diff --git a/locale/ExpGaming-Core/ExpGaming - Rank Control.lua b/locale/ExpGaming-Core/ExpGaming - Rank Control.lua index eb5a0c88..5d568318 100644 --- a/locale/ExpGaming-Core/ExpGaming - Rank Control.lua +++ b/locale/ExpGaming-Core/ExpGaming - Rank Control.lua @@ -71,8 +71,8 @@ function ranking.rank_print(msg, rank, inv) end end --Give the user their new rank and raise the Event.rank_change event -function ranking.give_rank(player,rank,by_player,group_tick) - local tick = group_tick or game.tick +function ranking.give_rank(player,rank,by_player,tick) + local tick = tick or game.tick local by_player = by_player or 'server' local rank = ranking.string_to_rank(rank) or rank or ranking.string_to_rank_group('User').lowest_rank local old_rank = ranking.get_player_rank(player) @@ -102,7 +102,7 @@ function ranking.revert_rank(player,by_player) ranking.give_rank(player,rank,by_player) end --Give the player a new rank based on playtime and/or preset ranks -function ranking.find_new_rank(player,group_tick) +function ranking.find_new_rank(player,tick) debug_write({'RANK','NEW-RANK','START'},player.name) local function loop_preset_rank(players,rank) debug_write({'RANK','NEW-RANK','LOOP-PRESET'},rank) @@ -110,7 +110,7 @@ function ranking.find_new_rank(player,group_tick) if player.name:lower() == p:lower() then return rank end end end - local tick = group_tick or game.tick + local tick = tick or game.tick local current_rank = ranking.get_player_rank(player) local old_rank = ranking.get_player_rank(player) local possible_ranks = {current_rank} diff --git a/locale/ExpGaming-Core/GUI/ExpGaming - Toolbar.lua b/locale/ExpGaming-Core/GUI/ExpGaming - Toolbar.lua index dde98f2f..3ce93e4c 100644 --- a/locale/ExpGaming-Core/GUI/ExpGaming - Toolbar.lua +++ b/locale/ExpGaming-Core/GUI/ExpGaming - Toolbar.lua @@ -22,7 +22,7 @@ local toolbar = ExpGui.toolbar --similar to ExpGui.add_input.button but it also accepts a restriction and button is drawn to the toolbar function toolbar.add_button(name,default_display,default_tooltip,event) if not name then error('Button requires a name') end - table.insert(toolbar.buttons,{name=name}) + table.insert(toolbar.buttons,name) ExpGui.add_input.button(name,default_display,default_tooltip,event) end --draw the toolbar to the player only showing buttons within their restriction @@ -33,9 +33,9 @@ function toolbar.draw(player) toolbar_frame.clear() for _,button in pairs(toolbar.buttons) do local rank = ranking.get_player_rank(player) - if ranking.rank_allowed(ranking.get_player_rank(player),button.name) then - debug_write({'GUI','TOOLBAR','ADD'},button.name) - ExpGui.add_input.draw_button(toolbar_frame,button.name) + if ranking.rank_allowed(ranking.get_player_rank(player),button) then + debug_write({'GUI','TOOLBAR','ADD'},button) + ExpGui.add_input.draw_button(toolbar_frame,button) end end end