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Fixed redundand contains function
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@@ -138,15 +138,6 @@ Event.add(defines.events.on_player_created, function(event)
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end
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end)
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local function inventories_contains_inventory(inventories, inventory)
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for _, inv in pairs(inventories) do
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if inv == inventory then
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return true
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end
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end
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return false
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end
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local function entity_build(event)
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-- Check if player exists
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local player = game.players[event.player_index]
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@@ -168,7 +159,7 @@ local function entity_build(event)
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local player_inventory = player.get_main_inventory()
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local entity_inventory = entity.get_inventory(entity_config.inventory)
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for _, setting in pairs(autofill_player_settings[player.name]) do
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if not setting.enabled or not inventories_contains_inventory(setting.inventories, entity_config.inventory) then
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if not setting.enabled or not table.contains(setting.inventories, entity_config.inventory) then
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goto continue
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end
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local item = setting.item
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