.user_can_edit_own_tasks and details.last_edit_player == player.name then
return true
end
@@ -151,12 +159,41 @@ local function clear_warp_area(warp_id)
if warp.tag and warp.tag.valid then warp.tag.destroy() end
end
local function add_spawn(player)
local warp_id = tostring(Token.uid())
local force = player.force
local force_name = force.name
local surface = player.surface
local spawn = force.get_spawn_position(surface)
if not force_warps[force_name] then
force_warps[force_name] = {}
end
table.insert(force_warps[force_name],warp_id)
warp_details[warp_id] = {
warp_id = warp_id,
force = force.name,
position = {
x=math.floor(spawn.x),
y=math.floor(spawn.y)
},
surface = surface,
last_edit_player='System',
last_edit_time=game.tick,
editing=false
}
Store.set(warp_name_store,warp_id,'Spawn')
Store.set(warp_icon_store,warp_id,config.default_icon)
end
local function add_warp(player)
local warp_id = tostring(Token.uid())
local force_name = player.force.name
if not force_warps[force_name] then
force_warps[force_name] = {}
add_spawn(player)
end
table.insert(force_warps[force_name],warp_id)
@@ -190,7 +227,19 @@ local function remove_warp(warp_id)
warp_details[warp_id] = nil
end
local goto_warp = Gui.uid_name()
local warp_timer =
Gui.new_progressbar()
:set_tooltip{'warp-list.timer-tooltip',config.time_limit}
:set_default_maximum(config.time_limit*config.time_smothing)
:add_store(Gui.player_store)
:set_style(nil,function(style)
style.horizontally_stretchable = true
style.color = Colors.light_blue
end)
:on_store_complete(function(player_name,reset)
Store.set(warp_allowed_store,player_name,true)
end)
Gui.on_click(goto_warp,function(event)
local player = event.player
local warp_id = event.element.parent.caption
@@ -199,7 +248,11 @@ Gui.on_click(goto_warp,function(event)
local position = warp.position
local goto_position = surface.find_non_colliding_position('character',position,32,1)
if player.driving then player.driving = false end
player.teleport(position,surface)
player.teleport(goto_position,surface)
if config.no_warp_limit_permision and not Roles.player_allowed(player,config.no_warp_limit_permision) then
warp_timer:set_store(player.name,0)
Store.set(warp_allowed_store,player.name,false)
end
end)
local add_new_warp =
@@ -279,7 +332,7 @@ Gui.new_button()
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.caption
local warp_id = element.parent.name
remove_warp(warp_id)
end)
@@ -294,10 +347,10 @@ Gui.new_button()
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.caption
local warp_id = element.parent.name
local details = warp_details[warp_id]
details.editing[player.name] = true
generate_warp(player,element.parent.parent,warp_id)
generate_warp(player,element.parent.parent.parent,warp_id)
end)
--[[ Generates each task, handles both view and edit mode
@@ -314,10 +367,10 @@ end)
]]
function generate_warp(player,element,warp_id)
local warp_name = Store.get(warp_name_store,warp_id)
local warp_icon = Store.get(warp_icon_store,warp_id)
local warp_icon = Store.get(warp_icon_store,warp_id) or config.default_icon
local warp = warp_details[warp_id]
local editing = warp.editing[player.name]
local editing = warp.editing and warp.editing[player.name]
local last_edit_player = warp.last_edit_player
local last_edit_time = warp.last_edit_time
local warps = force_warps[player.force.name]
@@ -355,15 +408,15 @@ function generate_warp(player,element,warp_id)
-- if the player can edit then it adds the edit and delete button
local flow = Gui.create_right_align(element,'edit-'..warp_id)
flow.caption = warp_id
local sub_flow = flow.add{type='flow',name=warp_id}
edit_warp(flow)
discord_warp(flow)
edit_warp(sub_flow)
discord_warp(sub_flow)
end
local edit_area = element['edit-'..warp_id]
local players = table_keys(warp.editing)
local edit_area = element['edit-'..warp_id][warp_id]
local players = warp.editing and table_keys(warp.editing) or {}
local allowed = player_allowed_edit(player,warp_id)
edit_area.visible = allowed
@@ -384,8 +437,8 @@ function generate_warp(player,element,warp_id)
elseif not editing then
-- create the label, view mode
if element['edit-'..warp_id] then
element['edit-'..warp_id][edit_warp.name].enabled = true
if edit_area then
edit_area[edit_warp.name].enabled = true
end
warp_area.clear()
@@ -413,10 +466,17 @@ function generate_warp(player,element,warp_id)
btn.style.height = 32
btn.style.width = 32
local timer = warp_timer:get_store(player_name)
local enabled = not timer and Store.get(warp_allowed_store,player.name)
btn.enabled = enabled
if not enabled then
btn.tooltip = {'warp-list.goto-disabled'}
end
elseif editing and element_type ~= 'textfield' then
-- create the text field, edit mode, update it omited as value is being edited
if element['edit-'..warp_id] then
element['edit-'..warp_id][edit_warp.name].enabled = false
if edit_area then
edit_area[edit_warp.name].enabled = false
end
warp_area.clear()
@@ -492,7 +552,7 @@ local function generate_container(player,element)
type='label',
style='heading_1_label',
caption={'warp-list.main-caption'},
tooltip={'warp-list.sub-tooltip',config.warp_radius}
tooltip={'warp-list.sub-tooltip',config.time_limit,config.warp_radius}
}
--- Right aligned button to toggle the section
@@ -536,11 +596,13 @@ local function generate_container(player,element)
flow_table.style.top_cell_padding = 3
flow_table.style.bottom_cell_padding = 3
warp_timer(container)
return flow_table
end
--- Registers the warp list
local warp_list =
warp_list =
Gui.new_left_frame('gui/warp-list')
:set_sprites('item/'..config.default_icon)
:set_tooltip{'warp-list.main-tooltip',config.warp_radius}
@@ -558,6 +620,8 @@ end)
local data_table = element.container.scroll.table
local force_name = player.force.name
data_table.clear()
local warps = force_warps[force_name] or {}
for _,warp_id in pairs(warps) do
generate_warp(player,data_table,warp_id)
@@ -565,17 +629,22 @@ end)
end)
Store.register(warp_name_store,function(value,warp_id)
if value == 'New warp' then return end
local warp = warp_details[warp_id]
local force = game.forces[warp.force]
local names = {}
local spawn_id
for _,_warp_id in pairs(force_warps[force.name]) do
local name = Store.get(warp_name_store,_warp_id)
names[name] = _warp_id
if not warp_details[_warp_id].editing then
spawn_id = _warp_id
else
names[name.._warp_id] = _warp_id
end
end
force_warps[force.name] = table_values(table_keysort(names))
table.insert(force_warps[force.name],1,spawn_id)
for _,player in pairs(force.players) do
warp_list:update(player)
@@ -599,4 +668,78 @@ Store.register(warp_icon_store,function(value,warp_id)
end
end)
Store.register(warp_allowed_store,function(value,player_name)
local player = game.players[player_name]
local force = player.force
local frame = warp_list:get_frame(player_name)
local table_area = frame.container.scroll.table
local timer = warp_timer:get_store(player_name)
local state = not timer and value
if force_warps[force.name] then
for _,warp_id in pairs(force_warps[force.name]) do
local element = table_area['icon-'..warp_id][goto_warp]
if element and element.valid then
element.enabled = state
if state then
local position = warp_details[warp_id].position
element.tooltip = {'warp-list.cords',position.x,position.y}
else
element.tooltip = {'warp-list.goto-disabled'}
end
end
end
end
end)
local r2 = config.warp_radius^2
local rs2 = (config.warp_radius*config.spawn_radius_scale)^2
Event.on_nth_tick(60/config.time_smothing,function()
local categories = Store.get_children(warp_timer.store)
for _,category in pairs(categories) do
warp_timer:increment(1,category)
end
for _,player in pairs(game.connected_players) do
local timer = warp_timer:get_store(player.name)
local role = config.no_warp_limit_permision and Roles.player_allowed(player,config.no_warp_limit_permision)
if not timer and not role then
local force = player.force
local warps = force_warps[force.name]
if warps then
local surface = player.surface.index
local pos = player.position
local px,py = pos.x,pos.y
for _,warp_id in pairs(warps) do
local warp = warp_details[warp_id]
local wpos = warp.position
if warp.surface.index == surface then
local dx,dy = px-wpos.x,py-wpos.y
if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
Store.set(warp_allowed_store,player.name,true)
return
end
end
end
Store.set(warp_allowed_store,player.name,false)
end
end
end
end)
Event.add(defines.events.on_player_created,function(event)
local player = Game.get_player_by_index(event.player_index)
local force_name = player.force.name
local allowed = config.no_warp_limit_permision and Roles.player_allowed(player,config.no_warp_limit_permision) or false
Store.set(warp_allowed_store,player.name,allowed)
if not force_warps[force_name] then
add_spawn(player)
end
end)
return warp_list