toolbar cleen

This commit is contained in:
Cooldude2606
2017-10-15 21:23:18 +01:00
parent 9d17497c9b
commit 95b3acf271
2 changed files with 8 additions and 8 deletions

View File

@@ -71,8 +71,8 @@ function ranking.rank_print(msg, rank, inv)
end
end
--Give the user their new rank and raise the Event.rank_change event
function ranking.give_rank(player,rank,by_player,group_tick)
local tick = group_tick or game.tick
function ranking.give_rank(player,rank,by_player,tick)
local tick = tick or game.tick
local by_player = by_player or 'server'
local rank = ranking.string_to_rank(rank) or rank or ranking.string_to_rank_group('User').lowest_rank
local old_rank = ranking.get_player_rank(player)
@@ -102,7 +102,7 @@ function ranking.revert_rank(player,by_player)
ranking.give_rank(player,rank,by_player)
end
--Give the player a new rank based on playtime and/or preset ranks
function ranking.find_new_rank(player,group_tick)
function ranking.find_new_rank(player,tick)
debug_write({'RANK','NEW-RANK','START'},player.name)
local function loop_preset_rank(players,rank)
debug_write({'RANK','NEW-RANK','LOOP-PRESET'},rank)
@@ -110,7 +110,7 @@ function ranking.find_new_rank(player,group_tick)
if player.name:lower() == p:lower() then return rank end
end
end
local tick = group_tick or game.tick
local tick = tick or game.tick
local current_rank = ranking.get_player_rank(player)
local old_rank = ranking.get_player_rank(player)
local possible_ranks = {current_rank}

View File

@@ -22,7 +22,7 @@ local toolbar = ExpGui.toolbar
--similar to ExpGui.add_input.button but it also accepts a restriction and button is drawn to the toolbar
function toolbar.add_button(name,default_display,default_tooltip,event)
if not name then error('Button requires a name') end
table.insert(toolbar.buttons,{name=name})
table.insert(toolbar.buttons,name)
ExpGui.add_input.button(name,default_display,default_tooltip,event)
end
--draw the toolbar to the player only showing buttons within their restriction
@@ -33,9 +33,9 @@ function toolbar.draw(player)
toolbar_frame.clear()
for _,button in pairs(toolbar.buttons) do
local rank = ranking.get_player_rank(player)
if ranking.rank_allowed(ranking.get_player_rank(player),button.name) then
debug_write({'GUI','TOOLBAR','ADD'},button.name)
ExpGui.add_input.draw_button(toolbar_frame,button.name)
if ranking.rank_allowed(ranking.get_player_rank(player),button) then
debug_write({'GUI','TOOLBAR','ADD'},button)
ExpGui.add_input.draw_button(toolbar_frame,button)
end
end
end