mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Merge pull request #160 from Cooldude2606/feature/dev-deploy
Added Auto Doc Generation and PR Checking
This commit is contained in:
39
.github/workflows/dev-deploy.yml
vendored
Normal file
39
.github/workflows/dev-deploy.yml
vendored
Normal file
@@ -0,0 +1,39 @@
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||||
name: Dev Deploy
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on:
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push:
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branches:
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- dev
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paths-ignore:
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- 'docs/**'
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- '.luacheckrc'
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jobs:
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deploy:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repo
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uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Install Lua
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uses: leafo/gh-actions-lua@v5
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- name: Install LuaRocks
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uses: leafo/gh-actions-luarocks@v2
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- name: Install LDoc
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run: luarocks install ldoc 1.4.4-1
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- name: Generate Documents
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working-directory: docs
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run: ldoc -i .
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- name: Commit changes
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uses: EndBug/add-and-commit@v4
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with:
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message: "Automattic Doc Update"
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add: "./docs/** .luacheckrc"
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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41
.github/workflows/pr-checker.yml
vendored
Normal file
41
.github/workflows/pr-checker.yml
vendored
Normal file
@@ -0,0 +1,41 @@
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name: CI PR Checker
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on: pull_request
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jobs:
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luacheck:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repo
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uses: actions/checkout@v2
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- name: Extract branch name
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shell: bash
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run: echo "##[set-output name=branch;]$(echo ${GITHUB_BASE_REF#refs/heads/})"
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id: extract_branch
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- name: Lint
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uses: Roang-zero1/factorio-mod-luacheck@master
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with:
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luacheckrc_url: https://raw.githubusercontent.com/explosivegaming/scenario/${{ steps.extract_branch.outputs.branch }}/.luacheckrc
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docs:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repo
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uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Install Lua
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uses: leafo/gh-actions-lua@v5
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||||
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- name: Install LuaRocks
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uses: leafo/gh-actions-luarocks@v2
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- name: Install LDoc
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run: luarocks install ldoc 1.4.4-1
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- name: Generate Documents
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working-directory: docs
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run: ldoc -i .
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3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
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[submodule "Factorio-luacheckrc"]
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path = Factorio-luacheckrc
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url = https://github.com/Nexela/Factorio-luacheckrc
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@@ -70,6 +70,14 @@ do -- Assume Factorio Control Stage as Default
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}
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end
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do -- RedMew and ExpGaming overrides
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globals = {
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'math', 'table',
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'print', 'require', 'unpack', 'inspect', 'loadstring', 'ServerCommands', 'Debug',
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'_C', '_DEBUG', '_CHEATS', '_DUMP_ENV', '_LIFECYCLE', '_STAGE',
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}
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end
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do -- Set default prototype files
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files['**/data.lua'].std = STD_DATA
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files['**/data-updates.lua'].std = STD_DATA
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Submodule Factorio-luacheckrc deleted from 53d12a834f
@@ -4,15 +4,17 @@
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--- These are called factories because they return another function
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-- use these as a simple methods of adding new items
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-- they will do most of the work for you
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||||
-- ['item-name']=factory(params)
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-- ['item-name'] = factory(params)
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-- luacheck:ignore 212/amount_made 212/items_made 212/player
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-- Use these to adjust for ticks ie game.tick < 5*minutes
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-- luacheck:ignore 211/seconds 211/minutes 211/hours
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||||
local seconds, minutes, hours = 60, 3600, 216000
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--- Use to make a split point for the number of items given based on time
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-- ['stone-furnace']=cutoff_time(5*minutes,4,0) -- before 5 minutes give four items after 5 minutes give none
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local function cutoff_time(time,before,after)
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||||
return function(amount_made,items_made,player)
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||||
-- ['stone-furnace']=cutoff_time(5*minutes, 4,0) -- before 5 minutes give four items after 5 minutes give none
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||||
local function cutoff_time(time, before, after)
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||||
return function(amount_made, items_made, player)
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||||
if game.tick < time then return before
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||||
else return after
|
||||
end
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||||
@@ -20,9 +22,9 @@ local function cutoff_time(time,before,after)
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||||
end
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||||
|
||||
--- Use to make a split point for the number of items given based on amount made
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||||
-- ['firearm-magazine']=cutoff_amount_made(100,10,0) -- give 10 items until 100 items have been made
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||||
local function cutoff_amount_made(amount,before,after)
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||||
return function(amount_made,items_made,player)
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||||
-- ['firearm-magazine']=cutoff_amount_made(100, 10, 0) -- give 10 items until 100 items have been made
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||||
local function cutoff_amount_made(amount, before, after)
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||||
return function(amount_made, items_made, player)
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if amount_made < amount then return before
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else return after
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||||
end
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@@ -30,9 +32,9 @@ local function cutoff_amount_made(amount,before,after)
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||||
end
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||||
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--- Same as above but will not give any items if x amount has been made of another item, useful for tiers
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-- ['light-armor']=cutoff_amount_made_unless(5,0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made
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local function cutoff_amount_made_unless(amount,before,after,second_item,second_amount)
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return function(amount_made,items_made,player)
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-- ['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made
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local function cutoff_amount_made_unless(amount, before, after, second_item, second_amount)
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return function(amount_made, items_made, player)
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if items_made(second_item) < second_amount then
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if amount_made < amount then return before
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else return after
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@@ -43,11 +45,11 @@ local function cutoff_amount_made_unless(amount,before,after,second_item,second_
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||||
end
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-- Use for mass production items where you want the amount to change based on the amount already made
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||||
-- ['iron-plate']=scale_amount_made(5*minutes,10,10) -- for first 5 minutes give 10 items then after apply a factor of 10
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||||
local function scale_amount_made(amount,before,scalar)
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||||
return function(amount_made,items_made,player)
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||||
-- ['iron-plate']=scale_amount_made(5*minutes, 10, 10) -- for first 5 minutes give 10 items then after apply a factor of 10
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||||
local function scale_amount_made(amount, before, scalar)
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||||
return function(amount_made, items_made, player)
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if amount_made < amount then return before
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else return (amount_made*scalar)/math.pow(game.tick/minutes,2)
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||||
else return (amount_made*scalar)/math.pow(game.tick/minutes, 2)
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||||
end
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||||
end
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||||
end
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||||
@@ -65,30 +67,30 @@ return {
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||||
skip_intro=true, --- @setting skip_intro skips the intro given in the default factorio free play scenario
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||||
skip_victory=true, --- @setting skip_victory will skip the victory screen when a rocket is launched
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||||
disable_base_game_silo_script=true, --- @setting disable_base_game_silo_script will not load the silo script at all
|
||||
research_queue_from_start=true, --- @setting research_queue_from_start when true the research queue is useible from the start
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||||
research_queue_from_start=true, --- @setting research_queue_from_start when true the research queue is useable from the start
|
||||
friendly_fire=false, --- @setting friendly_fire weather players will be able to attack each other on the same force
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||||
enemy_expansion=false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load
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||||
chart_radius=10*32, --- @setting chart_radius the number of tiles that will be charted when the map starts
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||||
items = { --- @setting items items and there condition for being given
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||||
-- ['item-name'] = function(amount_made,production_stats,player) return <Number> end -- 0 means no items given
|
||||
-- ['item-name'] = function(amount_made, production_stats, player) return <Number> end -- 0 means no items given
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||||
-- Plates
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||||
['iron-plate']=scale_amount_made(100,10,10),
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||||
['copper-plate']=scale_amount_made(100,0,8),
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||||
['steel-plate']=scale_amount_made(100,0,4),
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||||
['iron-plate']=scale_amount_made(100, 10, 10),
|
||||
['copper-plate']=scale_amount_made(100, 0,8),
|
||||
['steel-plate']=scale_amount_made(100, 0,4),
|
||||
-- Secondary Items
|
||||
['electronic-circuit']=scale_amount_made(1000,0,6),
|
||||
['iron-gear-wheel']=scale_amount_made(1000,0,6),
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||||
['electronic-circuit']=scale_amount_made(1000, 0,6),
|
||||
['iron-gear-wheel']=scale_amount_made(1000, 0,6),
|
||||
-- Starting Items
|
||||
['burner-mining-drill']=cutoff_time(10*minutes,4,0),
|
||||
['stone-furnace']=cutoff_time(10*minutes,4,0),
|
||||
['burner-mining-drill']=cutoff_time(10*minutes, 4,0),
|
||||
['stone-furnace']=cutoff_time(10*minutes, 4,0),
|
||||
-- Armor
|
||||
['light-armor']=cutoff_amount_made_unless(5,0,1,'heavy-armor',5),
|
||||
['heavy-armor']=cutoff_amount_made(5,0,1),
|
||||
['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5),
|
||||
['heavy-armor']=cutoff_amount_made(5, 0,1),
|
||||
-- Weapon
|
||||
['pistol']=cutoff_amount_made_unless(0,1,1,'submachine-gun',5),
|
||||
['submachine-gun']=cutoff_amount_made(5,0,1),
|
||||
['pistol']=cutoff_amount_made_unless(0, 1,1,'submachine-gun',5),
|
||||
['submachine-gun']=cutoff_amount_made(5, 0,1),
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||||
-- Ammo
|
||||
['firearm-magazine']=cutoff_amount_made_unless(100,10,0,'piercing-rounds-magazine',100),
|
||||
['piercing-rounds-magazine']=cutoff_amount_made(100,0,10),
|
||||
['firearm-magazine']=cutoff_amount_made_unless(100, 10, 0,'piercing-rounds-magazine',100),
|
||||
['piercing-rounds-magazine']=cutoff_amount_made(100, 0,10),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
--- This is a very simple config file which adds a admin only auth functio;
|
||||
--- This is a very simple config file which adds a admin only auth function;
|
||||
-- not much to change here its more so it can be enabled and disabled from ./config/file_loader.lua;
|
||||
-- either way you can change the requirements to be "admin" if you wanted to
|
||||
-- @config Commands-Auth-Admin
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
|
||||
Commands.add_authenticator(function(player,command,tags,reject)
|
||||
-- luacheck:ignore 212/command
|
||||
Commands.add_authenticator(function(player, command, tags, reject)
|
||||
if tags.admin_only then
|
||||
if player.admin then
|
||||
return true
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
|
||||
Commands.add_authenticator(function(player,command,tags,reject)
|
||||
-- luacheck:ignore 212/tags
|
||||
Commands.add_authenticator(function(player, command, tags, reject)
|
||||
if Roles.player_allowed(player,'command/'..command) then
|
||||
return true
|
||||
else
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--[[-- This file contains some common command param parse functions;
|
||||
this file is less of a config and more of a requirement but you may wish to change how some behave;
|
||||
as such you need to be confident with lua but you edit this config file;
|
||||
use Commands.add_parse('name',function(input,player,reject) end) to add a parse;
|
||||
use Commands.add_parse('name',function(input, player, reject) end) to add a parse;
|
||||
see ./expcore/commands.lua for more details
|
||||
@config Commands-Parse
|
||||
@usage Adds Parses:
|
||||
@@ -22,9 +22,8 @@ see ./expcore/commands.lua for more details
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Game = require 'utils.game' --- @dep utils.game
|
||||
|
||||
|
||||
|
||||
Commands.add_parse('boolean',function(input,player,reject)
|
||||
-- luacheck:ignore 212/player
|
||||
Commands.add_parse('boolean',function(input, player)
|
||||
if not input then return end -- nil check
|
||||
input = input:lower()
|
||||
if input == 'yes'
|
||||
@@ -37,7 +36,7 @@ Commands.add_parse('boolean',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('string-options',function(input,player,reject,options)
|
||||
Commands.add_parse('string-options',function(input, player, reject, options)
|
||||
if not input then return end -- nil check
|
||||
input = input:lower()
|
||||
for option in options do
|
||||
@@ -48,7 +47,7 @@ Commands.add_parse('string-options',function(input,player,reject,options)
|
||||
return reject{'reject-string-options',options:concat(', ')}
|
||||
end)
|
||||
|
||||
Commands.add_parse('string-max-length',function(input,player,reject,max_length)
|
||||
Commands.add_parse('string-max-length',function(input, player, reject, max_length)
|
||||
if not input then return end -- nil check
|
||||
local length = input:len()
|
||||
if length > max_length then
|
||||
@@ -58,7 +57,7 @@ Commands.add_parse('string-max-length',function(input,player,reject,max_length)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('number',function(input,player,reject)
|
||||
Commands.add_parse('number',function(input, player, reject)
|
||||
if not input then return end -- nil check
|
||||
local number = tonumber(input)
|
||||
if not number then
|
||||
@@ -68,7 +67,7 @@ Commands.add_parse('number',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('integer',function(input,player,reject)
|
||||
Commands.add_parse('integer',function(input, player, reject)
|
||||
if not input then return end -- nil check
|
||||
local number = tonumber(input)
|
||||
if not number then
|
||||
@@ -78,27 +77,27 @@ Commands.add_parse('integer',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('number-range',function(input,player,reject,range_min,range_max)
|
||||
local number = Commands.parse('number',input,player,reject)
|
||||
Commands.add_parse('number-range',function(input, player, reject, range_min, range_max)
|
||||
local number = Commands.parse('number',input, player, reject)
|
||||
if not number then return end -- nil check
|
||||
if number < range_min or number > range_max then
|
||||
return reject{'expcore-commands.reject-number-range',range_min,range_max}
|
||||
return reject{'expcore-commands.reject-number-range',range_min, range_max}
|
||||
else
|
||||
return number
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('integer-range',function(input,player,reject,range_min,range_max)
|
||||
local number = Commands.parse('integer',input,player,reject)
|
||||
Commands.add_parse('integer-range',function(input, player, reject, range_min, range_max)
|
||||
local number = Commands.parse('integer',input, player, reject)
|
||||
if not number then return end -- nil check
|
||||
if number < range_min or number > range_max then
|
||||
return reject{'expcore-commands.reject-number-range',range_min,range_max}
|
||||
return reject{'expcore-commands.reject-number-range',range_min, range_max}
|
||||
else
|
||||
return number
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('player',function(input,player,reject)
|
||||
Commands.add_parse('player',function(input, player, reject)
|
||||
if not input then return end -- nil check
|
||||
local input_player = Game.get_player_from_any(input)
|
||||
if not input_player then
|
||||
@@ -108,8 +107,8 @@ Commands.add_parse('player',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('player-online',function(input,player,reject)
|
||||
local input_player = Commands.parse('player',input,player,reject)
|
||||
Commands.add_parse('player-online',function(input, player, reject)
|
||||
local input_player = Commands.parse('player',input, player, reject)
|
||||
if not input_player then return end -- nil check
|
||||
if not input_player.connected then
|
||||
return reject{'expcore-commands.reject-player-online'}
|
||||
@@ -118,8 +117,8 @@ Commands.add_parse('player-online',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('player-alive',function(input,player,reject)
|
||||
local input_player = Commands.parse('player-online',input,player,reject)
|
||||
Commands.add_parse('player-alive',function(input, player, reject)
|
||||
local input_player = Commands.parse('player-online',input, player, reject)
|
||||
if not input_player then return end -- nil check
|
||||
if not input_player.character or not input_player.character.health or input_player.character.health <= 0 then
|
||||
return reject{'expcore-commands.reject-player-alive'}
|
||||
@@ -128,7 +127,7 @@ Commands.add_parse('player-alive',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('force',function(input,player,reject)
|
||||
Commands.add_parse('force',function(input, player, reject)
|
||||
if not input then return end -- nil check
|
||||
local force = game.forces[input]
|
||||
if not force then
|
||||
@@ -138,7 +137,7 @@ Commands.add_parse('force',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('surface',function(input,player,reject)
|
||||
Commands.add_parse('surface',function(input, player, reject)
|
||||
if not input then return end
|
||||
local surface = game.surfaces[input]
|
||||
if not surface then
|
||||
|
||||
@@ -12,14 +12,15 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local auto_complete = _C.auto_complete --- @dep expcore.common
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
Commands.add_parse('role',function(input,player,reject)
|
||||
-- luacheck:ignore 212/player
|
||||
Commands.add_parse('role',function(input, player, reject)
|
||||
if not input then return end
|
||||
local roles = Roles.config.order
|
||||
local rev_roles = {}
|
||||
for i=#roles,1,-1 do
|
||||
table.insert(rev_roles,roles[i])
|
||||
for i=#roles, 1,-1 do
|
||||
table.insert(rev_roles, roles[i])
|
||||
end
|
||||
local role = auto_complete(rev_roles,input)
|
||||
local role = auto_complete(rev_roles, input)
|
||||
role = Roles.get_role_by_name(role)
|
||||
if not role then
|
||||
return reject{'expcore-role.reject-role'}
|
||||
@@ -28,8 +29,8 @@ Commands.add_parse('role',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('player-role',function(input,player,reject)
|
||||
local input_player = Commands.parse('player',input,player,reject)
|
||||
Commands.add_parse('player-role',function(input, player, reject)
|
||||
local input_player = Commands.parse('player',input, player, reject)
|
||||
if not input_player then return end -- nil check
|
||||
local player_highest = Roles.get_player_highest_role(player)
|
||||
local input_player_highest = Roles.get_player_highest_role(input_player)
|
||||
@@ -40,14 +41,14 @@ Commands.add_parse('player-role',function(input,player,reject)
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.add_parse('player-role-online',function(input,player,reject)
|
||||
local input_player = Commands.parse('player-role',input,player,reject)
|
||||
Commands.add_parse('player-role-online',function(input, player, reject)
|
||||
local input_player = Commands.parse('player-role',input, player, reject)
|
||||
if not input_player then return end -- nil check
|
||||
return Commands.parse('player-online',input_player,player,reject)
|
||||
return Commands.parse('player-online',input_player, player, reject)
|
||||
end)
|
||||
|
||||
Commands.add_parse('player-role-alive',function(input,player,reject)
|
||||
local input_player = Commands.parse('player-role',input,player,reject)
|
||||
Commands.add_parse('player-role-alive',function(input, player, reject)
|
||||
local input_player = Commands.parse('player-role',input, player, reject)
|
||||
if not input_player then return end -- nil check
|
||||
return Commands.parse('player-alive',input_player,player,reject)
|
||||
return Commands.parse('player-alive',input_player, player, reject)
|
||||
end)
|
||||
@@ -6,7 +6,7 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
|
||||
local disabled_commands = {}
|
||||
Global.register(disabled_commands,function(tbl)
|
||||
Global.register(disabled_commands, function(tbl)
|
||||
disabled_commands = tbl
|
||||
end)
|
||||
|
||||
@@ -22,7 +22,8 @@ function Commands.enable(command_name)
|
||||
disabled_commands[command_name] = nil
|
||||
end
|
||||
|
||||
Commands.add_authenticator(function(player,command,tags,reject)
|
||||
-- luacheck:ignore 212/player 212/tags
|
||||
Commands.add_authenticator(function(player, command, tags, reject)
|
||||
if disabled_commands[command] then
|
||||
return reject{'command-auth.command-disabled'}
|
||||
else
|
||||
|
||||
14
control.lua
14
control.lua
@@ -22,23 +22,23 @@ log('[INFO] Getting file loader config')
|
||||
local files = require 'config._file_loader' --- @dep config._file_loader
|
||||
|
||||
-- Loads all files from the config and logs that they are loaded
|
||||
local total_file_count = string.format('%3d',#files)
|
||||
local total_file_count = string.format('%3d', #files)
|
||||
local errors = {}
|
||||
for index,path in pairs(files) do
|
||||
for index, path in pairs(files) do
|
||||
|
||||
-- Loads the next file in the list
|
||||
log(string.format('[INFO] Loading file %3d/%s (%s)',index,total_file_count,path))
|
||||
local success,file = pcall(require,path)
|
||||
log(string.format('[INFO] Loading file %3d/%s (%s)', index, total_file_count, path))
|
||||
local success, file = pcall(require, path)
|
||||
|
||||
-- Error Checking
|
||||
if not success then
|
||||
-- Failed to load a file
|
||||
log('[ERROR] Failed to load file: '..path)
|
||||
table.insert(errors,'[ERROR] '..path..' :: '..file)
|
||||
table.insert(errors, '[ERROR] '..path..' :: '..file)
|
||||
elseif type(file) == 'string' and file:find('not found') then
|
||||
-- Returned a file not found message
|
||||
log('[ERROR] File not found: '..path)
|
||||
table.insert(errors,'[ERROR] '..path..' :: Not Found')
|
||||
table.insert(errors, '[ERROR] '..path..' :: Not Found')
|
||||
end
|
||||
|
||||
end
|
||||
@@ -49,5 +49,5 @@ require 'overrides.require'
|
||||
|
||||
-- Logs all errors again to make it make it easy to find
|
||||
log('[INFO] All files loaded with '..#errors..' errors:')
|
||||
for _,error in pairs(errors) do log(error) end
|
||||
for _, error in pairs(errors) do log(error) end
|
||||
log('[END] -----| Explosive Gaming Scenario Loader |-----')
|
||||
@@ -1,4 +1,4 @@
|
||||
file = '../'
|
||||
file = { '../', exclude = { '../.install', '../.lua', '../.luarocks' } }
|
||||
dir = '../docs'
|
||||
project = 'ExpGaming Scenario'
|
||||
title = 'ExpGaming Scenario'
|
||||
|
||||
@@ -1,796 +0,0 @@
|
||||
|
||||
|
||||
<!doctype html>
|
||||
<html class="no-js" lang="">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="x-ua-compatible" content="ie=edge">
|
||||
<title>license topic</title>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<link rel="stylesheet" href="../spectre.min.css" type="text/css" />
|
||||
<link rel="stylesheet" href="../spectre-icons.min.css" type="text/css" />
|
||||
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="container grid-1280">
|
||||
<div class="columns">
|
||||
|
||||
<!-- sidebar start -->
|
||||
|
||||
<div id="sidebar" class="column col-3 col-sm-12">
|
||||
|
||||
<div class="sidebar-custom">
|
||||
|
||||
<div class="project-infobox">
|
||||
|
||||
<!-- project title -->
|
||||
|
||||
<a href="../index.html"><h1>ExpGaming Scenario</h1></a>
|
||||
|
||||
<!-- project description -->
|
||||
<p class="project-desc">Explosive Gaming's server scenario for 0.18</p>
|
||||
|
||||
<!-- project full description -->
|
||||
</div>
|
||||
|
||||
|
||||
<!-- sidebar navigation -->
|
||||
<!-- list of items in a module -->
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Topics</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../topics/readme.md.html"><span class="module-name-item">readme.md</span></a></div></li>
|
||||
<li class="nav-item active"><div class="nav-item-block-active block"><a href="../topics/license.html"><span class="module-name-item">license</span></a><i class="icon icon-arrow-left icon-arrow-left-custom"></i></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Core</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../core/Async.html"><span class="module-name-item">Async</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../core/Commands.html"><span class="module-name-item">Commands</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../core/Common.html"><span class="module-name-item">Common</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../core/Gui.html"><span class="module-name-item">Gui</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../core/Groups.html"><span class="module-name-item">Groups</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../core/Roles.html"><span class="module-name-item">Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../core/Store.html"><span class="module-name-item">Store</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Control</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Jail.html"><span class="module-name-item">Jail</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Production.html"><span class="module-name-item">Production</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Reports.html"><span class="module-name-item">Reports</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Rockets.html"><span class="module-name-item">Rockets</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Tasks.html"><span class="module-name-item">Tasks</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Warnings.html"><span class="module-name-item">Warnings</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Warps.html"><span class="module-name-item">Warps</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Addons</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Advanced-Start.html"><span class="module-name-item">Advanced-Start</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Chat-Popups.html"><span class="module-name-item">Chat-Popups</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Chat-Reply.html"><span class="module-name-item">Chat-Reply</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Compilatron.html"><span class="module-name-item">Compilatron</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Damage-Popups.html"><span class="module-name-item">Damage-Popups</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Death-Logger.html"><span class="module-name-item">Death-Logger</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Discord-Alerts.html"><span class="module-name-item">Discord-Alerts</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/greetings.html"><span class="module-name-item">greetings</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Pollution-Grading.html"><span class="module-name-item">Pollution-Grading</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Player-Colours.html"><span class="module-name-item">Player-Colours</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Scorched-Earth.html"><span class="module-name-item">Scorched-Earth</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Spawn-Area.html"><span class="module-name-item">Spawn-Area</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Tree-Decon.html"><span class="module-name-item">Tree-Decon</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Guis</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Player-List.html"><span class="module-name-item">Player-List</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Readme.html"><span class="module-name-item">Readme</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Rocket-Info.html"><span class="module-name-item">Rocket-Info</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Science-Info.html"><span class="module-name-item">Science-Info</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/server-ups.html"><span class="module-name-item">server-ups</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Task-List.html"><span class="module-name-item">Task-List</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Warps-List.html"><span class="module-name-item">Warps-List</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Commands</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Admin-Chat.html"><span class="module-name-item">Admin-Chat</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Bonus.html"><span class="module-name-item">Bonus</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Cheat-Mode.html"><span class="module-name-item">Cheat-Mode</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Clear-Inventory.html"><span class="module-name-item">Clear-Inventory</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Debug.html"><span class="module-name-item">Debug</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Find.html"><span class="module-name-item">Find</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Help.html"><span class="module-name-item">Help</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Home.html"><span class="module-name-item">Home</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Interface.html"><span class="module-name-item">Interface</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Jail.html"><span class="module-name-item">Jail</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Kill.html"><span class="module-name-item">Kill</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Me.html"><span class="module-name-item">Me</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Rainbow.html"><span class="module-name-item">Rainbow</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Repair.html"><span class="module-name-item">Repair</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Reports.html"><span class="module-name-item">Reports</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Roles.html"><span class="module-name-item">Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Spawn.html"><span class="module-name-item">Spawn</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Tag.html"><span class="module-name-item">Tag</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Teleport.html"><span class="module-name-item">Teleport</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Warnings.html"><span class="module-name-item">Warnings</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Configs</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/File-Loader.html"><span class="module-name-item">File-Loader</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Advanced-Start.html"><span class="module-name-item">Advanced-Start</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Bonuses.html"><span class="module-name-item">Bonuses</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Chat-Reply.html"><span class="module-name-item">Chat-Reply</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Compilatron.html"><span class="module-name-item">Compilatron</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Death-Logger.html"><span class="module-name-item">Death-Logger</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Discord-Alerts.html"><span class="module-name-item">Discord-Alerts</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Auth-Admin.html"><span class="module-name-item">Commands-Auth-Admin</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Auth-Roles.html"><span class="module-name-item">Commands-Auth-Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Parse.html"><span class="module-name-item">Commands-Parse</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Parse-Roles.html"><span class="module-name-item">Commands-Parse-Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Auth-Runtime-Disable.html"><span class="module-name-item">Commands-Auth-Runtime-Disable</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Permission-Groups.html"><span class="module-name-item">Permission-Groups</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Roles.html"><span class="module-name-item">Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Player-List.html"><span class="module-name-item">Player-List</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Rockets.html"><span class="module-name-item">Rockets</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Science.html"><span class="module-name-item">Science</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Tasks.html"><span class="module-name-item">Tasks</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Warps.html"><span class="module-name-item">Warps</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Pollution-Grading.html"><span class="module-name-item">Pollution-Grading</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Popup-Messages.html"><span class="module-name-item">Popup-Messages</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Preset-Player-Colours.html"><span class="module-name-item">Preset-Player-Colours</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Repair.html"><span class="module-name-item">Repair</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Scorched-Earth.html"><span class="module-name-item">Scorched-Earth</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Spawn-Area.html"><span class="module-name-item">Spawn-Area</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Warnings.html"><span class="module-name-item">Warnings</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Modules</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/control.html"><span class="module-name-item">control</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/modules.addons.station-auto-name.html"><span class="module-name-item">modules.addons.station-auto-name</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/overrides.debug.html"><span class="module-name-item">overrides.debug</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/overrides.math.html"><span class="module-name-item">overrides.math</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/overrides.table.html"><span class="module-name-item">overrides.table</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/utils.event.html"><span class="module-name-item">utils.event</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/utils.event_core.html"><span class="module-name-item">utils.event_core</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/utils.task.html"><span class="module-name-item">utils.task</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<!-- sidebar end -->
|
||||
|
||||
<!-- content body start -->
|
||||
<div class="column col-9 col-sm-12">
|
||||
|
||||
<!-- module list on the main page start -->
|
||||
<!-- module list on the main page end -->
|
||||
|
||||
<!-- module contents -->
|
||||
|
||||
<!-- module content header start -->
|
||||
|
||||
<h2><span class="body-module-name"><strong><em>license</em></strong></span> topic</h2>
|
||||
<p></p>
|
||||
<p></p>
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
<p> Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
<p> Preamble
|
||||
<p> The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
<p> The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
<p> When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
<p> To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
<p> For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
<p> Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
<p> For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
<p> Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
<p> Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
<p> The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
<p> TERMS AND CONDITIONS
|
||||
<p> 0. Definitions.
|
||||
<p> "This License" refers to version 3 of the GNU General Public License.
|
||||
<p> "Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
<p> "The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
<p> To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
<p> A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
<p> To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
<p> To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
<p> An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
<p> 1. Source Code.
|
||||
<p> The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
<p> A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
<p> The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
<p> The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
<p> The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
<p> The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
<p> 2. Basic Permissions.
|
||||
<p> All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
<p> You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
<p> Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
<p> 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
<p> No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
<p> When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
<p> 4. Conveying Verbatim Copies.
|
||||
<p> You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
<p> You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
<p> 5. Conveying Modified Source Versions.
|
||||
<p> You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
<p> a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
<p> b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
<p> c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
<p> d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
<p> A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
<p> 6. Conveying Non-Source Forms.
|
||||
<p> You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
<p> a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
<p> b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
<p> c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
<p> d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
<p> e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
<p> A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
<p> A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
<p> "Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
<p> If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
<p> The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
<p> Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
<p> 7. Additional Terms.
|
||||
<p> "Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
<p> When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
<p> Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
<p> a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
<p> b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
<p> c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
<p> d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
<p> e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
<p> f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
<p> All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
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a further restriction but permits relicensing or conveying under this
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License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
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not survive such relicensing or conveying.
|
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<p> If you add terms to a covered work in accord with this section, you
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must place, in the relevant source files, a statement of the
|
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additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
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<p> Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
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the above requirements apply either way.
|
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<p> 8. Termination.
|
||||
<p> You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
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||||
modify it is void, and will automatically terminate your rights under
|
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this License (including any patent licenses granted under the third
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||||
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|
||||
<p> However, if you cease all violation of this License, then your
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license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
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holder fails to notify you of the violation by some reasonable means
|
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|
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<p> Moreover, your license from a particular copyright holder is
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||||
reinstated permanently if the copyright holder notifies you of the
|
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violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
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copyright holder, and you cure the violation prior to 30 days after
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|
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<p> Termination of your rights under this section does not terminate the
|
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licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
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|
||||
<p> 9. Acceptance Not Required for Having Copies.
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||||
<p> You are not required to accept this License in order to receive or
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||||
run a copy of the Program. Ancillary propagation of a covered work
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occurring solely as a consequence of using peer-to-peer transmission
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to receive a copy likewise does not require acceptance. However,
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nothing other than this License grants you permission to propagate or
|
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modify any covered work. These actions infringe copyright if you do
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||||
not accept this License. Therefore, by modifying or propagating a
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<p> 10. Automatic Licensing of Downstream Recipients.
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||||
<p> Each time you convey a covered work, the recipient automatically
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receives a license from the original licensors, to run, modify and
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propagate that work, subject to this License. You are not responsible
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<p> An "entity transaction" is a transaction transferring control of an
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Corresponding Source of the work from the predecessor in interest, if
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|
||||
any patent claim is infringed by making, using, selling, offering for
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||||
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<p> 11. Patents.
|
||||
<p> A "contributor" is a copyright holder who authorizes use under this
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License of the Program or a work on which the Program is based. The
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work thus licensed is called the contributor's "contributor version".
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||||
<p> A contributor's "essential patent claims" are all patent claims
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||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
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<p> Each contributor grants you a non-exclusive, worldwide, royalty-free
|
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patent license under the contributor's essential patent claims, to
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||||
make, use, sell, offer for sale, import and otherwise run, modify and
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||||
propagate the contents of its contributor version.
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||||
<p> In the following three paragraphs, a "patent license" is any express
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|
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||||
sue for patent infringement). To "grant" such a patent license to a
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party means to make such an agreement or commitment not to enforce a
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patent against the party.
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||||
<p> If you convey a covered work, knowingly relying on a patent license,
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||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
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|
||||
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|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
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|
||||
covered work in a country, or your recipient's use of the covered work
|
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in a country, would infringe one or more identifiable patents in that
|
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country that you have reason to believe are valid.
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||||
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|
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|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
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you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
<p> A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
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|
||||
work if you are a party to an arrangement with a third party that is
|
||||
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|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
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conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
<p> Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
<p> 12. No Surrender of Others' Freedom.
|
||||
<p> If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
<p> 13. Use with the GNU Affero General Public License.
|
||||
<p> Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
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|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
<p> 14. Revised Versions of this License.
|
||||
<p> The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
<p> Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
<p> If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
<p> Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
<p> 15. Disclaimer of Warranty.
|
||||
<p> THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
<p> 16. Limitation of Liability.
|
||||
<p> IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
<p> 17. Interpretation of Sections 15 and 16.
|
||||
<p> If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
<p> END OF TERMS AND CONDITIONS
|
||||
<p> How to Apply These Terms to Your New Programs
|
||||
<p> If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
<p> To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
<p> Scenario for Facotorio multiplayer.
|
||||
Copyright (C) 2018 badgamernl
|
||||
<p> This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
<p> This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
<p> You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
<p>Also add information on how to contact you by electronic and paper mail.
|
||||
<p> If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
<p> explosivegaming.nl Copyright (C) 2018 badgamernl
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
<p>The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
<p> You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
<p> The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
|
||||
<!-- module info start -->
|
||||
<!-- module info end -->
|
||||
|
||||
<!-- module usage start -->
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
<!-- module section list end -->
|
||||
|
||||
<br />
|
||||
|
||||
<!-- section start -->
|
||||
|
||||
</div>
|
||||
|
||||
<!-- section end -->
|
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|
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|
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|
||||
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|
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||||
<div class="footer container grid-1280">
|
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|
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|
||||
<div class="sidebar-footer column col-3 col-sm-12">
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
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|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2020-03-31 23:28:20 UTC</i>
|
||||
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|
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|
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</div>
|
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</body>
|
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</html>
|
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@@ -1,345 +0,0 @@
|
||||
|
||||
|
||||
<!doctype html>
|
||||
<html class="no-js" lang="">
|
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<head>
|
||||
<meta charset="utf-8">
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<title>readme.md topic</title>
|
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||||
|
||||
<!-- project title -->
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||||
|
||||
<a href="../index.html"><h1>ExpGaming Scenario</h1></a>
|
||||
|
||||
<!-- project description -->
|
||||
<p class="project-desc">Explosive Gaming's server scenario for 0.18</p>
|
||||
|
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|
||||
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<h2>Topics</h2>
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|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Discord-Alerts.html"><span class="module-name-item">Discord-Alerts</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/greetings.html"><span class="module-name-item">greetings</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Pollution-Grading.html"><span class="module-name-item">Pollution-Grading</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Player-Colours.html"><span class="module-name-item">Player-Colours</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Scorched-Earth.html"><span class="module-name-item">Scorched-Earth</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Spawn-Area.html"><span class="module-name-item">Spawn-Area</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../addons/Tree-Decon.html"><span class="module-name-item">Tree-Decon</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Guis</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Player-List.html"><span class="module-name-item">Player-List</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Readme.html"><span class="module-name-item">Readme</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Rocket-Info.html"><span class="module-name-item">Rocket-Info</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Science-Info.html"><span class="module-name-item">Science-Info</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/server-ups.html"><span class="module-name-item">server-ups</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Task-List.html"><span class="module-name-item">Task-List</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../guis/Warps-List.html"><span class="module-name-item">Warps-List</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Commands</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Admin-Chat.html"><span class="module-name-item">Admin-Chat</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Bonus.html"><span class="module-name-item">Bonus</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Cheat-Mode.html"><span class="module-name-item">Cheat-Mode</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Clear-Inventory.html"><span class="module-name-item">Clear-Inventory</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Debug.html"><span class="module-name-item">Debug</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Find.html"><span class="module-name-item">Find</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Help.html"><span class="module-name-item">Help</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Home.html"><span class="module-name-item">Home</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Interface.html"><span class="module-name-item">Interface</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Jail.html"><span class="module-name-item">Jail</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Kill.html"><span class="module-name-item">Kill</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Me.html"><span class="module-name-item">Me</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Rainbow.html"><span class="module-name-item">Rainbow</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Repair.html"><span class="module-name-item">Repair</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Reports.html"><span class="module-name-item">Reports</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Roles.html"><span class="module-name-item">Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Spawn.html"><span class="module-name-item">Spawn</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Tag.html"><span class="module-name-item">Tag</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Teleport.html"><span class="module-name-item">Teleport</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../commands/Warnings.html"><span class="module-name-item">Warnings</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Configs</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/File-Loader.html"><span class="module-name-item">File-Loader</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Advanced-Start.html"><span class="module-name-item">Advanced-Start</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Bonuses.html"><span class="module-name-item">Bonuses</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Chat-Reply.html"><span class="module-name-item">Chat-Reply</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Compilatron.html"><span class="module-name-item">Compilatron</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Death-Logger.html"><span class="module-name-item">Death-Logger</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Discord-Alerts.html"><span class="module-name-item">Discord-Alerts</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Auth-Admin.html"><span class="module-name-item">Commands-Auth-Admin</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Auth-Roles.html"><span class="module-name-item">Commands-Auth-Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Parse.html"><span class="module-name-item">Commands-Parse</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Parse-Roles.html"><span class="module-name-item">Commands-Parse-Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Commands-Auth-Runtime-Disable.html"><span class="module-name-item">Commands-Auth-Runtime-Disable</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Permission-Groups.html"><span class="module-name-item">Permission-Groups</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Roles.html"><span class="module-name-item">Roles</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Player-List.html"><span class="module-name-item">Player-List</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Rockets.html"><span class="module-name-item">Rockets</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Science.html"><span class="module-name-item">Science</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Tasks.html"><span class="module-name-item">Tasks</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Warps.html"><span class="module-name-item">Warps</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Pollution-Grading.html"><span class="module-name-item">Pollution-Grading</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Popup-Messages.html"><span class="module-name-item">Popup-Messages</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Preset-Player-Colours.html"><span class="module-name-item">Preset-Player-Colours</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Repair.html"><span class="module-name-item">Repair</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Scorched-Earth.html"><span class="module-name-item">Scorched-Earth</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Spawn-Area.html"><span class="module-name-item">Spawn-Area</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../configs/Warnings.html"><span class="module-name-item">Warnings</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="nav nav-modules">
|
||||
<li class="nav-item">
|
||||
<h2>Modules</h2>
|
||||
<ul class="nav">
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/control.html"><span class="module-name-item">control</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/modules.addons.station-auto-name.html"><span class="module-name-item">modules.addons.station-auto-name</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/overrides.debug.html"><span class="module-name-item">overrides.debug</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/overrides.math.html"><span class="module-name-item">overrides.math</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/overrides.table.html"><span class="module-name-item">overrides.table</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/utils.event.html"><span class="module-name-item">utils.event</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/utils.event_core.html"><span class="module-name-item">utils.event_core</span></a></div></li>
|
||||
<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/utils.task.html"><span class="module-name-item">utils.task</span></a></div></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<!-- sidebar end -->
|
||||
|
||||
<!-- content body start -->
|
||||
<div class="column col-9 col-sm-12">
|
||||
|
||||
<!-- module list on the main page start -->
|
||||
<!-- module list on the main page end -->
|
||||
|
||||
<!-- module contents -->
|
||||
|
||||
<!-- module content header start -->
|
||||
|
||||
<h2><span class="body-module-name"><strong><em>readme.md</em></strong></span> topic</h2>
|
||||
<p></p>
|
||||
<p></p>
|
||||
|
||||
<p align="center">
|
||||
<img alt="logo" src="https://avatars2.githubusercontent.com/u/39745392?s=200&v=4" width="120">
|
||||
<br>
|
||||
<a href="https://github.com/explosivegaming/scenario/tags">
|
||||
<img src="https://img.shields.io/github/tag/explosivegaming/scenario.svg?label=Release" alt="Release">
|
||||
</a>
|
||||
<a href="https://github.com/explosivegaming/scenario/archive/master.zip">
|
||||
<img src="https://img.shields.io/github/downloads/explosivegaming/scenario/total.svg?label=Downloads" alt="Downloads">
|
||||
</a>
|
||||
<a href="https://github.com/explosivegaming/scenario/stargazers">
|
||||
<img src="https://img.shields.io/github/stars/explosivegaming/scenario.svg?label=Stars" alt="Star">
|
||||
</a>
|
||||
<a href="http://github.com/explosivegaming/scenario/fork">
|
||||
<img src="https://img.shields.io/github/forks/explosivegaming/scenario.svg?label=Forks" alt="Fork">
|
||||
</a>
|
||||
<a href="https://www.codefactor.io/repository/github/explosivegaming/scenario">
|
||||
<img src="https://www.codefactor.io/repository/github/explosivegaming/scenario/badge" alt="CodeFactor">
|
||||
</a>
|
||||
<a href="https://discord.explosivegaming.nl">
|
||||
<img src="https://discordapp.com/api/guilds/260843215836545025/widget.png?style=shield" alt="Discord">
|
||||
</a>
|
||||
</p>
|
||||
<h1 align="center">ExpGaming Scenario Repository</h2>
|
||||
<p>## Explosive Gaming
|
||||
<p>Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games that follow similar ideas. Our Factorio server are known for hosting large maps with the main goal of being a "mega base" which can produce as much as possible within our reset schedule. Although these servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our [website], [discord], [wiki], or in the public games tab in Factorio (ExpGaming S1, ExpGaming S2, etc.).
|
||||
<p>## Use and Installation
|
||||
<p>1) Download this [git repository](https://github.com/explosivegaming/scenario/archive/master.zip) for the stable release. The dev branch can be found [here](https://github.com/explosivegaming/scenario/archive/dev.zip) for those who want the latest features. See [releases](#releases) for other release branches.
|
||||
<p>2) Extract the downloaded zip file from the branch you downloaded into Factorio's scenario directory:
|
||||
* Windows: `%appdata%\Factorio\scenarios`
|
||||
* Linux: `~/.factorio/scenarios`
|
||||
<p>3) Within the scenario you can find `./config/_file_loader.lua` which contains a list of all the modules that will be loaded by the scenario; simply comment out (or remove) features you do not want but note that some modules may load other modules as dependencies even when removed from the list.
|
||||
<p>4) More advanced users may want to play with the other configs files within `./config` but please be aware that some of the config files will require a basic understanding of lua while others may just be a list of values.
|
||||
<p>5) Once you have made any config changes that you wish to make open Factorio, select play, then start scenario (or host scenario from within multiplayer tab), and select the scenario which will be called `scenario-master` if you have downloaded the latest stable release and have not changed the folder name.
|
||||
<p>6) The scenario will now load all the selected modules and start the map, any errors or exceptions raised in the scenario should not cause a game/server crash, so if any features do not work as expected then it may be returning an error in the log.
|
||||
Please report these errors to [the issues page](issues).
|
||||
<p>## Contributing
|
||||
<p>All are welcome to make pull requests and issues for this scenario, if you are in any doubt, please ask someone in our [discord]. If you do not know lua and don't feel like learning you can always make a [feature request]. To find out what we already have please read our [docs]. Please keep in mind while making code changes:
|
||||
<p>* New features should have the branch names: `feature/feature-name`
|
||||
* New features are merged into `dev` after it has been completed, this can be done through a pull request.
|
||||
* After a number of features have been added a release branch is made: `release/X.Y.0`
|
||||
* Bug fixes and localization can be made to the release branch with a pull request rather than into dev.
|
||||
* A release is merged into `master` on the following friday after it is considered stable.
|
||||
* Patches may be named `patch/X.Y.Z` and will be merged into `dev` and then `master` when appropriate.
|
||||
<p>## Releases
|
||||
<p>| Scenario Version* | Version Name | Factorio Version** |
|
||||
|---|---|---|
|
||||
| [v5.10][s5.10] | Data Store Rewrite | [v0.17.71][f0.17.71] |
|
||||
| [v5.9][s5.9] | Control Modules and Documentation | [v0.17.63][f0.17.63] |
|
||||
| [v5.8][s5.8] | Home and Chat Bot | [v0.17.47][f0.17.49] |
|
||||
| [v5.7][s5.7] | Warp System | [v0.17.47][f0.17.47] |
|
||||
| [v5.6][s5.6] | Information Guis | [v0.17.44][f0.17.44] |
|
||||
| [v5.5][s5.5] | Gui System | [v0.17.43][f0.17.43] |
|
||||
| [v5.4][s5.4] | Admin Controls | [v0.17.32][f0.17.32] |
|
||||
| [v5.3][s5.3] | Custom Roles | [v0.17.28][f0.17.28] |
|
||||
| [v5.2][s5.2] | Quality of life | [v0.17.22][f0.17.22] |
|
||||
| [v5.1][s5.1] | Permission Groups | [v0.17.13][f0.17.13] |
|
||||
| [v5.0][s5.0] | 0.17 Overhaul| [v0.17][f0.17.9] |
|
||||
| [v4.0][s4.0] | Softmod Manager | [v0.16.51][f0.16.51] |
|
||||
| [v3.0][s3.0] | 0.16 Overhaul | [v0.16][f0.16] |
|
||||
| [v2.0][s2.0] | Localization and clean up | [v0.15][f0.15] |
|
||||
| [v1.0][s1.0] | Modulation | [v0.15][f0.15] |
|
||||
| [v0.1][s0.1] | First Tracked Version | [v0.14][f0.14] |
|
||||
<p>\* Scenario patch versions have been omitted.
|
||||
<p>\*\* Factorio versions show the version they were made for, often the minimum requirement.
|
||||
<p>[s5.10]: https://github.com/explosivegaming/scenario/releases/tag/5.10.0
|
||||
[s5.9]: https://github.com/explosivegaming/scenario/releases/tag/5.9.0
|
||||
[s5.8]: https://github.com/explosivegaming/scenario/releases/tag/5.8.0
|
||||
[s5.7]: https://github.com/explosivegaming/scenario/releases/tag/5.7.0
|
||||
[s5.6]: https://github.com/explosivegaming/scenario/releases/tag/5.6.0
|
||||
[s5.5]: https://github.com/explosivegaming/scenario/releases/tag/5.5.0
|
||||
[s5.4]: https://github.com/explosivegaming/scenario/releases/tag/5.4.0
|
||||
[s5.3]: https://github.com/explosivegaming/scenario/releases/tag/5.3.0
|
||||
[s5.2]: https://github.com/explosivegaming/scenario/releases/tag/5.2.0
|
||||
[s5.1]: https://github.com/explosivegaming/scenario/releases/tag/5.1.0
|
||||
[s5.0]: https://github.com/explosivegaming/scenario/releases/tag/5.0.0
|
||||
[s4.0]: https://github.com/explosivegaming/scenario/releases/tag/v4.0
|
||||
[s3.0]: https://github.com/explosivegaming/scenario/releases/tag/v3.0
|
||||
[s2.0]: https://github.com/explosivegaming/scenario/releases/tag/v2.0
|
||||
[s1.0]: https://github.com/explosivegaming/scenario/releases/tag/v1.0
|
||||
[s0.1]: https://github.com/explosivegaming/scenario/releases/tag/v0.1
|
||||
<p>[f0.17.71]: https://wiki.factorio.com/Version_history/0.17.0#0.17.71
|
||||
[f0.17.63]: https://wiki.factorio.com/Version_history/0.17.0#0.17.63
|
||||
[f0.17.49]: https://wiki.factorio.com/Version_history/0.17.0#0.17.49
|
||||
[f0.17.47]: https://wiki.factorio.com/Version_history/0.17.0#0.17.47
|
||||
[f0.17.44]: https://wiki.factorio.com/Version_history/0.17.0#0.17.44
|
||||
[f0.17.43]: https://wiki.factorio.com/Version_history/0.17.0#0.17.43
|
||||
[f0.17.32]: https://wiki.factorio.com/Version_history/0.17.0#0.17.32
|
||||
[f0.17.28]: https://wiki.factorio.com/Version_history/0.17.0#0.17.28
|
||||
[f0.17.22]: https://wiki.factorio.com/Version_history/0.17.0#0.17.22
|
||||
[f0.17.13]: https://wiki.factorio.com/Version_history/0.17.0#0.17.13
|
||||
[f0.17.9]: https://wiki.factorio.com/Version_history/0.17.0#0.17.9
|
||||
[f0.16.51]: https://wiki.factorio.com/Version_history/0.16.0#0.16.51
|
||||
[f0.16]: https://wiki.factorio.com/Version_history/0.16.0
|
||||
[f0.15]: https://wiki.factorio.com/Version_history/0.15.0
|
||||
[f0.14]: https://wiki.factorio.com/Version_history/0.14.0
|
||||
<p>## License
|
||||
<p>The Explosive Gaming codebase is licensed under the [GNU General Public License v3.0](LICENSE)
|
||||
<p>[docs]: https://explosivegaming.github.io/scenario/
|
||||
[issues]: https://github.com/explosivegaming/scenario/issues/new/choose
|
||||
[website]: https://explosivegaming.nl
|
||||
[discord]: https://discord.explosivegaming.nl
|
||||
[wiki]: https://wiki.explosivegaming.nl
|
||||
|
||||
|
||||
<!-- module info start -->
|
||||
<!-- module info end -->
|
||||
|
||||
<!-- module usage start -->
|
||||
<!-- module usage end -->
|
||||
|
||||
<!-- module content header end -->
|
||||
|
||||
<!-- module section list start -->
|
||||
<!-- module section list end -->
|
||||
|
||||
<br />
|
||||
|
||||
<!-- section start -->
|
||||
|
||||
</div>
|
||||
|
||||
<!-- section end -->
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="footer container grid-1280">
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="footer-columns columns">
|
||||
<div class="sidebar-footer column col-3 col-sm-12">
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2020-03-31 23:28:20 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -16,11 +16,11 @@ Async.register(function(player)
|
||||
end)
|
||||
|
||||
-- This will allow us to bypass the error by running one tick later outside of any player scope
|
||||
Async(promote_player,game.player)
|
||||
Async(promote_player, game.player)
|
||||
|
||||
-- Here we make an sync function that we want to have a delay, note the delay is not defined here
|
||||
local print_message =
|
||||
Async.register(function(player,message)
|
||||
Async.register(function(player, message)
|
||||
player.print(message)
|
||||
end)
|
||||
|
||||
@@ -71,7 +71,7 @@ Async.register = Token.register
|
||||
Async.run(set_admin, player, true)
|
||||
|
||||
]]
|
||||
function Async.run(token,...)
|
||||
function Async.run(token, ...)
|
||||
Task.queue_task(internal_run, {
|
||||
token = token,
|
||||
params = {...}
|
||||
@@ -87,15 +87,15 @@ end
|
||||
Async.wait(300, print_to_player, 'Hello, World!')
|
||||
|
||||
]]
|
||||
function Async.wait(ticks,token,...)
|
||||
function Async.wait(ticks, token, ...)
|
||||
Task.set_timeout_in_ticks(ticks, internal_run, {
|
||||
token = token,
|
||||
params = {...}
|
||||
})
|
||||
end
|
||||
|
||||
return setmetatable(Async,{
|
||||
__call = function(self,...)
|
||||
return setmetatable(Async, {
|
||||
__call = function(self, ...)
|
||||
self.run(...)
|
||||
end
|
||||
})
|
||||
@@ -25,7 +25,7 @@ end)
|
||||
msg = ':'..msg
|
||||
end
|
||||
|
||||
for 1 = 1,repeat_count do
|
||||
for 1 = 1, repeat_count do
|
||||
Command.print(1..msg)
|
||||
end
|
||||
end)
|
||||
@@ -91,7 +91,7 @@ end)
|
||||
-- this is where that smiley param is used
|
||||
msg = ':'..msg
|
||||
end
|
||||
for 1 = 1,repeat_count do
|
||||
for 1 = 1, repeat_count do
|
||||
-- this print function will return ANY value to the user in a desync safe manor, this includes if the command was used through rcon
|
||||
Command.print(1..msg)
|
||||
end
|
||||
@@ -99,7 +99,7 @@ end)
|
||||
end)
|
||||
|
||||
-- Other values that can be returned from register
|
||||
Commands.print(any,colour[opt]) -- this will return any value value to the user including if it is ran through rcon console
|
||||
Commands.print(any, colour[opt]) -- this will return any value value to the user including if it is ran through rcon console
|
||||
Commands.error(message[opt]) -- this returns a warning to the user, aka an error that does not prevent execution of the command
|
||||
return Commands.error(message[opt]) -- this returns an error to the user, and will halt the command execution, ie no success message is returned
|
||||
Commands.success(message[opt]) -- used to return a success message however don't use this method see below
|
||||
@@ -178,7 +178,7 @@ input = Commands.parse('number-int', input, player, reject)
|
||||
if not input then return end -- nil check
|
||||
|
||||
-- Example Code:
|
||||
Commands.add_parse('number-range-int',function(input, player, reject, range_min, range_max)
|
||||
Commands.add_parse('number-range-int', function(input, player, reject, range_min, range_max)
|
||||
local rtn = tonumber(input) and math.floor(tonumber(input)) or nil -- converts input to number
|
||||
if not rtn or rtn < range_min or rtn > range_max then
|
||||
-- the input is either not a number or is outside the range
|
||||
@@ -192,7 +192,7 @@ end)
|
||||
]]
|
||||
|
||||
local Game = require 'utils.game' --- @dep utils.game
|
||||
local player_return,write_json = _C.player_return, _C.write_json --- @dep expcore.common
|
||||
local player_return, write_json = _C.player_return, _C.write_json --- @dep expcore.common
|
||||
|
||||
local Commands = {
|
||||
--- Values returned by the signal functions to cause the command system to react
|
||||
@@ -235,7 +235,7 @@ end)
|
||||
|
||||
]]
|
||||
function Commands.add_authenticator(callback)
|
||||
table.insert(Commands.authorization,callback)
|
||||
table.insert(Commands.authorization, callback)
|
||||
return #Commands.authorization
|
||||
end
|
||||
|
||||
@@ -251,13 +251,13 @@ function Commands.remove_authenticator(callback)
|
||||
if type(callback) == 'number' then
|
||||
-- if a number is passed then it is assumed to be the index
|
||||
if Commands.authorization[callback] then
|
||||
table.remove(Commands.authorization,callback)
|
||||
table.remove(Commands.authorization, callback)
|
||||
return true
|
||||
end
|
||||
else
|
||||
-- will search the array and remove the key
|
||||
local index
|
||||
for key,value in pairs(Commands.authorization) do
|
||||
for key, value in pairs(Commands.authorization) do
|
||||
if value == callback then
|
||||
index = key
|
||||
break
|
||||
@@ -265,7 +265,7 @@ function Commands.remove_authenticator(callback)
|
||||
end
|
||||
-- if the function was found it is removed
|
||||
if index then
|
||||
table.remove(Commands.authorization,index)
|
||||
table.remove(Commands.authorization, index)
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -284,7 +284,7 @@ end
|
||||
local authorized, status = Commands.authorize(game.player, 'repeat-name')
|
||||
|
||||
]]
|
||||
function Commands.authorize(player,command_name)
|
||||
function Commands.authorize(player, command_name)
|
||||
local failed
|
||||
if not player then return true end
|
||||
local command_data = Commands.commands[command_name]
|
||||
@@ -297,9 +297,9 @@ function Commands.authorize(player,command_name)
|
||||
end
|
||||
|
||||
-- loops over each authorization callback if any return false or unauthorized command will fail
|
||||
for _,callback in pairs(Commands.authorization) do
|
||||
for _, callback in pairs(Commands.authorization) do
|
||||
-- callback(player: LuaPlayer, command: string, flags: table, reject: function(error_message?: string))
|
||||
local success, rtn = pcall(callback,player,command_name,command_data.flags,auth_fail)
|
||||
local success, rtn = pcall(callback, player, command_name, command_data.flags, auth_fail)
|
||||
-- error handler
|
||||
if not success then
|
||||
-- the callback failed to run
|
||||
@@ -341,8 +341,8 @@ function Commands.get(player)
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then return Commands.commands end
|
||||
local allowed = {}
|
||||
for name,command_data in pairs(Commands.commands) do
|
||||
if Commands.authorize(player,name) then
|
||||
for name, command_data in pairs(Commands.commands) do
|
||||
if Commands.authorize(player, name) then
|
||||
allowed[name]=command_data
|
||||
end
|
||||
end
|
||||
@@ -361,20 +361,20 @@ local commands = Commands.search('repeat')
|
||||
local commands = Commands.search('repeat', game.player)
|
||||
|
||||
]]
|
||||
function Commands.search(keyword,player)
|
||||
function Commands.search(keyword, player)
|
||||
local custom_commands = Commands.get(player)
|
||||
local matches = {}
|
||||
keyword = keyword:lower()
|
||||
-- loops over custom commands
|
||||
for name,command_data in pairs(custom_commands) do
|
||||
for name, command_data in pairs(custom_commands) do
|
||||
-- combines name help and aliases into one message to be searched
|
||||
local search = string.format('%s %s %s',name,command_data.help,table.concat(command_data.aliases,' '))
|
||||
local search = string.format('%s %s %s', name, command_data.help, table.concat(command_data.aliases, ' '))
|
||||
if search:lower():match(keyword) then
|
||||
matches[name] = command_data
|
||||
end
|
||||
end
|
||||
-- loops over the names of game commands
|
||||
for name,description in pairs(commands.game_commands) do
|
||||
for name, description in pairs(commands.game_commands) do
|
||||
if name:lower():match(keyword) then
|
||||
-- because game commands lack some stuff that the custom ones have they are formated
|
||||
matches[name] = {
|
||||
@@ -411,7 +411,7 @@ Commands.add_parse('number-range-int', function(input, player, reject, range_min
|
||||
end)
|
||||
|
||||
]]
|
||||
function Commands.add_parse(name,callback)
|
||||
function Commands.add_parse(name, callback)
|
||||
if Commands.parse_functions[name] then
|
||||
return false
|
||||
else
|
||||
@@ -442,10 +442,10 @@ end
|
||||
local parsed_input = Commands.parse('number-range-int', '7', player, reject, 1, 10) -- valid range 1 to 10
|
||||
|
||||
]]
|
||||
function Commands.parse(name,input,player,reject,...)
|
||||
function Commands.parse(name, input, player, reject, ...)
|
||||
if not Commands.parse_functions[name] then return end
|
||||
local success,rtn = pcall(Commands.parse_functions[name],input,player,reject,...)
|
||||
if not success then error(rtn,2) return end
|
||||
local success, rtn = pcall(Commands.parse_functions[name], input, player, reject, ...)
|
||||
if not success then error(rtn, 2) return end
|
||||
if not rtn then return end
|
||||
if rtn == Commands.defines.error then return end
|
||||
return rtn
|
||||
@@ -465,11 +465,11 @@ local command =
|
||||
Commands.new_command('repeat-name', 'Will repeat you name a number of times in chat.')
|
||||
|
||||
]]
|
||||
function Commands.new_command(name,help)
|
||||
function Commands.new_command(name, help)
|
||||
local command = setmetatable({
|
||||
name=name,
|
||||
help=help,
|
||||
callback=function() Commands.internal_error(false,name,'No callback registered') end,
|
||||
callback=function() Commands.internal_error(false, name, 'No callback registered') end,
|
||||
auto_concat=false,
|
||||
min_param_count=0,
|
||||
max_param_count=0,
|
||||
@@ -500,10 +500,10 @@ command:add_param('smiley', true, function(input, player, reject)
|
||||
end)
|
||||
|
||||
]]
|
||||
function Commands._prototype:add_param(name,optional,parse,...)
|
||||
function Commands._prototype:add_param(name, optional, parse, ...)
|
||||
local parse_args = {...}
|
||||
if type(optional) ~= 'boolean' then
|
||||
parse_args = {parse,...}
|
||||
parse_args = {parse, ...}
|
||||
parse = optional
|
||||
optional = false
|
||||
end
|
||||
@@ -535,7 +535,7 @@ command:set_defaults{
|
||||
|
||||
]]
|
||||
function Commands._prototype:set_defaults(defaults)
|
||||
for name,value in pairs(defaults) do
|
||||
for name, value in pairs(defaults) do
|
||||
if self.params[name] then
|
||||
self.params[name].default = value
|
||||
end
|
||||
@@ -555,7 +555,7 @@ command:set_flag('admin_only', true)
|
||||
command:set_flag('admin_only')
|
||||
|
||||
]]
|
||||
function Commands._prototype:set_flag(name,value)
|
||||
function Commands._prototype:set_flag(name, value)
|
||||
value = value or true
|
||||
self.flags[name] = value
|
||||
return self
|
||||
@@ -570,8 +570,8 @@ command:add_alias('name', 'rname')
|
||||
|
||||
]]
|
||||
function Commands._prototype:add_alias(...)
|
||||
for _,alias in pairs({...}) do
|
||||
table.insert(self.aliases,alias)
|
||||
for _, alias in pairs({...}) do
|
||||
table.insert(self.aliases, alias)
|
||||
--Commands.alias_map[alias] = self.name
|
||||
end
|
||||
return self
|
||||
@@ -600,7 +600,7 @@ command:register(function(player, repeat_count, smiley, _)
|
||||
local msg = ') '..player.name
|
||||
if smiley then msg = ':'..msg end
|
||||
|
||||
for 1 = 1,repeat_count do
|
||||
for 1 = 1, repeat_count do
|
||||
Command.print(1..msg)
|
||||
end
|
||||
end)
|
||||
@@ -610,26 +610,26 @@ function Commands._prototype:register(callback)
|
||||
-- generates a description to be used
|
||||
self.callback = callback
|
||||
local description = ''
|
||||
for param_name,param_details in pairs(self.params) do
|
||||
for param_name, param_details in pairs(self.params) do
|
||||
if param_details.optional then
|
||||
description = string.format('%s [%s]',description,param_name)
|
||||
description = string.format('%s [%s]', description, param_name)
|
||||
else
|
||||
description = string.format('%s <%s>',description,param_name)
|
||||
description = string.format('%s <%s>', description, param_name)
|
||||
end
|
||||
end
|
||||
self.description = description
|
||||
-- registers the command under its own name
|
||||
commands.add_command(self.name,{'expcore-commands.command-help',description,self.help},function(command_event)
|
||||
local success, err = pcall(Commands.run_command,command_event)
|
||||
commands.add_command(self.name, {'expcore-commands.command-help', description, self.help}, function(command_event)
|
||||
local success, err = pcall(Commands.run_command, command_event)
|
||||
if not success then log('[ERROR] command/'..self.name..' :: '..err) end
|
||||
end)
|
||||
-- adds any aliases that it has
|
||||
for _,alias in pairs(self.aliases) do
|
||||
for _, alias in pairs(self.aliases) do
|
||||
if not commands.commands[alias] and not commands.game_commands[alias] then
|
||||
commands.add_command(alias,{'expcore-commands.command-help',description,self.help},function(command_event)
|
||||
commands.add_command(alias, {'expcore-commands.command-help', description, self.help}, function(command_event)
|
||||
command_event.name = self.name
|
||||
local success, err = pcall(Commands.run_command,command_event)
|
||||
Commands.internal_error(success,self.name,err)
|
||||
local success, err = pcall(Commands.run_command, command_event)
|
||||
Commands.internal_error(success, self.name, err)
|
||||
end)
|
||||
end
|
||||
end
|
||||
@@ -649,9 +649,9 @@ nb: this is for non fatal errors meaning there is no log of this event, use duri
|
||||
return Commands.error('The player you selected is offline')
|
||||
|
||||
]]
|
||||
function Commands.error(error_message,play_sound)
|
||||
function Commands.error(error_message, play_sound)
|
||||
error_message = error_message or ''
|
||||
player_return({'expcore-commands.command-fail',error_message},'orange_red')
|
||||
player_return({'expcore-commands.command-fail', error_message}, 'orange_red')
|
||||
if play_sound ~= false then
|
||||
play_sound = play_sound or 'utility/wire_pickup'
|
||||
if game.player then game.player.play_sound{path=play_sound} end
|
||||
@@ -673,10 +673,10 @@ if Commands.internal_error(success, command_data.name, err) then
|
||||
end
|
||||
|
||||
]]
|
||||
function Commands.internal_error(success,command_name,error_message)
|
||||
function Commands.internal_error(success, command_name, error_message)
|
||||
if not success then
|
||||
Commands.error('Internal Error, Please contact an admin','utility/cannot_build')
|
||||
log{'expcore-commands.command-error-log-format',command_name,error_message}
|
||||
Commands.error('Internal Error, Please contact an admin', 'utility/cannot_build')
|
||||
log{'expcore-commands.command-error-log-format', command_name, error_message}
|
||||
end
|
||||
return not success
|
||||
end
|
||||
@@ -695,7 +695,7 @@ return 'Your message has been printed'
|
||||
]]
|
||||
function Commands.success(value)
|
||||
if value ~= nil then player_return(value) end
|
||||
player_return({'expcore-commands.command-ran'},'cyan')
|
||||
player_return({'expcore-commands.command-ran'}, 'cyan')
|
||||
return Commands.defines.success
|
||||
end
|
||||
|
||||
@@ -710,9 +710,9 @@ Commands.print('Your command is in progress')
|
||||
]]
|
||||
|
||||
-- logs command usage to file
|
||||
local function command_log(player,command,comment,params,raw,details)
|
||||
local function command_log(player, command, comment, params, raw, details)
|
||||
local player_name = player and player.name or '<Server>'
|
||||
write_json('log/commands.log',{
|
||||
write_json('log/commands.log', {
|
||||
player_name=player_name,
|
||||
command_name=command.name,
|
||||
comment=comment,
|
||||
@@ -734,27 +734,27 @@ function Commands.run_command(command_event)
|
||||
end
|
||||
|
||||
-- checks if player is allowed to use the command
|
||||
local authorized, auth_fail = Commands.authorize(player,command_data.name)
|
||||
local authorized, auth_fail = Commands.authorize(player, command_data.name)
|
||||
if not authorized then
|
||||
command_log(player,command_data,'Failed Auth',{},command_event.parameter)
|
||||
Commands.error(auth_fail,'utility/cannot_build')
|
||||
command_log(player, command_data, 'Failed Auth', {}, command_event.parameter)
|
||||
Commands.error(auth_fail, 'utility/cannot_build')
|
||||
return
|
||||
end
|
||||
|
||||
-- null param check
|
||||
if command_data.min_param_count > 0 and not command_event.parameter then
|
||||
command_log(player,command_data,'No Params Given',{},command_event.parameter)
|
||||
Commands.error({'expcore-commands.invalid-inputs',command_data.name,command_data.description})
|
||||
command_log(player, command_data, 'No Params Given', {}, command_event.parameter)
|
||||
Commands.error({'expcore-commands.invalid-inputs', command_data.name, command_data.description})
|
||||
return
|
||||
end
|
||||
|
||||
-- splits the arguments
|
||||
local input_string = command_event.parameter or ''
|
||||
local quote_params = {} -- stores any " " params
|
||||
input_string = input_string:gsub(' "[^"]-"',function(w)
|
||||
input_string = input_string:gsub(' "[^"]-"', function(w)
|
||||
-- finds all " " params are removes spaces for the next part
|
||||
local no_spaces = w:gsub('%s','_')
|
||||
local no_quotes = w:sub(2,-2)
|
||||
local no_spaces = w:gsub('%s', '_')
|
||||
local no_quotes = w:sub(2, -2)
|
||||
quote_params[no_spaces]=no_quotes
|
||||
if command_data.auto_concat then
|
||||
-- if auto concat then don't remove quotes as it should be included later
|
||||
@@ -772,8 +772,8 @@ function Commands.run_command(command_event)
|
||||
-- there are too many params given to the command
|
||||
if not command_data.auto_concat then
|
||||
-- error as they should not be more
|
||||
command_log(player,command_data,'Invalid Input: Too Many Params',raw_params,input_string)
|
||||
Commands.error({'expcore-commands.invalid-inputs',command_data.name,command_data.description})
|
||||
command_log(player, command_data, 'Invalid Input: Too Many Params', raw_params, input_string)
|
||||
Commands.error({'expcore-commands.invalid-inputs', command_data.name, command_data.description})
|
||||
return
|
||||
else
|
||||
-- concat to the last param
|
||||
@@ -789,10 +789,10 @@ function Commands.run_command(command_event)
|
||||
-- all words are added to an array
|
||||
if quote_params[word] then
|
||||
-- if it was a " " param then the spaces are re added now
|
||||
table.insert(raw_params,quote_params[word])
|
||||
table.insert(raw_params, quote_params[word])
|
||||
last_index = last_index + 1
|
||||
else
|
||||
table.insert(raw_params,word)
|
||||
table.insert(raw_params, word)
|
||||
last_index = last_index + 1
|
||||
end
|
||||
end
|
||||
@@ -801,8 +801,8 @@ function Commands.run_command(command_event)
|
||||
-- checks param count
|
||||
local param_count = #raw_params
|
||||
if param_count < command_data.min_param_count then
|
||||
command_log(player,command_data,'Invalid Input: Not Enough Params',raw_params,input_string)
|
||||
Commands.error({'expcore-commands.invalid-inputs',command_data.name,command_data.description})
|
||||
command_log(player, command_data, 'Invalid Input: Not Enough Params', raw_params, input_string)
|
||||
Commands.error({'expcore-commands.invalid-inputs', command_data.name, command_data.description})
|
||||
return
|
||||
end
|
||||
|
||||
@@ -817,58 +817,58 @@ function Commands.run_command(command_event)
|
||||
end
|
||||
if not type(parse_callback) == 'function' then
|
||||
-- if its not a function throw and error
|
||||
Commands.internal_error(false,command_data.name,'Invalid param parse '..tostring(param_data.parse))
|
||||
command_log(player,command_data,'Internal Error: Invalid Param Parse',params,command_event.parameter,tostring(param_data.parse))
|
||||
Commands.internal_error(false, command_data.name, 'Invalid param parse '..tostring(param_data.parse))
|
||||
command_log(player, command_data, 'Internal Error: Invalid Param Parse', params, command_event.parameter, tostring(param_data.parse))
|
||||
return
|
||||
end
|
||||
-- used below as the reject function
|
||||
local parse_fail = function(error_message)
|
||||
error_message = error_message or ''
|
||||
command_log(player,command_data,'Invalid Param Given',raw_params,input_string)
|
||||
return Commands.error{'expcore-commands.invalid-param',param_name,error_message}
|
||||
command_log(player, command_data, 'Invalid Param Given', raw_params, input_string)
|
||||
return Commands.error{'expcore-commands.invalid-param', param_name, error_message}
|
||||
end
|
||||
-- input: string, player: LuaPlayer, reject: function, ... extra args
|
||||
local success,param_parsed = pcall(parse_callback,raw_params[index],player,parse_fail,unpack(param_data.parse_args))
|
||||
if Commands.internal_error(success,command_data.name,param_parsed) then
|
||||
return command_log(player,command_data,'Internal Error: Param Parse Fail',params,command_event.parameter,param_parsed)
|
||||
local success, param_parsed = pcall(parse_callback, raw_params[index], player, parse_fail, unpack(param_data.parse_args))
|
||||
if Commands.internal_error(success, command_data.name, param_parsed) then
|
||||
return command_log(player, command_data, 'Internal Error: Param Parse Fail', params, command_event.parameter, param_parsed)
|
||||
end
|
||||
if param_data.optional == true and raw_params[index] == nil then
|
||||
-- if it is optional and param is nil then it is set to default
|
||||
param_parsed = param_data.default
|
||||
if type(param_parsed) == 'function' then
|
||||
-- player: LuaPlayer
|
||||
success,param_parsed = pcall(param_parsed,player)
|
||||
if Commands.internal_error(success,command_data.name,param_parsed) then
|
||||
return command_log(player,command_data,'Internal Error: Default Value Fail',params,command_event.parameter,param_parsed)
|
||||
success, param_parsed = pcall(param_parsed, player)
|
||||
if Commands.internal_error(success, command_data.name, param_parsed) then
|
||||
return command_log(player, command_data, 'Internal Error: Default Value Fail', params, command_event.parameter, param_parsed)
|
||||
end
|
||||
end
|
||||
elseif param_parsed == nil or param_parsed == Commands.defines.error or param_parsed == parse_fail then
|
||||
-- no value was returned or error was returned, if nil then give generic error
|
||||
if not param_parsed == Commands.defines.error then
|
||||
command_log(player,command_data,'Invalid Param Given',raw_params,input_string,param_name)
|
||||
Commands.error{'expcore-commands.command-error-param-format',param_name,'please make sure it is the correct type'}
|
||||
command_log(player, command_data, 'Invalid Param Given', raw_params, input_string, param_name)
|
||||
Commands.error{'expcore-commands.command-error-param-format', param_name, 'please make sure it is the correct type'}
|
||||
end
|
||||
return
|
||||
end
|
||||
-- adds the param to the table to be passed to the command callback
|
||||
table.insert(params,param_parsed)
|
||||
table.insert(params, param_parsed)
|
||||
index=index+1
|
||||
end
|
||||
|
||||
-- runs the command
|
||||
-- player: LuaPlayer, ... command params, raw: string
|
||||
table.insert(params,command_data.max_param_count+1,input_string)
|
||||
local success, err = pcall(command_data.callback,player,unpack(params))
|
||||
if Commands.internal_error(success,command_data.name,err) then
|
||||
return command_log(player,command_data,'Internal Error: Command Callback Fail',raw_params,command_event.parameter,err)
|
||||
table.insert(params, command_data.max_param_count+1, input_string)
|
||||
local success, err = pcall(command_data.callback, player, unpack(params))
|
||||
if Commands.internal_error(success, command_data.name, err) then
|
||||
return command_log(player, command_data, 'Internal Error: Command Callback Fail', raw_params, command_event.parameter, err)
|
||||
end
|
||||
if err == Commands.defines.error or err == Commands.error then
|
||||
return command_log(player,command_data,'Custom Error',raw_params,input_string)
|
||||
return command_log(player, command_data, 'Custom Error', raw_params, input_string)
|
||||
elseif err ~= Commands.defines.success and err ~= Commands.success then
|
||||
-- in this case the user has not received any output
|
||||
Commands.success(err)
|
||||
end
|
||||
command_log(player,command_data,'Success',raw_params,input_string)
|
||||
command_log(player, command_data, 'Success', raw_params, input_string)
|
||||
end
|
||||
|
||||
return Commands
|
||||
@@ -42,7 +42,7 @@ type_error(value, 'number', 'Value must be a number')
|
||||
]]
|
||||
function Common.type_error(value, test_type, error_message, level)
|
||||
level = level and level+1 or 2
|
||||
return Common.type_check(value,test_type) or error(error_message,level)
|
||||
return Common.type_check(value, test_type) or error(error_message, level)
|
||||
end
|
||||
|
||||
--[[-- Asserts the argument is one of type test_types
|
||||
@@ -51,7 +51,7 @@ end
|
||||
@treturn boolean true if value is one of test_types
|
||||
|
||||
@usage-- Check for a string or table
|
||||
local is_string_or_table = multi_type_check(value, {'string','table'})
|
||||
local is_string_or_table = multi_type_check(value, {'string', 'table'})
|
||||
|
||||
]]
|
||||
function Common.multi_type_check(value, test_types)
|
||||
@@ -72,12 +72,12 @@ end
|
||||
@treturn boolean true if no error was called
|
||||
|
||||
@usage-- Raise error if value is not a string or table
|
||||
multi_type_error('foo', {'string','table'}, 'Value must be a string or table')
|
||||
multi_type_error('foo', {'string', 'table'}, 'Value must be a string or table')
|
||||
|
||||
]]
|
||||
function Common.multi_type_error(value, test_types, error_message, level)
|
||||
level = level and level+1 or 2
|
||||
return Common.mult_type_check(value, test_types) or error(error_message,level)
|
||||
return Common.mult_type_check(value, test_types) or error(error_message, level)
|
||||
end
|
||||
|
||||
--[[-- Raises an error when the value is the incorrect type, uses a consistent error message format
|
||||
@@ -95,15 +95,15 @@ validate_argument_type(value, 'number', 2, 'repeat_count')
|
||||
|
||||
]]
|
||||
function Common.validate_argument_type(value, test_type, param_number, param_name)
|
||||
if not Common.test_type(value,test_type) then
|
||||
local function_name = debug.getinfo(2,'n').name or '<anon>'
|
||||
if not Common.test_type(value, test_type) then
|
||||
local function_name = debug.getinfo(2, 'n').name or '<anon>'
|
||||
local error_message
|
||||
if param_name then
|
||||
error_message = string.format('Bad argument #%d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), test_type)
|
||||
else
|
||||
error_message = string.format('Bad argument #%d to %q; argument is of type %s expected %s', param_number, function_name, type(value), test_type)
|
||||
end
|
||||
return error(error_message,3)
|
||||
return error(error_message, 3)
|
||||
end
|
||||
return true
|
||||
end
|
||||
@@ -116,22 +116,22 @@ end
|
||||
@treturn boolean true if no error was raised
|
||||
|
||||
@usage-- Output: "Bad argument #2 to "<anon>"; argument is of type number expected string or table"
|
||||
validate_argument_type(value, {'string','table'}, 2)
|
||||
validate_argument_type(value, {'string', 'table'}, 2)
|
||||
|
||||
@usage-- Output: "Bad argument #2 to "<anon>"; "player" is of type number expected string or table"
|
||||
validate_argument_type(value, {'string','table'}, 2, 'player')
|
||||
validate_argument_type(value, {'string', 'table'}, 2, 'player')
|
||||
|
||||
]]
|
||||
function Common.validate_argument_multi_type(value, test_types, param_number, param_name)
|
||||
if not Common.multi_type_check(value,test_types) then
|
||||
local function_name = debug.getinfo(2,'n').name or '<anon>'
|
||||
if not Common.multi_type_check(value, test_types) then
|
||||
local function_name = debug.getinfo(2, 'n').name or '<anon>'
|
||||
local error_message
|
||||
if param_name then
|
||||
error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), table.concat(test_types,' or '))
|
||||
error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), table.concat(test_types, ' or '))
|
||||
else
|
||||
error_message = string.format('Bad argument #%2d to %q; argument is of type %s expected %s', param_number, function_name, type(value), table.concat(test_types,' or '))
|
||||
error_message = string.format('Bad argument #%2d to %q; argument is of type %s expected %s', param_number, function_name, type(value), table.concat(test_types, ' or '))
|
||||
end
|
||||
return error(error_message,3)
|
||||
return error(error_message, 3)
|
||||
end
|
||||
return true
|
||||
end
|
||||
@@ -140,8 +140,8 @@ end
|
||||
-- @usage error_if_runtime()
|
||||
function Common.error_if_runtime()
|
||||
if _LIFECYCLE == 8 then
|
||||
local function_name = debug.getinfo(2,'n').name or '<anon>'
|
||||
error(function_name..' can not be called during runtime',3)
|
||||
local function_name = debug.getinfo(2, 'n').name or '<anon>'
|
||||
error(function_name..' can not be called during runtime', 3)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -149,8 +149,8 @@ end
|
||||
-- @usage error_if_runetime_closure(func)
|
||||
function Common.error_if_runetime_closure(func)
|
||||
if _LIFECYCLE == 8 and Debug.is_closure(func) then
|
||||
local function_name = debug.getinfo(2,'n').name or '<anon>'
|
||||
error(function_name..' can not be called during runtime with a closure',3)
|
||||
local function_name = debug.getinfo(2, 'n').name or '<anon>'
|
||||
error(function_name..' can not be called during runtime with a closure', 3)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -180,7 +180,7 @@ end
|
||||
local value = Common.resolve_value(self.defaut_value, self)
|
||||
|
||||
]]
|
||||
function Common.resolve_value(value,...)
|
||||
function Common.resolve_value(value, ...)
|
||||
return value and type(value) == 'function' and value(...) or value
|
||||
end
|
||||
|
||||
@@ -201,7 +201,7 @@ end
|
||||
-- @usage comma_value(input_number)
|
||||
function Common.comma_value(n) -- credit http://richard.warburton.it
|
||||
local left, num, right = string.match(n, '^([^%d]*%d)(%d*)(.-)$')
|
||||
return left .. (num:reverse():gsub('(%d%d%d)', '%1,'):reverse()) .. right
|
||||
return left .. (num:reverse():gsub('(%d%d%d)', '%1, '):reverse()) .. right
|
||||
end
|
||||
|
||||
--[[-- Sets a table element to value while also returning value.
|
||||
@@ -227,8 +227,8 @@ end
|
||||
write_json('dump', tbl)
|
||||
|
||||
]]
|
||||
function Common.write_json(path,tbl)
|
||||
game.write_file(path,game.table_to_json(tbl)..'\n',true,0)
|
||||
function Common.write_json(path, tbl)
|
||||
game.write_file(path, game.table_to_json(tbl)..'\n', true, 0)
|
||||
end
|
||||
|
||||
--[[-- Calls a require that will not error if the file is not found
|
||||
@@ -241,9 +241,9 @@ local Module = opt_require 'expcore.common'
|
||||
|
||||
]]
|
||||
function Common.opt_require(path)
|
||||
local success, rtn = pcall(require,path)
|
||||
local success, rtn = pcall(require, path)
|
||||
if success then return rtn
|
||||
else return nil,rtn end
|
||||
else return nil, rtn end
|
||||
end
|
||||
|
||||
--[[-- Returns a desync safe file path for the current file
|
||||
@@ -273,17 +273,17 @@ local colors = enum{
|
||||
]]
|
||||
function Common.enum(tbl)
|
||||
local rtn = {}
|
||||
for k,v in pairs(tbl) do
|
||||
for k, v in pairs(tbl) do
|
||||
if type(k) ~= 'number' then
|
||||
rtn[v]=k
|
||||
end
|
||||
end
|
||||
for k,v in pairs(tbl) do
|
||||
for k, v in pairs(tbl) do
|
||||
if type(k) == 'number' then
|
||||
table.insert(rtn,v)
|
||||
table.insert(rtn, v)
|
||||
end
|
||||
end
|
||||
for k,v in pairs(rtn) do
|
||||
for k, v in pairs(rtn) do
|
||||
rtn[v]=k
|
||||
end
|
||||
return rtn
|
||||
@@ -306,20 +306,19 @@ local value = auto_complete(tbl, "foo", true)
|
||||
local key = auto_complete(tbl, "foo", true, true)
|
||||
|
||||
]]
|
||||
function Common.auto_complete(options,input,use_key,rtn_key)
|
||||
local rtn = {}
|
||||
function Common.auto_complete(options, input, use_key, rtn_key)
|
||||
if type(input) ~= 'string' then return end
|
||||
input = input:lower()
|
||||
for key,value in pairs(options) do
|
||||
for key, value in pairs(options) do
|
||||
local check = use_key and key or value
|
||||
if Common.string_contains(string.lower(check),input) then
|
||||
if Common.string_contains(string.lower(check), input) then
|
||||
return rtn_key and key or value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Formating.
|
||||
-- @section formating
|
||||
--- Formatting.
|
||||
-- @section formatting
|
||||
|
||||
--[[-- Returns a valid string with the name of the actor of a command.
|
||||
@tparam string player_name the name of the player to use rather than server, used only if game.player is nil
|
||||
@@ -335,32 +334,32 @@ end
|
||||
|
||||
--[[-- Returns a message with valid chat tags to change its colour
|
||||
@tparam string message the message that will be in the output
|
||||
@tparam table color a color which contains r,g,b as its keys
|
||||
@tparam table color a color which contains r, g, b as its keys
|
||||
@treturn string the message with the color tags included
|
||||
|
||||
@usage-- Use factorio tags to color a chat message
|
||||
local message = format_chat_colour('Hello, World!', { r=355, g=100, b=100 })
|
||||
|
||||
]]
|
||||
function Common.format_chat_colour(message,color)
|
||||
function Common.format_chat_colour(message, color)
|
||||
color = color or Colours.white
|
||||
local color_tag = '[color='..math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)..']'
|
||||
return string.format('%s%s[/color]',color_tag,message)
|
||||
local color_tag = '[color='..math.round(color.r, 3)..', '..math.round(color.g, 3)..', '..math.round(color.b, 3)..']'
|
||||
return string.format('%s%s[/color]', color_tag, message)
|
||||
end
|
||||
|
||||
--[[-- Returns a message with valid chat tags to change its colour, using localization
|
||||
@tparam ?string|table message the message that will be in the output
|
||||
@tparam table color a color which contains r,g,b as its keys
|
||||
@tparam table color a color which contains r, g, b as its keys
|
||||
@treturn table the message with the color tags included
|
||||
|
||||
@usage-- Use factorio tags and locale strings to color a chat message
|
||||
local message = format_chat_colour_localized('Hello, World!', { r=355, g=100, b=100 })
|
||||
|
||||
]]
|
||||
function Common.format_chat_colour_localized(message,color)
|
||||
function Common.format_chat_colour_localized(message, color)
|
||||
color = color or Colours.white
|
||||
color = math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)
|
||||
return {'color-tag',color,message}
|
||||
color = math.round(color.r, 3)..', '..math.round(color.g, 3)..', '..math.round(color.b, 3)
|
||||
return {'color-tag', color, message}
|
||||
end
|
||||
|
||||
--[[-- Returns the players name in the players color
|
||||
@@ -372,14 +371,14 @@ end
|
||||
local message = format_chat_player_name(game.player, true)
|
||||
|
||||
]]
|
||||
function Common.format_chat_player_name(player,raw_string)
|
||||
function Common.format_chat_player_name(player, raw_string)
|
||||
player = Game.get_player_from_any(player)
|
||||
local player_name = player and player.name or '<Server>'
|
||||
local player_chat_colour = player and player.chat_color or Colours.white
|
||||
if raw_string then
|
||||
return Common.format_chat_colour(player_name,player_chat_colour)
|
||||
return Common.format_chat_colour(player_name, player_chat_colour)
|
||||
else
|
||||
return Common.format_chat_colour_localized(player_name,player_chat_colour)
|
||||
return Common.format_chat_colour_localized(player_name, player_chat_colour)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -398,16 +397,16 @@ player_return('Hello, World!', 'green')
|
||||
player_return('Hello, World!', nil, player)
|
||||
|
||||
]]
|
||||
function Common.player_return(value,colour,player)
|
||||
colour = Common.type_check(colour,'table') and colour or Colours[colour] ~= Colours.white and Colours[colour] or Colours.white
|
||||
function Common.player_return(value, colour, player)
|
||||
colour = Common.type_check(colour, 'table') and colour or Colours[colour] ~= Colours.white and Colours[colour] or Colours.white
|
||||
player = player or game.player
|
||||
-- converts the value to a string
|
||||
local returnAsString
|
||||
if Common.type_check(value,'table') or type(value) == 'userdata' then
|
||||
if Common.type_check(value.__self,'userdata') or type(value) == 'userdata' then
|
||||
if Common.type_check(value, 'table') or type(value) == 'userdata' then
|
||||
if Common.type_check(value.__self, 'userdata') or type(value) == 'userdata' then
|
||||
-- value is userdata
|
||||
returnAsString = 'Cant Display Userdata'
|
||||
elseif Common.type_check(value[1],'string') and string.find(value[1],'.+[.].+') and not string.find(value[1],'%s') then
|
||||
elseif Common.type_check(value[1], 'string') and string.find(value[1], '.+[.].+') and not string.find(value[1], '%s') then
|
||||
-- value is a locale string
|
||||
returnAsString = value
|
||||
elseif getmetatable(value) ~= nil and not tostring(value):find('table: 0x') then
|
||||
@@ -415,9 +414,9 @@ function Common.player_return(value,colour,player)
|
||||
returnAsString = tostring(value)
|
||||
else
|
||||
-- value is a table
|
||||
returnAsString = table.inspect(value,{depth=5,indent=' ',newline='\n'})
|
||||
returnAsString = table.inspect(value, {depth=5, indent=' ', newline='\n'})
|
||||
end
|
||||
elseif Common.type_check(value,'function') then
|
||||
elseif Common.type_check(value, 'function') then
|
||||
-- value is a function
|
||||
returnAsString = 'Cant Display Functions'
|
||||
else returnAsString = tostring(value) end
|
||||
@@ -425,10 +424,10 @@ function Common.player_return(value,colour,player)
|
||||
if player then
|
||||
-- allows any valid player identifier to be used
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then error('Invalid Player given to player_return',2) end
|
||||
if not player then error('Invalid Player given to player_return', 2) end
|
||||
-- plays a nice sound that is different to normal message sound
|
||||
player.play_sound{path='utility/scenario_message'}
|
||||
player.print(returnAsString,colour)
|
||||
player.print(returnAsString, colour)
|
||||
else rcon.print(returnAsString) end
|
||||
end
|
||||
|
||||
@@ -452,7 +451,7 @@ local time = format_time(18000, { hours=true, minutes=true, seconds=true, string
|
||||
local time = format_time(18000, { hours=true, minutes=true, seconds=true, string=true, null=true })
|
||||
|
||||
]]
|
||||
function Common.format_time(ticks,options)
|
||||
function Common.format_time(ticks, options)
|
||||
-- Sets up the options
|
||||
options = options or {
|
||||
days=false,
|
||||
@@ -508,31 +507,31 @@ function Common.format_time(ticks,options)
|
||||
rtn_minutes = long and rtn_minutes..' minutes' or rtn_minutes..'m'
|
||||
rtn_seconds = long and rtn_seconds..' seconds' or rtn_seconds..'s'
|
||||
else
|
||||
rtn_days = {suffix..'days'..suffix_2,rtn_days}
|
||||
rtn_hours = {suffix..'hours'..suffix_2,rtn_hours}
|
||||
rtn_minutes = {suffix..'minutes'..suffix_2,rtn_minutes}
|
||||
rtn_seconds = {suffix..'seconds'..suffix_2,rtn_seconds}
|
||||
rtn_days = {suffix..'days'..suffix_2, rtn_days}
|
||||
rtn_hours = {suffix..'hours'..suffix_2, rtn_hours}
|
||||
rtn_minutes = {suffix..'minutes'..suffix_2, rtn_minutes}
|
||||
rtn_seconds = {suffix..'seconds'..suffix_2, rtn_seconds}
|
||||
end
|
||||
elseif not options.null then
|
||||
-- weather string or not it has same format
|
||||
rtn_days = string.format('%02d',rtn_days)
|
||||
rtn_hours = string.format('%02d',rtn_hours)
|
||||
rtn_minutes = string.format('%02d',rtn_minutes)
|
||||
rtn_seconds = string.format('%02d',rtn_seconds)
|
||||
rtn_days = string.format('%02d', rtn_days)
|
||||
rtn_hours = string.format('%02d', rtn_hours)
|
||||
rtn_minutes = string.format('%02d', rtn_minutes)
|
||||
rtn_seconds = string.format('%02d', rtn_seconds)
|
||||
end
|
||||
-- The final return is construed
|
||||
local rtn
|
||||
local append = function(dom,value)
|
||||
local append = function(dom, value)
|
||||
if dom and options.string then
|
||||
rtn = rtn and rtn..div..value or value
|
||||
elseif dom then
|
||||
rtn = rtn and {div,rtn,value} or value
|
||||
rtn = rtn and {div, rtn, value} or value
|
||||
end
|
||||
end
|
||||
append(options.days,rtn_days)
|
||||
append(options.hours,rtn_hours)
|
||||
append(options.minutes,rtn_minutes)
|
||||
append(options.seconds,rtn_seconds)
|
||||
append(options.days, rtn_days)
|
||||
append(options.hours, rtn_hours)
|
||||
append(options.minutes, rtn_minutes)
|
||||
append(options.seconds, rtn_seconds)
|
||||
return rtn
|
||||
end
|
||||
|
||||
@@ -542,31 +541,31 @@ end
|
||||
--[[-- Moves items to the position and stores them in the closest entity of the type given
|
||||
@tparam table items items which are to be added to the chests, ['name']=count
|
||||
@tparam[opt=navies] LuaSurface surface the surface that the items will be moved to
|
||||
@tparam[opt={0,0}] table position the position that the items will be moved to {x=100,y=100}
|
||||
@tparam[opt={0, 0}] table position the position that the items will be moved to {x=100, y=100}
|
||||
@tparam[opt=32] number radius the radius in which the items are allowed to be placed
|
||||
@tparam[opt=iron-chest] string chest_type the chest type that the items should be moved into
|
||||
@treturn LuaEntity the last chest that had items inserted into it
|
||||
|
||||
@usage-- Copy all the items in a players inventory and place them in chests at {0,0}
|
||||
@usage-- Copy all the items in a players inventory and place them in chests at {0, 0}
|
||||
move_items(game.player.get_main_inventory().get_contents())
|
||||
|
||||
]]
|
||||
function Common.move_items(items,surface,position,radius,chest_type)
|
||||
function Common.move_items(items, surface, position, radius, chest_type)
|
||||
chest_type = chest_type or 'iron-chest'
|
||||
surface = surface or game.surfaces[1]
|
||||
if position and type(position) ~= 'table' then return end
|
||||
if type(items) ~= 'table' then return end
|
||||
-- Finds all entities of the given type
|
||||
local p = position or {x=0,y=0}
|
||||
local p = position or {x=0, y=0}
|
||||
local r = radius or 32
|
||||
local entities = surface.find_entities_filtered{area={{p.x-r,p.y-r},{p.x+r,p.y+r}},name=chest_type} or {}
|
||||
local entities = surface.find_entities_filtered{area={{p.x-r, p.y-r}, {p.x+r, p.y+r}}, name=chest_type} or {}
|
||||
local count = #entities
|
||||
local current = 1
|
||||
-- Makes a new empty chest when it is needed
|
||||
local function make_new_chest()
|
||||
local pos = surface.find_non_colliding_position(chest_type,position,32,1)
|
||||
local chest = surface.create_entity{name=chest_type,position=pos,force='neutral'}
|
||||
table.insert(entities,chest)
|
||||
local pos = surface.find_non_colliding_position(chest_type, position, 32, 1)
|
||||
local chest = surface.create_entity{name=chest_type, position=pos, force='neutral'}
|
||||
table.insert(entities, chest)
|
||||
count = count + 1
|
||||
return chest
|
||||
end
|
||||
@@ -581,16 +580,16 @@ function Common.move_items(items,surface,position,radius,chest_type)
|
||||
return chest
|
||||
else
|
||||
-- Other wise it is removed from the list
|
||||
table.remove(entities,current)
|
||||
table.remove(entities, current)
|
||||
count = count - 1
|
||||
end
|
||||
end
|
||||
-- Inserts the items into the chests
|
||||
local last_chest
|
||||
for item_name,item_count in pairs(items) do
|
||||
local chest = next_chest{name=item_name,count=item_count}
|
||||
if not chest then return error(string.format('Cant move item %s to %s{%s, %s} no valid chest in radius',item.name,surface.name,p.x,p.y)) end
|
||||
Util.insert_safe(chest,{[item_name]=item_count})
|
||||
for item_name, item_count in pairs(items) do
|
||||
local chest = next_chest{name=item_name, count=item_count}
|
||||
if not chest then return error(string.format('Cant move item %s to %s{%s, %s} no valid chest in radius', item_name, surface.name, p.x, p.y)) end
|
||||
Util.insert_safe(chest, {[item_name]=item_count})
|
||||
last_chest = chest
|
||||
end
|
||||
return last_chest
|
||||
@@ -606,7 +605,7 @@ https://github.com/Refactorio/RedMew/blob/9184b2940f311d8c9c891e83429fc57ec7e0c4
|
||||
@tparam[opt=0] number offset the offset in the +x +y direction
|
||||
@tparam[opt=false] boolean immutable if immutable, only set, never do a surface lookup, values never change
|
||||
|
||||
@usage-- Place a 0 at {0,0}
|
||||
@usage-- Place a 0 at {0, 0}
|
||||
print_grid_value(0, game.player.surface, { x=0, y=0 })
|
||||
|
||||
]]
|
||||
@@ -664,7 +663,7 @@ clear_flying_text(game.player.surface)
|
||||
]]
|
||||
function Common.clear_flying_text(surface)
|
||||
local entities = surface.find_entities_filtered{name ='flying-text'}
|
||||
for _,entity in pairs(entities) do
|
||||
for _, entity in pairs(entities) do
|
||||
if entity and entity.valid then
|
||||
entity.destroy()
|
||||
end
|
||||
|
||||
@@ -18,7 +18,7 @@ Gui.element{
|
||||
@usage-- Making a factory function for a button which is contained within a flow
|
||||
-- This method is for when you still want to register event handlers but cant use the table method
|
||||
local example_flow_with_button =
|
||||
Gui.element(function(event_trigger,parent,...)
|
||||
Gui.element(function(event_trigger, parent, ...)
|
||||
-- ... shows that all other arguments from the factory call are passed to this function
|
||||
-- Here we are adding a flow which we will then later add a button to
|
||||
local flow =
|
||||
@@ -60,7 +60,7 @@ Gui.element{
|
||||
caption = 'Example Button',
|
||||
style = 'forward_button' -- factorio styles can be applied here
|
||||
}
|
||||
:style(function(style,element,...)
|
||||
:style(function(style, element, ...)
|
||||
-- style is the current style object for the elemenent
|
||||
-- element is the element that is being changed
|
||||
-- ... shows that all other arguments from the factory call are passed to this function
|
||||
@@ -76,7 +76,7 @@ Gui.element{
|
||||
type = 'button',
|
||||
caption = 'Example Button'
|
||||
}
|
||||
:on_click(function(player,element,event)
|
||||
:on_click(function(player, element, event)
|
||||
-- player is the player who interacted with the element to cause the event
|
||||
-- element is a refrence to the element which caused the event
|
||||
-- event is a raw refrence to the event data if player and element are not enough
|
||||
@@ -98,21 +98,21 @@ Gui.element{
|
||||
width = 18,
|
||||
height = 20
|
||||
}
|
||||
:on_click(function(player,_,_)
|
||||
:on_click(function(player, _,_)
|
||||
Gui.hide_left_flow(player)
|
||||
end)
|
||||
|
||||
@usage-- Eample from defines, Gui.alignment, called like: Gui.alignment(parent, name, horizontal_align, vertical_align)
|
||||
-- Notice how _ are used to blank arguments that are not needed in that context and how they line up with above
|
||||
Gui.alignment =
|
||||
Gui.element(function(_,parent,name,_,_)
|
||||
Gui.element(function(_, parent, name, _,_)
|
||||
return parent.add{
|
||||
name = name or 'alignment',
|
||||
type = 'flow',
|
||||
}
|
||||
end)
|
||||
:style(function(style,_,_,horizontal_align,vertical_align)
|
||||
style.padding = {1,2}
|
||||
:style(function(style, _,_, horizontal_align, vertical_align)
|
||||
style.padding = {1, 2}
|
||||
style.vertical_align = vertical_align or 'center'
|
||||
style.horizontal_align = horizontal_align or 'right'
|
||||
style.vertically_stretchable = style.vertical_align ~= 'center'
|
||||
|
||||
@@ -23,7 +23,7 @@ Gui.element{
|
||||
width = 18,
|
||||
height = 36
|
||||
}
|
||||
:on_click(function(player,_,_)
|
||||
:on_click(function(player, _,_)
|
||||
Gui.toggle_top_flow(player)
|
||||
end)
|
||||
Gui.core_defines.hide_top_flow = hide_top_flow
|
||||
@@ -42,7 +42,7 @@ Gui.element{
|
||||
width = 18,
|
||||
height = 20
|
||||
}
|
||||
:on_click(function(player,_,_)
|
||||
:on_click(function(player, _,_)
|
||||
Gui.toggle_top_flow(player)
|
||||
end)
|
||||
Gui.core_defines.show_top_flow = show_top_flow
|
||||
@@ -61,13 +61,13 @@ Gui.element{
|
||||
width = 18,
|
||||
height = 20
|
||||
}
|
||||
:on_click(function(player,_,_)
|
||||
:on_click(function(player, _,_)
|
||||
Gui.hide_left_flow(player)
|
||||
end)
|
||||
Gui.core_defines.hide_left_flow = hide_left_flow
|
||||
|
||||
--- Draw the core elements when a player joins the game
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
|
||||
-- Draw the top flow
|
||||
|
||||
@@ -17,21 +17,21 @@ local Gui = require 'expcore.gui.prototype'
|
||||
@treturn LuaGuiElement the alignment flow that was created
|
||||
|
||||
@usage-- Adding a right align flow
|
||||
local alignment = Gui.alignment(element,'example_right_alignment')
|
||||
local alignment = Gui.alignment(element, 'example_right_alignment')
|
||||
|
||||
@usage-- Adding a horizontal center and top align flow
|
||||
local alignment = Gui.alignment(element,'example_center_top_alignment','center','top')
|
||||
local alignment = Gui.alignment(element, 'example_center_top_alignment', 'center', 'top')
|
||||
|
||||
]]
|
||||
Gui.alignment =
|
||||
Gui.element(function(_,parent,name,_,_)
|
||||
Gui.element(function(_, parent, name, _,_)
|
||||
return parent.add{
|
||||
name = name or 'alignment',
|
||||
type = 'flow',
|
||||
}
|
||||
end)
|
||||
:style(function(style,_,_,horizontal_align,vertical_align)
|
||||
style.padding = {1,2}
|
||||
:style(function(style, _,_, horizontal_align, vertical_align)
|
||||
style.padding = {1, 2}
|
||||
style.vertical_align = vertical_align or 'center'
|
||||
style.horizontal_align = horizontal_align or 'right'
|
||||
style.vertically_stretchable = style.vertical_align ~= 'center'
|
||||
@@ -47,11 +47,11 @@ end)
|
||||
@treturn LuaGuiElement the table that was created
|
||||
|
||||
@usage-- Adding a scroll table with max height of 200 and column count of 3
|
||||
local scroll_table = Gui.scroll_table(element,200,3)
|
||||
local scroll_table = Gui.scroll_table(element, 200, 3)
|
||||
|
||||
]]
|
||||
Gui.scroll_table =
|
||||
Gui.element(function(_,parent,height,column_count,name)
|
||||
Gui.element(function(_, parent, height, column_count, name)
|
||||
-- Draw the scroll
|
||||
local scroll_pane =
|
||||
parent.add{
|
||||
@@ -65,7 +65,7 @@ Gui.element(function(_,parent,height,column_count,name)
|
||||
|
||||
-- Set the style of the scroll pane
|
||||
local scroll_style = scroll_pane.style
|
||||
scroll_style.padding = {1,3}
|
||||
scroll_style.padding = {1, 3}
|
||||
scroll_style.maximal_height = height
|
||||
scroll_style.horizontally_stretchable = true
|
||||
|
||||
@@ -105,7 +105,7 @@ local header = Gui.header(
|
||||
|
||||
]]
|
||||
Gui.header =
|
||||
Gui.element(function(_,parent,caption,tooltip,add_alignment,name)
|
||||
Gui.element(function(_, parent, caption, tooltip, add_alignment, name)
|
||||
-- Draw the header
|
||||
local header =
|
||||
parent.add{
|
||||
@@ -116,7 +116,7 @@ Gui.element(function(_,parent,caption,tooltip,add_alignment,name)
|
||||
|
||||
-- Change the style of the header
|
||||
local style = header.style
|
||||
style.padding = {2,4}
|
||||
style.padding = {2, 4}
|
||||
style.use_header_filler = false
|
||||
style.horizontally_stretchable = true
|
||||
|
||||
@@ -153,7 +153,7 @@ local footer = Gui.footer(
|
||||
|
||||
]]
|
||||
Gui.footer =
|
||||
Gui.element(function(_,parent,caption,tooltip,add_alignment,name)
|
||||
Gui.element(function(_, parent, caption, tooltip, add_alignment, name)
|
||||
-- Draw the header
|
||||
local footer =
|
||||
parent.add{
|
||||
@@ -164,7 +164,7 @@ Gui.element(function(_,parent,caption,tooltip,add_alignment,name)
|
||||
|
||||
-- Change the style of the footer
|
||||
local style = footer.style
|
||||
style.padding = {2,4}
|
||||
style.padding = {2, 4}
|
||||
style.use_header_filler = false
|
||||
style.horizontally_stretchable = true
|
||||
|
||||
@@ -190,11 +190,11 @@ end)
|
||||
@tparam number width the minimal width that the frame will have
|
||||
|
||||
@usage-- Adding a container as a base
|
||||
local container = Gui.container(parent,'my_container',200)
|
||||
local container = Gui.container(parent, 'my_container', 200)
|
||||
|
||||
]]
|
||||
Gui.container =
|
||||
Gui.element(function(_,parent,name,_)
|
||||
Gui.element(function(_, parent, name, _)
|
||||
-- Draw the external container
|
||||
local frame =
|
||||
parent.add{
|
||||
@@ -210,7 +210,7 @@ Gui.element(function(_,parent,name,_)
|
||||
style = 'window_content_frame_packed'
|
||||
}
|
||||
end)
|
||||
:style(function(style,element,_,width)
|
||||
:style(function(style, element, _,width)
|
||||
style.vertically_stretchable = false
|
||||
local frame_style = element.parent.style
|
||||
frame_style.padding = 2
|
||||
@@ -227,16 +227,16 @@ local bar = Gui.bar(parent, 100)
|
||||
|
||||
]]
|
||||
Gui.bar =
|
||||
Gui.element(function(_,parent)
|
||||
Gui.element(function(_, parent)
|
||||
return parent.add{
|
||||
type = 'progressbar',
|
||||
size = 1,
|
||||
value = 1
|
||||
}
|
||||
end)
|
||||
:style(function(style,_,width)
|
||||
:style(function(style, _,width)
|
||||
style.height = 3
|
||||
style.color = {r=255,g=255,b=255}
|
||||
style.color = {r=255, g=255, b=255}
|
||||
if width then style.width = width
|
||||
else style.horizontally_stretchable = true end
|
||||
end)
|
||||
@@ -253,7 +253,7 @@ local label = Gui.centered_label(parent, 100, 'This is centered')
|
||||
|
||||
]]
|
||||
Gui.centered_label =
|
||||
Gui.element(function(_,parent,width,caption,tooltip)
|
||||
Gui.element(function(_, parent, width, caption, tooltip)
|
||||
local label = parent.add{
|
||||
type = 'label',
|
||||
caption = caption,
|
||||
@@ -281,11 +281,11 @@ local label = Gui.centered_label(parent, 100, 'This is centered')
|
||||
|
||||
]]
|
||||
Gui.title_label =
|
||||
Gui.element(function(_,parent,width,caption,tooltip)
|
||||
Gui.element(function(_, parent, width, caption, tooltip)
|
||||
local title_flow = parent.add{ type='flow' }
|
||||
title_flow.style.vertical_align = 'center'
|
||||
|
||||
Gui.bar(title_flow,width)
|
||||
Gui.bar(title_flow, width)
|
||||
local title_label = title_flow.add{
|
||||
type = 'label',
|
||||
caption = caption,
|
||||
|
||||
@@ -30,7 +30,7 @@ end
|
||||
local new_enabled_state = Gui.toggle_enabled_state(element)
|
||||
|
||||
]]
|
||||
function Gui.toggle_enabled_state(element,state)
|
||||
function Gui.toggle_enabled_state(element, state)
|
||||
if not element or not element.valid then return end
|
||||
if state == nil then state = not element.enabled end
|
||||
element.enabled = state
|
||||
@@ -46,7 +46,7 @@ end
|
||||
local new_visible_state = Gui.toggle_visible_state(element)
|
||||
|
||||
]]
|
||||
function Gui.toggle_visible_state(element,state)
|
||||
function Gui.toggle_visible_state(element, state)
|
||||
if not element or not element.valid then return end
|
||||
if state == nil then state = not element.visible end
|
||||
element.visible = state
|
||||
@@ -82,7 +82,7 @@ Gui.element{
|
||||
:style(Gui.sprite_style(20))
|
||||
|
||||
]]
|
||||
function Gui.sprite_style(size,padding,style)
|
||||
function Gui.sprite_style(size, padding, style)
|
||||
style = style or {}
|
||||
style.padding = padding or -2
|
||||
style.height = size
|
||||
|
||||
@@ -55,11 +55,11 @@ Gui.left_toolbar_button('entity/inserter', 'Nothing to see here', example_flow_w
|
||||
end)
|
||||
|
||||
]]
|
||||
function Gui.left_toolbar_button(sprite,tooltip,element_define,authenticator)
|
||||
local button = Gui.toolbar_button(sprite,tooltip,authenticator)
|
||||
function Gui.left_toolbar_button(sprite, tooltip, element_define, authenticator)
|
||||
local button = Gui.toolbar_button(sprite, tooltip, authenticator)
|
||||
|
||||
-- Add on_click handler to handle click events comming from the player
|
||||
button:on_click(function(player,_,_)
|
||||
button:on_click(function(player, _,_)
|
||||
local top_flow = Gui.get_top_flow(player)
|
||||
local element = top_flow[button.name]
|
||||
local visibility_state = Gui.toggle_left_element(player, element_define)
|
||||
@@ -169,7 +169,7 @@ function Gui.hide_left_flow(player)
|
||||
|
||||
-- Set the visible state of all elements in the flow
|
||||
hide_button.visible = false
|
||||
for name,_ in pairs(Gui.left_elements) do
|
||||
for name, _ in pairs(Gui.left_elements) do
|
||||
left_flow[name].visible = false
|
||||
|
||||
-- Check if the the element has a toobar button attached
|
||||
@@ -202,7 +202,7 @@ end
|
||||
local frame = Gui.get_left_element(game.player, example_flow_with_button)
|
||||
|
||||
]]
|
||||
function Gui.get_left_element(player,element_define)
|
||||
function Gui.get_left_element(player, element_define)
|
||||
local left_flow = Gui.get_left_flow(player)
|
||||
return left_flow[element_define.name]
|
||||
end
|
||||
@@ -220,7 +220,7 @@ Gui.toggle_top_flow(game.player, example_flow_with_button)
|
||||
Gui.toggle_top_flow(game.player, example_flow_with_button, true)
|
||||
|
||||
]]
|
||||
function Gui.toggle_left_element(player,element_define,state)
|
||||
function Gui.toggle_left_element(player, element_define, state)
|
||||
local left_flow = Gui.get_left_flow(player)
|
||||
local top_flow = Gui.get_top_flow(player)
|
||||
|
||||
|
||||
@@ -22,9 +22,9 @@ local Gui = {
|
||||
_prototype_element = {},
|
||||
--- The prototype metatable applied to new element defines
|
||||
_mt_element = {
|
||||
__call = function(self,parent,...)
|
||||
local element = self._draw(self.name,parent,...)
|
||||
if self._style then self._style(element.style,element,...) end
|
||||
__call = function(self, parent, ...)
|
||||
local element = self._draw(self.name, parent, ...)
|
||||
if self._style then self._style(element.style, element, ...) end
|
||||
return element
|
||||
end
|
||||
}
|
||||
@@ -50,7 +50,7 @@ Gui.element{
|
||||
@usage-- Using element defines with a custom factory function
|
||||
-- This method can be used if you still want to be able register event handlers but it is too complex to be compatible with LuaGuiElement.add
|
||||
local example_flow_with_button =
|
||||
Gui.element(function(event_trigger,parent,...)
|
||||
Gui.element(function(event_trigger, parent, ...)
|
||||
-- ... shows that all other arguments from the factory call are passed to this function
|
||||
-- parent is the element which was passed to the factory function where you should add your new element
|
||||
-- here we are adding a flow which we will then later add a button to
|
||||
@@ -90,7 +90,7 @@ function Gui.element(element_define)
|
||||
if type(element_define) == 'table' then
|
||||
Gui.debug_info[name].draw = element_define
|
||||
element_define.name = name
|
||||
element._draw = function(_,parent)
|
||||
element._draw = function(_, parent)
|
||||
return parent.add(element_define)
|
||||
end
|
||||
else
|
||||
@@ -131,7 +131,7 @@ Gui.element{
|
||||
caption = 'Example Button',
|
||||
style = 'forward_button' -- factorio styles can be applied here
|
||||
}
|
||||
:style(function(style,element,...)
|
||||
:style(function(style, element, ...)
|
||||
-- style is the current style object for the elemenent
|
||||
-- element is the element that is being changed
|
||||
-- ... shows that all other arguments from the factory call are passed to this function
|
||||
@@ -147,7 +147,7 @@ function Gui._prototype_element:style(style_define)
|
||||
if type(style_define) == 'table' then
|
||||
Gui.debug_info[self.name].style = style_define
|
||||
self._style = function(style)
|
||||
for key,value in pairs(style_define) do
|
||||
for key, value in pairs(style_define) do
|
||||
style[key] = value
|
||||
end
|
||||
end
|
||||
@@ -171,8 +171,8 @@ element_deinfe:on_custom_event('my_custom_event', function(event)
|
||||
end)
|
||||
|
||||
]]
|
||||
function Gui._prototype_element:on_custom_event(event_name,handler)
|
||||
table.insert(Gui.debug_info[self.name].events,event_name)
|
||||
function Gui._prototype_element:on_custom_event(event_name, handler)
|
||||
table.insert(Gui.debug_info[self.name].events, event_name)
|
||||
Gui.events[event_name] = event_name
|
||||
self[event_name] = handler
|
||||
return self
|
||||
@@ -210,7 +210,7 @@ function Gui._prototype_element:raise_custom_event(event)
|
||||
end
|
||||
event.player = player
|
||||
|
||||
local success, err = pcall(handler,player,element,event)
|
||||
local success, err = pcall(handler, player, element, event)
|
||||
if not success then
|
||||
error('There as been an error with an event handler for a gui element:\n\t'..err)
|
||||
end
|
||||
@@ -227,8 +227,8 @@ local function event_handler_factory(event_name)
|
||||
element_define:raise_custom_event(event)
|
||||
end)
|
||||
|
||||
return function(self,handler)
|
||||
table.insert(Gui.debug_info[self.name].events,debug.getinfo(1, "n").name)
|
||||
return function(self, handler)
|
||||
table.insert(Gui.debug_info[self.name].events, debug.getinfo(1, "n").name)
|
||||
self[event_name] = handler
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -87,10 +87,10 @@ end
|
||||
Gui.toggle_top_flow(game.player)
|
||||
|
||||
@usage-- Open your top flow
|
||||
Gui.toggle_top_flow(game.player,true)
|
||||
Gui.toggle_top_flow(game.player, true)
|
||||
|
||||
]]
|
||||
function Gui.toggle_top_flow(player,state)
|
||||
function Gui.toggle_top_flow(player, state)
|
||||
-- Get the top flow and hide button
|
||||
local top_flow = Gui.get_top_flow(player)
|
||||
if state == nil then state = not top_flow.visible end
|
||||
@@ -130,7 +130,7 @@ Gui.left_toolbar_button('entity/inserter', 'Nothing to see here', function(playe
|
||||
end)
|
||||
|
||||
]]
|
||||
function Gui.toolbar_button(sprite,tooltip,authenticator)
|
||||
function Gui.toolbar_button(sprite, tooltip, authenticator)
|
||||
return Gui.element{
|
||||
type = 'sprite-button',
|
||||
sprite = sprite,
|
||||
|
||||
@@ -35,14 +35,14 @@ local Permissions_Groups = {
|
||||
|
||||
-- Async function to add players to permission groups
|
||||
local add_to_permission_group =
|
||||
Async.register(function(permission_group,player)
|
||||
Async.register(function(permission_group, player)
|
||||
permission_group.add_player(player)
|
||||
end)
|
||||
Permissions_Groups.async_token_add_to_permission_group = add_to_permission_group
|
||||
|
||||
-- Async function to remove players from permission groups
|
||||
local remove_from_permission_group =
|
||||
Async.register(function(permission_group,player)
|
||||
Async.register(function(permission_group, player)
|
||||
permission_group.remove_player(player)
|
||||
end)
|
||||
Permissions_Groups.async_token_remove_from_permission_group = remove_from_permission_group
|
||||
@@ -64,7 +64,7 @@ function Permissions_Groups.new_group(name)
|
||||
name=name,
|
||||
actions={},
|
||||
allow_all_actions=true
|
||||
},{
|
||||
}, {
|
||||
__index= Permissions_Groups._prototype
|
||||
})
|
||||
Permissions_Groups.groups[name] = group
|
||||
@@ -111,7 +111,7 @@ Groups.reload_permissions()
|
||||
|
||||
]]
|
||||
function Permissions_Groups.reload_permissions()
|
||||
for _,group in pairs(Permissions_Groups.groups) do
|
||||
for _, group in pairs(Permissions_Groups.groups) do
|
||||
group:create()
|
||||
end
|
||||
end
|
||||
@@ -125,7 +125,7 @@ end
|
||||
Groups.set_player_group(game.player, 'Admin')
|
||||
|
||||
]]
|
||||
function Permissions_Groups.set_player_group(player,group)
|
||||
function Permissions_Groups.set_player_group(player, group)
|
||||
player = Game.get_player_from_any(player)
|
||||
group = Permissions_Groups.get_group_by_name(group)
|
||||
if not group or not player then return false end
|
||||
@@ -146,7 +146,7 @@ end
|
||||
group:set_action('toggle_map_editor', false)
|
||||
|
||||
]]
|
||||
function Permissions_Groups._prototype:set_action(action,state)
|
||||
function Permissions_Groups._prototype:set_action(action, state)
|
||||
if type(action) == 'string' then
|
||||
action = defines.input_action[action]
|
||||
end
|
||||
@@ -168,8 +168,8 @@ function Permissions_Groups._prototype:allow(actions)
|
||||
if type(actions) ~= 'table' then
|
||||
actions = {actions}
|
||||
end
|
||||
for _,action in pairs(actions) do
|
||||
self:set_action(action,true)
|
||||
for _, action in pairs(actions) do
|
||||
self:set_action(action, true)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -192,8 +192,8 @@ function Permissions_Groups._prototype:disallow(actions)
|
||||
if type(actions) ~= 'table' then
|
||||
actions = {actions}
|
||||
end
|
||||
for _,action in pairs(actions) do
|
||||
self:set_action(action,false)
|
||||
for _, action in pairs(actions) do
|
||||
self:set_action(action, false)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -257,8 +257,8 @@ function Permissions_Groups._prototype:create()
|
||||
if not group then
|
||||
group = game.permissions.create_group(self.name)
|
||||
end
|
||||
for _,action in pairs(defines.input_action) do
|
||||
group.set_allows_action(action,self:is_allowed(action))
|
||||
for _, action in pairs(defines.input_action) do
|
||||
group.set_allows_action(action, self:is_allowed(action))
|
||||
end
|
||||
return group
|
||||
end
|
||||
@@ -324,9 +324,9 @@ function Permissions_Groups._prototype:get_players(online)
|
||||
if online == nil then
|
||||
return group.players
|
||||
else
|
||||
for _,player in pairs(group.players) do
|
||||
for _, player in pairs(group.players) do
|
||||
if player.connected == online then
|
||||
table.insert(player,player)
|
||||
table.insert(player, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -344,7 +344,7 @@ group:print('Hello, World!')
|
||||
]]
|
||||
function Permissions_Groups._prototype:print(message)
|
||||
local players = self:get_players(true)
|
||||
for _,player in pairs(players) do
|
||||
for _, player in pairs(players) do
|
||||
player.print(message)
|
||||
end
|
||||
return #players
|
||||
|
||||
@@ -6,13 +6,13 @@
|
||||
@usage--- Using Role System (assignment):
|
||||
--When a map first starts you will want to define on mass all the players you expect to join and the roles to give them:
|
||||
Roles.override_player_roles{
|
||||
Cooldude2606 = {'Owner','Admin','Member'},
|
||||
Cooldude2606 = {'Owner', 'Admin', 'Member'},
|
||||
NotCooldude2606 = {'Member'}
|
||||
}
|
||||
|
||||
--Once the game is running you still want to be able to give role and remove them which is when you would use:
|
||||
Roles.assign_player(player,'Admin',by_player_name) -- this will give the "Admin" role to the player
|
||||
Roles.unassign_player(player,{'Admin','Moderator'},by_player_name) -- this will remove "Admin" and "Moderator" role in one go
|
||||
Roles.assign_player(player, 'Admin', by_player_name) -- this will give the "Admin" role to the player
|
||||
Roles.unassign_player(player, {'Admin', 'Moderator'}, by_player_name) -- this will remove "Admin" and "Moderator" role in one go
|
||||
|
||||
@usage--- Using Role System (role testing):
|
||||
--To comparer two players you can comparer the index of they highest roles, can be used when you want to allow a "write" down type system:
|
||||
@@ -22,9 +22,9 @@ Roles.get_player_highest_role(playerOne).index < Roles.get_player_highest_role(p
|
||||
Roles.get_player_roles(player) -- the return is an array that can be looped over however this is not in particular order
|
||||
|
||||
--Finally you may want to test if a player has a certain role, flag or action allowed which is when you would use:
|
||||
Roles.player_has_role(player,'Admin') -- you can provide a role name if you only want a name based system
|
||||
Roles.player_has_flag(player,'is_donator') -- your roles can be grouped together with flags such as is_donator
|
||||
Roles.player_allowed(player,'game modifiers') -- or you can have an action based system where each action is something the player can do
|
||||
Roles.player_has_role(player, 'Admin') -- you can provide a role name if you only want a name based system
|
||||
Roles.player_has_flag(player, 'is_donator') -- your roles can be grouped together with flags such as is_donator
|
||||
Roles.player_allowed(player, 'game modifiers') -- or you can have an action based system where each action is something the player can do
|
||||
|
||||
@usage--- Example Flag Define:
|
||||
--Flags can be used to group multiple roles and actions under one catch all, for example if you want a piece of code to only
|
||||
@@ -32,7 +32,7 @@ Roles.player_allowed(player,'game modifiers') -- or you can have an action based
|
||||
--a player has that tag present:
|
||||
|
||||
-- give you donators a speed boost when they join; these functions aren't required but can be useful
|
||||
Roles.define_flag_trigger('is_donator',function(player,state)
|
||||
Roles.define_flag_trigger('is_donator', function(player, state)
|
||||
if state then
|
||||
player.character_running_speed_modifier = 1.5
|
||||
else
|
||||
@@ -45,30 +45,30 @@ Roles.new_role('Donator')
|
||||
:set_flag('is_donator')
|
||||
|
||||
-- and in your code you would test for
|
||||
if Roles.player_has_flag(player,'is_donator') then
|
||||
if Roles.player_has_flag(player, 'is_donator') then
|
||||
-- some donator only code
|
||||
end
|
||||
|
||||
@usage--- Example Role Define:
|
||||
--You can't use a role system without any roles so first you must define your roles; each role has a minimum of a name with
|
||||
--the option for a shorthand:
|
||||
Roles.new_role('Administrator','Admin')
|
||||
Roles.new_role('Administrator', 'Admin')
|
||||
|
||||
--Next you will want to add any extras you want to have, such as a tag, colour, permission group or any custom flags:
|
||||
Roles.new_role('Administrator','Admin')
|
||||
Roles.new_role('Administrator', 'Admin')
|
||||
:set_custom_tag('[Admin]')
|
||||
:set_custom_color('red') -- this can be {r=0,g=0,b=0} or a predefined value
|
||||
:set_custom_color('red') -- this can be {r=0, g=0, b=0} or a predefined value
|
||||
:set_permission_group('Staff') -- a second argument can be added if you have not used the custom permission group config
|
||||
:set_flag('is_admin')
|
||||
|
||||
--You will then want to decide if you want to allow all actions, this should of course be used sparely:
|
||||
Roles.new_role('Administrator','Admin')
|
||||
Roles.new_role('Administrator', 'Admin')
|
||||
...extras...
|
||||
:set_allow_all()
|
||||
|
||||
--If you don't do this want this as i would advise you do then you will want to define what the role can do; this comes with
|
||||
--an optional inheritance system if you like those sort of things in which case disallow may also be of some use to you:
|
||||
Roles.new_role('Administrator','Admin')
|
||||
Roles.new_role('Administrator', 'Admin')
|
||||
...extras...
|
||||
:set_parent('Moderator') -- the admin can do anything that a moderator can do
|
||||
:allow{ -- these actions can be anything just try to keep them without conflicts
|
||||
@@ -77,7 +77,7 @@ Roles.new_role('Administrator','Admin')
|
||||
}
|
||||
|
||||
--Here is what the finished admin role would look like:
|
||||
Roles.new_role('Administrator','Admin')
|
||||
Roles.new_role('Administrator', 'Admin')
|
||||
:set_custom_tag('[Admin]')
|
||||
:set_custom_color('red')
|
||||
:set_permission_group('Staff')
|
||||
@@ -132,10 +132,10 @@ local Roles = {
|
||||
}
|
||||
|
||||
--- When global is loaded it will have the metatable re-assigned to the roles
|
||||
Global.register(Roles.config,function(tbl)
|
||||
Global.register(Roles.config, function(tbl)
|
||||
Roles.config = tbl
|
||||
for _,role in pairs(Roles.config.roles) do
|
||||
setmetatable(role,{__index=Roles._prototype})
|
||||
for _, role in pairs(Roles.config.roles) do
|
||||
setmetatable(role, {__index=Roles._prototype})
|
||||
local parent = Roles.config.roles[role.parent]
|
||||
if parent then
|
||||
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
|
||||
@@ -150,7 +150,7 @@ end)
|
||||
--- Internal function used to trigger a few different things when roles are changed
|
||||
-- this is the raw internal trigger as the other function is called at other times
|
||||
-- there is a second half called role_update which triggers after the event call, it also is called when a player joins
|
||||
local function emit_player_roles_updated(player,type,roles,by_player_name,skip_game_print)
|
||||
local function emit_player_roles_updated(player, type, roles, by_player_name, skip_game_print)
|
||||
by_player_name = game.player and game.player.name or by_player_name or '<server>'
|
||||
local by_player = Game.get_player_from_any(by_player_name)
|
||||
local by_player_index = by_player and by_player.index or 0
|
||||
@@ -161,30 +161,30 @@ local function emit_player_roles_updated(player,type,roles,by_player_name,skip_g
|
||||
end
|
||||
-- convert the roles to objects and get the names of the roles
|
||||
local role_names = {}
|
||||
for index,role in pairs(roles) do
|
||||
for index, role in pairs(roles) do
|
||||
role = Roles.get_role_from_any(role)
|
||||
if role then
|
||||
roles[index] = role
|
||||
table.insert(role_names,role.name)
|
||||
table.insert(role_names, role.name)
|
||||
end
|
||||
end
|
||||
-- output to all the different locations: game print, player sound, event trigger and role log
|
||||
if not skip_game_print then
|
||||
game.print({'expcore-roles.game-message-'..type,player.name,table.concat(role_names,', '),by_player_name},Colours.cyan)
|
||||
game.print({'expcore-roles.game-message-'..type, player.name, table.concat(role_names, ', '), by_player_name}, Colours.cyan)
|
||||
end
|
||||
if type == 'assign' then
|
||||
player.play_sound{path='utility/achievement_unlocked'}
|
||||
else
|
||||
player.play_sound{path='utility/game_lost'}
|
||||
end
|
||||
script.raise_event(event,{
|
||||
script.raise_event(event, {
|
||||
name=event,
|
||||
tick=game.tick,
|
||||
player_index=player.index,
|
||||
by_player_index=by_player_index,
|
||||
roles=roles
|
||||
})
|
||||
write_json('log/roles.log',{
|
||||
write_json('log/roles.log', {
|
||||
player_name=player.name,
|
||||
by_player_name=by_player_name,
|
||||
type=type,
|
||||
@@ -201,11 +201,11 @@ game.player.print(Roles.debug())
|
||||
]]
|
||||
function Roles.debug()
|
||||
local output = ''
|
||||
for index,role_name in pairs(Roles.config.order) do
|
||||
for index, role_name in pairs(Roles.config.order) do
|
||||
local role = Roles.config.roles[role_name]
|
||||
local color = role.custom_color or Colours.white
|
||||
color = string.format('[color=%d,%d,%d]',color.r,color.g,color.b)
|
||||
output = output..string.format('\n%s %s) %s[/color]',color,index,serpent.line(role))
|
||||
color = string.format('[color=%d, %d, %d]', color.r, color.g, color.b)
|
||||
output = output..string.format('\n%s %s) %s[/color]', color, index, serpent.line(role))
|
||||
end
|
||||
return output
|
||||
end
|
||||
@@ -215,11 +215,11 @@ end
|
||||
@tparam string message the message to send to the players
|
||||
|
||||
@usage-- Print a message to the given roles
|
||||
Roles.print_to_roles({'Administrator','Moderator'}, 'Hello, World!')
|
||||
Roles.print_to_roles({'Administrator', 'Moderator'}, 'Hello, World!')
|
||||
|
||||
]]
|
||||
function Roles.print_to_roles(roles,message)
|
||||
for _,role in pairs(roles) do
|
||||
function Roles.print_to_roles(roles, message)
|
||||
for _, role in pairs(roles) do
|
||||
role = Roles.get_role_from_any(role)
|
||||
if role then role:print(message) end
|
||||
end
|
||||
@@ -233,16 +233,16 @@ end
|
||||
Roles.print_to_roles_higher('Moderator', 'Hello, World!')
|
||||
|
||||
]]
|
||||
function Roles.print_to_roles_higher(role,message)
|
||||
function Roles.print_to_roles_higher(role, message)
|
||||
role = Roles.get_role_from_any(role)
|
||||
if not role then return end
|
||||
local roles = {}
|
||||
for index,role_name in pairs(Roles.config.order) do
|
||||
for index, role_name in pairs(Roles.config.order) do
|
||||
if index <= role.index and role_name ~= Roles.config.internal.default then
|
||||
table.insert(roles,role_name)
|
||||
table.insert(roles, role_name)
|
||||
end
|
||||
end
|
||||
Roles.print_to_roles(roles,message)
|
||||
Roles.print_to_roles(roles, message)
|
||||
end
|
||||
|
||||
--[[-- Prints a message to all players who have the given role or one which is lower (excluding default)
|
||||
@@ -253,16 +253,16 @@ end
|
||||
Roles.print_to_roles_higher('Moderator', 'Hello, World!')
|
||||
|
||||
]]
|
||||
function Roles.print_to_roles_lower(role,message)
|
||||
function Roles.print_to_roles_lower(role, message)
|
||||
role = Roles.get_role_from_any(role)
|
||||
if not role then return end
|
||||
local roles = {}
|
||||
for index,role_name in pairs(Roles.config.order) do
|
||||
for index, role_name in pairs(Roles.config.order) do
|
||||
if index >= role.index and role_name ~= Roles.config.internal.default then
|
||||
table.insert(roles,role_name)
|
||||
table.insert(roles, role_name)
|
||||
end
|
||||
end
|
||||
Roles.print_to_roles(roles,message)
|
||||
Roles.print_to_roles(roles, message)
|
||||
end
|
||||
|
||||
--[[-- Get a role for the given name
|
||||
@@ -290,7 +290,7 @@ function Roles.get_role_by_order(index)
|
||||
return Roles.config.roles[name]
|
||||
end
|
||||
|
||||
--[[-- Gets a role from a name,index or role object (where it is just returned)
|
||||
--[[-- Gets a role from a name, index or role object (where it is just returned)
|
||||
nb: this function is used for the input for most outward facing functions
|
||||
@tparam ?number|string|table any the value used to find the role
|
||||
@treturn Roles._prototype the role that was found or nil see above
|
||||
@@ -325,8 +325,8 @@ function Roles.get_player_roles(player)
|
||||
local roles = Roles.config.players[player.name] or {}
|
||||
local default = Roles.config.roles[Roles.config.internal.default]
|
||||
local rtn = {default}
|
||||
for _,role_name in pairs(roles) do
|
||||
table.insert(rtn,Roles.config.roles[role_name])
|
||||
for _, role_name in pairs(roles) do
|
||||
table.insert(rtn, Roles.config.roles[role_name])
|
||||
end
|
||||
return rtn
|
||||
end
|
||||
@@ -343,7 +343,7 @@ function Roles.get_player_highest_role(player)
|
||||
local roles = Roles.get_player_roles(player)
|
||||
if not roles then return end
|
||||
local highest
|
||||
for _,role in pairs(roles) do
|
||||
for _, role in pairs(roles) do
|
||||
if not highest or role.index < highest.index then
|
||||
highest = role
|
||||
end
|
||||
@@ -369,13 +369,13 @@ Roles.assign_player(game.player, 'Moderator')
|
||||
Roles.assign_player('Cooldude2606', 'Moderator', nil, true)
|
||||
|
||||
]]
|
||||
function Roles.assign_player(player,roles,by_player_name,skip_checks,silent)
|
||||
function Roles.assign_player(player, roles, by_player_name, skip_checks, silent)
|
||||
local valid_player = Game.get_player_from_any(player)
|
||||
if not skip_checks and not valid_player then return end
|
||||
if type(roles) ~= 'table' or roles.name then
|
||||
roles = {roles}
|
||||
end
|
||||
for _,role in pairs(roles) do
|
||||
for _, role in pairs(roles) do
|
||||
role = Roles.get_role_from_any(role)
|
||||
if role then
|
||||
role:add_player(valid_player or player, valid_player == nil, true)
|
||||
@@ -400,14 +400,14 @@ Roles.unassign_player(game.player, 'Moderator')
|
||||
Roles.unassign_player('Cooldude2606', 'Moderator', nil, true)
|
||||
|
||||
]]
|
||||
function Roles.unassign_player(player,roles,by_player_name,skip_checks,silent)
|
||||
function Roles.unassign_player(player, roles, by_player_name, skip_checks, silent)
|
||||
local valid_player = Game.get_player_from_any(player)
|
||||
if not skip_checks and not valid_player then return end
|
||||
if not player then return end
|
||||
if type(roles) ~= 'table' or roles.name then
|
||||
roles = {roles}
|
||||
end
|
||||
for _,role in pairs(roles) do
|
||||
for _, role in pairs(roles) do
|
||||
role = Roles.get_role_from_any(role)
|
||||
if role then
|
||||
role:remove_player(valid_player or player, valid_player == nil, true)
|
||||
@@ -427,12 +427,12 @@ Roles.override_player_roles('Cooldude2606', {'Moderator'})
|
||||
|
||||
@usage-- Override all existing roles, effects all users not just ones listed
|
||||
Roles.override_player_roles{
|
||||
['Cooldude2606'] = {'Administrator','Moderator'},
|
||||
['arty714'] = {'Administrator','Moderator'},
|
||||
['Cooldude2606'] = {'Administrator', 'Moderator'},
|
||||
['arty714'] = {'Administrator', 'Moderator'},
|
||||
}
|
||||
|
||||
]]
|
||||
function Roles.override_player_roles(player_name,roles)
|
||||
function Roles.override_player_roles(player_name, roles)
|
||||
if not roles then
|
||||
Roles.config.players = player_name
|
||||
else
|
||||
@@ -453,12 +453,12 @@ end
|
||||
local has_role = Roles.player_has_role(game.player, 'Moderator')
|
||||
|
||||
]]
|
||||
function Roles.player_has_role(player,search_role)
|
||||
function Roles.player_has_role(player, search_role)
|
||||
local roles = Roles.get_player_roles(player)
|
||||
if not roles then return end
|
||||
search_role = Roles.get_role_from_any(search_role)
|
||||
if not search_role then return end
|
||||
for _,role in pairs(roles) do
|
||||
for _, role in pairs(roles) do
|
||||
if role.name == search_role.name then return true end
|
||||
end
|
||||
return false
|
||||
@@ -473,10 +473,10 @@ end
|
||||
local has_flag = Roles.player_has_flag(game.player, 'is_donator')
|
||||
|
||||
]]
|
||||
function Roles.player_has_flag(player,flag_name)
|
||||
function Roles.player_has_flag(player, flag_name)
|
||||
local roles = Roles.get_player_roles(player)
|
||||
if not roles then return end
|
||||
for _,role in pairs(roles) do
|
||||
for _, role in pairs(roles) do
|
||||
if role:has_flag(flag_name) then
|
||||
return true
|
||||
end
|
||||
@@ -493,10 +493,10 @@ end
|
||||
local has_flag = Roles.player_has_flag(game.player, 'is_donator')
|
||||
|
||||
]]
|
||||
function Roles.player_allowed(player,action)
|
||||
function Roles.player_allowed(player, action)
|
||||
local roles = Roles.get_player_roles(player)
|
||||
if not roles then return end
|
||||
for _,role in pairs(roles) do
|
||||
for _, role in pairs(roles) do
|
||||
if role:is_allowed(action) then
|
||||
return true
|
||||
end
|
||||
@@ -527,31 +527,31 @@ function Roles.define_role_order(order)
|
||||
_C.error_if_runtime()
|
||||
Roles.config.order = {}
|
||||
local done = {}
|
||||
for _,role in ipairs(order) do
|
||||
for _, role in ipairs(order) do
|
||||
if type(role) == 'table' and role.name then
|
||||
done[role.name] = true
|
||||
table.insert(Roles.config.order,role.name)
|
||||
table.insert(Roles.config.order, role.name)
|
||||
else
|
||||
done[role] = true
|
||||
table.insert(Roles.config.order,role)
|
||||
table.insert(Roles.config.order, role)
|
||||
end
|
||||
end
|
||||
-- Check no roles were missed
|
||||
for role_name,_ in pairs(Roles.config.roles) do
|
||||
for role_name, _ in pairs(Roles.config.roles) do
|
||||
if not done[role_name] then
|
||||
error('Role missing '..role_name..' from role order, all defined roles must be included.',2)
|
||||
error('Role missing '..role_name..' from role order, all defined roles must be included.', 2)
|
||||
end
|
||||
end
|
||||
-- Re-links roles to they parents as this is called at the end of the config
|
||||
for index,role_name in pairs(Roles.config.order) do
|
||||
for index, role_name in pairs(Roles.config.order) do
|
||||
local role = Roles.config.roles[role_name]
|
||||
if not role then
|
||||
error('Role with name '..role_name..' has not beed defined, either define it or remove it from the order list.',2)
|
||||
error('Role with name '..role_name..' has not beed defined, either define it or remove it from the order list.', 2)
|
||||
end
|
||||
role.index = index
|
||||
local parent = Roles.config.roles[role.parent]
|
||||
if parent then
|
||||
setmetatable(role.allowed_actions,{__index=parent.allowed_actions})
|
||||
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -566,7 +566,7 @@ Roles.define_flag_trigger('is_donator', function(player, state)
|
||||
end)
|
||||
|
||||
]]
|
||||
function Roles.define_flag_trigger(name,callback)
|
||||
function Roles.define_flag_trigger(name, callback)
|
||||
_C.error_if_runtime()
|
||||
Roles.config.flags[name] = Async.register(callback)
|
||||
end
|
||||
@@ -607,7 +607,7 @@ end
|
||||
local role = Roles.new_role('Moderator', 'Mod')
|
||||
|
||||
]]
|
||||
function Roles.new_role(name,short_hand)
|
||||
function Roles.new_role(name, short_hand)
|
||||
_C.error_if_runtime()
|
||||
if Roles.config.roles[name] then return error('Role name is non unique') end
|
||||
local role = setmetatable({
|
||||
@@ -616,7 +616,7 @@ function Roles.new_role(name,short_hand)
|
||||
allowed_actions={},
|
||||
allow_all_actions=false,
|
||||
flags={}
|
||||
},{__index=Roles._prototype})
|
||||
}, {__index=Roles._prototype})
|
||||
Roles.config.roles[name] = role
|
||||
return role
|
||||
end
|
||||
@@ -654,7 +654,7 @@ function Roles._prototype:allow(actions)
|
||||
if type(actions) ~= 'table' then
|
||||
actions = {actions}
|
||||
end
|
||||
for _,action in pairs(actions) do
|
||||
for _, action in pairs(actions) do
|
||||
self.allowed_actions[action]=true
|
||||
end
|
||||
return self
|
||||
@@ -675,7 +675,7 @@ function Roles._prototype:disallow(actions)
|
||||
if type(actions) ~= 'table' then
|
||||
actions = {actions}
|
||||
end
|
||||
for _,action in pairs(actions) do
|
||||
for _, action in pairs(actions) do
|
||||
self.allowed_actions[action]=false
|
||||
end
|
||||
return self
|
||||
@@ -707,13 +707,13 @@ end
|
||||
role:set_flag('is_admin')
|
||||
|
||||
]]
|
||||
function Roles._prototype:set_flag(name,value)
|
||||
function Roles._prototype:set_flag(name, value)
|
||||
if value == nil then value = true end
|
||||
self.flags[name] = not not value -- not not forces a boolean value
|
||||
return self
|
||||
end
|
||||
|
||||
--[[-- Clears all flags from this role, individual flags can be removed with set_flag(name,false)
|
||||
--[[-- Clears all flags from this role, individual flags can be removed with set_flag(name, false)
|
||||
@treturn Roles._prototype allows chaining
|
||||
|
||||
@usage-- Remove all flags from a role
|
||||
@@ -779,10 +779,10 @@ end
|
||||
role:set_permission_group('Admin')
|
||||
|
||||
]]
|
||||
function Roles._prototype:set_permission_group(name,use_factorio_api)
|
||||
function Roles._prototype:set_permission_group(name, use_factorio_api)
|
||||
_C.error_if_runtime()
|
||||
if use_factorio_api then
|
||||
self.permission_group = {true,name}
|
||||
self.permission_group = {true, name}
|
||||
else
|
||||
local group = Groups.get_group_by_name(name)
|
||||
if not group then return end
|
||||
@@ -854,7 +854,7 @@ end
|
||||
role:add_player(game.player)
|
||||
|
||||
]]
|
||||
function Roles._prototype:add_player(player,skip_check,skip_event)
|
||||
function Roles._prototype:add_player(player, skip_check, skip_event)
|
||||
player = Game.get_player_from_any(player)
|
||||
-- Default role cant have players added or removed
|
||||
if self.name == Roles.config.internal.default then return end
|
||||
@@ -869,16 +869,16 @@ function Roles._prototype:add_player(player,skip_check,skip_event)
|
||||
-- Add the role name to the player's roles
|
||||
local player_roles = Roles.config.players[player.name]
|
||||
if player_roles then
|
||||
for _,role_name in pairs(player_roles) do
|
||||
for _, role_name in pairs(player_roles) do
|
||||
if role_name == self.name then return false end
|
||||
end
|
||||
table.insert(player_roles,self.name)
|
||||
table.insert(player_roles, self.name)
|
||||
else
|
||||
Roles.config.players[player.name] = {self.name}
|
||||
end
|
||||
-- Emits event if required
|
||||
if not skip_event then
|
||||
emit_player_roles_updated(player,'assign',{self})
|
||||
emit_player_roles_updated(player, 'assign', {self})
|
||||
end
|
||||
return true
|
||||
end
|
||||
@@ -893,7 +893,7 @@ end
|
||||
role:remove_player(game.player)
|
||||
|
||||
]]
|
||||
function Roles._prototype:remove_player(player,skip_check,skip_event)
|
||||
function Roles._prototype:remove_player(player, skip_check, skip_event)
|
||||
player = Game.get_player_from_any(player)
|
||||
-- Default role cant have players added or removed
|
||||
if self.name == Roles.config.internal.default then return end
|
||||
@@ -909,9 +909,9 @@ function Roles._prototype:remove_player(player,skip_check,skip_event)
|
||||
local player_roles = Roles.config.players[player.name]
|
||||
local rtn = false
|
||||
if player_roles then
|
||||
for index,role_name in pairs(player_roles) do
|
||||
for index, role_name in pairs(player_roles) do
|
||||
if role_name == self.name then
|
||||
table.remove(player_roles,index)
|
||||
table.remove(player_roles, index)
|
||||
rtn = true
|
||||
break
|
||||
end
|
||||
@@ -922,7 +922,7 @@ function Roles._prototype:remove_player(player,skip_check,skip_event)
|
||||
end
|
||||
-- Emits event if required
|
||||
if not skip_event then
|
||||
emit_player_roles_updated(player,'unassign',{self})
|
||||
emit_player_roles_updated(player, 'unassign', {self})
|
||||
end
|
||||
return rtn
|
||||
end
|
||||
@@ -941,15 +941,15 @@ local players = role:get_players(true)
|
||||
function Roles._prototype:get_players(online)
|
||||
local players = {}
|
||||
-- Gets all players that have this role
|
||||
for player_name,player_roles in pairs(Roles.config.players) do
|
||||
for _,role_name in pairs(player_roles) do
|
||||
for player_name, player_roles in pairs(Roles.config.players) do
|
||||
for _, role_name in pairs(player_roles) do
|
||||
if role_name == self.name then
|
||||
table.insert(players,player_name)
|
||||
table.insert(players, player_name)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Convert the player names to LuaPlayer
|
||||
for index,player_name in pairs(players) do
|
||||
for index, player_name in pairs(players) do
|
||||
players[index] = Game.get_player_from_any(player_name)
|
||||
end
|
||||
-- Filter by online if param is defined
|
||||
@@ -957,9 +957,9 @@ function Roles._prototype:get_players(online)
|
||||
return players
|
||||
else
|
||||
local filtered = {}
|
||||
for _,player in pairs(players) do
|
||||
for _, player in pairs(players) do
|
||||
if player.connected == online then
|
||||
table.insert(filtered,player)
|
||||
table.insert(filtered, player)
|
||||
end
|
||||
end
|
||||
return filtered
|
||||
@@ -976,7 +976,7 @@ role:print('Hello, World!')
|
||||
]]
|
||||
function Roles._prototype:print(message)
|
||||
local players = self:get_players(true)
|
||||
for _,player in pairs(players) do
|
||||
for _, player in pairs(players) do
|
||||
player.print(message)
|
||||
end
|
||||
return #players
|
||||
@@ -987,7 +987,7 @@ local function role_update(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
-- Updates flags given to the player
|
||||
for flag, async_token in pairs(Roles.config.flags) do
|
||||
local state = Roles.player_has_flag(player,flag)
|
||||
local state = Roles.player_has_flag(player, flag)
|
||||
Async(async_token, player, state)
|
||||
end
|
||||
-- Updates the players permission group
|
||||
@@ -1005,22 +1005,22 @@ local function role_update(event)
|
||||
end
|
||||
|
||||
--- When a player joined or has a role change then the update is triggered
|
||||
Event.add(Roles.events.on_role_assigned,role_update)
|
||||
Event.add(Roles.events.on_role_unassigned,role_update)
|
||||
Event.add(defines.events.on_player_joined_game,role_update)
|
||||
Event.add(Roles.events.on_role_assigned, role_update)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update)
|
||||
Event.add(defines.events.on_player_joined_game, role_update)
|
||||
-- Every 60 seconds the auto promote check is preformed
|
||||
Event.on_nth_tick(3600,function()
|
||||
Event.on_nth_tick(3600, function()
|
||||
local promotes = {}
|
||||
for _,player in pairs(game.connected_players) do
|
||||
for _,role in pairs(Roles.config.roles) do
|
||||
for _, player in pairs(game.connected_players) do
|
||||
for _, role in pairs(Roles.config.roles) do
|
||||
if role.auto_promote_condition then
|
||||
local success,err = pcall(role.auto_promote_condition,player)
|
||||
local success, err = pcall(role.auto_promote_condition, player)
|
||||
if not success then
|
||||
log{'expcore-roles.error-log-format-promote',role.name,err}
|
||||
log{'expcore-roles.error-log-format-promote', role.name, err}
|
||||
else
|
||||
if err == true and not Roles.player_has_role(player,role) then
|
||||
if err == true and not Roles.player_has_role(player, role) then
|
||||
if promotes[player.name] then
|
||||
table.insert(promotes[player.name],role.name)
|
||||
table.insert(promotes[player.name], role.name)
|
||||
else
|
||||
promotes[player.name] = {role.name}
|
||||
end
|
||||
@@ -1029,8 +1029,8 @@ Event.on_nth_tick(3600,function()
|
||||
end
|
||||
end
|
||||
end
|
||||
for player_name,roles in pairs(promotes) do
|
||||
Roles.assign_player(player_name,roles)
|
||||
for player_name, roles in pairs(promotes) do
|
||||
Roles.assign_player(player_name, roles)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
@@ -9,13 +9,13 @@ local Store = require 'expcore.store' --- @dep expcore.store
|
||||
local scenario_diffculty = Store.register()
|
||||
|
||||
-- When the store is changed this function will trigger
|
||||
Store.watch(scenario_diffculty,function(value)
|
||||
Store.watch(scenario_diffculty, function(value)
|
||||
game.print('The scenario diffculty has been set to '..value)
|
||||
end)
|
||||
|
||||
Store.set(scenario_diffculty,'hard') -- Set the value stored to 'hard'
|
||||
Store.set(scenario_diffculty, 'hard') -- Set the value stored to 'hard'
|
||||
Store.get(scenario_diffculty) -- Returns 'hard'
|
||||
Store.update(scenario_diffculty,function(value) -- Will set value to 'normal' if no value is present
|
||||
Store.update(scenario_diffculty, function(value) -- Will set value to 'normal' if no value is present
|
||||
return not value and 'normal'
|
||||
end)
|
||||
|
||||
@@ -27,13 +27,13 @@ local player_scores = Store.register(function(player) -- Use player name as the
|
||||
end)
|
||||
|
||||
-- When any key in the store is changed this function will trigger
|
||||
Store.watch(player_scores,function(value,key,old_value)
|
||||
Store.watch(player_scores, function(value, key, old_value)
|
||||
game.print(key..' now has a score of '..value)
|
||||
end)
|
||||
|
||||
Store.set(player_scores,game.player,10) -- Set your score to 10
|
||||
Store.get(scenario_diffculty,game.player) -- Returns 10
|
||||
Store.update(scenario_diffculty,game.player,function(value) -- Add 1 to your score
|
||||
Store.set(player_scores, game.player, 10) -- Set your score to 10
|
||||
Store.get(scenario_diffculty, game.player) -- Returns 10
|
||||
Store.update(scenario_diffculty, game.player, function(value) -- Add 1 to your score
|
||||
return value + 1
|
||||
end)
|
||||
|
||||
@@ -79,33 +79,33 @@ local player_scores = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- player_scores is a valid store and key will be your player name
|
||||
local key = Store.validate(player_scores,game.player)
|
||||
local key = Store.validate(player_scores, game.player)
|
||||
|
||||
]]
|
||||
function Store.validate(store,key,error_stack)
|
||||
function Store.validate(store, key, error_stack)
|
||||
error_stack = error_stack or 1
|
||||
|
||||
if type(store) ~= 'number' then
|
||||
-- Store is not a number and so if not valid
|
||||
error('Store uid given is not a number; recived type '..type(store),error_stack+1)
|
||||
error('Store uid given is not a number; recived type '..type(store), error_stack+1)
|
||||
elseif store > Store.uid then
|
||||
-- Store is a number but it is out of range, ie larger than the current highest uid
|
||||
error('Store uid is out of range; recived '..tostring(store),error_stack+1)
|
||||
error('Store uid is out of range; recived '..tostring(store), error_stack+1)
|
||||
elseif key ~= nil and type(key) ~= 'string' and Store.serializers[store] == nil then
|
||||
-- Key is present but is not a string and there is no serializer registered
|
||||
error('Store key is not a string and no serializer has been registered; recived '..type(key),error_stack+1)
|
||||
error('Store key is not a string and no serializer has been registered; recived '..type(key), error_stack+1)
|
||||
elseif key ~= nil then
|
||||
-- Key is present and so it is serialized and returned
|
||||
local serializer = Store.serializers[store]
|
||||
if type(key) ~= 'string' then
|
||||
local success, serialized_key = pcall(serializer,key)
|
||||
local success, serialized_key = pcall(serializer, key)
|
||||
|
||||
if not success then
|
||||
-- Serializer casued an error while serializing the key
|
||||
error('Store watcher casued an error:\n\t'..key,error_stack+1)
|
||||
error('Store watcher casued an error:\n\t'..key, error_stack+1)
|
||||
elseif type(serialized_key) ~= 'string' then
|
||||
-- Serializer was successful but failed to return a string value
|
||||
error('Store key serializer did not return a string; recived type '..type(key),error_stack+1)
|
||||
error('Store key serializer did not return a string; recived type '..type(key), error_stack+1)
|
||||
end
|
||||
|
||||
return serialized_key
|
||||
@@ -161,12 +161,12 @@ end
|
||||
local scenario_diffculty = Store.register()
|
||||
|
||||
-- Register the watcher so that when we change the value the message is printed
|
||||
Store.watch(scenario_diffculty,function(value)
|
||||
Store.watch(scenario_diffculty, function(value)
|
||||
game.print('The scenario diffculty has been set to '..value)
|
||||
end)
|
||||
|
||||
-- Set a new value for the diffculty and see that it has printed to the game
|
||||
Store.set(scenario_diffculty,'hard')
|
||||
Store.set(scenario_diffculty, 'hard')
|
||||
|
||||
@usage-- Printing the changed value to all players, with keys
|
||||
-- Register the new store, we are not using player names as the keys so it would be useful to accept LuaPlayer objects
|
||||
@@ -175,21 +175,21 @@ local player_scores = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- Register the watcher so that when we change the value the message is printed
|
||||
Store.watch(player_scores,function(value,key,old_value)
|
||||
Store.watch(player_scores, function(value, key, old_value)
|
||||
game.print(key..' now has a score of '..value)
|
||||
end)
|
||||
|
||||
-- Set a new value for your score and see that it has printed to the game
|
||||
Store.set(player_scores,game.player,10)
|
||||
Store.set(player_scores, game.player, 10)
|
||||
|
||||
]]
|
||||
function Store.watch(store,watcher)
|
||||
function Store.watch(store, watcher)
|
||||
if _LIFECYCLE ~= _STAGE.control then
|
||||
-- Only allow this function to be called during the control stage
|
||||
error('Store watcher can not be registered durring runtime', 2)
|
||||
end
|
||||
|
||||
Store.validate(store,nil,2)
|
||||
Store.validate(store, nil, 2)
|
||||
|
||||
-- Add the watchers table if it does not exist
|
||||
local watchers = Store.watchers[store]
|
||||
@@ -224,14 +224,14 @@ local player_scores = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- Get your current score
|
||||
local my_score = Store.get(player_scores,game.player)
|
||||
local my_score = Store.get(player_scores, game.player)
|
||||
|
||||
-- Get all scores
|
||||
lcoal scores = Store.get(player_scores)
|
||||
|
||||
]]
|
||||
function Store.get(store,key)
|
||||
key = Store.validate(store,key,2)
|
||||
function Store.get(store, key)
|
||||
key = Store.validate(store, key, 2)
|
||||
|
||||
-- Get the data from the data store
|
||||
local data = data_store[store]
|
||||
@@ -266,14 +266,14 @@ local player_scores = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- Clear your score
|
||||
Store.clear(player_scores,game.player)
|
||||
Store.clear(player_scores, game.player)
|
||||
|
||||
-- Clear all scores
|
||||
Store.clear(player_scores)
|
||||
|
||||
]]
|
||||
function Store.clear(store,key)
|
||||
key = Store.validate(store,key,2)
|
||||
function Store.clear(store, key)
|
||||
key = Store.validate(store, key, 2)
|
||||
local old_value
|
||||
|
||||
-- Check if there is a key being used
|
||||
@@ -288,7 +288,7 @@ function Store.clear(store,key)
|
||||
end
|
||||
|
||||
-- Trigger any watch functions
|
||||
Store.raw_trigger(store,key,nil,old_value)
|
||||
Store.raw_trigger(store, key, nil, old_value)
|
||||
end
|
||||
|
||||
--[[-- Used to set the data in a store, will trigger any watchers, key is optional depending on if you are using them
|
||||
@@ -301,7 +301,7 @@ end
|
||||
local scenario_diffculty = Store.register()
|
||||
|
||||
-- Set the new scenario diffculty
|
||||
Store.set(scenario_diffculty,'hard')
|
||||
Store.set(scenario_diffculty, 'hard')
|
||||
|
||||
@usage-- Set data in a store with keys
|
||||
-- Register the new store, we are not using player names as the keys so it would be useful to accept LuaPlayer objects
|
||||
@@ -310,16 +310,16 @@ local player_scores = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- Set your current score
|
||||
Store.set(player_scores,game.player,10)
|
||||
Store.set(player_scores, game.player, 10)
|
||||
|
||||
-- Set all scores, note this might not have much use
|
||||
Store.set(player_scores,{
|
||||
Store.set(player_scores, {
|
||||
[game.player.name] = 10,
|
||||
['SomeOtherPlayer'] = 0
|
||||
})
|
||||
|
||||
]]
|
||||
function Store.set(store,key,value)
|
||||
function Store.set(store, key, value)
|
||||
-- Allow for key to be optional
|
||||
if value == nil then
|
||||
value = key
|
||||
@@ -327,7 +327,7 @@ function Store.set(store,key,value)
|
||||
end
|
||||
|
||||
-- Check the store is valid
|
||||
key = Store.validate(store,key,2)
|
||||
key = Store.validate(store, key, 2)
|
||||
local old_value
|
||||
|
||||
-- If there is a key being used then the store must be a able
|
||||
@@ -343,7 +343,7 @@ function Store.set(store,key,value)
|
||||
end
|
||||
|
||||
-- Trigger any watchers
|
||||
Store.raw_trigger(store,key,value,old_value)
|
||||
Store.raw_trigger(store, key, value, old_value)
|
||||
end
|
||||
|
||||
--[[-- Used to update the data in a store, use this with tables, will trigger any watchers, key is optional depending on if you are using them
|
||||
@@ -356,10 +356,10 @@ end
|
||||
local game_score = Store.register()
|
||||
|
||||
-- Setting a default value
|
||||
Store.set(game_score,0)
|
||||
Store.set(game_score, 0)
|
||||
|
||||
-- We now will update the game score by one, we return the value so that it is set as the new value in the store
|
||||
Store.update(game_score,function(value)
|
||||
Store.update(game_score, function(value)
|
||||
return value + 1
|
||||
end)
|
||||
|
||||
@@ -370,7 +370,7 @@ local player_data = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- Setting a default value for your player, used to show the table structure
|
||||
Store.set(player_data,game.player,{
|
||||
Store.set(player_data, game.player, {
|
||||
group = 'Admin',
|
||||
role = 'Owner',
|
||||
show_group_config = false
|
||||
@@ -378,12 +378,12 @@ Store.set(player_data,game.player,{
|
||||
|
||||
-- Updating the show_group_config key in your player data, note that it would be harder to call set every time
|
||||
-- We do not need to return anything in this case as we are not replacing all the data
|
||||
Store.update(player_data,game.player,function(data)
|
||||
Store.update(player_data, game.player, function(data)
|
||||
data.show_group_config = not data.show_group_config
|
||||
end)
|
||||
|
||||
]]
|
||||
function Store.update(store,key,updater)
|
||||
function Store.update(store, key, updater)
|
||||
-- Allow for key to be nil
|
||||
if updater == nil then
|
||||
updater = key
|
||||
@@ -391,7 +391,7 @@ function Store.update(store,key,updater)
|
||||
end
|
||||
|
||||
-- Check the store is valid
|
||||
key = Store.validate(store,key,2)
|
||||
key = Store.validate(store, key, 2)
|
||||
local value, old_value
|
||||
|
||||
-- If a key is used then the store must be a table
|
||||
@@ -420,7 +420,7 @@ function Store.update(store,key,updater)
|
||||
end
|
||||
|
||||
-- Trigger any watchers
|
||||
Store.raw_trigger(store,key,value,old_value)
|
||||
Store.raw_trigger(store, key, value, old_value)
|
||||
end
|
||||
|
||||
--[[-- Used to update all values that are in a store, similar to Store.update but acts on all keys at once, will trigger watchers for every key present
|
||||
@@ -434,7 +434,7 @@ local player_data = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- Setting a default value for your player, used to show the table structure
|
||||
Store.set(player_data,game.player,{
|
||||
Store.set(player_data, game.player, {
|
||||
group = 'Admin',
|
||||
role = 'Owner',
|
||||
show_group_config = false
|
||||
@@ -443,13 +443,13 @@ Store.set(player_data,game.player,{
|
||||
-- Updating the show_group_config key for all players, note that it would be harder to call set every time
|
||||
-- We do not need to return anything in this case as we are not replacing all the data
|
||||
-- We also have access to the current key being updated if needed
|
||||
Store.map(player_data,function(data,key)
|
||||
Store.map(player_data, function(data, key)
|
||||
data.show_group_config = not data.show_group_config
|
||||
end)
|
||||
|
||||
]]
|
||||
function Store.map(store,updater)
|
||||
Store.validate(store,nil,2)
|
||||
function Store.map(store, updater)
|
||||
Store.validate(store, nil, 2)
|
||||
|
||||
-- Get all that data in the store and check its a table
|
||||
local data = data_store[store]
|
||||
@@ -458,12 +458,12 @@ function Store.map(store,updater)
|
||||
end
|
||||
|
||||
-- Loop over all the keys and call the updater, setting value if returned, and calling watcher functions
|
||||
for key,value in pairs(data) do
|
||||
local rtn = updater(value,key)
|
||||
for key, value in pairs(data) do
|
||||
local rtn = updater(value, key)
|
||||
if rtn then
|
||||
data[key] = rtn
|
||||
end
|
||||
Store.raw_trigger(store,key,data[key],value)
|
||||
Store.raw_trigger(store, key, data[key], value)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -478,16 +478,16 @@ local scenario_diffculty = Store.register()
|
||||
Store.trigger(scenario_diffculty)
|
||||
|
||||
]]
|
||||
function Store.trigger(store,key)
|
||||
key = Store.validate(store,key,2)
|
||||
function Store.trigger(store, key)
|
||||
key = Store.validate(store, key, 2)
|
||||
|
||||
-- Get the data from the data store
|
||||
local data = data_store[store]
|
||||
if key then
|
||||
data = data[key]
|
||||
Store.raw_trigger(store,key,data,data)
|
||||
Store.raw_trigger(store, key, data, data)
|
||||
else
|
||||
Store.raw_trigger(store,key,data,data)
|
||||
Store.raw_trigger(store, key, data, data)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -503,16 +503,16 @@ local scenario_diffculty = Store.register()
|
||||
|
||||
-- Trigger the watchers with a fake change of diffculty
|
||||
-- This is mostly used internally but it can be useful in other cases
|
||||
Store.raw_trigger(scenario_diffculty,nil,'normal','normal')
|
||||
Store.raw_trigger(scenario_diffculty, nil, 'normal', 'normal')
|
||||
|
||||
]]
|
||||
function Store.raw_trigger(store,key,value,old_value)
|
||||
key = Store.validate(store,key,2)
|
||||
function Store.raw_trigger(store, key, value, old_value)
|
||||
key = Store.validate(store, key, 2)
|
||||
|
||||
-- Get the watchers and then loop over them
|
||||
local watchers = Store.watchers[store] or {}
|
||||
for _,watcher in pairs(watchers) do
|
||||
local success, err = pcall(watcher,value,key,old_value)
|
||||
for _, watcher in pairs(watchers) do
|
||||
local success, err = pcall(watcher, value, key, old_value)
|
||||
if not success then
|
||||
error('Store watcher casued an error:\n\t'..err)
|
||||
end
|
||||
|
||||
@@ -17,31 +17,31 @@ Event.add(defines.events.on_player_created, function(event)
|
||||
player.force.chart(player.surface, {{p.x-r, p.y-r}, {p.x+r, p.y+r}})
|
||||
end
|
||||
-- spawn items
|
||||
for item,callback in pairs(items) do
|
||||
for item, callback in pairs(items) do
|
||||
if type(callback) == 'function' then
|
||||
local stats = player.force.item_production_statistics
|
||||
local made = stats.get_input_count(item)
|
||||
local success,count = pcall(callback,made,stats.get_input_count,player)
|
||||
local success, count = pcall(callback, made, stats.get_input_count, player)
|
||||
count = math.floor(count)
|
||||
if success and count > 0 then
|
||||
player.insert{name=item,count=count}
|
||||
player.insert{name=item, count=count}
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Event.on_init(function()
|
||||
remote.call('freeplay','set_created_items',{})
|
||||
remote.call('freeplay','set_chart_distance',0)
|
||||
remote.call('freeplay','set_skip_intro',config.skip_intro)
|
||||
remote.call('freeplay', 'set_created_items', {})
|
||||
remote.call('freeplay', 'set_chart_distance', 0)
|
||||
remote.call('freeplay', 'set_skip_intro', config.skip_intro)
|
||||
if config.research_queue_from_start then
|
||||
for _,force in pairs(game.forces) do
|
||||
for _, force in pairs(game.forces) do
|
||||
force.research_queue_enabled = true
|
||||
end
|
||||
end
|
||||
if not config.disable_base_game_silo_script then
|
||||
if config.skip_victory then
|
||||
remote.call('silo_script','set_no_victory',true)
|
||||
remote.call('silo_script', 'set_no_victory', true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -8,7 +8,7 @@ local config = require 'config.popup_messages' --- @dep config.popup_messages
|
||||
|
||||
local send_text = Game.print_player_floating_text -- (player_index, text, color)
|
||||
|
||||
Event.add(defines.events.on_console_chat,function(event)
|
||||
Event.add(defines.events.on_console_chat, function(event)
|
||||
if not event.player_index or event.player_index < 1 then return end
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
|
||||
@@ -18,7 +18,7 @@ Event.add(defines.events.on_console_chat,function(event)
|
||||
|
||||
-- Sends the message as text above them
|
||||
if config.show_player_messages then
|
||||
send_text(player.index,{'chat-popup.message',player.name,event.message},player.chat_color)
|
||||
send_text(player.index, {'chat-popup.message', player.name, event.message}, player.chat_color)
|
||||
end
|
||||
|
||||
if not config.show_player_mentions then return end
|
||||
@@ -27,10 +27,10 @@ Event.add(defines.events.on_console_chat,function(event)
|
||||
local search_string = event.message:lower():gsub("%s+", "")
|
||||
|
||||
-- Loops over online players to see if they name is included
|
||||
for _,mentioned_player in pairs(game.connected_players) do
|
||||
for _, mentioned_player in pairs(game.connected_players) do
|
||||
if mentioned_player.index ~= player.index then
|
||||
if search_string:match(mentioned_player.name:lower(), 1, true) then
|
||||
send_text(mentioned_player.index,{'chat-popup.ping',player.name},player.chat_color)
|
||||
send_text(mentioned_player.index, {'chat-popup.ping', player.name}, player.chat_color)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -6,17 +6,17 @@ local Game = require 'utils.game' --- @dep utils.game
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local config = require 'config.chat_reply' --- @dep config.chat_reply
|
||||
|
||||
Event.add(defines.events.on_console_chat,function(event)
|
||||
Event.add(defines.events.on_console_chat, function(event)
|
||||
local player_index = event.player_index
|
||||
if not player_index or player_index < 1 then return end
|
||||
local player = Game.get_player_by_index(player_index)
|
||||
local message = event.message:lower():gsub("%s+", "")
|
||||
local allowed = true
|
||||
if config.command_admin_only and not player.admin then allowed = false end
|
||||
if config.command_permission and not Roles.player_allowed(player,config.command_permission) then allowed = false end
|
||||
if config.command_permission and not Roles.player_allowed(player, config.command_permission) then allowed = false end
|
||||
|
||||
local prefix = config.command_prefix
|
||||
for key_word,reply in pairs(config.messages) do
|
||||
for key_word, reply in pairs(config.messages) do
|
||||
if message:find(key_word) then
|
||||
if type(reply) == 'function' then
|
||||
reply = reply(player)
|
||||
@@ -24,29 +24,29 @@ Event.add(defines.events.on_console_chat,function(event)
|
||||
|
||||
if message:find(prefix..key_word) then
|
||||
if allowed then
|
||||
game.print{'chat-bot.reply',reply}
|
||||
game.print{'chat-bot.reply', reply}
|
||||
else
|
||||
player.print{'chat-bot.disallow'}
|
||||
end
|
||||
elseif not allowed then
|
||||
player.print{'chat-bot.reply',reply}
|
||||
player.print{'chat-bot.reply', reply}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not allowed then return end
|
||||
|
||||
for key_word,reply in pairs(config.commands) do
|
||||
for key_word, reply in pairs(config.commands) do
|
||||
if message:find(prefix..key_word) then
|
||||
if type(reply) == 'function' then
|
||||
reply = reply(player)
|
||||
|
||||
if reply then
|
||||
game.print{'chat-bot.reply',reply}
|
||||
game.print{'chat-bot.reply', reply}
|
||||
end
|
||||
|
||||
else
|
||||
game.print{'chat-bot.reply',reply}
|
||||
game.print{'chat-bot.reply', reply}
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -18,7 +18,7 @@ local Public = {
|
||||
Global.register({
|
||||
compilatrons = Public.compilatrons,
|
||||
current_messages = Public.current_messages
|
||||
},function(tbl)
|
||||
}, function(tbl)
|
||||
Public.compilatrons = tbl.compilatrons
|
||||
Public.current_messages = tbl.current_messages
|
||||
end)
|
||||
@@ -42,7 +42,7 @@ local callback =
|
||||
local function circle_messages()
|
||||
for name, ent in pairs(Public.compilatrons) do
|
||||
if not ent.valid then
|
||||
Public.spawn_compilatron(game.players[1].surface,name)
|
||||
Public.spawn_compilatron(game.players[1].surface, name)
|
||||
end
|
||||
local current_message = Public.current_messages[name]
|
||||
local msg_number
|
||||
@@ -66,7 +66,7 @@ Event.on_nth_tick(config.message_cycle, circle_messages)
|
||||
|
||||
--- This will add a compilatron to the global and start his message cycle
|
||||
-- @tparam LuaEntity entity the compilatron entity that moves around
|
||||
-- @tparam string name the name of the location that the complitron is at
|
||||
-- @tparam string name the name of the location that the compilatron is at
|
||||
function Public.add_compilatron(entity, name)
|
||||
if not entity and not entity.valid then
|
||||
return
|
||||
@@ -85,19 +85,19 @@ end
|
||||
--- This spawns a new compilatron on a surface with the given location tag (not a position)
|
||||
-- @tparam LuaSurface surface the surface to spawn the compilatron on
|
||||
-- @tparam string location the location tag that is in the config file
|
||||
function Public.spawn_compilatron(surface,location)
|
||||
function Public.spawn_compilatron(surface, location)
|
||||
local position = locations[location]
|
||||
local pos = surface.find_non_colliding_position('compilatron', position, 1.5, 0.5)
|
||||
local compi = surface.create_entity {name='compilatron',position=pos,force=game.forces.neutral}
|
||||
Public.add_compilatron(compi,location)
|
||||
local compi = surface.create_entity {name='compilatron', position=pos, force=game.forces.neutral}
|
||||
Public.add_compilatron(compi, location)
|
||||
end
|
||||
|
||||
-- When the first player is created this will create all compilatrons that are resisted in the config
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
if event.player_index ~= 1 then return end
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
for location,pos in pairs(locations) do
|
||||
Public.spawn_compilatron(player.surface,location)
|
||||
for location in pairs(locations) do
|
||||
Public.spawn_compilatron(player.surface, location)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
@@ -12,21 +12,21 @@ Event.add(defines.events.on_entity_damaged, function(event)
|
||||
local damage = math.floor(event.original_damage_amount)
|
||||
local health = math.floor(entity.health)
|
||||
local health_percentage = entity.get_health_ratio()
|
||||
local text_colour = {r=1-health_percentage,g=health_percentage,b=0}
|
||||
local text_colour = {r=1-health_percentage, g=health_percentage, b=0}
|
||||
|
||||
-- Gets the location of the text
|
||||
local size = entity.get_radius()
|
||||
if size < 1 then size = 1 end
|
||||
local r = (math.random()-0.5)*size*config.damage_location_variance
|
||||
local p = entity.position
|
||||
local position = {x=p.x+r,y=p.y-size}
|
||||
local position = {x=p.x+r, y=p.y-size}
|
||||
|
||||
-- Sets the message
|
||||
local message
|
||||
if entity.name == 'character' and config.show_player_health then
|
||||
message = {'damage-popup.player-health',health}
|
||||
message = {'damage-popup.player-health', health}
|
||||
elseif entity.name ~= 'character' and cause and cause.name == 'character' and config.show_player_damage then
|
||||
message = {'damage-popup.player-damage',damage}
|
||||
message = {'damage-popup.player-damage', damage}
|
||||
end
|
||||
|
||||
-- Outputs the message as floating text
|
||||
|
||||
@@ -5,13 +5,13 @@ local Event = require 'utils.event' --- @dep utils.event
|
||||
local Game = require 'utils.game' --- @dep utils.game
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
local config = require 'config.death_logger' --- @dep config.death_logger
|
||||
local format_time,move_items = _C.format_time, _C.move_items --- @dep expcore.common
|
||||
local format_time, move_items = _C.format_time, _C.move_items --- @dep expcore.common
|
||||
|
||||
local deaths = {
|
||||
archive={} -- deaths moved here after body is gone
|
||||
--{player_name='Cooldude2606',time_of_death='15H 15M',position={x=0,y=0},corpse=LuaEntity,tag=LuaCustomChartTag}
|
||||
--{player_name='Cooldude2606', time_of_death='15H 15M', position={x=0, y=0}, corpse=LuaEntity, tag=LuaCustomChartTag}
|
||||
}
|
||||
Global.register(deaths,function(tbl)
|
||||
Global.register(deaths, function(tbl)
|
||||
deaths = tbl
|
||||
end)
|
||||
|
||||
@@ -20,10 +20,10 @@ local function create_map_tag(death)
|
||||
local player = Game.get_player_from_any(death.player_name)
|
||||
local message = player.name..' died'
|
||||
if config.include_time_of_death then
|
||||
local time = format_time(death.time_of_death,{hours=true,minutes=true,string=true})
|
||||
local time = format_time(death.time_of_death, {hours=true, minutes=true, string=true})
|
||||
message = message..' at '..time
|
||||
end
|
||||
death.tag = player.force.add_chart_tag(player.surface,{
|
||||
death.tag = player.force.add_chart_tag(player.surface, {
|
||||
position=death.position,
|
||||
icon=config.map_icon,
|
||||
text=message
|
||||
@@ -33,7 +33,7 @@ end
|
||||
--- Checks that all map tags are present and valid
|
||||
-- adds missing ones, deletes expired ones
|
||||
local function check_map_tags()
|
||||
for index,death in ipairs(deaths) do
|
||||
for index, death in ipairs(deaths) do
|
||||
local map_tag = death.tag
|
||||
local corpse = death.corpse
|
||||
-- Check the corpse is valid
|
||||
@@ -51,19 +51,19 @@ local function check_map_tags()
|
||||
-- Move the death to the archive
|
||||
death.corpse = nil
|
||||
death.tag = nil
|
||||
table.insert(deaths.archive,death)
|
||||
table.remove(deaths,index)
|
||||
table.insert(deaths.archive, death)
|
||||
table.remove(deaths, index)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- when a player dies a new death is added to the records and a map marker is made
|
||||
Event.add(defines.events.on_player_died,function(event)
|
||||
Event.add(defines.events.on_player_died, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local corpse = player.surface.find_entity('character-corpse',player.position)
|
||||
local corpse = player.surface.find_entity('character-corpse', player.position)
|
||||
if config.use_chests_as_bodies then
|
||||
local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
|
||||
local chest = move_items(items,corpse.surface,corpse.position)
|
||||
local chest = move_items(items, corpse.surface, corpse.position)
|
||||
chest.destructible = false
|
||||
corpse.destroy()
|
||||
corpse = chest
|
||||
@@ -77,22 +77,22 @@ Event.add(defines.events.on_player_died,function(event)
|
||||
if config.show_map_markers then
|
||||
create_map_tag(death)
|
||||
end
|
||||
table.insert(deaths,death)
|
||||
table.insert(deaths, death)
|
||||
end)
|
||||
|
||||
-- every 5 min all bodies are checked for valid map tags
|
||||
if config.show_map_markers then
|
||||
local check_period = 60*60*5 -- five minutes
|
||||
Event.on_nth_tick(check_period,function(event)
|
||||
Event.on_nth_tick(check_period, function()
|
||||
check_map_tags()
|
||||
end)
|
||||
end
|
||||
|
||||
if config.auto_collect_bodies then
|
||||
Event.add(defines.events.on_character_corpse_expired,function(event)
|
||||
Event.add(defines.events.on_character_corpse_expired, function(event)
|
||||
local corpse = event.corpse
|
||||
local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
|
||||
move_items(items,corpse.surface,{x=0,y=0})
|
||||
move_items(items, corpse.surface, {x=0, y=0})
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Game = require 'utils.game' --- @dep utils.game
|
||||
local Colors = require 'utils.color_presets' --- @dep utils.color_presets
|
||||
local write_json,format_time = _C.write_json, _C.format_time --- @dep expcore.common
|
||||
local write_json, format_time = _C.write_json, _C.format_time --- @dep expcore.common
|
||||
local config = require 'config.discord_alerts' --- @dep config.discord_alerts
|
||||
|
||||
local function get_player_name(event)
|
||||
@@ -16,8 +16,8 @@ local function to_hex(color)
|
||||
local hex_digits = '0123456789ABCDEF'
|
||||
local function hex(bit)
|
||||
local major, minor = math.modf(bit/16)
|
||||
major,minor = major+1,minor*16+1
|
||||
return hex_digits:sub(major,major)..hex_digits:sub(minor,minor)
|
||||
major, minor = major+1, minor*16+1
|
||||
return hex_digits:sub(major, major)..hex_digits:sub(minor, minor)
|
||||
end
|
||||
|
||||
return '0x'..hex(color.r)..hex(color.g)..hex(color.b)
|
||||
@@ -33,24 +33,24 @@ local function emit_event(args)
|
||||
end
|
||||
|
||||
local tick = args.tick or 0
|
||||
local tick_formated = format_time(tick,{hours = true,minutes = true,string = true,long = true})
|
||||
local tick_formated = format_time(tick, {hours = true, minutes = true, string = true, long = true})
|
||||
|
||||
local players_online = 0
|
||||
local admins_online = 0
|
||||
for _,player in pairs(game.connected_players) do
|
||||
for _, player in pairs(game.connected_players) do
|
||||
players_online = players_online+1
|
||||
if player.admin then
|
||||
admins_online = admins_online + 1
|
||||
end
|
||||
end
|
||||
|
||||
local done = {title=true,color=true,description=true}
|
||||
local done = {title=true, color=true, description=true}
|
||||
local fields = {{
|
||||
name='Server Details',
|
||||
value=string.format('Server name: ${serverName} Players: %d Admins: %d Time: %s',players_online,admins_online,tick_formated)
|
||||
value=string.format('Server name: ${serverName} Players: %d Admins: %d Time: %s', players_online, admins_online, tick_formated)
|
||||
}}
|
||||
|
||||
for key,value in pairs(args) do
|
||||
for key, value in pairs(args) do
|
||||
if not done[key] then
|
||||
done[key] = true
|
||||
local field = {
|
||||
@@ -59,17 +59,17 @@ local function emit_event(args)
|
||||
inline=false
|
||||
}
|
||||
|
||||
local new_value, inline = value:gsub('<inline>','',1)
|
||||
local new_value, inline = value:gsub('<inline>', '', 1)
|
||||
if inline then
|
||||
field.value = new_value
|
||||
field.inline = true
|
||||
end
|
||||
|
||||
table.insert(fields,field)
|
||||
table.insert(fields, field)
|
||||
end
|
||||
end
|
||||
|
||||
write_json('log/discord.log',{
|
||||
write_json('log/discord.log', {
|
||||
title=title,
|
||||
description=description,
|
||||
color=color,
|
||||
@@ -80,8 +80,8 @@ end
|
||||
--- Reports added and removed
|
||||
if config.player_reports then
|
||||
local Reports = require 'modules.control.reports' --- @dep modules.control.reports
|
||||
Event.add(Reports.events.on_player_reported,function(event)
|
||||
local player_name,by_player_name = get_player_name(event)
|
||||
Event.add(Reports.events.on_player_reported, function(event)
|
||||
local player_name, by_player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Report',
|
||||
description='A player was reported',
|
||||
@@ -91,7 +91,7 @@ if config.player_reports then
|
||||
['Reason:']=event.reason
|
||||
}
|
||||
end)
|
||||
Event.add(Reports.events.on_report_removed,function(event)
|
||||
Event.add(Reports.events.on_report_removed, function(event)
|
||||
local player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Report Removed',
|
||||
@@ -106,8 +106,8 @@ end
|
||||
--- Warnings added and removed
|
||||
if config.player_warnings then
|
||||
local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
|
||||
Event.add(Warnings.events.on_warning_added,function(event)
|
||||
local player_name,by_player_name = get_player_name(event)
|
||||
Event.add(Warnings.events.on_warning_added, function(event)
|
||||
local player_name, by_player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Warning',
|
||||
description='A player has been given a warning',
|
||||
@@ -117,8 +117,8 @@ if config.player_warnings then
|
||||
['Reason:']=event.reason
|
||||
}
|
||||
end)
|
||||
Event.add(Warnings.events.on_warning_removed,function(event)
|
||||
local player_name,by_player_name = get_player_name(event)
|
||||
Event.add(Warnings.events.on_warning_removed, function(event)
|
||||
local player_name, by_player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Warning Removed',
|
||||
description='A player has a warning removed',
|
||||
@@ -132,8 +132,8 @@ end
|
||||
--- When a player is jailed or unjailed
|
||||
if config.player_jail then
|
||||
local Jail = require 'modules.control.jail'
|
||||
Event.add(Jail.events.on_player_jailed,function(event)
|
||||
local player_name,by_player_name = get_player_name(event)
|
||||
Event.add(Jail.events.on_player_jailed, function(event)
|
||||
local player_name, by_player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Jail',
|
||||
description='A player has been jailed',
|
||||
@@ -143,8 +143,8 @@ if config.player_jail then
|
||||
['Reason:']=event.reason
|
||||
}
|
||||
end)
|
||||
Event.add(Jail.events.on_player_unjailed,function(event)
|
||||
local player_name,by_player_name = get_player_name(event)
|
||||
Event.add(Jail.events.on_player_unjailed, function(event)
|
||||
local player_name, by_player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Unjail',
|
||||
description='A player has been unjailed',
|
||||
@@ -158,8 +158,8 @@ end
|
||||
--- When a player is tempbanned
|
||||
if config.player_temp_ban then
|
||||
local Jail = require 'modules.control.jail'
|
||||
Event.add(Jail.events.on_player_temp_banned,function(event)
|
||||
local player_name,by_player_name = get_player_name(event)
|
||||
Event.add(Jail.events.on_player_temp_banned, function(event)
|
||||
local player_name, by_player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Temp Ban',
|
||||
description='A player has been temp banned',
|
||||
@@ -169,8 +169,8 @@ if config.player_temp_ban then
|
||||
['Reason:']=event.reason
|
||||
}
|
||||
end)
|
||||
Event.add(Jail.events.on_player_untemp_banned,function(event)
|
||||
local player_name,by_player_name = get_player_name(event)
|
||||
Event.add(Jail.events.on_player_untemp_banned, function(event)
|
||||
local player_name, by_player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Temp Ban Removed',
|
||||
description='A player has been untemp banned',
|
||||
@@ -183,7 +183,7 @@ end
|
||||
|
||||
--- Ban and unban
|
||||
if config.player_bans then
|
||||
Event.add(defines.events.on_player_banned,function(event)
|
||||
Event.add(defines.events.on_player_banned, function(event)
|
||||
if event.by_player then
|
||||
local by_player = Game.get_player_by_index(event.by_player)
|
||||
emit_event{
|
||||
@@ -196,7 +196,7 @@ if config.player_bans then
|
||||
}
|
||||
end
|
||||
end)
|
||||
Event.add(defines.events.on_player_unbanned,function(event)
|
||||
Event.add(defines.events.on_player_unbanned, function(event)
|
||||
if event.by_player then
|
||||
local by_player = Game.get_player_by_index(event.by_player)
|
||||
emit_event{
|
||||
@@ -212,7 +212,7 @@ end
|
||||
|
||||
--- Mute and unmute
|
||||
if config.player_mutes then
|
||||
Event.add(defines.events.on_player_muted,function(event)
|
||||
Event.add(defines.events.on_player_muted, function(event)
|
||||
local player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Muted',
|
||||
@@ -221,7 +221,7 @@ if config.player_mutes then
|
||||
['Player:']='<inline>'..player_name
|
||||
}
|
||||
end)
|
||||
Event.add(defines.events.on_player_unmuted,function(event)
|
||||
Event.add(defines.events.on_player_unmuted, function(event)
|
||||
local player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Un-Muted',
|
||||
@@ -234,7 +234,7 @@ end
|
||||
|
||||
--- Kick
|
||||
if config.player_kicks then
|
||||
Event.add(defines.events.on_player_kicked,function(event)
|
||||
Event.add(defines.events.on_player_kicked, function(event)
|
||||
if event.by_player then
|
||||
local player_name = get_player_name(event)
|
||||
local by_player = Game.get_player_by_index(event.by_player)
|
||||
@@ -252,7 +252,7 @@ end
|
||||
|
||||
--- Promote and demote
|
||||
if config.player_promotes then
|
||||
Event.add(defines.events.on_player_promoted,function(event)
|
||||
Event.add(defines.events.on_player_promoted, function(event)
|
||||
local player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Promote',
|
||||
@@ -261,7 +261,7 @@ if config.player_promotes then
|
||||
['Player:']='<inline>'..player_name
|
||||
}
|
||||
end)
|
||||
Event.add(defines.events.on_player_demoted,function(event)
|
||||
Event.add(defines.events.on_player_demoted, function(event)
|
||||
local player_name = get_player_name(event)
|
||||
emit_event{
|
||||
title='Demote',
|
||||
@@ -273,12 +273,12 @@ if config.player_promotes then
|
||||
end
|
||||
|
||||
--- Other commands
|
||||
Event.add(defines.events.on_console_command,function(event)
|
||||
Event.add(defines.events.on_console_command, function(event)
|
||||
if event.player_index then
|
||||
local player_name = get_player_name(event)
|
||||
if config[event.command] then
|
||||
emit_event{
|
||||
title=event.command:gsub('^%l',string.upper),
|
||||
title=event.command:gsub('^%l', string.upper),
|
||||
description='/'..event.command..' was used',
|
||||
color=Colors.grey,
|
||||
['By:']='<inline>'..player_name,
|
||||
|
||||
@@ -7,7 +7,7 @@ local config = require 'config.join_messages' --- @dep config.join_messages
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
require 'overrides.table'
|
||||
|
||||
Global.register(config,function(tbl)
|
||||
Global.register(config, function(tbl)
|
||||
config = tbl
|
||||
end)
|
||||
|
||||
@@ -16,9 +16,9 @@ function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local custom_message = config[player.name]
|
||||
if custom_message then
|
||||
game.print(custom_message,player.color)
|
||||
game.print(custom_message, player.color)
|
||||
else
|
||||
player.print{'greetings.greet',{'links.discord'}}
|
||||
player.print{'greetings.greet', {'links.discord'}}
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -5,7 +5,7 @@ local Event = require 'utils.event' --- @dep utils.event
|
||||
local config = require 'config.pollution_grading' --- @dep config.pollution_grading
|
||||
|
||||
local delay = config.update_delay * 3600 -- convert from minutes to ticks
|
||||
Event.on_nth_tick(delay,function()
|
||||
Event.on_nth_tick(delay, function()
|
||||
local surface = game.surfaces[1]
|
||||
local true_max = surface.get_pollution(config.reference_point)
|
||||
local max = true_max*config.max_scalar
|
||||
|
||||
@@ -8,22 +8,22 @@ local config = require 'config.preset_player_colours' --- @dep config.preset_pla
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
require 'overrides.table'
|
||||
|
||||
Global.register(config,function(tbl)
|
||||
Global.register(config, function(tbl)
|
||||
config = tbl
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local color = 'white'
|
||||
if config.players[player.name] then
|
||||
color = config.players[player.name]
|
||||
else
|
||||
while config.disallow[color] do
|
||||
color = table.get_random_dictionary_entry(Colours,true)
|
||||
color = table.get_random_dictionary_entry(Colours, true)
|
||||
end
|
||||
color = Colours[color]
|
||||
end
|
||||
color = {r=color.r/255,g=color.g/255,b=color.b/255,a=0.5}
|
||||
color = {r=color.r/255, g=color.g/255, b=color.b/255, a=0.5}
|
||||
player.color = color
|
||||
player.chat_color = color
|
||||
end)
|
||||
@@ -9,7 +9,7 @@ local config = require 'config.scorched_earth' --- @dep config.scorched_earth
|
||||
|
||||
-- Loops over the config and finds the wile which has the highest value for strength
|
||||
local max_strength = 0
|
||||
for _,strength in pairs(config.strengths) do
|
||||
for _, strength in pairs(config.strengths) do
|
||||
if strength > max_strength then
|
||||
max_strength = strength
|
||||
end
|
||||
@@ -22,12 +22,12 @@ Global.register(debug_players, function(tbl)
|
||||
end)
|
||||
|
||||
-- Will degrade a tile down to the next tile when called
|
||||
local function degrade(surface,position)
|
||||
local function degrade(surface, position)
|
||||
local tile = surface.get_tile(position)
|
||||
local tile_name = tile.name
|
||||
local degrade_tile_name = config.degrade_order[tile_name]
|
||||
if not degrade_tile_name then return end
|
||||
surface.set_tiles{{name=degrade_tile_name,position=position}}
|
||||
surface.set_tiles{{name=degrade_tile_name, position=position}}
|
||||
end
|
||||
|
||||
-- Same as degrade but will degrade all tiles that are under an entity
|
||||
@@ -42,12 +42,12 @@ local function degrade_entity(entity)
|
||||
for x = lt.x, rb.x do -- x loop
|
||||
local px = position.x+x
|
||||
for y = lt.y, rb.y do -- y loop
|
||||
local p = {x=px,y=position.y+y}
|
||||
local p = {x=px, y=position.y+y}
|
||||
local tile = surface.get_tile(p)
|
||||
local tile_name = tile.name
|
||||
local degrade_tile_name = config.degrade_order[tile_name]
|
||||
if not degrade_tile_name then return end
|
||||
table.insert(tiles,{name=degrade_tile_name,position=p})
|
||||
table.insert(tiles, {name=degrade_tile_name, position=p})
|
||||
end
|
||||
end
|
||||
surface.set_tiles(tiles)
|
||||
@@ -62,15 +62,15 @@ local function get_probability(strength)
|
||||
end
|
||||
|
||||
-- Gets the mean of the strengths around a tile to give the strength at that position
|
||||
local function get_tile_strength(surface,position)
|
||||
local function get_tile_strength(surface, position)
|
||||
local tile = surface.get_tile(position)
|
||||
local tile_name = tile.name
|
||||
local strength = config.strengths[tile_name]
|
||||
if not strength then return end
|
||||
for x = -1,1 do -- x loop
|
||||
for x = -1, 1 do -- x loop
|
||||
local px = position.x + x
|
||||
for y = -1,1 do -- y loop
|
||||
local check_tile = surface.get_tile{x=px,y=position.y+y}
|
||||
for y = -1, 1 do -- y loop
|
||||
local check_tile = surface.get_tile{x=px, y=position.y+y}
|
||||
local check_tile_name = check_tile.name
|
||||
local check_strength = config.strengths[check_tile_name] or 0
|
||||
strength = strength + check_strength
|
||||
@@ -80,12 +80,12 @@ local function get_tile_strength(surface,position)
|
||||
end
|
||||
|
||||
-- Same as get_tile_strength but returns to a in game text rather than as a value
|
||||
local function debug_get_tile_strength(surface,position)
|
||||
for x = -3,3 do -- x loop
|
||||
local function debug_get_tile_strength(surface, position)
|
||||
for x = -3, 3 do -- x loop
|
||||
local px = position.x+x
|
||||
for y = -3,3 do -- y loop
|
||||
local p = {x=px,y=position.y+y}
|
||||
local strength = get_tile_strength(surface,p) or 0
|
||||
for y = -3, 3 do -- y loop
|
||||
local p = {x=px, y=position.y+y}
|
||||
local strength = get_tile_strength(surface, p) or 0
|
||||
local tile = surface.get_tile(p)
|
||||
print_grid_value(get_probability(strength)*config.weakness_value, surface, tile.position)
|
||||
end
|
||||
@@ -97,13 +97,13 @@ Event.add(defines.events.on_player_changed_position, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local surface = player.surface
|
||||
local position = player.position
|
||||
local strength = get_tile_strength(surface,position)
|
||||
local strength = get_tile_strength(surface, position)
|
||||
if not strength then return end
|
||||
if get_probability(strength) > math.random() then
|
||||
degrade(surface,position)
|
||||
degrade(surface, position)
|
||||
end
|
||||
if debug_players[player.name] then
|
||||
debug_get_tile_strength(surface,position)
|
||||
debug_get_tile_strength(surface, position)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -112,7 +112,7 @@ Event.add(defines.events.on_built_entity, function(event)
|
||||
local entity = event.created_entity
|
||||
local surface = entity.surface
|
||||
local position = entity.position
|
||||
local strength = get_tile_strength(surface,position)
|
||||
local strength = get_tile_strength(surface, position)
|
||||
if not strength then return end
|
||||
if get_probability(strength)*config.weakness_value > math.random() then
|
||||
degrade_entity(entity)
|
||||
@@ -124,7 +124,7 @@ Event.add(defines.events.on_robot_built_entity, function(event)
|
||||
local entity = event.created_entity
|
||||
local surface = entity.surface
|
||||
local position = entity.position
|
||||
local strength = get_tile_strength(surface,position)
|
||||
local strength = get_tile_strength(surface, position)
|
||||
if not strength then return end
|
||||
if get_probability(strength)*config.weakness_value > math.random() then
|
||||
degrade_entity(entity)
|
||||
@@ -132,7 +132,7 @@ Event.add(defines.events.on_robot_built_entity, function(event)
|
||||
end)
|
||||
|
||||
-- Used as a way to access the global table
|
||||
return function(player_name,state)
|
||||
return function(player_name, state)
|
||||
local player = Game.get_player_from_any(player_name)
|
||||
clear_flying_text(player.surface)
|
||||
debug_players[player_name] = state
|
||||
|
||||
@@ -10,7 +10,7 @@ local entities = config.entities
|
||||
local belts = config.afk_belts.locations
|
||||
local turrets = config.infinite_ammo_turrets.locations
|
||||
|
||||
Global.register(turrets,function(tbl)
|
||||
Global.register(turrets, function(tbl)
|
||||
turrets = tbl
|
||||
end)
|
||||
|
||||
@@ -19,13 +19,13 @@ local function get_spawn_force()
|
||||
local force = game.forces['Spawn']
|
||||
if force and force.valid then return force end
|
||||
force = game.create_force('Spawn')
|
||||
force.set_cease_fire('player',true)
|
||||
game.forces['player'].set_cease_fire('Spawn',true)
|
||||
force.set_cease_fire('player', true)
|
||||
game.forces['player'].set_cease_fire('Spawn', true)
|
||||
return force
|
||||
end
|
||||
|
||||
-- protects and entity so players cant do anything to it
|
||||
local function protect_entity(entity,set_force)
|
||||
local function protect_entity(entity, set_force)
|
||||
if entity and entity.valid then
|
||||
entity.destructible = false
|
||||
entity.minable = false
|
||||
@@ -39,40 +39,40 @@ end
|
||||
-- handles the infinite ammo turrets
|
||||
local function spawn_turrets()
|
||||
if config.infinite_ammo_turrets.enabled then
|
||||
for _,turret_pos in pairs(turrets) do
|
||||
for _, turret_pos in pairs(turrets) do
|
||||
local surface = game.surfaces[turret_pos.surface]
|
||||
local pos = turret_pos.position
|
||||
local turret = surface.find_entity('gun-turret',pos)
|
||||
local turret = surface.find_entity('gun-turret', pos)
|
||||
-- Makes a new turret if it is not found
|
||||
if not turret or not turret.valid then
|
||||
turret = surface.create_entity{name='gun-turret',position=pos,force='Spawn'}
|
||||
protect_entity(turret,true)
|
||||
turret = surface.create_entity{name='gun-turret', position=pos, force='Spawn'}
|
||||
protect_entity(turret, true)
|
||||
end
|
||||
-- adds ammo to the turret
|
||||
local inv = turret.get_inventory(defines.inventory.turret_ammo)
|
||||
if inv.can_insert{name=config.infinite_ammo_turrets.ammo_type,count=10} then
|
||||
inv.insert{name=config.infinite_ammo_turrets.ammo_type,count=10}
|
||||
if inv.can_insert{name=config.infinite_ammo_turrets.ammo_type, count=10} then
|
||||
inv.insert{name=config.infinite_ammo_turrets.ammo_type, count=10}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- makes a 2x2 afk belt where set in config
|
||||
local function spawn_belts(surface,position)
|
||||
local belt_details = {{-0.5,-0.5,2},{0.5,-0.5,4},{-0.5,0.5,0},{0.5,0.5,6}} -- x,y,dir
|
||||
for _,belt_set in pairs(belts) do
|
||||
local function spawn_belts(surface, position)
|
||||
local belt_details = {{-0.5, -0.5, 2}, {0.5, -0.5, 4}, {-0.5, 0.5, 0}, {0.5, 0.5, 6}} -- x, y,dir
|
||||
for _, belt_set in pairs(belts) do
|
||||
local o = position
|
||||
local p = belt_set
|
||||
for _,belt in pairs(belt_details) do
|
||||
local pos = {x=o.x+p.x+belt[1],y=o.y+p.y+belt[2]}
|
||||
local belt_entity = surface.create_entity{name='transport-belt',position=pos,force='neutral',direction=belt[3]}
|
||||
for _, belt in pairs(belt_details) do
|
||||
local pos = {x=o.x+p.x+belt[1], y=o.y+p.y+belt[2]}
|
||||
local belt_entity = surface.create_entity{name='transport-belt', position=pos, force='neutral', direction=belt[3]}
|
||||
protect_entity(belt_entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- generates an area with no water and removes entities in the decon area
|
||||
local function spawn_base(surface,position)
|
||||
local function spawn_base(surface, position)
|
||||
local dr = config.corrections.deconstruction_radius
|
||||
local dr2 = dr^2
|
||||
local dtile = config.corrections.deconstruction_tile
|
||||
@@ -86,17 +86,17 @@ local function spawn_base(surface,position)
|
||||
for y = -pr, pr do -- loop over y
|
||||
local y2 = y^2
|
||||
local prod = x2+y2
|
||||
local p = {x=position.x+x,y=position.y+y}
|
||||
local p = {x=position.x+x, y=position.y+y}
|
||||
if prod < dr2 then
|
||||
-- if it is inside the decon radius
|
||||
table.insert(tiles_to_make,{name=dtile,position=p})
|
||||
local entities_to_remove = surface.find_entities_filtered{area={{p.x-1,p.y-1},{p.x,p.y}}}
|
||||
for _,entity in pairs(entities_to_remove) do
|
||||
table.insert(tiles_to_make, {name=dtile, position=p})
|
||||
local entities_to_remove = surface.find_entities_filtered{area={{p.x-1, p.y-1}, {p.x, p.y}}}
|
||||
for _, entity in pairs(entities_to_remove) do
|
||||
if entity.name ~= 'character' then entity.destroy() end
|
||||
end
|
||||
elseif prod < pr2 then
|
||||
-- if it is inside the pattern radius
|
||||
table.insert(tiles_to_make,{name=ptile,position=p})
|
||||
table.insert(tiles_to_make, {name=ptile, position=p})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -104,30 +104,30 @@ local function spawn_base(surface,position)
|
||||
end
|
||||
|
||||
-- generates the pattern that is in the config
|
||||
local function spawn_pattern(surface,position)
|
||||
local function spawn_pattern(surface, position)
|
||||
local tiles_to_make = {}
|
||||
local ptile = config.corrections.pattern_tile
|
||||
local o = config.corrections.offset
|
||||
local p = {x=position.x+o.x,y=position.y+o.y}
|
||||
for _,tile in pairs(tiles) do
|
||||
table.insert(tiles_to_make,{name=ptile,position={tile[1]+p.x,tile[2]+p.y}})
|
||||
local p = {x=position.x+o.x, y=position.y+o.y}
|
||||
for _, tile in pairs(tiles) do
|
||||
table.insert(tiles_to_make, {name=ptile, position={tile[1]+p.x, tile[2]+p.y}})
|
||||
end
|
||||
surface.set_tiles(tiles_to_make)
|
||||
end
|
||||
|
||||
-- generates the entities that are in the config
|
||||
local function spawn_entities(surface,position)
|
||||
local function spawn_entities(surface, position)
|
||||
local o = config.corrections.offset
|
||||
local p = {x=position.x+o.x,y=position.y+o.y}
|
||||
for _,entity in pairs(entities) do
|
||||
entity = surface.create_entity{name=entity[1],position={entity[2]+p.x,entity[3]+p.y},force='neutral'}
|
||||
local p = {x=position.x+o.x, y=position.y+o.y}
|
||||
for _, entity in pairs(entities) do
|
||||
entity = surface.create_entity{name=entity[1], position={entity[2]+p.x, entity[3]+p.y}, force='neutral'}
|
||||
protect_entity(entity)
|
||||
entity.operable = true
|
||||
end
|
||||
end
|
||||
|
||||
local refill_time = 60*60*5 -- 5 minutes
|
||||
Event.on_nth_tick(refill_time,function()
|
||||
Event.on_nth_tick(refill_time, function()
|
||||
if game.tick < 10 then return end
|
||||
spawn_turrets()
|
||||
end)
|
||||
@@ -135,15 +135,15 @@ end)
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
if event.player_index ~= 1 then return end
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local p = {x=0,y=0}
|
||||
local p = {x=0, y=0}
|
||||
local s = player.surface
|
||||
spawn_base(s,p)
|
||||
spawn_pattern(s,p)
|
||||
spawn_base(s, p)
|
||||
spawn_pattern(s, p)
|
||||
get_spawn_force()
|
||||
spawn_entities(s,p)
|
||||
spawn_belts(s,p)
|
||||
spawn_entities(s, p)
|
||||
spawn_belts(s, p)
|
||||
spawn_turrets()
|
||||
player.teleport(p,s)
|
||||
player.teleport(p, s)
|
||||
end)
|
||||
|
||||
-- Way to access global table
|
||||
|
||||
@@ -1,54 +1,7 @@
|
||||
---LuaPlayerBuiltEntityEventFilters
|
||||
---Events.set_event_filter(defines.events.on_built_entity, {{filter = "name", name = "fast-inserter"}})
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local station_name_changer =
|
||||
function(event)
|
||||
local enetety = event.created_entity
|
||||
local name = enetety.name
|
||||
|
||||
if name == "train-stop" then --only do the event if its a trainstop
|
||||
local boundingbox = enetety.bounding_box
|
||||
-- expanded box for recourse search:
|
||||
local bounding2 = { {boundingbox.left_top.x -100 ,boundingbox.left_top.y -100} , {boundingbox.right_bottom.x +100,boundingbox.right_bottom.y +100 } }
|
||||
--gets all resources in bounding_box2:
|
||||
local recoursec = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"}
|
||||
|
||||
if #recoursec > 0 then -- save cpu time if their are no recourses in bounding_box2
|
||||
local closest_distance
|
||||
local px,py = boundingbox.left_top.x,boundingbox.left_top.y
|
||||
local recourse_closed
|
||||
|
||||
--Check which recource is closest
|
||||
for i, item in ipairs(recoursec) do
|
||||
local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y
|
||||
local distance = (dx*dx)+(dy*dy)
|
||||
if not closest_distance or distance < closest_distance then
|
||||
recourse_closed = item
|
||||
closest_distance = distance
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
local item_name = recourse_closed.name
|
||||
if item_name then -- prevent errors if something went wrong
|
||||
local item_name2 = item_name:gsub("^%l", string.upper):gsub('-',' ') -- removing the - and making first letter capital
|
||||
|
||||
local Item_ore_fluid = "item"
|
||||
if item_name == "crude-oil" then
|
||||
Item_ore_fluid = "fluid"
|
||||
end
|
||||
--Final string:
|
||||
enetety.backer_name = string.format("[L] [img=%s.%s] %s %s (%s)",Item_ore_fluid,item_name,item_name2,enetety.backer_name,Angle( enetety ))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--add func to robot and player build entities
|
||||
Event.add(defines.events.on_built_entity,station_name_changer)
|
||||
Event.add(defines.events.on_robot_built_entity,station_name_changer)
|
||||
|
||||
|
||||
--Credit to Cooldude2606 for using his lua magic to make this function.
|
||||
local directions = {
|
||||
['W'] = -0.875,
|
||||
@@ -60,12 +13,58 @@ local directions = {
|
||||
['S'] = 0.625,
|
||||
['SW'] = 0.875
|
||||
}
|
||||
function Angle( enetety )
|
||||
local angle = math.atan2(enetety.position.y,enetety.position.x)/math.pi
|
||||
for direction, requiredAngle in pairs(directions) do
|
||||
if angle < requiredAngle then
|
||||
return direction
|
||||
end
|
||||
end
|
||||
|
||||
local function Angle(entity)
|
||||
local angle = math.atan2(entity.position.y, entity.position.x)/math.pi
|
||||
for direction, requiredAngle in pairs(directions) do
|
||||
if angle < requiredAngle then
|
||||
return direction
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function station_name_changer(event)
|
||||
local entity = event.created_entity
|
||||
local name = entity.name
|
||||
|
||||
if name == "train-stop" then --only do the event if its a train stop
|
||||
local boundingBox = entity.bounding_box
|
||||
-- expanded box for recourse search:
|
||||
local bounding2 = { {boundingBox.left_top.x -100 ,boundingBox.left_top.y -100} , {boundingBox.right_bottom.x +100, boundingBox.right_bottom.y +100 } }
|
||||
-- gets all resources in bounding_box2:
|
||||
local recourses = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"}
|
||||
|
||||
if #recourses > 0 then -- save cpu time if their are no recourses in bounding_box2
|
||||
local closest_distance
|
||||
local px, py = boundingBox.left_top.x, boundingBox.left_top.y
|
||||
local recourse_closed
|
||||
|
||||
--Check which recourse is closest
|
||||
for i, item in ipairs(recourses) do
|
||||
local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y
|
||||
local distance = (dx*dx)+(dy*dy)
|
||||
if not closest_distance or distance < closest_distance then
|
||||
recourse_closed = item
|
||||
closest_distance = distance
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local item_name = recourse_closed.name
|
||||
if item_name then -- prevent errors if something went wrong
|
||||
local item_name2 = item_name:gsub("^%l", string.upper):gsub('-', ' ') -- removing the - and making first letter capital
|
||||
|
||||
local Item_ore_fluid = "item"
|
||||
if item_name == "crude-oil" then
|
||||
Item_ore_fluid = "fluid"
|
||||
end
|
||||
--Final string:
|
||||
entity.backer_name = string.format("[L] [img=%s.%s] %s %s (%s)", Item_ore_fluid, item_name, item_name2, entity.backer_name, Angle( entity ))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add handler to robot and player build entities
|
||||
Event.add(defines.events.on_built_entity, station_name_changer)
|
||||
Event.add(defines.events.on_robot_built_entity, station_name_changer)
|
||||
|
||||
@@ -57,7 +57,7 @@ Event.add(defines.events.on_tick, function()
|
||||
local max_remove = math.floor(head/100)+1
|
||||
local remove_count = math.random(0, max_remove)
|
||||
while remove_count > 0 and head > 0 do
|
||||
local remove_index = math.random(1,head)
|
||||
local remove_index = math.random(1, head)
|
||||
local entity = tree_queue[remove_index]
|
||||
tree_queue[remove_index] = tree_queue[head]
|
||||
head = head - 1
|
||||
@@ -71,7 +71,7 @@ end)
|
||||
|
||||
-- Clear the chache
|
||||
Event.on_nth_tick(300, function()
|
||||
for key,_ in pairs(chache) do
|
||||
for key, _ in pairs(chache) do
|
||||
chache[key] = nil
|
||||
end
|
||||
end)
|
||||
@@ -10,16 +10,16 @@ require 'config.expcore.command_general_parse'
|
||||
--- Sends a message in chat that only admins can see
|
||||
-- @command admin-chat
|
||||
-- @tparam string message the message to send in the admin chat
|
||||
Commands.new_command('admin-chat','Sends a message in chat that only admins can see.')
|
||||
:add_param('message',false)
|
||||
Commands.new_command('admin-chat', 'Sends a message in chat that only admins can see.')
|
||||
:add_param('message', false)
|
||||
:enable_auto_concat()
|
||||
:set_flag('admin_only')
|
||||
:add_alias('ac')
|
||||
:register(function(player,message,raw)
|
||||
:register(function(player, message)
|
||||
local player_name_colour = format_chat_player_name(player)
|
||||
for _,return_player in pairs(game.connected_players) do
|
||||
for _, return_player in pairs(game.connected_players) do
|
||||
if return_player.admin then
|
||||
return_player.print{'expcom-admin-chat.format',player_name_colour,message}
|
||||
return_player.print{'expcom-admin-chat.format', player_name_colour, message}
|
||||
end
|
||||
end
|
||||
return Commands.success -- prevents command complete message from showing
|
||||
|
||||
@@ -17,9 +17,9 @@ local bonus_store = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- Apply a bonus amount to a player
|
||||
local function apply_bonus(player,amount)
|
||||
local function apply_bonus(player, amount)
|
||||
if not amount then return end
|
||||
for bonus,min_max in pairs(config) do
|
||||
for bonus, min_max in pairs(config) do
|
||||
local increase = min_max[2]*amount
|
||||
player[bonus] = min_max[1]+increase
|
||||
end
|
||||
@@ -28,32 +28,32 @@ end
|
||||
--- Changes the amount of bonus you receive
|
||||
-- @command bonus
|
||||
-- @tparam number amount range 0-50 the percent increase for your bonus
|
||||
Commands.new_command('bonus','Changes the amount of bonus you receive')
|
||||
:add_param('amount','integer-range',0,50)
|
||||
:register(function(player,amount)
|
||||
Commands.new_command('bonus', 'Changes the amount of bonus you receive')
|
||||
:add_param('amount', 'integer-range', 0,50)
|
||||
:register(function(player, amount)
|
||||
local percent = amount/100
|
||||
Store.set(bonus_store,player,percent)
|
||||
Commands.print{'expcom-bonus.set',amount}
|
||||
Commands.print({'expcom-bonus.wip'},'orange')
|
||||
Store.set(bonus_store, player, percent)
|
||||
Commands.print{'expcom-bonus.set', amount}
|
||||
Commands.print({'expcom-bonus.wip'}, 'orange')
|
||||
end)
|
||||
|
||||
-- When store is updated apply new bonus to the player
|
||||
Store.watch(bonus_store,function(value,category)
|
||||
Store.watch(bonus_store, function(value, category)
|
||||
local player = Game.get_player_from_any(category)
|
||||
apply_bonus(player,value)
|
||||
apply_bonus(player, value)
|
||||
end)
|
||||
|
||||
-- When a player respawns re-apply bonus
|
||||
Event.add(defines.events.on_player_respawned,function(event)
|
||||
Event.add(defines.events.on_player_respawned, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local value = Store.get(bonus_store,player)
|
||||
apply_bonus(player,value)
|
||||
local value = Store.get(bonus_store, player)
|
||||
apply_bonus(player, value)
|
||||
end)
|
||||
|
||||
-- When a player dies allow them to have instant respawn
|
||||
Event.add(defines.events.on_player_died,function(event)
|
||||
Event.add(defines.events.on_player_died, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if Roles.player_has_flag(player,'instance-respawn') then
|
||||
if Roles.player_has_flag(player, 'instance-respawn') then
|
||||
player.ticks_to_respawn = 120
|
||||
end
|
||||
end)
|
||||
@@ -61,12 +61,12 @@ end)
|
||||
-- Remove bonus if a player no longer has access to the command
|
||||
local function role_update(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not Roles.player_allowed(player,'command/bonus') then
|
||||
Store.clear(bonus_store,player)
|
||||
if not Roles.player_allowed(player, 'command/bonus') then
|
||||
Store.clear(bonus_store, player)
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(Roles.events.on_role_assigned,role_update)
|
||||
Event.add(Roles.events.on_role_unassigned,role_update)
|
||||
Event.add(Roles.events.on_role_assigned, role_update)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update)
|
||||
|
||||
return bonus_store
|
||||
@@ -9,12 +9,12 @@ require 'config.expcore.command_general_parse'
|
||||
--- Toggles cheat mode for your player, or another player.
|
||||
-- @command toggle-cheat-mode
|
||||
-- @tparam[opt=self] LuaPlayer player player to toggle chest mode of, can be nil for self
|
||||
Commands.new_command('toggle-cheat-mode','Toggles cheat mode for your player, or another player.')
|
||||
:add_param('player',true,'player')
|
||||
Commands.new_command('toggle-cheat-mode', 'Toggles cheat mode for your player, or another player.')
|
||||
:add_param('player', true, 'player')
|
||||
:set_defaults{player=function(player)
|
||||
return player -- default is the user using the command
|
||||
end}
|
||||
:set_flag('admin_only')
|
||||
:register(function(player,action_player,raw)
|
||||
action_player.cheat_mode = not action_player.cheat_mode
|
||||
:register(function(_, player)
|
||||
player.cheat_mode = not player.cheat_mode
|
||||
end)
|
||||
@@ -10,11 +10,11 @@ require 'config.expcore.command_role_parse'
|
||||
--- Clears a players inventory
|
||||
-- @command clear-inventory
|
||||
-- @tparam LuaPlayer player the player to clear the inventory of
|
||||
Commands.new_command('clear-inventory','Clears a players inventory')
|
||||
:add_param('player',false,'player-role-alive')
|
||||
:add_alias('clear-inv','move-inventory','move-inv')
|
||||
:register(function(player,action_player)
|
||||
local inv = action_player.get_main_inventory()
|
||||
Commands.new_command('clear-inventory', 'Clears a players inventory')
|
||||
:add_param('player', false, 'player-role-alive')
|
||||
:add_alias('clear-inv', 'move-inventory', 'move-inv')
|
||||
:register(function(_, player)
|
||||
local inv = player.get_main_inventory()
|
||||
move_items(inv.get_contents())
|
||||
inv.clear()
|
||||
end)
|
||||
@@ -8,7 +8,7 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
|
||||
--- Opens the debug pannel for viewing tables.
|
||||
-- @command debug
|
||||
Commands.new_command('debug','Opens the debug pannel for viewing tables.')
|
||||
Commands.new_command('debug', 'Opens the debug pannel for viewing tables.')
|
||||
:register(function(player)
|
||||
DebugView.open_dubug(player)
|
||||
end)
|
||||
@@ -9,11 +9,11 @@ require 'config.expcore.command_general_parse'
|
||||
--- Find a player on your map.
|
||||
-- @command find-on-map
|
||||
-- @tparam LuaPlayer the player to find on the map
|
||||
Commands.new_command('find-on-map','Find a player on your map.')
|
||||
:add_param('player',false,'player-online')
|
||||
:add_alias('find','zoom-to')
|
||||
:register(function(player,action_player,raw)
|
||||
Commands.new_command('find-on-map', 'Find a player on your map.')
|
||||
:add_param('player', false, 'player-online')
|
||||
:add_alias('find', 'zoom-to')
|
||||
:register(function(player, action_player)
|
||||
local position = action_player.position
|
||||
player.zoom_to_world(position,1.75)
|
||||
player.zoom_to_world(position, 1.75)
|
||||
return Commands.success -- prevents command complete message from showing
|
||||
end)
|
||||
@@ -10,7 +10,7 @@ require 'config.expcore.command_general_parse'
|
||||
local results_per_page = 5
|
||||
|
||||
local search_cache = {}
|
||||
Global.register(search_cache,function(tbl)
|
||||
Global.register(search_cache, function(tbl)
|
||||
search_cache = tbl
|
||||
end)
|
||||
|
||||
@@ -18,12 +18,12 @@ end)
|
||||
-- @command chelp
|
||||
-- @tparam string keyword the keyword that will be looked for
|
||||
-- @tparam number page the page of help to view, must be in range of pages
|
||||
Commands.new_command('search-help','Searches for a keyword in all commands you are allowed to use.')
|
||||
:add_alias('chelp','shelp','commands')
|
||||
:add_param('keyword',true)
|
||||
:add_param('page',true,'integer')
|
||||
:set_defaults{keyword='',page=1}
|
||||
:register(function(player,keyword,page,raw)
|
||||
Commands.new_command('search-help', 'Searches for a keyword in all commands you are allowed to use.')
|
||||
:add_alias('chelp', 'shelp', 'commands')
|
||||
:add_param('keyword', true)
|
||||
:add_param('page', true, 'integer')
|
||||
:set_defaults{keyword='', page=1}
|
||||
:register(function(player, keyword, page)
|
||||
local player_index = player and player.index or 0
|
||||
-- if keyword is a number then treat it as page number
|
||||
if tonumber(keyword) then
|
||||
@@ -40,20 +40,20 @@ Commands.new_command('search-help','Searches for a keyword in all commands you a
|
||||
pages = {{}}
|
||||
local current_page = 1
|
||||
local page_count = 0
|
||||
local commands = Commands.search(keyword,player)
|
||||
local commands = Commands.search(keyword, player)
|
||||
-- loops other all commands returned by search, includes game commands
|
||||
for _,command_data in pairs(commands) do
|
||||
for _, command_data in pairs(commands) do
|
||||
-- if the number of results if greater than the number already added then it moves onto a new page
|
||||
if page_count >= results_per_page then
|
||||
page_count = 0
|
||||
current_page = current_page + 1
|
||||
table.insert(pages,{})
|
||||
table.insert(pages, {})
|
||||
end
|
||||
-- adds the new command to the page
|
||||
page_count = page_count + 1
|
||||
found = found + 1
|
||||
local alias_format = #command_data.aliases > 0 and {'expcom-chelp.alias',table.concat(command_data.aliases,', ')} or ''
|
||||
table.insert(pages[current_page],{
|
||||
local alias_format = #command_data.aliases > 0 and {'expcom-chelp.alias', table.concat(command_data.aliases, ', ')} or ''
|
||||
table.insert(pages[current_page], {
|
||||
'expcom-chelp.format',
|
||||
command_data.name,
|
||||
command_data.description,
|
||||
@@ -70,15 +70,15 @@ Commands.new_command('search-help','Searches for a keyword in all commands you a
|
||||
end
|
||||
-- print the requested page
|
||||
keyword = keyword == '' and '<all>' or keyword
|
||||
Commands.print({'expcom-chelp.title',keyword},'cyan')
|
||||
Commands.print({'expcom-chelp.title', keyword}, 'cyan')
|
||||
if pages[page] then
|
||||
for _,command in pairs(pages[page]) do
|
||||
for _, command in pairs(pages[page]) do
|
||||
Commands.print(command)
|
||||
end
|
||||
Commands.print({'expcom-chelp.footer',found,page,#pages},'cyan')
|
||||
Commands.print({'expcom-chelp.footer', found, page, #pages}, 'cyan')
|
||||
else
|
||||
Commands.print({'expcom-chelp.footer',found,page,#pages},'cyan')
|
||||
return Commands.error{'expcom-chelp.out-of-range',page}
|
||||
Commands.print({'expcom-chelp.footer', found, page, #pages}, 'cyan')
|
||||
return Commands.error{'expcom-chelp.out-of-range', page}
|
||||
end
|
||||
-- blocks command complete message
|
||||
return Commands.success
|
||||
|
||||
@@ -8,16 +8,16 @@ local Global = require 'utils.global' --- @dep utils.global
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
local homes = {}
|
||||
Global.register(homes,function(tbl)
|
||||
Global.register(homes, function(tbl)
|
||||
homes = tbl
|
||||
end)
|
||||
|
||||
local function teleport(player,position)
|
||||
local function teleport(player, position)
|
||||
local surface = player.surface
|
||||
local pos = surface.find_non_colliding_position('character',position,32,1)
|
||||
local pos = surface.find_non_colliding_position('character', position, 32, 1)
|
||||
if not position then return false end
|
||||
if player.driving then player.driving = false end -- kicks a player out a vehicle if in one
|
||||
player.teleport(pos,surface)
|
||||
player.teleport(pos, surface)
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -30,22 +30,22 @@ end
|
||||
|
||||
--- Teleports you to your home location
|
||||
-- @command home
|
||||
Commands.new_command('home','Teleports you to your home location')
|
||||
:register(function(player,raw)
|
||||
Commands.new_command('home', 'Teleports you to your home location')
|
||||
:register(function(player)
|
||||
local home = homes[player.index]
|
||||
if not home or not home[1] then
|
||||
return Commands.error{'expcom-home.no-home'}
|
||||
end
|
||||
local rtn = floor_pos(player.position)
|
||||
teleport(player,home[1])
|
||||
teleport(player, home[1])
|
||||
home[2] = rtn
|
||||
Commands.print{'expcom-home.return-set',rtn.x,rtn.y}
|
||||
Commands.print{'expcom-home.return-set', rtn.x, rtn.y}
|
||||
end)
|
||||
|
||||
--- Sets your home location to your current position
|
||||
-- @command home-set
|
||||
Commands.new_command('home-set','Sets your home location to your current position')
|
||||
:register(function(player,raw)
|
||||
Commands.new_command('home-set', 'Sets your home location to your current position')
|
||||
:register(function(player)
|
||||
local home = homes[player.index]
|
||||
if not home then
|
||||
home = {}
|
||||
@@ -53,31 +53,31 @@ Commands.new_command('home-set','Sets your home location to your current positio
|
||||
end
|
||||
local pos = floor_pos(player.position)
|
||||
home[1] = pos
|
||||
Commands.print{'expcom-home.home-set',pos.x,pos.y}
|
||||
Commands.print{'expcom-home.home-set', pos.x, pos.y}
|
||||
end)
|
||||
|
||||
--- Returns your current home location
|
||||
-- @command home-get
|
||||
Commands.new_command('home-get','Returns your current home location')
|
||||
:register(function(player,raw)
|
||||
Commands.new_command('home-get', 'Returns your current home location')
|
||||
:register(function(player)
|
||||
local home = homes[player.index]
|
||||
if not home or not home[1] then
|
||||
return Commands.error{'expcom-home.no-home'}
|
||||
end
|
||||
local pos = home[1]
|
||||
Commands.print{'expcom-home.home-get',pos.x,pos.y}
|
||||
Commands.print{'expcom-home.home-get', pos.x, pos.y}
|
||||
end)
|
||||
|
||||
--- Teleports you to previous location
|
||||
-- @command return
|
||||
Commands.new_command('return','Teleports you to previous location')
|
||||
:register(function(player,raw)
|
||||
Commands.new_command('return', 'Teleports you to previous location')
|
||||
:register(function(player)
|
||||
local home = homes[player.index]
|
||||
if not home or not home[2] then
|
||||
return Commands.error{'expcom-home.no-return'}
|
||||
end
|
||||
local rtn = floor_pos(player.position)
|
||||
teleport(player,home[2])
|
||||
teleport(player, home[2])
|
||||
home[2] = rtn
|
||||
Commands.print{'expcom-home.return-set',rtn.x,rtn.y}
|
||||
Commands.print{'expcom-home.return-set', rtn.x, rtn.y}
|
||||
end)
|
||||
@@ -21,7 +21,7 @@ local interface_modules = {
|
||||
}
|
||||
|
||||
-- loads all the modules given in the above table
|
||||
for key,value in pairs(interface_modules) do
|
||||
for key, value in pairs(interface_modules) do
|
||||
if type(value) == 'string' then
|
||||
interface_modules[key] = Common.opt_require(value)
|
||||
end
|
||||
@@ -29,7 +29,7 @@ end
|
||||
|
||||
local interface_env = {} -- used as a persistent sandbox for interface commands
|
||||
local interface_callbacks = {} -- saves callbacks which can load new values per use
|
||||
Global.register(interface_env,function(tbl)
|
||||
Global.register(interface_env, function(tbl)
|
||||
interface_env = tbl
|
||||
end)
|
||||
|
||||
@@ -38,14 +38,14 @@ end)
|
||||
-- @tparam string name the name that the value is loaded under, cant use upvalues
|
||||
-- @tparam function callback the function that will run whent he command is used
|
||||
-- callback param - player: LuaPlayer - the player who used the command
|
||||
local function add_interface_callback(name,callback)
|
||||
local function add_interface_callback(name, callback)
|
||||
if type(callback) == 'function' then
|
||||
interface_callbacks[name] = callback
|
||||
end
|
||||
end
|
||||
|
||||
-- this is a meta function for __index when self[key] is nil
|
||||
local function get_index(self,key)
|
||||
local function get_index(_, key)
|
||||
if interface_env[key] then
|
||||
return interface_env[key]
|
||||
elseif interface_modules[key] then
|
||||
@@ -56,36 +56,36 @@ end
|
||||
--- Sends an innovation to be ran and returns the result.
|
||||
-- @command interface
|
||||
-- @tparam string innovation the command that will be run
|
||||
Commands.new_command('interface','Sends an innovation to be ran and returns the result.')
|
||||
:add_param('innovation',false)
|
||||
Commands.new_command('interface', 'Sends an innovation to be ran and returns the result.')
|
||||
:add_param('innovation', false)
|
||||
:enable_auto_concat()
|
||||
:set_flag('admin_only')
|
||||
:register(function(player,innovation,raw)
|
||||
:register(function(player, innovation)
|
||||
if not innovation:find('%s') and not innovation:find('return') then
|
||||
-- if there are no spaces and return is not present then return is appended to the start
|
||||
innovation='return '..innovation
|
||||
end
|
||||
-- temp_env will index to interface_env and interface_modules if value not found
|
||||
local temp_env = setmetatable({},{__index=get_index})
|
||||
local temp_env = setmetatable({}, {__index=get_index})
|
||||
if player then -- player can be nil when it is the server
|
||||
for name,callback in pairs(interface_callbacks) do
|
||||
for name, callback in pairs(interface_callbacks) do
|
||||
-- loops over callbacks and loads the values returned
|
||||
local success, rtn = pcall(callback,player)
|
||||
local _, rtn = pcall(callback, player)
|
||||
temp_env[name]=rtn
|
||||
end
|
||||
end
|
||||
-- sets the global metatable to prevent new values being made
|
||||
-- global will index to temp_env and new indexs saved to interface_sandbox
|
||||
-- global will index to temp_env and new indexes saved to interface_sandbox
|
||||
local old_mt = getmetatable(_G)
|
||||
setmetatable(_G,{__index=temp_env,__newindex=interface_env})
|
||||
setmetatable(_G, {__index=temp_env, __newindex=interface_env})
|
||||
-- runs the innovation and returns values to the player
|
||||
innovation = loadstring(innovation)
|
||||
local success, rtn = pcall(innovation)
|
||||
setmetatable(_G,old_mt)
|
||||
setmetatable(_G, old_mt)
|
||||
if not success then
|
||||
if type(rtn) == 'string' then
|
||||
-- there may be stack trace that must be removed to avoid desyncs
|
||||
rtn = rtn:gsub('%.%.%..-/temp/currently%-playing','')
|
||||
rtn = rtn:gsub('%.%.%..-/temp/currently%-playing', '')
|
||||
end
|
||||
return Commands.error(rtn)
|
||||
else
|
||||
@@ -94,16 +94,16 @@ Commands.new_command('interface','Sends an innovation to be ran and returns the
|
||||
end)
|
||||
|
||||
-- adds some basic callbacks for the interface
|
||||
add_interface_callback('player',function(player) return player end)
|
||||
add_interface_callback('surface',function(player) return player.surface end)
|
||||
add_interface_callback('force',function(player) return player.force end)
|
||||
add_interface_callback('position',function(player) return player.position end)
|
||||
add_interface_callback('entity',function(player) return player.selected end)
|
||||
add_interface_callback('tile',function(player) return player.surface.get_tile(player.position) end)
|
||||
add_interface_callback('player', function(player) return player end)
|
||||
add_interface_callback('surface', function(player) return player.surface end)
|
||||
add_interface_callback('force', function(player) return player.force end)
|
||||
add_interface_callback('position', function(player) return player.position end)
|
||||
add_interface_callback('entity', function(player) return player.selected end)
|
||||
add_interface_callback('tile', function(player) return player.surface.get_tile(player.position) end)
|
||||
|
||||
return {
|
||||
add_interface_callback=add_interface_callback,
|
||||
interface_env=interface_env,
|
||||
interface_callbacks=interface_callbacks,
|
||||
clean_stack_trace=function(str) return str:gsub('%.%.%..-/temp/currently%-playing','') end
|
||||
clean_stack_trace=function(str) return str:gsub('%.%.%..-/temp/currently%-playing', '') end
|
||||
}
|
||||
@@ -12,37 +12,37 @@ require 'config.expcore.command_role_parse'
|
||||
-- @command jail
|
||||
-- @tparam LuaPlayer player the player that will be jailed
|
||||
-- @tparam[opt] string reason the reason why the player is being jailed
|
||||
Commands.new_command('jail','Puts a player into jail and removes all other roles.')
|
||||
:add_param('player',false,'player-role')
|
||||
:add_param('reason',true)
|
||||
Commands.new_command('jail', 'Puts a player into jail and removes all other roles.')
|
||||
:add_param('player', false, 'player-role')
|
||||
:add_param('reason', true)
|
||||
:enable_auto_concat()
|
||||
:register(function(player,action_player,reason,raw)
|
||||
:register(function(player, action_player, reason)
|
||||
reason = reason or 'Non Given.'
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
local player_name = player and player.name or '<server>'
|
||||
if Jail.jail_player(action_player, player_name, reason) then
|
||||
game.print{'expcom-jail.give',action_player_name_color,by_player_name_color,reason}
|
||||
game.print{'expcom-jail.give', action_player_name_color, by_player_name_color, reason}
|
||||
else
|
||||
return Commands.error{'expcom-jail.already-jailed',action_player_name_color}
|
||||
return Commands.error{'expcom-jail.already-jailed', action_player_name_color}
|
||||
end
|
||||
end)
|
||||
|
||||
--- Removes a player from jail.
|
||||
-- @command unjail
|
||||
-- @tparam LuaPlayer the player that will be unjailed
|
||||
Commands.new_command('unjail','Removes a player from jail.')
|
||||
:add_param('player',false,'player-role')
|
||||
:add_alias('clear-jail','remove-jail')
|
||||
Commands.new_command('unjail', 'Removes a player from jail.')
|
||||
:add_param('player', false, 'player-role')
|
||||
:add_alias('clear-jail', 'remove-jail')
|
||||
:enable_auto_concat()
|
||||
:register(function(player,action_player,raw)
|
||||
:register(function(player, action_player)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
local player_name = player and player.name or '<server>'
|
||||
if Jail.unjail_player(action_player, player_name) then
|
||||
game.print{'expcom-jail.remove',action_player_name_color,by_player_name_color}
|
||||
game.print{'expcom-jail.remove', action_player_name_color, by_player_name_color}
|
||||
else
|
||||
return Commands.error{'expcom-jail.not-jailed',action_player_name_color}
|
||||
return Commands.error{'expcom-jail.not-jailed', action_player_name_color}
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -50,33 +50,33 @@ end)
|
||||
-- @command temp-ban
|
||||
-- @tparam LuaPlayer player the player that will be temp banned
|
||||
-- @tparam string reason the reason that the player is being temp banned
|
||||
Commands.new_command('temp-ban','Temp bans a player until the next reset; this requires a reason; this will clear the players inventory.')
|
||||
:add_param('player',false,'player-role')
|
||||
:add_param('reason',false)
|
||||
Commands.new_command('temp-ban', 'Temp bans a player until the next reset; this requires a reason; this will clear the players inventory.')
|
||||
:add_param('player', false, 'player-role')
|
||||
:add_param('reason', false)
|
||||
:enable_auto_concat()
|
||||
:register(function(player,action_player,reason,raw)
|
||||
:register(function(player, action_player, reason)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
if Jail.temp_ban_player(action_player,player.name,reason) then
|
||||
game.print{'expcom-jail.temp-ban',action_player_name_color,by_player_name_color,reason}
|
||||
if Jail.temp_ban_player(action_player, player.name, reason) then
|
||||
game.print{'expcom-jail.temp-ban', action_player_name_color, by_player_name_color, reason}
|
||||
else
|
||||
return Commands.error{'expcom-jail.already-banned',action_player_name_color}
|
||||
return Commands.error{'expcom-jail.already-banned', action_player_name_color}
|
||||
end
|
||||
end)
|
||||
|
||||
--- Removes temp ban from a player; this will not restore their items.
|
||||
-- @command clear-temp-ban
|
||||
-- @tparam LuaPlayer player the player to revoke the temp ban from
|
||||
Commands.new_command('clear-temp-ban','Removes temp ban from a player; this will not restore their items.')
|
||||
:add_param('player',false,'player-role')
|
||||
:add_alias('untemp-ban','remove-temp-ban')
|
||||
Commands.new_command('clear-temp-ban', 'Removes temp ban from a player; this will not restore their items.')
|
||||
:add_param('player', false, 'player-role')
|
||||
:add_alias('untemp-ban', 'remove-temp-ban')
|
||||
:enable_auto_concat()
|
||||
:register(function(player,action_player,raw)
|
||||
:register(function(player, action_player)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
if Jail.untemp_ban_player(action_player,player.name) then
|
||||
game.print{'expcom-jail.temp-ban-clear',action_player_name_color,by_player_name_color}
|
||||
if Jail.untemp_ban_player(action_player, player.name) then
|
||||
game.print{'expcom-jail.temp-ban-clear', action_player_name_color, by_player_name_color}
|
||||
else
|
||||
return Commands.error{'expcom-jail.not-temp-banned',action_player_name_color}
|
||||
return Commands.error{'expcom-jail.not-temp-banned', action_player_name_color}
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -11,22 +11,22 @@ require 'config.expcore.command_role_parse'
|
||||
--- Kills yourself or another player.
|
||||
-- @command kill
|
||||
-- @tparam[opt=self] LuaPlayer player the player to kill, must be alive to be valid
|
||||
Commands.new_command('kill','Kills yourself or another player.')
|
||||
:add_param('player',true,'player-role-alive')
|
||||
Commands.new_command('kill', 'Kills yourself or another player.')
|
||||
:add_param('player', true, 'player-role-alive')
|
||||
:set_defaults{player=function(player)
|
||||
-- default is the player unless they are dead
|
||||
if player.character and player.character.health > 0 then
|
||||
return player
|
||||
end
|
||||
end}
|
||||
:register(function(player,action_player,raw)
|
||||
:register(function(player, action_player)
|
||||
if not action_player then
|
||||
-- can only be nil if no player given and the user is dead
|
||||
return Commands.error{'expcom-kill.already-dead'}
|
||||
end
|
||||
if player == action_player then
|
||||
action_player.character.die()
|
||||
elseif Roles.player_allowed(player,'command/kill/always') then
|
||||
elseif Roles.player_allowed(player, 'command/kill/always') then
|
||||
action_player.character.die()
|
||||
else
|
||||
return Commands.error{'expcore-commands.unauthorized'}
|
||||
|
||||
@@ -8,10 +8,10 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
--- Sends an action message in the chat
|
||||
-- @command me
|
||||
-- @tparam string action the action that follows your name in chat
|
||||
Commands.new_command('me','Sends an action message in the chat')
|
||||
:add_param('action',false)
|
||||
Commands.new_command('me', 'Sends an action message in the chat')
|
||||
:add_param('action', false)
|
||||
:enable_auto_concat()
|
||||
:register(function(player,action,raw)
|
||||
:register(function(player, action)
|
||||
local player_name = player and player.name or '<Server>'
|
||||
game.print(string.format('* %s %s *',player_name,action),player.chat_color)
|
||||
game.print(string.format('* %s %s *', player_name, action), player.chat_color)
|
||||
end)
|
||||
@@ -4,14 +4,11 @@
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local Game = require 'utils.game' --- @dep utils.game
|
||||
local config = require 'config.preset_player_quickbar' --- @dep config.preset_player_quickbar
|
||||
|
||||
|
||||
--- Loads your quickbar preset
|
||||
-- @command load-quickbar
|
||||
Commands.new_command('load-quickbar','Loads your preset Quickbar items')
|
||||
Commands.new_command('load-quickbar', 'Loads your preset Quickbar items')
|
||||
:add_alias('load-toolbar')
|
||||
:register(function(player)
|
||||
if config[player.name] then
|
||||
@@ -28,7 +25,7 @@ end)
|
||||
|
||||
--- Saves your quickbar preset to the script-output folder
|
||||
-- @command save-quickbar
|
||||
Commands.new_command('save-quickbar','Saves your Quickbar preset items to file')
|
||||
Commands.new_command('save-quickbar', 'Saves your Quickbar preset items to file')
|
||||
:add_alias('save-toolbar')
|
||||
:register(function(player)
|
||||
local quickbar_names = {}
|
||||
|
||||
@@ -6,27 +6,27 @@
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local format_chat_colour = _C.format_chat_colour --- @dep expcore.common
|
||||
|
||||
local function step_component(c1,c2)
|
||||
local function step_component(c1, c2)
|
||||
if c1 < 0 then
|
||||
return 0,c2+c1
|
||||
return 0, c2+c1
|
||||
elseif c1 > 1 then
|
||||
return 1,c2-c1+1
|
||||
return 1, c2-c1+1
|
||||
else
|
||||
return c1,c2
|
||||
return c1, c2
|
||||
end
|
||||
end
|
||||
|
||||
local function step_color(color)
|
||||
color.r,color.g = step_component(color.r,color.g)
|
||||
color.g,color.b = step_component(color.g,color.b)
|
||||
color.b,color.r = step_component(color.b,color.r)
|
||||
color.r = step_component(color.r,0)
|
||||
color.r, color.g = step_component(color.r, color.g)
|
||||
color.g, color.b = step_component(color.g, color.b)
|
||||
color.b, color.r = step_component(color.b, color.r)
|
||||
color.r = step_component(color.r, 0)
|
||||
return color
|
||||
end
|
||||
|
||||
local function next_color(color,step)
|
||||
local function next_color(color, step)
|
||||
step = step or 0.1
|
||||
local new_color = {r=0,g=0,b=0}
|
||||
local new_color = {r=0, g=0, b=0}
|
||||
if color.b == 0 and color.r ~= 0 then
|
||||
new_color.r = color.r-step
|
||||
new_color.g = color.g+step
|
||||
@@ -43,19 +43,19 @@ end
|
||||
--- Sends an rainbow message in the chat
|
||||
-- @command rainbow
|
||||
-- @tparam string message the message that will be printed in chat
|
||||
Commands.new_command('rainbow','Sends an rainbow message in the chat')
|
||||
:add_param('message',false)
|
||||
Commands.new_command('rainbow', 'Sends an rainbow message in the chat')
|
||||
:add_param('message', false)
|
||||
:enable_auto_concat()
|
||||
:register(function(player,message,raw)
|
||||
:register(function(player, message)
|
||||
local player_name = player and player.name or '<Server>'
|
||||
local player_color = player and player.color or nil
|
||||
local color_step = 3/message:len()
|
||||
if color_step > 1 then color_step = 1 end
|
||||
local current_color = {r=1,g=0,b=0}
|
||||
local output = format_chat_colour(player_name..': ',player_color)
|
||||
output = output..message:gsub('%S',function(letter)
|
||||
local rtn = format_chat_colour(letter,current_color)
|
||||
current_color = next_color(current_color,color_step)
|
||||
local current_color = {r=1, g=0, b=0}
|
||||
local output = format_chat_colour(player_name..': ', player_color)
|
||||
output = output..message:gsub('%S', function(letter)
|
||||
local rtn = format_chat_colour(letter, current_color)
|
||||
current_color = next_color(current_color, color_step)
|
||||
return rtn
|
||||
end)
|
||||
game.print(output)
|
||||
|
||||
@@ -2,33 +2,46 @@
|
||||
|
||||
local Commands = require 'expcore.commands'
|
||||
|
||||
local function Modules(moduleInventory) -- returns the multiplier of the modules
|
||||
local effect1 = moduleInventory.get_item_count("productivity-module") -- type 1
|
||||
local effect2 = moduleInventory.get_item_count("productivity-module-2")-- type 2
|
||||
local effect3 = moduleInventory.get_item_count("productivity-module-3") -- type 3
|
||||
|
||||
Commands.new_command('ratio','This command will give the input and ouput ratios of the selected machine. Use the parameter for calcualting the machines needed for that amount of items per second.')
|
||||
:add_param('itemsPerSecond',true,'number')
|
||||
:register(function(player,itemsPerSecond,raw)
|
||||
|
||||
local multi = effect1*4+effect2*6+effect3*10
|
||||
return multi/100+1
|
||||
end
|
||||
|
||||
local function AmountOfMachines(itemsPerSecond, output)
|
||||
if(itemsPerSecond) then
|
||||
return itemsPerSecond/output
|
||||
end
|
||||
end
|
||||
|
||||
Commands.new_command('ratio', 'This command will give the input and output ratios of the selected machine. Use the parameter for calculating the machines needed for that amount of items per second.')
|
||||
:add_param('itemsPerSecond', true, 'number')
|
||||
:register(function(player, itemsPerSecond)
|
||||
local machine = player.selected -- selected machine
|
||||
if not machine then --nil check
|
||||
return Commands.error{'expcom-ratio.notSelecting'}
|
||||
end
|
||||
|
||||
|
||||
if machine.type ~= "assembling-machine" and machine.type ~= "furnace" then
|
||||
return Commands.error{'expcom-ratio.notSelecting'}
|
||||
end
|
||||
local recpie = machine.get_recipe() -- recpie
|
||||
local recipe = machine.get_recipe() -- recipe
|
||||
|
||||
if not recpie then --nil check
|
||||
if not recipe then --nil check
|
||||
return Commands.error{'expcom-ratio.notSelecting'}
|
||||
end
|
||||
|
||||
local items = recpie.ingredients -- items in that recpie
|
||||
local product = recpie.products -- output items
|
||||
local items = recipe.ingredients -- items in that recipe
|
||||
local products = recipe.products -- output items
|
||||
local amountOfMachines
|
||||
local moduleInvetory = machine.get_module_inventory()--the module Invetory of the machine
|
||||
local mult = Modules(moduleInvetory) --function for the productivety moduals
|
||||
local moduleInventory = machine.get_module_inventory()--the module Inventory of the machine
|
||||
local multi = Modules(moduleInventory) --function for the productively modals
|
||||
|
||||
if itemsPerSecond then
|
||||
amountOfMachines = math.ceil( AmountOfMachines(itemsPerSecond,1/recpie.energy*machine.crafting_speed*product[1].amount*mult)) -- amount of machines
|
||||
amountOfMachines = math.ceil( AmountOfMachines(itemsPerSecond, 1/recipe.energy*machine.crafting_speed*products[1].amount*multi)) -- amount of machines
|
||||
end
|
||||
if not amountOfMachines then
|
||||
amountOfMachines = 1 --set to 1 to make it not nil
|
||||
@@ -42,14 +55,13 @@ Commands.new_command('ratio','This command will give the input and ouput ratios
|
||||
else
|
||||
sprite = 'expcom-ratio.fluid-in'
|
||||
end
|
||||
|
||||
|
||||
local ips = item.amount/recpie.energy*machine.crafting_speed*amountOfMachines --math on the items/fluids per second
|
||||
Commands.print {sprite,math.round(ips,3),item.name}-- full string
|
||||
|
||||
local ips = item.amount/recipe.energy*machine.crafting_speed*amountOfMachines --math on the items/fluids per second
|
||||
Commands.print {sprite, math.round(ips, 3), item.name}-- full string
|
||||
end
|
||||
----------------------------products----------------------------
|
||||
|
||||
for i, product in ipairs(product) do
|
||||
|
||||
for i, product in ipairs(products) do
|
||||
local sprite -- string to make the icon work either fluid ore item
|
||||
|
||||
if product.type == "item" then
|
||||
@@ -58,28 +70,13 @@ Commands.new_command('ratio','This command will give the input and ouput ratios
|
||||
sprite = 'expcom-ratio.fluid-out'
|
||||
end
|
||||
|
||||
local output = 1/recpie.energy*machine.crafting_speed*product.amount*mult --math on the outputs per second
|
||||
Commands.print {sprite,math.round(output*amountOfMachines,3),product.name} -- full string
|
||||
local output = 1/recipe.energy*machine.crafting_speed*product.amount*multi --math on the outputs per second
|
||||
Commands.print {sprite, math.round(output*amountOfMachines, 3), product.name} -- full string
|
||||
|
||||
end
|
||||
|
||||
if amountOfMachines ~= 1 then
|
||||
Commands.print{'expcom-ratio.machines',amountOfMachines}
|
||||
Commands.print{'expcom-ratio.machines', amountOfMachines}
|
||||
end
|
||||
|
||||
end)
|
||||
function Modules(moduleInvetory) -- returns the multeplier of the modules
|
||||
local effect1 = moduleInvetory.get_item_count("productivity-module") -- type 1
|
||||
local effect2 = moduleInvetory.get_item_count("productivity-module-2")-- type 2
|
||||
local effect3 = moduleInvetory.get_item_count("productivity-module-3") -- type 3
|
||||
|
||||
local mult = effect1*4+effect2*6+effect3*10
|
||||
return mult/100+1
|
||||
end
|
||||
|
||||
function AmountOfMachines(itemsPerSecond,output)
|
||||
if(itemsPerSecond) then
|
||||
return itemsPerSecond/output
|
||||
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -11,18 +11,18 @@ local max_time_to_live = 4294967295 -- unit32 max
|
||||
--- Repairs entities on your force around you
|
||||
-- @command repair
|
||||
-- @tparam number range the range to repair stuff in, there is a max limit to this
|
||||
Commands.new_command('repair','Repairs entities on your force around you')
|
||||
:add_param('range',false,'integer-range',1,config.max_range)
|
||||
:register(function(player,range,raw)
|
||||
Commands.new_command('repair', 'Repairs entities on your force around you')
|
||||
:add_param('range', false, 'integer-range', 1,config.max_range)
|
||||
:register(function(player, range)
|
||||
local revive_count = 0
|
||||
local heal_count = 0
|
||||
local range2 = range^2
|
||||
local surface = player.surface
|
||||
local center = player.position
|
||||
local area = {{x=center.x-range,y=center.y-range},{x=center.x+range,y=center.y+range}}
|
||||
local area = {{x=center.x-range, y=center.y-range}, {x=center.x+range, y=center.y+range}}
|
||||
if config.allow_ghost_revive then
|
||||
local ghosts = surface.find_entities_filtered({area=area,type='entity-ghost',force=player.force})
|
||||
for _,ghost in pairs(ghosts) do
|
||||
local ghosts = surface.find_entities_filtered({area=area, type='entity-ghost', force=player.force})
|
||||
for _, ghost in pairs(ghosts) do
|
||||
if ghost.valid then
|
||||
local x = ghost.position.x-center.x
|
||||
local y = ghost.position.y-center.y
|
||||
@@ -36,8 +36,8 @@ Commands.new_command('repair','Repairs entities on your force around you')
|
||||
end
|
||||
end
|
||||
if config.allow_heal_entities then
|
||||
local entities = surface.find_entities_filtered({area=area,force=player.force})
|
||||
for _,entity in pairs(entities) do
|
||||
local entities = surface.find_entities_filtered({area=area, force=player.force})
|
||||
for _, entity in pairs(entities) do
|
||||
if entity.valid then
|
||||
local x = entity.position.x-center.x
|
||||
local y = entity.position.y-center.y
|
||||
@@ -48,5 +48,5 @@ Commands.new_command('repair','Repairs entities on your force around you')
|
||||
end
|
||||
end
|
||||
end
|
||||
return Commands.success{'expcom-repair.result',revive_count,heal_count}
|
||||
return Commands.success{'expcom-repair.result', revive_count, heal_count}
|
||||
end)
|
||||
@@ -13,25 +13,25 @@ require 'config.expcore.command_general_parse'
|
||||
-- @command report
|
||||
-- @tparam LuaPlayer player the player to report, some players are immune
|
||||
-- @tparam string reason the reason the player is being reported
|
||||
Commands.new_command('report','Reports a player and notifies moderators')
|
||||
:add_param('player',false,function(input,player,reject)
|
||||
input = Commands.parse('player',input,player,reject)
|
||||
Commands.new_command('report', 'Reports a player and notifies moderators')
|
||||
:add_param('player', false, function(input, player, reject)
|
||||
input = Commands.parse('player', input, player, reject)
|
||||
if not input then return end
|
||||
if Roles.player_has_flag(input,'report-immune') then
|
||||
if Roles.player_has_flag(input, 'report-immune') then
|
||||
return reject{'expcom-report.player-immune'}
|
||||
else
|
||||
return input
|
||||
end
|
||||
end)
|
||||
:add_param('reason',false)
|
||||
:add_param('reason', false)
|
||||
:add_alias('report-player')
|
||||
:enable_auto_concat()
|
||||
:register(function(player,action_player,reason,raw)
|
||||
:register(function(player, action_player, reason)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
if Reports.report_player(action_player,player.name,reason) then
|
||||
game.print{'expcom-report.non-admin',action_player_name_color,reason}
|
||||
Roles.print_to_roles_higher('Trainee',{'expcom-report.admin',action_player_name_color,by_player_name_color,reason})
|
||||
if Reports.report_player(action_player, player.name, reason) then
|
||||
game.print{'expcom-report.non-admin', action_player_name_color, reason}
|
||||
Roles.print_to_roles_higher('Trainee', {'expcom-report.admin', action_player_name_color, by_player_name_color, reason})
|
||||
else
|
||||
return Commands.error{'expcom-report.already-reported'}
|
||||
end
|
||||
@@ -40,25 +40,25 @@ end)
|
||||
--- Gets a list of all reports that a player has on them. If no player then lists all players and the number of reports on them.
|
||||
-- @command get-reports
|
||||
-- @tparam LuaPlayer player the player to get the report for
|
||||
Commands.new_command('get-reports','Gets a list of all reports that a player has on them. If no player then lists all players and the number of reports on them.')
|
||||
:add_param('player',true,'player')
|
||||
:add_alias('reports','list-reports')
|
||||
:register(function(player,action_player,raw)
|
||||
if action_player then
|
||||
local reports = Reports.get_reports(action_player)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
Commands.print{'expcom-report.player-report-title',action_player_name_color}
|
||||
for player_name,reason in pairs(reports) do
|
||||
Commands.new_command('get-reports', 'Gets a list of all reports that a player has on them. If no player then lists all players and the number of reports on them.')
|
||||
:add_param('player', true, 'player')
|
||||
:add_alias('reports', 'list-reports')
|
||||
:register(function(_, player)
|
||||
if player then
|
||||
local reports = Reports.get_reports(player)
|
||||
local player_name_color = format_chat_player_name(player)
|
||||
Commands.print{'expcom-report.player-report-title', player_name_color}
|
||||
for player_name, reason in pairs(reports) do
|
||||
local by_player_name_color = format_chat_player_name(player_name)
|
||||
Commands.print{'expcom-report.list',by_player_name_color,reason}
|
||||
Commands.print{'expcom-report.list', by_player_name_color, reason}
|
||||
end
|
||||
else
|
||||
local user_reports = Reports.user_reports
|
||||
Commands.print{'expcom-report.player-count-title'}
|
||||
for player_name,reports in pairs(user_reports) do
|
||||
for player_name in pairs(user_reports) do
|
||||
local player_name_color = format_chat_player_name(player_name)
|
||||
local report_count = Reports.count_reports(player_name)
|
||||
Commands.print{'expcom-report.list',player_name_color,report_count}
|
||||
Commands.print{'expcom-report.list', player_name_color, report_count}
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -67,20 +67,20 @@ end)
|
||||
-- @command clear-reports
|
||||
-- @tparam LuaPlayer player the player to clear the report(s) from
|
||||
-- @tparam[opt=all] LuaPlayer from-player remove only the report made by this player
|
||||
Commands.new_command('clear-reports','Clears all reports from a player or just the report from one player.')
|
||||
:add_param('player',false,'player')
|
||||
:add_param('from-player',true,'player')
|
||||
:register(function(player,action_player,from_player,raw)
|
||||
Commands.new_command('clear-reports', 'Clears all reports from a player or just the report from one player.')
|
||||
:add_param('player', false, 'player')
|
||||
:add_param('from-player', true, 'player')
|
||||
:register(function(player, action_player, from_player)
|
||||
if from_player then
|
||||
if not Reports.remove_report(action_player,from_player.name,player.name) then
|
||||
if not Reports.remove_report(action_player, from_player.name, player.name) then
|
||||
return Commands.error{'expcom-report.not-reported'}
|
||||
end
|
||||
else
|
||||
if not Reports.remove_all(action_player,player.name) then
|
||||
if not Reports.remove_all(action_player, player.name) then
|
||||
return Commands.error{'expcom-report.not-reported'}
|
||||
end
|
||||
end
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
game.print{'expcom-report.removed',action_player_name_color,by_player_name_color}
|
||||
game.print{'expcom-report.removed', action_player_name_color, by_player_name_color}
|
||||
end)
|
||||
@@ -12,15 +12,15 @@ local format_chat_player_name, format_chat_colour_localized = _C.format_chat_pla
|
||||
-- @command assign-role
|
||||
-- @tparam LuaPlayer player the player to assign the role to
|
||||
-- @tparam string role the name of the role to assign to the player, supports auto complete after enter
|
||||
Commands.new_command('assign-role','Assigns a role to a player')
|
||||
:add_param('player',false,'player-role')
|
||||
:add_param('role',false,'role')
|
||||
Commands.new_command('assign-role', 'Assigns a role to a player')
|
||||
:add_param('player', false, 'player-role')
|
||||
:add_param('role', false, 'role')
|
||||
:set_flag('admin-only')
|
||||
:add_alias('rpromote','assign','role','add-role')
|
||||
:register(function(player,action_player,role,raw)
|
||||
:add_alias('rpromote', 'assign', 'role', 'add-role')
|
||||
:register(function(player, action_player, role)
|
||||
local player_highest = Roles.get_player_highest_role(player)
|
||||
if player_highest.index < role.index then
|
||||
Roles.assign_player(action_player,role,player.name)
|
||||
Roles.assign_player(action_player, role, player.name)
|
||||
else
|
||||
return Commands.error{'expcom-roles.higher-role'}
|
||||
end
|
||||
@@ -30,15 +30,15 @@ end)
|
||||
-- @command unassign-role
|
||||
-- @tparam LuaPlayer player the player to unassign the role from
|
||||
-- @tparam string role the name of the role to unassign from the player, supports auto complete after enter
|
||||
Commands.new_command('unassign-role','Unassigns a role from a player')
|
||||
:add_param('player',false,'player-role')
|
||||
:add_param('role',false,'role')
|
||||
Commands.new_command('unassign-role', 'Unassigns a role from a player')
|
||||
:add_param('player', false, 'player-role')
|
||||
:add_param('role', false, 'role')
|
||||
:set_flag('admin-only')
|
||||
:add_alias('rdemote','unassign','rerole','remove-role')
|
||||
:register(function(player,action_player,role,raw)
|
||||
:add_alias('rdemote', 'unassign', 'rerole', 'remove-role')
|
||||
:register(function(player, action_player, role)
|
||||
local player_highest = Roles.get_player_highest_role(player)
|
||||
if player_highest.index < role.index then
|
||||
Roles.unassign_player(action_player,role,player.name)
|
||||
Roles.unassign_player(action_player, role, player.name)
|
||||
else
|
||||
return Commands.error{'expcom-roles.higher-role'}
|
||||
end
|
||||
@@ -47,27 +47,27 @@ end)
|
||||
--- Lists all roles in they correct order
|
||||
-- @command list-roles
|
||||
-- @tparam[opt=all] LuaPlayer player list only the roles which this player has
|
||||
Commands.new_command('list-roles','Lists all roles in they correct order')
|
||||
:add_param('player',true,'player')
|
||||
:add_alias('lsroles','roles')
|
||||
:register(function(player,action_player,raw)
|
||||
Commands.new_command('list-roles', 'Lists all roles in they correct order')
|
||||
:add_param('player', true, 'player')
|
||||
:add_alias('lsroles', 'roles')
|
||||
:register(function(_, player)
|
||||
local roles = Roles.config.order
|
||||
local message = {'expcom-roles.list'}
|
||||
if action_player then
|
||||
roles = Roles.get_player_roles(action_player)
|
||||
if player then
|
||||
roles = Roles.get_player_roles(player)
|
||||
end
|
||||
for index,role in pairs(roles) do
|
||||
for index, role in pairs(roles) do
|
||||
role = Roles.get_role_from_any(role)
|
||||
local colour = role.custom_color or Colours.white
|
||||
local role_name = format_chat_colour_localized(role.name,colour)
|
||||
local role_name = format_chat_colour_localized(role.name, colour)
|
||||
if index == 1 then
|
||||
message = {'expcom-roles.list',role_name}
|
||||
if action_player then
|
||||
local player_name_colour = format_chat_player_name(action_player)
|
||||
message = {'expcom-roles.list-player',player_name_colour,role_name}
|
||||
message = {'expcom-roles.list', role_name}
|
||||
if player then
|
||||
local player_name_colour = format_chat_player_name(player)
|
||||
message = {'expcom-roles.list-player', player_name_colour, role_name}
|
||||
end
|
||||
else
|
||||
message = {'expcom-roles.list-element',message,role_name}
|
||||
message = {'expcom-roles.list-element', message, role_name}
|
||||
end
|
||||
end
|
||||
return Commands.success(message)
|
||||
|
||||
@@ -9,18 +9,18 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local function teleport(player)
|
||||
local surface = player.surface
|
||||
local spawn = player.force.get_spawn_position(surface)
|
||||
local position = surface.find_non_colliding_position('character',spawn,32,1)
|
||||
local position = surface.find_non_colliding_position('character', spawn, 32, 1)
|
||||
if not position then return false end
|
||||
if player.driving then player.driving = false end -- kicks a player out a vehicle if in one
|
||||
player.teleport(position,surface)
|
||||
player.teleport(position, surface)
|
||||
return true
|
||||
end
|
||||
|
||||
--- Teleport to spawn
|
||||
-- @command go-to-spawn
|
||||
-- @tparam[opt=self] LuaPlayer player the player to teleport to their spawn point
|
||||
Commands.new_command('go-to-spawn','Teleport to spawn')
|
||||
:add_param('player',true,'player-role-alive')
|
||||
Commands.new_command('go-to-spawn', 'Teleport to spawn')
|
||||
:add_param('player', true, 'player-role-alive')
|
||||
:set_defaults{
|
||||
player=function(player)
|
||||
if player.connected and player.character and player.character.health > 0 then
|
||||
@@ -28,15 +28,15 @@ Commands.new_command('go-to-spawn','Teleport to spawn')
|
||||
end
|
||||
end
|
||||
}
|
||||
:add_alias('spawn','tp-spawn')
|
||||
:register(function(player,action_player)
|
||||
if not action_player then
|
||||
:add_alias('spawn', 'tp-spawn')
|
||||
:register(function(player, action_player)
|
||||
if not action_player then
|
||||
return Commands.error{'expcom-spawn.unavailable'}
|
||||
elseif action_player == player then
|
||||
if not teleport(player) then
|
||||
return Commands.error{'expcom-spawn.unavailable'}
|
||||
end
|
||||
elseif Roles.player_allowed(player,'command/go-to-spawn/always') then
|
||||
elseif Roles.player_allowed(player, 'command/go-to-spawn/always') then
|
||||
if not teleport(action_player) then
|
||||
return Commands.error{'expcom-spawn.unavailable'}
|
||||
end
|
||||
|
||||
@@ -11,26 +11,26 @@ require 'config.expcore.command_role_parse'
|
||||
--- Sets your player tag.
|
||||
-- @command tag
|
||||
-- @tparam string tag the tag that will be after the name, there is a max length
|
||||
Commands.new_command('tag','Sets your player tag.')
|
||||
:add_param('tag',false,'string-max-length',20)
|
||||
Commands.new_command('tag', 'Sets your player tag.')
|
||||
:add_param('tag', false, 'string-max-length', 20)
|
||||
:enable_auto_concat()
|
||||
:register(function(player,tag,raw)
|
||||
:register(function(player, tag)
|
||||
player.tag = '- '..tag
|
||||
end)
|
||||
|
||||
--- Clears your tag. Or another player if you are admin.
|
||||
-- @command tag-clear
|
||||
-- @tparam[opt=self] LuaPlayer player the player to remove the tag from, nil will apply to self
|
||||
Commands.new_command('tag-clear','Clears your tag. Or another player if you are admin.')
|
||||
:add_param('player',true,'player-role')
|
||||
Commands.new_command('tag-clear', 'Clears your tag. Or another player if you are admin.')
|
||||
:add_param('player', true, 'player-role')
|
||||
:set_defaults{player=function(player)
|
||||
return player -- default is the user using the command
|
||||
end}
|
||||
:register(function(player,action_player,raw)
|
||||
:register(function(player, action_player)
|
||||
if action_player.index == player.index then
|
||||
-- no player given so removes your tag
|
||||
action_player.tag = ''
|
||||
elseif Roles.player_allowed(player,'command/clear-tag/always') then
|
||||
elseif Roles.player_allowed(player, 'command/clear-tag/always') then
|
||||
-- player given and user is admin so clears that player's tag
|
||||
action_player.tag = ''
|
||||
else
|
||||
|
||||
@@ -6,12 +6,12 @@
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
local function teleport(from_player,to_player)
|
||||
local function teleport(from_player, to_player)
|
||||
local surface = to_player.surface
|
||||
local position = surface.find_non_colliding_position('character',to_player.position,32,1)
|
||||
local position = surface.find_non_colliding_position('character', to_player.position, 32, 1)
|
||||
if not position then return false end -- return false if no new position
|
||||
if from_player.driving then from_player.driving = false end -- kicks a player out a vehicle if in one
|
||||
from_player.teleport(position,surface)
|
||||
from_player.teleport(position, surface)
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -19,17 +19,17 @@ end
|
||||
-- @command teleport
|
||||
-- @tparam LuaPlayer from_player the player that will be teleported, must be alive
|
||||
-- @tparam LuaPlayer to_player the player to teleport to, must be online (if dead goes to where they died)
|
||||
Commands.new_command('teleport','Teleports a player to another player.')
|
||||
:add_param('from_player',false,'player-alive')
|
||||
:add_param('to_player',false,'player-online')
|
||||
Commands.new_command('teleport', 'Teleports a player to another player.')
|
||||
:add_param('from_player', false, 'player-alive')
|
||||
:add_param('to_player', false, 'player-online')
|
||||
:add_alias('tp')
|
||||
:set_flag('admin_only')
|
||||
:register(function(player,from_player,to_player,raw)
|
||||
:register(function(_, from_player, to_player)
|
||||
if from_player.index == to_player.index then
|
||||
-- return if attempting to teleport to self
|
||||
return Commands.error{'expcom-tp.to-self'}
|
||||
end
|
||||
if not teleport(from_player,to_player) then
|
||||
if not teleport(from_player, to_player) then
|
||||
-- return if the teleport failed
|
||||
return Commands.error{'expcom-tp.no-position-found'}
|
||||
end
|
||||
@@ -38,15 +38,15 @@ end)
|
||||
--- Teleports a player to you.
|
||||
-- @command bring
|
||||
-- @tparam LuaPlayer player the player that will be teleported, must be alive
|
||||
Commands.new_command('bring','Teleports a player to you.')
|
||||
:add_param('player',false,'player-alive')
|
||||
Commands.new_command('bring', 'Teleports a player to you.')
|
||||
:add_param('player', false, 'player-alive')
|
||||
:set_flag('admin_only')
|
||||
:register(function(player,from_player,raw)
|
||||
:register(function(player, from_player)
|
||||
if from_player.index == player.index then
|
||||
-- return if attempting to teleport to self
|
||||
return Commands.error{'expcom-tp.to-self'}
|
||||
end
|
||||
if not teleport(from_player,player) then
|
||||
if not teleport(from_player, player) then
|
||||
-- return if the teleport failed
|
||||
return Commands.error{'expcom-tp.no-position-found'}
|
||||
end
|
||||
@@ -55,16 +55,16 @@ end)
|
||||
--- Teleports you to a player.
|
||||
-- @command goto
|
||||
-- @tparam LuaPlayer player the player to teleport to, must be online (if dead goes to where they died)
|
||||
Commands.new_command('goto','Teleports you to a player.')
|
||||
:add_param('player',false,'player-online')
|
||||
:add_alias('tp-me','tpme')
|
||||
Commands.new_command('goto', 'Teleports you to a player.')
|
||||
:add_param('player', false, 'player-online')
|
||||
:add_alias('tp-me', 'tpme')
|
||||
:set_flag('admin_only')
|
||||
:register(function(player,to_player,raw)
|
||||
:register(function(player, to_player)
|
||||
if to_player.index == player.index then
|
||||
-- return if attempting to teleport to self
|
||||
return Commands.error{'expcom-tp.to-self'}
|
||||
end
|
||||
if not teleport(player,to_player) then
|
||||
if not teleport(player, to_player) then
|
||||
-- return if the teleport failed
|
||||
return Commands.error{'expcom-tp.no-position-found'}
|
||||
end
|
||||
|
||||
@@ -13,47 +13,47 @@ require 'config.expcore.command_role_parse'
|
||||
-- @command give-warning
|
||||
-- @tparam LuaPlayer player the player the will recive a warning
|
||||
-- @tparam string reason the reason the player is being given a warning
|
||||
Commands.new_command('give-warning','Gives a warning to a player; may lead to automatic script action.')
|
||||
:add_param('player',false,'player-role')
|
||||
:add_param('reason',false)
|
||||
Commands.new_command('give-warning', 'Gives a warning to a player; may lead to automatic script action.')
|
||||
:add_param('player', false, 'player-role')
|
||||
:add_param('reason', false)
|
||||
:add_alias('warn')
|
||||
:enable_auto_concat()
|
||||
:register(function(player,action_player,reason,raw)
|
||||
Warnings.add_warning(action_player,player.name,reason)
|
||||
:register(function(player, action_player, reason)
|
||||
Warnings.add_warning(action_player, player.name, reason)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
game.print{'expcom-warnings.received',action_player_name_color,by_player_name_color,reason}
|
||||
game.print{'expcom-warnings.received', action_player_name_color, by_player_name_color, reason}
|
||||
end)
|
||||
|
||||
--- Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.
|
||||
-- @command get-warnings
|
||||
-- @tparam[opt=list] LuaPlayer player the player to get the warning for, if nil all players are listed
|
||||
Commands.new_command('get-warnings','Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.')
|
||||
:add_param('player',true,'player')
|
||||
:add_alias('warnings','list-warnings')
|
||||
:register(function(player,action_player,raw)
|
||||
if action_player then
|
||||
local warnings = Warnings.get_warnings(action_player)
|
||||
local script_warnings = Warnings.get_script_warnings(action_player)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
Commands.print{'expcom-warnings.player',action_player_name_color,warnings,script_warnings,config.temp_warning_limit}
|
||||
Commands.new_command('get-warnings', 'Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.')
|
||||
:add_param('player', true, 'player')
|
||||
:add_alias('warnings', 'list-warnings')
|
||||
:register(function(_, player)
|
||||
if player then
|
||||
local warnings = Warnings.get_warnings(player)
|
||||
local script_warnings = Warnings.get_script_warnings(player)
|
||||
local player_name_color = format_chat_player_name(player)
|
||||
Commands.print{'expcom-warnings.player', player_name_color, warnings, script_warnings, config.temp_warning_limit}
|
||||
else
|
||||
local rtn = {}
|
||||
local user_warnings = Warnings.user_warnings
|
||||
local user_script_warnings = Warnings.user_script_warnings
|
||||
for player_name,warnings in pairs(user_warnings) do
|
||||
rtn[player_name] = {#warnings,0}
|
||||
for player_name, warnings in pairs(user_warnings) do
|
||||
rtn[player_name] = {#warnings, 0}
|
||||
end
|
||||
for player_name,warnings in pairs(user_script_warnings) do
|
||||
for player_name, warnings in pairs(user_script_warnings) do
|
||||
if not rtn[player_name] then
|
||||
rtn[player_name] = {0,0}
|
||||
rtn[player_name] = {0, 0}
|
||||
end
|
||||
rtn[player_name][2] = #warnings
|
||||
end
|
||||
Commands.print{'expcom-warnings.list-tilte'}
|
||||
for player_name,warnings in pairs(rtn) do
|
||||
for player_name, warnings in pairs(rtn) do
|
||||
local player_name_color = format_chat_player_name(player_name)
|
||||
Commands.print{'expcom-warnings.list',player_name_color,warnings[1],warnings[2],config.temp_warning_limit}
|
||||
Commands.print{'expcom-warnings.list', player_name_color, warnings[1], warnings[2], config.temp_warning_limit}
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -61,12 +61,12 @@ end)
|
||||
--- Clears all warnings (and script warnings) from a player
|
||||
-- @command clear-warnings
|
||||
-- @tparam LuaPlayer player the player to clear the warnings from
|
||||
Commands.new_command('clear-warnings','Clears all warnings (and script warnings) from a player')
|
||||
:add_param('player',false,'player')
|
||||
:register(function(player,action_player,raw)
|
||||
Warnings.clear_warnings(action_player,player.name)
|
||||
Warnings.clear_script_warnings(action_player,player.name)
|
||||
Commands.new_command('clear-warnings', 'Clears all warnings (and script warnings) from a player')
|
||||
:add_param('player', false, 'player')
|
||||
:register(function(player, action_player)
|
||||
Warnings.clear_warnings(action_player, player.name)
|
||||
Warnings.clear_script_warnings(action_player, player.name)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
game.print{'expcom-warnings.cleared',action_player_name_color,by_player_name_color}
|
||||
game.print{'expcom-warnings.cleared', action_player_name_color, by_player_name_color}
|
||||
end)
|
||||
@@ -9,15 +9,15 @@
|
||||
|
||||
-- This will move 'MrBiter' to the jail role and remove all other roles from them
|
||||
-- the player name and reason are only so they can be included in the event for user feedback
|
||||
Jail.jail_player('MrBiter','Cooldude2606','Likes biters too much')
|
||||
Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
|
||||
|
||||
-- This will give 'MrBiter' all his roles back and remove him from jail
|
||||
-- again as above the player name is only used in the event for user feedback
|
||||
Jail.unjail_player('MrBiter','Cooldude2606')
|
||||
Jail.unjail_player('MrBiter', 'Cooldude2606')
|
||||
|
||||
-- Temp ban works the same as jail but will store the reason and move the players items to spawn
|
||||
-- this is meant to be used as a more permiment jail but not as strong as a ban
|
||||
Jail.temp_ban_player('MrBiter','Cooldude2606','Likes biters too much')
|
||||
Jail.temp_ban_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
|
||||
]]
|
||||
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
@@ -65,7 +65,7 @@ local temp_bans = Jail.temp_bans
|
||||
Global.register({
|
||||
old_roles = old_roles,
|
||||
temp_bans = temp_bans
|
||||
},function(tbl)
|
||||
}, function(tbl)
|
||||
Jail.old_roles = tbl.old_roles
|
||||
Jail.temp_bans = tbl.temp_bans
|
||||
old_roles = Jail.old_roles
|
||||
@@ -77,8 +77,8 @@ end)
|
||||
-- @tparam LuaPlayer player the player who is being acted on
|
||||
-- @tparam string by_player_name the player who is doing the action
|
||||
-- @tparam string reason the reason for the action (jail and tempban only)
|
||||
local function event_emit(event,player,by_player_name,reason)
|
||||
script.raise_event(event,{
|
||||
local function event_emit(event, player, by_player_name, reason)
|
||||
script.raise_event(event, {
|
||||
name=event,
|
||||
tick=game.tick,
|
||||
player_index=player.index,
|
||||
@@ -95,7 +95,7 @@ end
|
||||
-- @tparam LuaPlayer player the player to check if they are in jail
|
||||
-- @treturn boolean whether the player is currently in jail
|
||||
function Jail.is_jailed(player)
|
||||
return has_role(player,'Jail')
|
||||
return has_role(player, 'Jail')
|
||||
end
|
||||
|
||||
--- Moves a player to jail and removes all other roles
|
||||
@@ -103,14 +103,14 @@ end
|
||||
-- @tparam string by_player_name the name of the player who is doing the jailing
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
|
||||
-- @treturn boolean wheather the user was jailed successfully
|
||||
function Jail.jail_player(player,by_player_name,reason)
|
||||
function Jail.jail_player(player, by_player_name, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
reason = reason or 'Non given.'
|
||||
|
||||
if has_role(player,'Jail') then return end
|
||||
if has_role(player, 'Jail') then return end
|
||||
local roles = get_roles(player)
|
||||
old_roles[player.name] = roles
|
||||
|
||||
@@ -126,12 +126,12 @@ end
|
||||
-- @tparam LuaPlayer player the player that will be unjailed
|
||||
-- @tparam string by_player_name the name of the player that is doing the unjail
|
||||
-- @treturn boolean whether the player was unjailed successfully
|
||||
function Jail.unjail_player(player,by_player_name)
|
||||
function Jail.unjail_player(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
if not has_role(player,'Jail') then return end
|
||||
if not has_role(player, 'Jail') then return end
|
||||
local roles = old_roles[player.name] or {}
|
||||
|
||||
assign_roles(player, roles, by_player_name, nil, true)
|
||||
@@ -160,7 +160,7 @@ end
|
||||
-- @tparam string by_player_name the name of the player who is doing the temp ban
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being temp banned
|
||||
-- @treturn boolean whether the player was successfully temp banned
|
||||
function Jail.temp_ban_player(player,by_player_name,reason)
|
||||
function Jail.temp_ban_player(player, by_player_name, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
@@ -168,9 +168,9 @@ function Jail.temp_ban_player(player,by_player_name,reason)
|
||||
reason = reason or 'Non given.'
|
||||
|
||||
if temp_bans[player.name] then return end
|
||||
temp_bans[player.name] = {reason,by_player_name}
|
||||
temp_bans[player.name] = {reason, by_player_name}
|
||||
|
||||
if not has_role(player,'Jail') then
|
||||
if not has_role(player, 'Jail') then
|
||||
local roles = get_roles(player)
|
||||
old_roles[player.name] = roles
|
||||
|
||||
@@ -182,7 +182,7 @@ function Jail.temp_ban_player(player,by_player_name,reason)
|
||||
move_items(inv.get_contents())
|
||||
inv.clear()
|
||||
|
||||
event_emit(Jail.events.on_player_temp_banned,player,by_player_name,reason)
|
||||
event_emit(Jail.events.on_player_temp_banned, player, by_player_name, reason)
|
||||
|
||||
return true
|
||||
end
|
||||
@@ -191,7 +191,7 @@ end
|
||||
-- @tparam LuaPlayer player the player who is being removed from temp ban
|
||||
-- @tparam string by_player_name the name of the player who is doing the untemp ban
|
||||
-- @treturn boolean whether the player was successfully removed
|
||||
function Jail.untemp_ban_player(player,by_player_name)
|
||||
function Jail.untemp_ban_player(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
@@ -199,14 +199,14 @@ function Jail.untemp_ban_player(player,by_player_name)
|
||||
if not temp_bans[player.name] then return end
|
||||
temp_bans[player.name] = nil
|
||||
|
||||
if has_role(player,'Jail') then
|
||||
if has_role(player, 'Jail') then
|
||||
local roles = old_roles[player.name]
|
||||
|
||||
assign_roles(player, roles, by_player_name, nil, true)
|
||||
unassign_roles(player, 'Jail', by_player_name, nil, true)
|
||||
end
|
||||
|
||||
event_emit(Jail.events.on_player_untemp_banned,player,by_player_name)
|
||||
event_emit(Jail.events.on_player_untemp_banned, player, by_player_name)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -14,21 +14,21 @@
|
||||
|
||||
-- The get production function is used to get production, consumion and net
|
||||
-- it may be used for any item and with any precision level, use total for total
|
||||
Production.get_production(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute)
|
||||
Production.get_production(game.forces.player, 'iron-plate', defines.flow_precision_index.one_minute)
|
||||
|
||||
-- The fluctuations works by compearing recent production with the average over time
|
||||
-- again any precision may be used, apart from one_thousand_hours as there would be no valid average
|
||||
Production.get_fluctuations(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute)
|
||||
Production.get_fluctuations(game.forces.player, 'iron-plate', defines.flow_precision_index.one_minute)
|
||||
|
||||
-- ETA is calculated based on what function you use but all share a similar method
|
||||
-- for production eta it will take current production average given by the precision
|
||||
-- and work out how many ticks it will require to make the required amount (1000 by default)
|
||||
Production.get_production_eta(game.forces.player,'iron-plate',defines.flow_precision_index.one_minute,250000)
|
||||
Production.get_production_eta(game.forces.player, 'iron-plate', defines.flow_precision_index.one_minute, 250000)
|
||||
|
||||
-- Both get_color and format_number are helper functions to help format production stats
|
||||
-- get_color will return green,orange,red,or grey based on the active_value
|
||||
-- the passive_value is used when active_value is 0 and can only return orange,red,or grey
|
||||
Production.get_color(clamp,active_value,passive_value)
|
||||
-- get_color will return green, orange, red, or grey based on the active_value
|
||||
-- the passive_value is used when active_value is 0 and can only return orange, red, or grey
|
||||
Production.get_color(clamp, active_value, passive_value)
|
||||
|
||||
]]
|
||||
|
||||
@@ -47,13 +47,13 @@ local Production = {}
|
||||
-- @treturn[1] defines.flow_precision_index the next precision value
|
||||
-- @treturn[1] number the multiplicive difference between the values
|
||||
function Production.precision_up(precision)
|
||||
if precision == precision_index.one_second then return precision_index.one_minute,60
|
||||
elseif precision == precision_index.one_minute then return precision_index.ten_minutes,10
|
||||
elseif precision == precision_index.ten_minutes then return precision_index.one_hour,6
|
||||
elseif precision == precision_index.one_hour then return precision_index.ten_hours,10
|
||||
elseif precision == precision_index.ten_hours then return precision_index.fifty_hours,5
|
||||
elseif precision == precision_index.fifty_hours then return precision_index.two_hundred_fifty_hours,5
|
||||
elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.one_thousand_hours,4
|
||||
if precision == precision_index.one_second then return precision_index.one_minute, 60
|
||||
elseif precision == precision_index.one_minute then return precision_index.ten_minutes, 10
|
||||
elseif precision == precision_index.ten_minutes then return precision_index.one_hour, 6
|
||||
elseif precision == precision_index.one_hour then return precision_index.ten_hours, 10
|
||||
elseif precision == precision_index.ten_hours then return precision_index.fifty_hours, 5
|
||||
elseif precision == precision_index.fifty_hours then return precision_index.two_hundred_fifty_hours, 5
|
||||
elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.one_thousand_hours, 4
|
||||
end
|
||||
end
|
||||
|
||||
@@ -62,13 +62,13 @@ end
|
||||
-- @treturn[1] defines.flow_precision_index the next precision value
|
||||
-- @treturn[1] number the multiplicive difference between the values
|
||||
function Production.precision_down(precision)
|
||||
if precision == precision_index.one_minute then return precision_index.one_second,60
|
||||
elseif precision == precision_index.ten_minutes then return precision_index.one_minute,10
|
||||
elseif precision == precision_index.one_hour then return precision_index.ten_minutes,6
|
||||
elseif precision == precision_index.ten_hours then return precision_index.one_hour,10
|
||||
elseif precision == precision_index.fifty_hours then return precision_index.ten_hours,5
|
||||
elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.fifty_hours,5
|
||||
elseif precision == precision_index.one_thousand_hours then return precision_index.two_hundred_fifty_hours,4
|
||||
if precision == precision_index.one_minute then return precision_index.one_second, 60
|
||||
elseif precision == precision_index.ten_minutes then return precision_index.one_minute, 10
|
||||
elseif precision == precision_index.one_hour then return precision_index.ten_minutes, 6
|
||||
elseif precision == precision_index.ten_hours then return precision_index.one_hour, 10
|
||||
elseif precision == precision_index.fifty_hours then return precision_index.ten_hours, 5
|
||||
elseif precision == precision_index.two_hundred_fifty_hours then return precision_index.fifty_hours, 5
|
||||
elseif precision == precision_index.one_thousand_hours then return precision_index.two_hundred_fifty_hours, 4
|
||||
end
|
||||
end
|
||||
|
||||
@@ -95,7 +95,7 @@ end
|
||||
-- @tparam LuaForce force the force to get the data for
|
||||
-- @tparam string item_name the name of the item that you want the data about
|
||||
-- @treturn table contains total made, used and net
|
||||
function Production.get_production_total(force,item_name)
|
||||
function Production.get_production_total(force, item_name)
|
||||
local stats = force.item_production_statistics
|
||||
local made = stats.get_input_count(item_name) or 0
|
||||
local used = stats.get_output_count(item_name) or 0
|
||||
@@ -113,10 +113,10 @@ end
|
||||
-- @tparam string item_name the name of the item that you want the data about
|
||||
-- @tparam defines.flow_precision_index precision the precision that you want the data given to
|
||||
-- @treturn table contains made, used and net
|
||||
function Production.get_production(force,item_name,precision)
|
||||
function Production.get_production(force, item_name, precision)
|
||||
local stats = force.item_production_statistics.get_flow_count
|
||||
local made = stats{name=item_name,input=true,precision_index=precision} or 0
|
||||
local used = stats{name=item_name,input=false,precision_index=precision} or 0
|
||||
local made = stats{name=item_name, input=true, precision_index=precision} or 0
|
||||
local used = stats{name=item_name, input=false, precision_index=precision} or 0
|
||||
|
||||
return {
|
||||
made=made,
|
||||
@@ -131,10 +131,10 @@ end
|
||||
-- @tparam string item_name the name of the item that you want the data about
|
||||
-- @tparam defines.flow_precision_index precision the precision that you want the data given to
|
||||
-- @treturn table contains made, used and net
|
||||
function Production.get_fluctuations(force,item_name,precision)
|
||||
function Production.get_fluctuations(force, item_name, precision)
|
||||
local percision_up = Production.precision_up(precision)
|
||||
local current = Production.get_production(force,item_name,precision)
|
||||
local previous = Production.get_production(force,item_name,percision_up)
|
||||
local current = Production.get_production(force, item_name, precision)
|
||||
local previous = Production.get_production(force, item_name, percision_up)
|
||||
|
||||
return {
|
||||
made=(current.made/previous.made)-1,
|
||||
@@ -150,10 +150,10 @@ end
|
||||
-- @tparam defines.flow_precision_index precision the precision that you want the data given to
|
||||
-- @tparam[opt=1000] number required the number of items that are required to be made
|
||||
-- @treturn number the number of ticks required to produce this ammount of items
|
||||
function Production.get_production_eta(force,item_name,precision,required)
|
||||
function Production.get_production_eta(force, item_name, precision, required)
|
||||
required = required or 1000
|
||||
local ticks = Production.precision_ticks(precision)
|
||||
local production = Production.get_production(force,item_name,precision)
|
||||
local production = Production.get_production(force, item_name, precision)
|
||||
return production.made == 0 and -1 or ticks*required/production.made
|
||||
end
|
||||
|
||||
@@ -163,10 +163,10 @@ end
|
||||
-- @tparam defines.flow_precision_index precision the precision that you want the data given to
|
||||
-- @tparam[opt=1000] number required the number of items that are required to be consumed
|
||||
-- @treturn number the number of ticks required to consume this ammount of items
|
||||
function Production.get_consumsion_eta(force,item_name,precision,required)
|
||||
function Production.get_consumsion_eta(force, item_name, precision, required)
|
||||
required = required or 1000
|
||||
local ticks = Production.precision_ticks(precision)
|
||||
local production = Production.get_production(force,item_name,precision)
|
||||
local production = Production.get_production(force, item_name, precision)
|
||||
return production.used == 0 and -1 or ticks*required/production.used
|
||||
end
|
||||
|
||||
@@ -176,10 +176,10 @@ end
|
||||
-- @tparam defines.flow_precision_index precision the precision that you want the data given to
|
||||
-- @tparam[opt=1000] number required the number of items that are required to be made but not used
|
||||
-- @treturn number the number of ticks required to produce, but not use, this ammount of items
|
||||
function Production.get_net_eta(force,item_name,precision,required)
|
||||
function Production.get_net_eta(force, item_name, precision, required)
|
||||
required = required or 1000
|
||||
local ticks = Production.precision_ticks(precision)
|
||||
local production = Production.get_production(force,item_name,precision)
|
||||
local production = Production.get_production(force, item_name, precision)
|
||||
return production.net == 0 and -1 or ticks*required/production.net
|
||||
end
|
||||
|
||||
@@ -191,8 +191,8 @@ end
|
||||
-- @tparam number clamp value which seperates the different colours
|
||||
-- @tparam number active_value first value tested, tested against clamp
|
||||
-- @tparam number passive_value second value tested, tested against 0
|
||||
-- @treturn table contains r,g,b keys
|
||||
function Production.get_color(clamp,active_value,passive_value)
|
||||
-- @treturn table contains r, g,b keys
|
||||
function Production.get_color(clamp, active_value, passive_value)
|
||||
if active_value > clamp then
|
||||
return Colors.light_green
|
||||
elseif active_value < -clamp then
|
||||
@@ -213,19 +213,19 @@ end
|
||||
-- @treturn[1] string the sign for the number
|
||||
-- @treturn[1] string the surfix for any unit used
|
||||
function Production.format_number(value)
|
||||
local rtn = format_number(math.round(value,1),true)
|
||||
local rtn = format_number(math.round(value, 1), true)
|
||||
local surfix = rtn:sub(-1)
|
||||
|
||||
if value > 0 then
|
||||
rtn = '+'..rtn
|
||||
elseif value == 0 and rtn:sub(1,1) == '-' then
|
||||
elseif value == 0 and rtn:sub(1, 1) == '-' then
|
||||
rtn = rtn:sub(2)
|
||||
end
|
||||
|
||||
if not tonumber(surfix) then
|
||||
return surfix,rtn:sub(1,-2)
|
||||
return surfix, rtn:sub(1, -2)
|
||||
else
|
||||
return '',rtn
|
||||
return '', rtn
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -10,13 +10,13 @@
|
||||
-- This will place a report on "MrBiter" (must be a valid player) the report will have been made
|
||||
-- by "Cooldude2606" (must be the player name) with the reason 'Liking biters too much' this can be
|
||||
-- seen by using Reports.get_report.
|
||||
Reports.report_player('MrBiter','Cooldude2606','Liking biters too much') -- true
|
||||
Reports.report_player('MrBiter', 'Cooldude2606', 'Liking biters too much') -- true
|
||||
|
||||
-- The other get methods can be used to get all the reports on a player or to test if a player is reported.
|
||||
Reports.get_report('MrBiter','Cooldude2606') -- 'Liking biters too much'
|
||||
Reports.get_report('MrBiter', 'Cooldude2606') -- 'Liking biters too much'
|
||||
|
||||
-- This will remove the warning on 'MrBiter' (must be a valid player) which was made by 'Cooldude2606'.
|
||||
Reports.remove_report('MrBiter','Cooldude2606') -- true
|
||||
Reports.remove_report('MrBiter', 'Cooldude2606') -- true
|
||||
|
||||
-- This will remove all the report that have been made against 'MrBiter'. Note that the remove event will
|
||||
-- be triggered once per report issused.
|
||||
@@ -48,7 +48,7 @@ local Reports = {
|
||||
}
|
||||
|
||||
local user_reports = Reports.user_reports
|
||||
Global.register(user_reports,function(tbl)
|
||||
Global.register(user_reports, function(tbl)
|
||||
Reports.user_reports = tbl
|
||||
user_reports = Reports.user_reports
|
||||
end)
|
||||
@@ -71,7 +71,7 @@ end
|
||||
-- @tparam LuaPlayer player the player to get the report for
|
||||
-- @tparam string by_player_name the name of the player who made the report
|
||||
-- @treturn ?string|nil string is the reason that the player was reported, if the player is not reported
|
||||
function Reports.get_report(player,by_player_name)
|
||||
function Reports.get_report(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
@@ -84,7 +84,7 @@ end
|
||||
-- @tparam LuaPlayer player the player to check if reported
|
||||
-- @tparam[opt] string by_player_name when given will check if reported by this player
|
||||
-- @treturn boolean if the player has been reported
|
||||
function Reports.is_reported(player,by_player_name)
|
||||
function Reports.is_reported(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
@@ -100,15 +100,15 @@ end
|
||||
-- @tparam LuaPlayer player the player to count the reports for
|
||||
-- @tparam[opt] function custom_count when given this function will be used to count the reports
|
||||
-- @treturn number the number of reports that the user has
|
||||
function Reports.count_reports(player,custom_count)
|
||||
function Reports.count_reports(player, custom_count)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
local reports = user_reports[player.name] or {}
|
||||
if custom_count then
|
||||
local ctn = 0
|
||||
for by_player_name,reason in pairs(reports) do
|
||||
ctn = ctn + custom_count(player,by_player_name,reason)
|
||||
for by_player_name, reason in pairs(reports) do
|
||||
ctn = ctn + custom_count(player, by_player_name, reason)
|
||||
end
|
||||
return ctn
|
||||
else
|
||||
@@ -125,7 +125,7 @@ end
|
||||
-- @tparam string by_player_name the name of the player that is making the report
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being reported
|
||||
-- @treturn boolean whether the report was added successfully
|
||||
function Reports.report_player(player,by_player_name,reason)
|
||||
function Reports.report_player(player, by_player_name, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
local player_name = player.name
|
||||
@@ -144,7 +144,7 @@ function Reports.report_player(player,by_player_name,reason)
|
||||
reports[by_player_name] = reason
|
||||
end
|
||||
|
||||
script.raise_event(Reports.events.on_player_reported,{
|
||||
script.raise_event(Reports.events.on_player_reported, {
|
||||
name = Reports.events.on_player_reported,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
@@ -159,8 +159,8 @@ end
|
||||
-- @tparam LuaPlayer player the player who is having the report removed from them
|
||||
-- @tparam string reported_by_name the player who had the report
|
||||
-- @tparam string removed_by_name the player who is clearing the report
|
||||
local function report_removed_event(player,reported_by_name,removed_by_name)
|
||||
script.raise_event(Reports.events.on_report_removed,{
|
||||
local function report_removed_event(player, reported_by_name, removed_by_name)
|
||||
script.raise_event(Reports.events.on_report_removed, {
|
||||
name = Reports.events.on_report_removed,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
@@ -174,7 +174,7 @@ end
|
||||
-- @tparam string reported_by_name the name of the player that made the report
|
||||
-- @tparam string removed_by_name the name of the player who removed the report
|
||||
-- @treturn boolean whether the report was removed successfully
|
||||
function Reports.remove_report(player,reported_by_name,removed_by_name)
|
||||
function Reports.remove_report(player, reported_by_name, removed_by_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
@@ -188,7 +188,7 @@ function Reports.remove_report(player,reported_by_name,removed_by_name)
|
||||
return false
|
||||
end
|
||||
|
||||
report_removed_event(player,reported_by_name,removed_by_name)
|
||||
report_removed_event(player, reported_by_name, removed_by_name)
|
||||
|
||||
reports[reported_by_name] = nil
|
||||
return true
|
||||
@@ -198,7 +198,7 @@ end
|
||||
-- @tparam LuaPlayer player the player to remove the reports from
|
||||
-- @tparam string removed_by_name the name of the player who removed the report
|
||||
-- @treturn boolean whether the reports were removed successfully
|
||||
function Reports.remove_all(player,removed_by_name)
|
||||
function Reports.remove_all(player, removed_by_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
@@ -207,8 +207,8 @@ function Reports.remove_all(player,removed_by_name)
|
||||
return false
|
||||
end
|
||||
|
||||
for reported_by_name,_ in pairs(reports) do
|
||||
report_removed_event(player,reported_by_name,removed_by_name)
|
||||
for reported_by_name, _ in pairs(reports) do
|
||||
report_removed_event(player, reported_by_name, removed_by_name)
|
||||
end
|
||||
|
||||
user_reports[player.name] = nil
|
||||
|
||||
@@ -18,10 +18,10 @@
|
||||
Rockets.get_silos('player')
|
||||
|
||||
-- You can get the launch time for a rocket, meaning what game tick the 50th rocket was launched
|
||||
Rockets.get_rocket_time('player',50)
|
||||
Rockets.get_rocket_time('player', 50)
|
||||
|
||||
-- The rolling average will work out the time to launch one rocket based on the last X rockets
|
||||
Rockets.get_rolling_average('player',10)
|
||||
Rockets.get_rolling_average('player', 10)
|
||||
|
||||
]]
|
||||
|
||||
@@ -30,7 +30,7 @@ local Global = require 'utils.global' --- @dep utils.global
|
||||
local config = require 'config.gui.rockets' --- @dep config.rockets
|
||||
|
||||
local largest_rolling_avg = 0
|
||||
for _,avg_over in pairs(config.stats.rolling_avg) do
|
||||
for _, avg_over in pairs(config.stats.rolling_avg) do
|
||||
if avg_over > largest_rolling_avg then
|
||||
largest_rolling_avg = avg_over
|
||||
end
|
||||
@@ -49,7 +49,7 @@ Global.register({
|
||||
rocket_times = rocket_times,
|
||||
rocket_stats = rocket_stats,
|
||||
rocket_silos = rocket_silos
|
||||
},function(tbl)
|
||||
}, function(tbl)
|
||||
Rockets.times = tbl.rocket_times
|
||||
Rockets.stats = tbl.rocket_stats
|
||||
Rockets.silos = tbl.rocket_silos
|
||||
@@ -94,9 +94,9 @@ end
|
||||
-- @treturn table an array of silo data that all belong to this force
|
||||
function Rockets.get_silos(force_name)
|
||||
local rtn = {}
|
||||
for _,silo_data in pairs(rocket_silos) do
|
||||
for _, silo_data in pairs(rocket_silos) do
|
||||
if silo_data.force == force_name then
|
||||
table.insert(rtn,silo_data)
|
||||
table.insert(rtn, silo_data)
|
||||
end
|
||||
end
|
||||
return rtn
|
||||
@@ -106,7 +106,7 @@ end
|
||||
-- @tparam string force_name the name of the force to get the count for
|
||||
-- @tparam number rocket_number the number of the rocket to get the launch time for
|
||||
-- @treturn number the game tick that the rocket was lanuched on
|
||||
function Rockets.get_rocket_time(force_name,rocket_number)
|
||||
function Rockets.get_rocket_time(force_name, rocket_number)
|
||||
return rocket_times[force_name] and rocket_times[force_name][rocket_number] or nil
|
||||
end
|
||||
|
||||
@@ -122,7 +122,7 @@ end
|
||||
-- @treturn number the total number of rockets launched this game
|
||||
function Rockets.get_game_rocket_count()
|
||||
local rtn = 0
|
||||
for _,force in pairs(game.forces) do
|
||||
for _, force in pairs(game.forces) do
|
||||
rtn = rtn + force.rockets_launched
|
||||
end
|
||||
return rtn
|
||||
@@ -132,7 +132,7 @@ end
|
||||
-- @tparam string force_name the name of the force to get the average for
|
||||
-- @tparam number count the distance to get the rolling average over
|
||||
-- @treturn number the number of ticks required to launch one rocket
|
||||
function Rockets.get_rolling_average(force_name,count)
|
||||
function Rockets.get_rolling_average(force_name, count)
|
||||
local force = game.forces[force_name]
|
||||
local rocket_count = force.rockets_launched
|
||||
if rocket_count == 0 then return 0 end
|
||||
@@ -146,7 +146,7 @@ function Rockets.get_rolling_average(force_name,count)
|
||||
end
|
||||
|
||||
--- Event used to update the stats and the hui when a rocket is launched
|
||||
Event.add(defines.events.on_rocket_launched,function(event)
|
||||
Event.add(defines.events.on_rocket_launched, function(event)
|
||||
local entity = event.rocket_silo
|
||||
local silo_data = Rockets.get_silo_data(entity)
|
||||
local force = event.rocket_silo.force
|
||||
@@ -177,7 +177,7 @@ Event.add(defines.events.on_rocket_launched,function(event)
|
||||
rocket_times[force_name][rockets_launched] = event.tick
|
||||
|
||||
local remove_rocket = rockets_launched-largest_rolling_avg
|
||||
if remove_rocket > 0 and not table.contains(config.milestones,remove_rocket) then
|
||||
if remove_rocket > 0 and not table.contains(config.milestones, remove_rocket) then
|
||||
rocket_times[force_name][remove_rocket] = nil
|
||||
end
|
||||
|
||||
@@ -186,7 +186,7 @@ Event.add(defines.events.on_rocket_launched,function(event)
|
||||
end)
|
||||
|
||||
--- When a launch is reiggered it will await reset
|
||||
Event.add(defines.events.on_rocket_launch_ordered,function(event)
|
||||
Event.add(defines.events.on_rocket_launch_ordered, function(event)
|
||||
local entity = event.rocket_silo
|
||||
local silo_data = Rockets.get_silo_data(entity)
|
||||
silo_data.awaiting_reset = true
|
||||
@@ -212,7 +212,7 @@ local function on_built(event)
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_built_entity,on_built)
|
||||
Event.add(defines.events.on_robot_built_entity,on_built)
|
||||
Event.add(defines.events.on_built_entity, on_built)
|
||||
Event.add(defines.events.on_robot_built_entity, on_built)
|
||||
|
||||
return Rockets
|
||||
@@ -4,9 +4,9 @@
|
||||
@alias Tasks
|
||||
|
||||
@usage-- Making and then editing a new task
|
||||
local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name)
|
||||
local task_id = Tasks.add_task(game.player.force.name, nil, game.player.name)
|
||||
|
||||
Tasks.update_task(task_id,'We need more iron!',game.player.name)
|
||||
Tasks.update_task(task_id, 'We need more iron!', game.player.name)
|
||||
|
||||
]]
|
||||
|
||||
@@ -18,7 +18,7 @@ local Tasks = {}
|
||||
|
||||
-- Global lookup table for force name to task ids
|
||||
local force_tasks = {}
|
||||
Global.register(force_tasks,function(tbl)
|
||||
Global.register(force_tasks, function(tbl)
|
||||
force_tasks = tbl
|
||||
end)
|
||||
|
||||
@@ -38,10 +38,10 @@ Tasks.store = task_store
|
||||
@treturn string the uid of the task which was created
|
||||
|
||||
@usage-- Adding a new task for your force
|
||||
local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name)
|
||||
local task_id = Tasks.add_task(game.player.force.name, nil, game.player.name)
|
||||
|
||||
]]
|
||||
function Tasks.add_task(force_name,task_number,player_name,task_message)
|
||||
function Tasks.add_task(force_name, task_number, player_name, task_message)
|
||||
-- Get a new task id
|
||||
local task_id = tostring(Token.uid())
|
||||
task_message = task_message or 'New Task'
|
||||
@@ -55,9 +55,9 @@ function Tasks.add_task(force_name,task_number,player_name,task_message)
|
||||
|
||||
-- Insert the task id into the forces tasks
|
||||
if task_number then
|
||||
table.insert(tasks,task_number,task_id)
|
||||
table.insert(tasks, task_number, task_id)
|
||||
else
|
||||
table.insert(tasks,task_id)
|
||||
table.insert(tasks, task_id)
|
||||
end
|
||||
|
||||
-- Create the editing table
|
||||
@@ -67,7 +67,7 @@ function Tasks.add_task(force_name,task_number,player_name,task_message)
|
||||
end
|
||||
|
||||
-- Add the new task to the store
|
||||
Store.set(task_store,task_id,{
|
||||
Store.set(task_store, task_id, {
|
||||
task_id = task_id,
|
||||
force_name = force_name,
|
||||
message = task_message,
|
||||
@@ -87,10 +87,10 @@ Tasks.remove_task(task_id)
|
||||
|
||||
]]
|
||||
function Tasks.remove_task(task_id)
|
||||
local task = Store.get(task_store,task_id)
|
||||
local task = Store.get(task_store, task_id)
|
||||
local force_name = task.force_name
|
||||
table.remove_element(force_tasks[force_name],task_id)
|
||||
Store.clear(task_store,task_id)
|
||||
table.remove_element(force_tasks[force_name], task_id)
|
||||
Store.clear(task_store, task_id)
|
||||
end
|
||||
|
||||
--[[-- Update the message and last edited information for a task
|
||||
@@ -99,11 +99,11 @@ end
|
||||
@tparam[opt='server'] string player_name the name of the player who made the edit
|
||||
|
||||
@usage-- Updating the message for on a task
|
||||
Task.update_task(task_id,'We need more iron!',game.player.name)
|
||||
Task.update_task(task_id, 'We need more iron!', game.player.name)
|
||||
|
||||
]]
|
||||
function Tasks.update_task(task_id,new_message,player_name)
|
||||
Store.update(task_store,task_id,function(task)
|
||||
function Tasks.update_task(task_id, new_message, player_name)
|
||||
Store.update(task_store, task_id, function(task)
|
||||
task.last_edit_name = player_name or '<server>'
|
||||
task.last_edit_time = game.tick
|
||||
task.message = new_message
|
||||
@@ -116,11 +116,11 @@ end
|
||||
@tparam boolean state the new state to set editing to
|
||||
|
||||
@usage-- Setting your editing state to true
|
||||
Tasks.set_editing(task_id,game.player.name,true)
|
||||
Tasks.set_editing(task_id, game.player.name, true)
|
||||
|
||||
]]
|
||||
function Tasks.set_editing(task_id,player_name,state)
|
||||
Store.update(task_store,task_id,function(task)
|
||||
function Tasks.set_editing(task_id, player_name, state)
|
||||
Store.update(task_store, task_id, function(task)
|
||||
task.curently_editing[player_name] = state
|
||||
end)
|
||||
end
|
||||
@@ -135,7 +135,7 @@ end)
|
||||
|
||||
]]
|
||||
function Tasks.on_update(handler)
|
||||
Store.watch(task_store,handler)
|
||||
Store.watch(task_store, handler)
|
||||
end
|
||||
|
||||
--- Getters.
|
||||
@@ -151,7 +151,7 @@ local task = Tasks.get_task(task_id)
|
||||
|
||||
]]
|
||||
function Tasks.get_task(task_id)
|
||||
return Store.get(task_store,task_id)
|
||||
return Store.get(task_store, task_id)
|
||||
end
|
||||
|
||||
--[[-- Gets all the task ids that a force has
|
||||
@@ -172,11 +172,11 @@ end
|
||||
@treturn boolean weather the player is currently editing this task
|
||||
|
||||
@usage-- Check if a player is editing a task or not
|
||||
local editing = Tasks.get_editing(task_id,game.player.name)
|
||||
local editing = Tasks.get_editing(task_id, game.player.name)
|
||||
|
||||
]]
|
||||
function Tasks.get_editing(task_id,player_name)
|
||||
local task = Store.get(task_store,task_id)
|
||||
function Tasks.get_editing(task_id, player_name)
|
||||
local task = Store.get(task_store, task_id)
|
||||
return task.curently_editing[player_name]
|
||||
end
|
||||
|
||||
|
||||
@@ -8,17 +8,17 @@
|
||||
local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
|
||||
|
||||
-- This will add a warning to the player
|
||||
Warnings.add_warning('MrBiter','Cooldude2606','Killed too many biters')
|
||||
Warnings.add_warning('MrBiter', 'Cooldude2606', 'Killed too many biters')
|
||||
|
||||
-- This will remove a warning from a player, second name is just who is doing the action
|
||||
Warnings.remove_warning('MrBiter','Cooldude2606')
|
||||
Warnings.remove_warning('MrBiter', 'Cooldude2606')
|
||||
|
||||
-- Script warning as similar to normal warning but are designed to have no effect for a short amount of time
|
||||
-- this is so it can be used for greifer protection without being too agressive
|
||||
Warnings.add_script_warning('MrBiter','Killed too many biters')
|
||||
Warnings.add_script_warning('MrBiter', 'Killed too many biters')
|
||||
|
||||
-- Both normal and script warnings can also be cleared, this will remove all warnings
|
||||
Warnings.clear_warnings('MrBiter','Cooldude2606')
|
||||
Warnings.clear_warnings('MrBiter', 'Cooldude2606')
|
||||
]]
|
||||
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
@@ -65,7 +65,7 @@ local user_script_warnings = Warnings.user_script_warnings
|
||||
Global.register({
|
||||
user_warnings = user_warnings,
|
||||
user_script_warnings = user_script_warnings
|
||||
},function(tbl)
|
||||
}, function(tbl)
|
||||
Warnings.user_warnings = tbl.user_warnings
|
||||
Warnings.user_script_warnings = tbl.user_script_warnings
|
||||
user_warnings = Warnings.user_warnings
|
||||
@@ -92,7 +92,7 @@ end
|
||||
-- @tparam string by_player_name the name of the player who is doing the action
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
|
||||
-- @treturn number the number of warnings that the player has
|
||||
function Warnings.add_warning(player,by_player_name,reason)
|
||||
function Warnings.add_warning(player, by_player_name, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
@@ -105,7 +105,7 @@ function Warnings.add_warning(player,by_player_name,reason)
|
||||
user_warnings[player.name] = warnings
|
||||
end
|
||||
|
||||
table.insert(warnings,{
|
||||
table.insert(warnings, {
|
||||
tick = game.tick,
|
||||
by_player_name = by_player_name,
|
||||
reason = reason
|
||||
@@ -113,7 +113,7 @@ function Warnings.add_warning(player,by_player_name,reason)
|
||||
|
||||
local warning_count = #warnings
|
||||
|
||||
script.raise_event(Warnings.events.on_warning_added,{
|
||||
script.raise_event(Warnings.events.on_warning_added, {
|
||||
name = Warnings.events.on_warning_added,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
@@ -126,11 +126,11 @@ function Warnings.add_warning(player,by_player_name,reason)
|
||||
if action then
|
||||
local _type = type(action)
|
||||
if _type == 'function' then
|
||||
action(player,by_player_name,warning_count)
|
||||
action(player, by_player_name, warning_count)
|
||||
elseif _type == 'table' then
|
||||
local current = table.deepcopy(action)
|
||||
table.insert(current,2,by_player_name)
|
||||
table.insert(current,3,warning_count)
|
||||
table.insert(current, 2,by_player_name)
|
||||
table.insert(current, 3,warning_count)
|
||||
player.print(current)
|
||||
elseif type(action) == 'string' then
|
||||
player.print(action)
|
||||
@@ -145,8 +145,8 @@ end
|
||||
-- @tparam string warning_by_name the name of the player who made the warning
|
||||
-- @tparam string removed_by_name the name of the player who is doing the action
|
||||
-- @tparam number warning_count the number of warnings that the player how has
|
||||
local function warning_removed_event(player,warning_by_name,removed_by_name,warning_count)
|
||||
script.raise_event(Warnings.events.on_warning_removed,{
|
||||
local function warning_removed_event(player, warning_by_name, removed_by_name, warning_count)
|
||||
script.raise_event(Warnings.events.on_warning_removed, {
|
||||
name = Warnings.events.on_warning_removed,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
@@ -160,7 +160,7 @@ end
|
||||
-- @tparam LuaPlayer player the player to remove a warning from
|
||||
-- @tparam string by_player_name the name of the player who is doing the action
|
||||
-- @treturn number the number of warnings that the player has
|
||||
function Warnings.remove_warning(player,by_player_name)
|
||||
function Warnings.remove_warning(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
@@ -168,9 +168,9 @@ function Warnings.remove_warning(player,by_player_name)
|
||||
local warnings = user_warnings[player.name]
|
||||
if not warnings then return end
|
||||
|
||||
local warning = table.remove(warnings,1)
|
||||
local warning = table.remove(warnings, 1)
|
||||
|
||||
warning_removed_event(player,warning.by_player_name,by_player_name,#warnings)
|
||||
warning_removed_event(player, warning.by_player_name, by_player_name, #warnings)
|
||||
|
||||
return #warnings
|
||||
end
|
||||
@@ -179,7 +179,7 @@ end
|
||||
-- @tparam LuaPlayer player the player to clear the warnings from
|
||||
-- @tparam string by_player_name the name of the player who is doing the action
|
||||
-- @treturn boolean true when warnings were cleared succesfully
|
||||
function Warnings.clear_warnings(player,by_player_name)
|
||||
function Warnings.clear_warnings(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
@@ -188,8 +188,8 @@ function Warnings.clear_warnings(player,by_player_name)
|
||||
if not warnings then return end
|
||||
|
||||
local warning_count = #warnings
|
||||
for n,warning in pairs(warnings) do
|
||||
warning_removed_event(player,warning.by_player_name,by_player_name,warning_count-n)
|
||||
for n, warning in pairs(warnings) do
|
||||
warning_removed_event(player, warning.by_player_name, by_player_name, warning_count-n)
|
||||
end
|
||||
|
||||
user_warnings[player.name] = nil
|
||||
@@ -215,7 +215,7 @@ end
|
||||
-- @tparam LuaPlayer player the player to add a script warning to
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
|
||||
-- @treturn number the number of script warnings that the player has
|
||||
function Warnings.add_script_warning(player,reason)
|
||||
function Warnings.add_script_warning(player, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
@@ -227,14 +227,14 @@ function Warnings.add_script_warning(player,reason)
|
||||
user_script_warnings[player.name] = warnings
|
||||
end
|
||||
|
||||
table.insert(warnings,{
|
||||
table.insert(warnings, {
|
||||
tick = game.tick,
|
||||
reason = reason
|
||||
})
|
||||
|
||||
local warning_count = #warnings
|
||||
|
||||
script.raise_event(Warnings.events.on_script_warning_added,{
|
||||
script.raise_event(Warnings.events.on_script_warning_added, {
|
||||
name = Warnings.events.on_script_warning_added,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
@@ -243,7 +243,7 @@ function Warnings.add_script_warning(player,reason)
|
||||
})
|
||||
|
||||
if warning_count > config.script_warning_limit then
|
||||
Warnings.add_warning(player,'<server>',reason)
|
||||
Warnings.add_warning(player, '<server>', reason)
|
||||
end
|
||||
|
||||
return warning_count
|
||||
@@ -252,8 +252,8 @@ end
|
||||
--- Script warning removed event tigger due to it being looped in clear script warnings
|
||||
-- @tparam LuaPlayer player the player who is having a script warning removed
|
||||
-- @tparam number warning_count the number of warning that the player has
|
||||
local function script_warning_removed_event(player,warning_count)
|
||||
script.raise_event(Warnings.events.on_script_warning_removed,{
|
||||
local function script_warning_removed_event(player, warning_count)
|
||||
script.raise_event(Warnings.events.on_script_warning_removed, {
|
||||
name = Warnings.events.on_script_warning_removed,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
@@ -271,7 +271,7 @@ function Warnings.remove_script_warning(player)
|
||||
local warnings = user_script_warnings[player.name]
|
||||
if not warnings then return end
|
||||
|
||||
table.remove(warnings,1)
|
||||
table.remove(warnings, 1)
|
||||
|
||||
script_warning_removed_event(player)
|
||||
|
||||
@@ -288,8 +288,8 @@ function Warnings.clear_script_warnings(player)
|
||||
if not warnings then return end
|
||||
|
||||
local warning_count = #warnings
|
||||
for n,_ in pairs(warnings) do
|
||||
script_warning_removed_event(player,warning_count-n)
|
||||
for n, _ in pairs(warnings) do
|
||||
script_warning_removed_event(player, warning_count-n)
|
||||
end
|
||||
|
||||
user_script_warnings[player.name] = nil
|
||||
@@ -298,11 +298,11 @@ end
|
||||
|
||||
-- script warnings are removed after a certain amount of time to make them even more lienient
|
||||
local script_warning_cool_down = config.script_warning_cool_down*3600
|
||||
Event.on_nth_tick(script_warning_cool_down/4,function()
|
||||
Event.on_nth_tick(script_warning_cool_down/4, function()
|
||||
local cutoff = game.tick - script_warning_cool_down
|
||||
for player_name,script_warnings in pairs(user_script_warnings) do
|
||||
for player_name, script_warnings in pairs(user_script_warnings) do
|
||||
if #script_warnings > 0 then
|
||||
for _,warning in pairs(script_warnings) do
|
||||
for _, warning in pairs(script_warnings) do
|
||||
if warning.tick < cutoff then
|
||||
Warnings.remove_script_warning(player_name)
|
||||
end
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
@usage-- Making a new spawn warp
|
||||
local player = game.player
|
||||
local force = player.force
|
||||
local spawn_id = Warps.add_warp(force.name,player.surface,player.position,player.name,'Spawn')
|
||||
local spawn_id = Warps.add_warp(force.name, player.surface, player.position, player.name, 'Spawn')
|
||||
|
||||
Warps.set_spawn_warp(spawn_id, force)
|
||||
Warps.make_warp_tag(spawn_id)
|
||||
@@ -14,7 +14,7 @@ Warps.make_warp_tag(spawn_id)
|
||||
@usage-- Making a new warp with a warp area
|
||||
local player = game.player
|
||||
local force = player.force
|
||||
local warp_id = Warps.add_warp(force.name,player.surface,player.position,player.name)
|
||||
local warp_id = Warps.add_warp(force.name, player.surface, player.position, player.name)
|
||||
|
||||
Warps.make_warp_area(warp_id)
|
||||
Warps.make_warp_tag(warp_id)
|
||||
@@ -30,7 +30,7 @@ local Warps = {}
|
||||
|
||||
-- Global lookup table for force name to task ids
|
||||
local force_warps = {}
|
||||
Global.register(force_warps,function(tbl)
|
||||
Global.register(force_warps, function(tbl)
|
||||
force_warps = tbl
|
||||
end)
|
||||
|
||||
@@ -39,7 +39,7 @@ local warp_store = Store.register()
|
||||
Warps.store = warp_store
|
||||
|
||||
-- When a warp is updated change its chat tag and resort the warp order
|
||||
Store.watch(warp_store,function(warp,warp_id)
|
||||
Store.watch(warp_store, function(warp, warp_id)
|
||||
if warp then
|
||||
-- Update the map chart tag if there is one
|
||||
if warp.tag then
|
||||
@@ -55,8 +55,8 @@ Store.watch(warp_store,function(warp,warp_id)
|
||||
local spawn_id = warp_ids.spawn
|
||||
|
||||
local warp_names = {}
|
||||
for _,next_warp_id in pairs(warp_ids) do
|
||||
local next_warp = Store.get(warp_store,next_warp_id)
|
||||
for _, next_warp_id in pairs(warp_ids) do
|
||||
local next_warp = Store.get(warp_store, next_warp_id)
|
||||
if next_warp_id ~= spawn_id then
|
||||
warp_names[next_warp.name..next_warp_id] = next_warp_id
|
||||
end
|
||||
@@ -64,7 +64,7 @@ Store.watch(warp_store,function(warp,warp_id)
|
||||
|
||||
-- Sort the warp names in alphabetical order
|
||||
local new_warp_ids = table.get_values(table.keysort(warp_names))
|
||||
table.insert(new_warp_ids,1,spawn_id)
|
||||
table.insert(new_warp_ids, 1,spawn_id)
|
||||
new_warp_ids.spawn = spawn_id
|
||||
force_warps[force_name] = new_warp_ids
|
||||
end
|
||||
@@ -83,7 +83,7 @@ local tag_added = Warps.make_warp_tag(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.make_warp_tag(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local warp = Store.get(warp_store, warp_id)
|
||||
local name = warp.name
|
||||
local icon = warp.icon
|
||||
|
||||
@@ -91,7 +91,7 @@ function Warps.make_warp_tag(warp_id)
|
||||
local tag = warp.tag
|
||||
if tag and tag.valid then
|
||||
tag.text = 'Warp: '..name
|
||||
tag.icon = {type='item',name=icon}
|
||||
tag.icon = {type='item', name=icon}
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -100,10 +100,10 @@ function Warps.make_warp_tag(warp_id)
|
||||
local surface = warp.surface
|
||||
local position = warp.position
|
||||
|
||||
tag = force.add_chart_tag(surface,{
|
||||
position = {position.x+0.5,position.y+0.5},
|
||||
tag = force.add_chart_tag(surface, {
|
||||
position = {position.x+0.5, position.y+0.5},
|
||||
text = 'Warp: '..name,
|
||||
icon = {type='item',name=icon}
|
||||
icon = {type='item', name=icon}
|
||||
})
|
||||
|
||||
-- Add the tag to this warp, store.update not needed as we dont want it to trigger
|
||||
@@ -120,7 +120,7 @@ local removed = Warps.remove_warp_tag(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.remove_warp_tag(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local warp = Store.get(warp_store, warp_id)
|
||||
|
||||
-- Check there is a tag to remove
|
||||
local tag = warp.tag
|
||||
@@ -144,7 +144,7 @@ Warps.make_warp_area(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.make_warp_area(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local warp = Store.get(warp_store, warp_id)
|
||||
local surface = warp.surface
|
||||
local position = warp.position
|
||||
local posx = position.x
|
||||
@@ -164,7 +164,7 @@ function Warps.make_warp_area(warp_id)
|
||||
for y = -radius, radius do
|
||||
local y2 = y^2
|
||||
if x2+y2 < radius2 then
|
||||
table.insert(base_tiles,{name=base_tile,position={x+posx,y+posy}})
|
||||
table.insert(base_tiles, {name=base_tile, position={x+posx, y+posy}})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -172,16 +172,16 @@ function Warps.make_warp_area(warp_id)
|
||||
|
||||
-- Add a tile patern ontop of the base
|
||||
local tiles = {}
|
||||
for _,pos in pairs(config.tiles) do
|
||||
table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
|
||||
for _, pos in pairs(config.tiles) do
|
||||
table.insert(tiles, {name=base_tile, position={pos[1]+posx, pos[2]+posy}})
|
||||
end
|
||||
surface.set_tiles(tiles)
|
||||
|
||||
-- Add entities to the warp structure
|
||||
for _,entity in pairs(config.entities) do
|
||||
for _, entity in pairs(config.entities) do
|
||||
entity = surface.create_entity{
|
||||
name=entity[1],
|
||||
position={entity[2]+posx,entity[3]+posy},
|
||||
position={entity[2]+posx, entity[3]+posy},
|
||||
force='neutral'
|
||||
}
|
||||
entity.destructible = false
|
||||
@@ -199,7 +199,7 @@ Warps.remove_warp_area(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.remove_warp_area(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local warp = Store.get(warp_store, warp_id)
|
||||
local position = warp.position
|
||||
local surface = warp.surface
|
||||
local radius = config.standard_proximity_radius
|
||||
@@ -216,7 +216,7 @@ function Warps.remove_warp_area(warp_id)
|
||||
for y = -radius, radius do
|
||||
local y2 = y^2
|
||||
if x2+y2 < radius2 then
|
||||
table.insert(tiles,{name=base_tile,position={x+position.x,y+position.y}})
|
||||
table.insert(tiles, {name=base_tile, position={x+position.x, y+position.y}})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -226,11 +226,11 @@ function Warps.remove_warp_area(warp_id)
|
||||
local entities = surface.find_entities_filtered{
|
||||
force='neutral',
|
||||
area={
|
||||
{position.x-radius,position.y-radius},
|
||||
{position.x+radius,position.y+radius}
|
||||
{position.x-radius, position.y-radius},
|
||||
{position.x+radius, position.y+radius}
|
||||
}
|
||||
}
|
||||
for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
|
||||
for _, entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
|
||||
end
|
||||
|
||||
--[[-- Set a warp to be the spawn point for a force, force must own this warp
|
||||
@@ -238,12 +238,12 @@ end
|
||||
@tparam LuaForce force the force that you want to set the spawn for
|
||||
|
||||
@usage-- Set your forces spawn to a warp
|
||||
Warps.set_spawn_warp(warp_id,game.player.force)
|
||||
Warps.set_spawn_warp(warp_id, game.player.force)
|
||||
|
||||
]]
|
||||
function Warps.set_spawn_warp(warp_id,force)
|
||||
function Warps.set_spawn_warp(warp_id, force)
|
||||
-- Check the force owns this warp
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local warp = Store.get(warp_store, warp_id)
|
||||
if warp.force_name ~= force.name then return end
|
||||
|
||||
-- Set this warp as the spawn
|
||||
@@ -263,11 +263,11 @@ end
|
||||
@tparam LuaPlayer player the player to teleport to the warp
|
||||
|
||||
@usage-- Teleport yourself to a warp point
|
||||
Warps.teleport_player(warp_id,game.player)
|
||||
Warps.teleport_player(warp_id, game.player)
|
||||
|
||||
]]
|
||||
function Warps.teleport_player(warp_id,player)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
function Warps.teleport_player(warp_id, player)
|
||||
local warp = Store.get(warp_store, warp_id)
|
||||
local surface = warp.surface
|
||||
local position = {
|
||||
x=warp.position.x+0.5,
|
||||
@@ -275,9 +275,9 @@ function Warps.teleport_player(warp_id,player)
|
||||
}
|
||||
|
||||
-- Teleport the player
|
||||
local goto_position = surface.find_non_colliding_position('character',position,32,1)
|
||||
local goto_position = surface.find_non_colliding_position('character', position, 32, 1)
|
||||
if player.driving then player.driving = false end
|
||||
player.teleport(goto_position,surface)
|
||||
player.teleport(goto_position, surface)
|
||||
end
|
||||
|
||||
--- Setters.
|
||||
@@ -294,10 +294,10 @@ end
|
||||
|
||||
@usage-- Adding a new warp for your force at your position
|
||||
local player = game.player
|
||||
local warp_id = Warps.add_warp(player.force.name,player.surface,player.position,player.name)
|
||||
local warp_id = Warps.add_warp(player.force.name, player.surface, player.position, player.name)
|
||||
|
||||
]]
|
||||
function Warps.add_warp(force_name,surface,position,player_name,warp_name)
|
||||
function Warps.add_warp(force_name, surface, position, player_name, warp_name)
|
||||
-- Get new warp id
|
||||
local warp_id = tostring(Token.uid())
|
||||
warp_name = warp_name or 'New warp'
|
||||
@@ -310,7 +310,7 @@ function Warps.add_warp(force_name,surface,position,player_name,warp_name)
|
||||
end
|
||||
|
||||
-- Insert the warp id into the force warps
|
||||
table.insert(warp_ids,warp_id)
|
||||
table.insert(warp_ids, warp_id)
|
||||
|
||||
-- Create the editing table
|
||||
local editing = {}
|
||||
@@ -319,7 +319,7 @@ function Warps.add_warp(force_name,surface,position,player_name,warp_name)
|
||||
end
|
||||
|
||||
-- Add the new warp to the store
|
||||
Store.set(warp_store,warp_id,{
|
||||
Store.set(warp_store, warp_id, {
|
||||
warp_id = warp_id,
|
||||
force_name = force_name,
|
||||
name = warp_name,
|
||||
@@ -345,12 +345,12 @@ Warps.remove_warp(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.remove_warp(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local warp = Store.get(warp_store, warp_id)
|
||||
local force_name = warp.force_name
|
||||
Warps.remove_warp_tag(warp_id)
|
||||
Warps.remove_warp_area(warp_id)
|
||||
Store.clear(warp_store,warp_id)
|
||||
table.remove_element(force_warps[force_name],warp_id)
|
||||
Store.clear(warp_store, warp_id)
|
||||
table.remove_element(force_warps[force_name], warp_id)
|
||||
end
|
||||
|
||||
--[[-- Update the name and icon for a warp
|
||||
@@ -360,11 +360,11 @@ end
|
||||
@tparam[opt='server'] string player_name the name of the player that made the edit
|
||||
|
||||
@usage-- Changing the name and icon for a warp
|
||||
Warps.update_warp(warp_id,'My Warp','iron-plate',game.player.name)
|
||||
Warps.update_warp(warp_id, 'My Warp', 'iron-plate', game.player.name)
|
||||
|
||||
]]
|
||||
function Warps.update_warp(warp_id,new_name,new_icon,player_name)
|
||||
Store.update(warp_store,warp_id,function(warp)
|
||||
function Warps.update_warp(warp_id, new_name, new_icon, player_name)
|
||||
Store.update(warp_store, warp_id, function(warp)
|
||||
warp.last_edit_name = player_name or '<server>'
|
||||
warp.last_edit_time = game.tick
|
||||
warp.old_name = warp.name
|
||||
@@ -379,11 +379,11 @@ end
|
||||
@tparam boolean state the new state to set editing to
|
||||
|
||||
@usage-- Setting your editing state to true
|
||||
Warps.set_editing(warp_id,game.player.name,true)
|
||||
Warps.set_editing(warp_id, game.player.name, true)
|
||||
|
||||
]]
|
||||
function Warps.set_editing(warp_id,player_name,state)
|
||||
Store.update(warp_store,warp_id,function(warp)
|
||||
function Warps.set_editing(warp_id, player_name, state)
|
||||
Store.update(warp_store, warp_id, function(warp)
|
||||
warp.currently_editing[player_name] = state
|
||||
end)
|
||||
end
|
||||
@@ -398,7 +398,7 @@ end)
|
||||
|
||||
]]
|
||||
function Warps.on_update(handler)
|
||||
Store.watch(warp_store,handler)
|
||||
Store.watch(warp_store, handler)
|
||||
end
|
||||
|
||||
--- Getters.
|
||||
@@ -414,7 +414,7 @@ local warp = Warps.get_warp(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.get_warp(warp_id)
|
||||
return Store.get(warp_store,warp_id)
|
||||
return Store.get(warp_store, warp_id)
|
||||
end
|
||||
|
||||
--[[-- Gets all the warp ids that a force has
|
||||
@@ -448,11 +448,11 @@ end
|
||||
@treturn boolean weather the player is currently editing this warp
|
||||
|
||||
@usage-- Check if a player is editing a warp or not
|
||||
local editing = Warps.get_editing(warp_id,game.player.name)
|
||||
local editing = Warps.get_editing(warp_id, game.player.name)
|
||||
|
||||
]]
|
||||
function Warps.get_editing(warp_id,player_name)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
function Warps.get_editing(warp_id, player_name)
|
||||
local warp = Store.get(warp_store, warp_id)
|
||||
return warp.currently_editing[player_name]
|
||||
end
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ if use_silo_script then
|
||||
end
|
||||
|
||||
local global = {}
|
||||
Global.register(global,function(tbl)
|
||||
Global.register(global, function(tbl)
|
||||
global = tbl
|
||||
end)
|
||||
|
||||
@@ -35,7 +35,7 @@ local respawn_items = function()
|
||||
end
|
||||
|
||||
if use_silo_script then
|
||||
for k,v in pairs(silo_script.get_events()) do
|
||||
for k, v in pairs(silo_script.get_events()) do
|
||||
Event.add(k, v)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
@alias player_list
|
||||
]]
|
||||
|
||||
-- luacheck:ignore 211/Colors
|
||||
local Gui = require 'expcore.gui' --- @dep expcore.gui
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local Store = require 'expcore.store' --- @dep expcore.store
|
||||
@@ -24,7 +25,7 @@ local selected_action_store = Store.register(function(player)
|
||||
end)
|
||||
|
||||
-- Set the config to use these stores
|
||||
config.set_store_uids(selected_player_store,selected_action_store)
|
||||
config.set_store_uids(selected_player_store, selected_action_store)
|
||||
|
||||
--- Button used to open the action bar
|
||||
-- @element open_action_bar
|
||||
@@ -40,13 +41,13 @@ Gui.element{
|
||||
width = 8,
|
||||
height = 14
|
||||
}
|
||||
:on_click(function(player,element,_)
|
||||
:on_click(function(player, element, _)
|
||||
local selected_player_name = element.parent.name
|
||||
local old_selected_player_name = Store.get(selected_player_store,player)
|
||||
local old_selected_player_name = Store.get(selected_player_store, player)
|
||||
if selected_player_name == old_selected_player_name then
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_player_store, player)
|
||||
else
|
||||
Store.set(selected_player_store,player,selected_player_name)
|
||||
Store.set(selected_player_store, player, selected_player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -59,10 +60,10 @@ Gui.element{
|
||||
tooltip = {'player-list.close-action-bar'},
|
||||
style = 'shortcut_bar_button_red'
|
||||
}
|
||||
:style(Gui.sprite_style(30,-1,{ top_margin = -1, right_margin = -1 }))
|
||||
:on_click(function(player,_)
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
:style(Gui.sprite_style(30, -1, { top_margin = -1, right_margin = -1 }))
|
||||
:on_click(function(player, _)
|
||||
Store.clear(selected_player_store, player)
|
||||
Store.clear(selected_action_store, player)
|
||||
end)
|
||||
|
||||
--- Button used to confirm a reason
|
||||
@@ -74,21 +75,21 @@ Gui.element{
|
||||
tooltip = {'player-list.reason-confirm'},
|
||||
style = 'shortcut_bar_button_green'
|
||||
}
|
||||
:style(Gui.sprite_style(30,-1,{ left_margin = -2, right_margin = -1 }))
|
||||
:on_click(function(player,element)
|
||||
:style(Gui.sprite_style(30, -1, { left_margin = -2, right_margin = -1 }))
|
||||
:on_click(function(player, element)
|
||||
local reason = element.parent.entry.text or 'Non Given'
|
||||
local action_name = Store.get(selected_action_store,player)
|
||||
local action_name = Store.get(selected_action_store, player)
|
||||
local reason_callback = config.buttons[action_name].reason_callback
|
||||
reason_callback(player,reason)
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
reason_callback(player, reason)
|
||||
Store.clear(selected_player_store, player)
|
||||
Store.clear(selected_action_store, player)
|
||||
element.parent.entry.text = ''
|
||||
end)
|
||||
|
||||
--- Set of elements that are used to make up a row of the player table
|
||||
-- @element add_player_base
|
||||
local add_player_base =
|
||||
Gui.element(function(event_trigger,parent,player_data)
|
||||
Gui.element(function(event_trigger, parent, player_data)
|
||||
-- Add the button to open the action bar
|
||||
local toggle_action_bar_flow = parent.add{ type = 'flow', name = player_data.name }
|
||||
open_action_bar(toggle_action_bar_flow)
|
||||
@@ -99,13 +100,13 @@ Gui.element(function(event_trigger,parent,player_data)
|
||||
type = 'label',
|
||||
name = event_trigger,
|
||||
caption = player_data.name,
|
||||
tooltip = {'player-list.open-map',player_data.name,player_data.tag,player_data.role_name}
|
||||
tooltip = {'player-list.open-map', player_data.name, player_data.tag, player_data.role_name}
|
||||
}
|
||||
player_name.style.padding = {0,2,0,0}
|
||||
player_name.style.padding = {0, 2,0, 0}
|
||||
player_name.style.font_color = player_data.chat_color
|
||||
|
||||
-- Add the time played label
|
||||
local alignment = Gui.alignment(parent,'player-time-'..player_data.index)
|
||||
local alignment = Gui.alignment(parent, 'player-time-'..player_data.index)
|
||||
local time_label = alignment.add{
|
||||
name = 'label',
|
||||
type = 'label',
|
||||
@@ -116,34 +117,34 @@ Gui.element(function(event_trigger,parent,player_data)
|
||||
|
||||
return time_label
|
||||
end)
|
||||
:on_click(function(player,element,event)
|
||||
:on_click(function(player, element, event)
|
||||
local selected_player_name = element.caption
|
||||
local selected_player = Game.get_player_from_any(selected_player_name)
|
||||
if event.button == defines.mouse_button_type.left then
|
||||
-- LMB will open the map to the selected player
|
||||
local position = selected_player.position
|
||||
event.player.zoom_to_world(position,1.75)
|
||||
event.player.zoom_to_world(position, 1.75)
|
||||
else
|
||||
-- RMB will toggle the settings
|
||||
local old_selected_player_name = Store.get(selected_player_store,player)
|
||||
local old_selected_player_name = Store.get(selected_player_store, player)
|
||||
if selected_player_name == old_selected_player_name then
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
Store.clear(selected_player_store, player)
|
||||
Store.clear(selected_action_store, player)
|
||||
else
|
||||
Store.set(selected_player_store,player,selected_player_name)
|
||||
Store.set(selected_player_store, player, selected_player_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Removes the three elements that are added as part of the base
|
||||
local function remove_player_base(parent,player)
|
||||
local function remove_player_base(parent, player)
|
||||
Gui.destroy_if_valid(parent[player.name])
|
||||
Gui.destroy_if_valid(parent['player-name-'..player.index])
|
||||
Gui.destroy_if_valid(parent['player-time-'..player.index])
|
||||
end
|
||||
|
||||
-- Update the time label for a player using there player time data
|
||||
local function update_player_base(parent,player_time)
|
||||
local function update_player_base(parent, player_time)
|
||||
local time_element = parent[player_time.element_name]
|
||||
if time_element and time_element.valid then
|
||||
time_element.label.caption = player_time.caption
|
||||
@@ -154,15 +155,15 @@ end
|
||||
--- Adds all the buttons and flows that make up the action bar
|
||||
-- @element add_action_bar
|
||||
local add_action_bar_buttons =
|
||||
Gui.element(function(_,parent)
|
||||
Gui.element(function(_, parent)
|
||||
close_action_bar(parent)
|
||||
-- Loop over all the buttons in the config
|
||||
for action_name,button_data in pairs(config.buttons) do
|
||||
for action_name, button_data in pairs(config.buttons) do
|
||||
-- Added the permission flow
|
||||
local permission_flow = parent.add{ type = 'flow', name = action_name }
|
||||
permission_flow.visible = false
|
||||
-- Add the buttons under that permission
|
||||
for _,button in ipairs(button_data) do
|
||||
for _, button in ipairs(button_data) do
|
||||
button(permission_flow)
|
||||
end
|
||||
end
|
||||
@@ -173,7 +174,7 @@ end)
|
||||
--- Updates the visible state of the action bar buttons
|
||||
local function update_action_bar(element)
|
||||
local player = Gui.get_player_from_element(element)
|
||||
local selected_player_name = Store.get(selected_player_store,player)
|
||||
local selected_player_name = Store.get(selected_player_store, player)
|
||||
|
||||
if not selected_player_name then
|
||||
-- Hide the action bar when no player is selected
|
||||
@@ -184,16 +185,16 @@ local function update_action_bar(element)
|
||||
if not selected_player.connected then
|
||||
-- If the player is offline then reest stores
|
||||
element.visible = false
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
Store.clear(selected_player_store, player)
|
||||
Store.clear(selected_action_store, player)
|
||||
|
||||
else
|
||||
-- Otherwise check what actions the player is allowed to use
|
||||
element.visible = true
|
||||
for action_name,buttons in pairs(config.buttons) do
|
||||
if buttons.auth and not buttons.auth(player,selected_player) then
|
||||
for action_name, buttons in pairs(config.buttons) do
|
||||
if buttons.auth and not buttons.auth(player, selected_player) then
|
||||
element[action_name].visible = false
|
||||
elseif Roles.player_allowed(player,action_name) then
|
||||
elseif Roles.player_allowed(player, action_name) then
|
||||
element[action_name].visible = true
|
||||
end
|
||||
end
|
||||
@@ -205,36 +206,36 @@ end
|
||||
--- Main player list container for the left flow
|
||||
-- @element player_list_container
|
||||
local player_list_container =
|
||||
Gui.element(function(event_trigger,parent)
|
||||
Gui.element(function(event_trigger, parent)
|
||||
-- Draw the internal container
|
||||
local container = Gui.container(parent,event_trigger,200)
|
||||
local container = Gui.container(parent, event_trigger, 200)
|
||||
|
||||
-- Draw the scroll table for the players
|
||||
local scroll_table = Gui.scroll_table(container,184,3)
|
||||
local scroll_table = Gui.scroll_table(container, 184, 3)
|
||||
|
||||
-- Change the style of the scroll table
|
||||
local scroll_table_style = scroll_table.style
|
||||
scroll_table_style.padding = {1,0,1,2}
|
||||
scroll_table_style.padding = {1, 0,1, 2}
|
||||
|
||||
-- Add the action bar
|
||||
local action_bar = Gui.footer(container,nil,nil,false,'action_bar')
|
||||
local action_bar = Gui.footer(container, nil, nil, false, 'action_bar')
|
||||
|
||||
-- Change the style of the action bar
|
||||
local action_bar_style = action_bar.style
|
||||
action_bar_style.height = 35
|
||||
action_bar_style.padding = {1,3}
|
||||
action_bar_style.padding = {1, 3}
|
||||
action_bar.visible = false
|
||||
|
||||
-- Add the buttons to the action bar
|
||||
add_action_bar_buttons(action_bar)
|
||||
|
||||
-- Add the reason bar
|
||||
local reason_bar = Gui.footer(container,nil,nil,false,'reason_bar')
|
||||
local reason_bar = Gui.footer(container, nil, nil, false, 'reason_bar')
|
||||
|
||||
-- Change the style of the reason bar
|
||||
local reason_bar_style = reason_bar.style
|
||||
reason_bar_style.height = 35
|
||||
reason_bar_style.padding = {-1,3}
|
||||
reason_bar_style.padding = {-1, 3}
|
||||
reason_bar.visible = false
|
||||
|
||||
-- Add the text entry for the reason bar
|
||||
@@ -263,15 +264,15 @@ end)
|
||||
--- Button on the top flow used to toggle the player list container
|
||||
-- @element toggle_left_element
|
||||
Gui.left_toolbar_button('entity/character', {'player-list.main-tooltip'}, player_list_container, function(player)
|
||||
return Roles.player_allowed(player,'gui/player-list')
|
||||
return Roles.player_allowed(player, 'gui/player-list')
|
||||
end)
|
||||
|
||||
-- Get caption and tooltip format for a player
|
||||
local function get_time_formats(online_time,afk_time)
|
||||
local function get_time_formats(online_time, afk_time)
|
||||
local tick = game.tick > 0 and game.tick or 1
|
||||
local percent = math.round(online_time/tick,3)*100
|
||||
local percent = math.round(online_time/tick, 3)*100
|
||||
local caption = format_time(online_time)
|
||||
local tooltip = {'player-list.afk-time', percent, format_time(afk_time,{minutes=true,long=true})}
|
||||
local tooltip = {'player-list.afk-time', percent, format_time(afk_time, {minutes=true, long=true})}
|
||||
return caption, tooltip
|
||||
end
|
||||
|
||||
@@ -297,20 +298,20 @@ end
|
||||
local function get_player_list_order()
|
||||
-- Sort all the online players into roles
|
||||
local players = {}
|
||||
for _,player in pairs(game.connected_players) do
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local highest_role = Roles.get_player_highest_role(player)
|
||||
if not players[highest_role.name] then
|
||||
players[highest_role.name] = {}
|
||||
end
|
||||
table.insert(players[highest_role.name],player)
|
||||
table.insert(players[highest_role.name], player)
|
||||
end
|
||||
|
||||
-- Sort the players from roles into a set order
|
||||
local ctn = 0
|
||||
local player_list_order = {}
|
||||
for _,role_name in pairs(Roles.config.order) do
|
||||
for _, role_name in pairs(Roles.config.order) do
|
||||
if players[role_name] then
|
||||
for _,player in pairs(players[role_name]) do
|
||||
for _, player in pairs(players[role_name]) do
|
||||
ctn = ctn + 1
|
||||
-- Add the player data to the array
|
||||
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
||||
@@ -329,8 +330,8 @@ local function get_player_list_order()
|
||||
|
||||
--[[Adds fake players to the player list
|
||||
for i = 1, 10 do
|
||||
local online_time = math.random(1,tick)
|
||||
local afk_time = math.random(online_time-(tick/10),tick)
|
||||
local online_time = math.random(1, tick)
|
||||
local afk_time = math.random(online_time-(tick/10), tick)
|
||||
local caption, tooltip = get_time_formats(online_time, afk_time)
|
||||
player_list_order[ctn+i] = {
|
||||
name='Player '..i,
|
||||
@@ -347,29 +348,29 @@ local function get_player_list_order()
|
||||
end
|
||||
|
||||
--- Update the play times every 30 sections
|
||||
Event.on_nth_tick(1800,function()
|
||||
Event.on_nth_tick(1800, function()
|
||||
local player_times = get_player_times()
|
||||
for _,player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player,player_list_container)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, player_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
for _,player_time in pairs(player_times) do
|
||||
update_player_base(scroll_table,player_time)
|
||||
for _, player_time in pairs(player_times) do
|
||||
update_player_base(scroll_table, player_time)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- When a player leaves only remove they entry
|
||||
Event.add(defines.events.on_player_left_game,function(event)
|
||||
Event.add(defines.events.on_player_left_game, function(event)
|
||||
local remove_player = Game.get_player_by_index(event.player_index)
|
||||
for _,player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player,player_list_container)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, player_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
remove_player_base(scroll_table,remove_player)
|
||||
remove_player_base(scroll_table, remove_player)
|
||||
|
||||
local selected_player_name = Store.get(selected_player_store,player)
|
||||
local selected_player_name = Store.get(selected_player_store, player)
|
||||
if selected_player_name == remove_player.name then
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
Store.clear(selected_player_store, player)
|
||||
Store.clear(selected_action_store, player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -377,27 +378,27 @@ end)
|
||||
--- All other events require a full redraw of the table
|
||||
local function redraw_player_list()
|
||||
local player_list_order = get_player_list_order()
|
||||
for _,player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player,player_list_container)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, player_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
scroll_table.clear()
|
||||
for _,next_player_data in ipairs(player_list_order) do
|
||||
add_player_base(scroll_table,next_player_data)
|
||||
for _, next_player_data in ipairs(player_list_order) do
|
||||
add_player_base(scroll_table, next_player_data)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_joined_game,redraw_player_list)
|
||||
Event.add(Roles.events.on_role_assigned,redraw_player_list)
|
||||
Event.add(Roles.events.on_role_unassigned,redraw_player_list)
|
||||
Event.add(defines.events.on_player_joined_game, redraw_player_list)
|
||||
Event.add(Roles.events.on_role_assigned, redraw_player_list)
|
||||
Event.add(Roles.events.on_role_unassigned, redraw_player_list)
|
||||
|
||||
--- When the action player is changed the action bar will update
|
||||
Store.watch(selected_player_store,function(value,player_name)
|
||||
Store.watch(selected_player_store, function(value, player_name)
|
||||
local player = Game.get_player_from_any(player_name)
|
||||
local frame = Gui.get_left_element(player,player_list_container)
|
||||
local frame = Gui.get_left_element(player, player_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
update_action_bar(frame.container.action_bar)
|
||||
for _,next_player in pairs(game.connected_players) do
|
||||
for _, next_player in pairs(game.connected_players) do
|
||||
local element = scroll_table[next_player.name][open_action_bar.name]
|
||||
local style = 'frame_button'
|
||||
if next_player.name == value then
|
||||
@@ -412,20 +413,20 @@ Store.watch(selected_player_store,function(value,player_name)
|
||||
end)
|
||||
|
||||
--- When the action name is changed the reason input will update
|
||||
Store.watch(selected_action_store,function(value,player_name)
|
||||
Store.watch(selected_action_store, function(value, player_name)
|
||||
local player = Game.get_player_from_any(player_name)
|
||||
local frame = Gui.get_left_element(player,player_list_container)
|
||||
local frame = Gui.get_left_element(player, player_list_container)
|
||||
local element = frame.container.reason_bar
|
||||
if value then
|
||||
-- if there is a new value then check the player is still online
|
||||
local selected_player_name = Store.get(selected_player_store,player_name)
|
||||
local selected_player_name = Store.get(selected_player_store, player_name)
|
||||
local selected_player = Game.get_player_from_any(selected_player_name)
|
||||
if selected_player.connected then
|
||||
element.visible = true
|
||||
else
|
||||
-- Clear if the player is offline
|
||||
Store.clear(selected_player_store,player_name)
|
||||
Store.clear(selected_action_store,player_name)
|
||||
Store.clear(selected_player_store, player_name)
|
||||
Store.clear(selected_action_store, player_name)
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
@@ -12,7 +12,7 @@ local Game = require 'utils.game' --- @dep utils.game
|
||||
local format_time = _C.format_time --- @dep expcore.common
|
||||
|
||||
local tabs = {}
|
||||
local function Tab(caption,tooltip,element_define)
|
||||
local function Tab(caption, tooltip, element_define)
|
||||
tabs[#tabs+1] = {caption, tooltip, element_define}
|
||||
end
|
||||
|
||||
@@ -23,7 +23,7 @@ local scroll_hieght = 275 -- controls the height of the scrolls
|
||||
--- Sub content area used within the content areas
|
||||
-- @element sub_content
|
||||
local sub_content =
|
||||
Gui.element(function(_,parent)
|
||||
Gui.element(function(_, parent)
|
||||
return parent.add{
|
||||
type = 'frame',
|
||||
direction = 'vertical',
|
||||
@@ -38,7 +38,7 @@ end)
|
||||
--- Table which has a title above it above it
|
||||
-- @element title_table
|
||||
local title_table =
|
||||
Gui.element(function(_,parent,bar_size,caption,column_count)
|
||||
Gui.element(function(_, parent, bar_size, caption, column_count)
|
||||
Gui.title_label(parent, bar_size, caption)
|
||||
|
||||
return parent.add{
|
||||
@@ -65,15 +65,15 @@ Gui.element{
|
||||
style = 'scroll_pane_under_subheader'
|
||||
}
|
||||
:style{
|
||||
padding = {1,3},
|
||||
padding = {1, 3},
|
||||
maximal_height = scroll_hieght,
|
||||
horizontally_stretchable = true,
|
||||
}
|
||||
|
||||
--- Content area for the welcome tab
|
||||
-- @element welcome_content
|
||||
Tab({'readme.welcome-tab'},{'readme.welcome-tooltip'},
|
||||
Gui.element(function(_,parent)
|
||||
Tab({'readme.welcome-tab'}, {'readme.welcome-tooltip'},
|
||||
Gui.element(function(_, parent)
|
||||
local server_details = global.server_details or { name='ExpGaming S0 - Local', description='Failed to load description: disconnected from sync api.', reset_time='Non Set', branch='Unknown'}
|
||||
local container = parent.add{ type='flow', direction='vertical' }
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
@@ -93,15 +93,15 @@ Gui.element(function(_,parent)
|
||||
-- Get the names of the roles the player has
|
||||
local player_roles = Roles.get_player_roles(player)
|
||||
local role_names = {}
|
||||
for i,role in ipairs(player_roles) do
|
||||
for i, role in ipairs(player_roles) do
|
||||
role_names[i] = role.name
|
||||
end
|
||||
|
||||
-- Add the other information to the gui
|
||||
container.add{ type='flow' }.style.height = 4
|
||||
local online_time = format_time(game.tick,{days=true,hours=true,minutes=true,long=true})
|
||||
local online_time = format_time(game.tick, {days=true, hours=true, minutes=true, long=true})
|
||||
Gui.centered_label(sub_content(container), frame_width, {'readme.welcome-general', server_details.reset_time, online_time})
|
||||
Gui.centered_label(sub_content(container), frame_width, {'readme.welcome-roles', table.concat(role_names,', ')})
|
||||
Gui.centered_label(sub_content(container), frame_width, {'readme.welcome-roles', table.concat(role_names, ', ')})
|
||||
Gui.centered_label(sub_content(container), frame_width, {'readme.welcome-chat'})
|
||||
|
||||
return container
|
||||
@@ -109,8 +109,8 @@ end))
|
||||
|
||||
--- Content area for the rules tab
|
||||
-- @element rules_content
|
||||
Tab({'readme.rules-tab'},{'readme.rules-tooltip'},
|
||||
Gui.element(function(_,parent)
|
||||
Tab({'readme.rules-tab'}, {'readme.rules-tooltip'},
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type='flow', direction='vertical' }
|
||||
|
||||
-- Add the title and description to the content
|
||||
@@ -125,7 +125,7 @@ Gui.element(function(_,parent)
|
||||
rules.style.cell_padding = 4
|
||||
|
||||
-- Add the rules to the table
|
||||
for i = 1,15 do
|
||||
for i = 1, 15 do
|
||||
Gui.centered_label(rules, 565, {'readme.rules-'..i})
|
||||
end
|
||||
|
||||
@@ -134,8 +134,8 @@ end))
|
||||
|
||||
--- Content area for the commands tab
|
||||
-- @element commands_content
|
||||
Tab({'readme.commands-tab'},{'readme.commands-tooltip'},
|
||||
Gui.element(function(_,parent)
|
||||
Tab({'readme.commands-tab'}, {'readme.commands-tooltip'},
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type='flow', direction='vertical' }
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
|
||||
@@ -151,7 +151,7 @@ Gui.element(function(_,parent)
|
||||
commands.style.cell_padding = 0
|
||||
|
||||
-- Add the rules to the table
|
||||
for name,command in pairs(Commands.get(player)) do
|
||||
for name, command in pairs(Commands.get(player)) do
|
||||
Gui.centered_label(commands, 120, name)
|
||||
Gui.centered_label(commands, 450, command.help)
|
||||
end
|
||||
@@ -161,8 +161,8 @@ end))
|
||||
|
||||
--- Content area for the servers tab
|
||||
-- @element servers_content
|
||||
Tab({'readme.servers-tab'},{'readme.servers-tooltip'},
|
||||
Gui.element(function(_,parent)
|
||||
Tab({'readme.servers-tab'}, {'readme.servers-tooltip'},
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type='flow', direction='vertical' }
|
||||
|
||||
-- Add the title and description to the content
|
||||
@@ -177,14 +177,14 @@ Gui.element(function(_,parent)
|
||||
|
||||
-- Add the factorio servers
|
||||
local factorio_servers = title_table(scroll_pane, 225, {'readme.servers-factorio'}, 2)
|
||||
for i = 1,8 do
|
||||
for i = 1, 8 do
|
||||
Gui.centered_label(factorio_servers, 110, {'readme.servers-'..i})
|
||||
Gui.centered_label(factorio_servers, 460, {'readme.servers-d'..i})
|
||||
end
|
||||
|
||||
-- Add the external links
|
||||
local external_links = title_table(scroll_pane, 235, {'readme.servers-external'}, 2)
|
||||
for _,key in ipairs{'discord','website','patreon','status','github'} do
|
||||
for _, key in ipairs{'discord', 'website', 'patreon', 'status', 'github'} do
|
||||
Gui.centered_label(external_links, 110, key:gsub("^%l", string.upper))
|
||||
Gui.centered_label(external_links, 460, {'links.'..key}, {'readme.servers-open-in-browser'})
|
||||
end
|
||||
@@ -194,8 +194,8 @@ end))
|
||||
|
||||
--- Content area for the servers tab
|
||||
-- @element backers_content
|
||||
Tab({'readme.backers-tab'},{'readme.backers-tooltip'},
|
||||
Gui.element(function(_,parent)
|
||||
Tab({'readme.backers-tab'}, {'readme.backers-tooltip'},
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type='flow', direction='vertical' }
|
||||
|
||||
-- Add the title and description to the content
|
||||
@@ -207,10 +207,10 @@ Gui.element(function(_,parent)
|
||||
-- Find which players will go where
|
||||
local done = {}
|
||||
local groups = {
|
||||
{ _roles={'Senior Administrator','Administrator'}, _title={'readme.backers-management'}, _width=230 },
|
||||
{ _roles={'Board Member','Senior Backer'}, _title={'readme.backers-board'}, _width=145 }, -- change role to board
|
||||
{ _roles={'Sponsor','Supporter'}, _title={'readme.backers-backers'}, _width=196 }, -- change to backer
|
||||
{ _roles={'Moderator','Trainee'}, _title={'readme.backers-staff'}, _width=235 },
|
||||
{ _roles={'Senior Administrator', 'Administrator'}, _title={'readme.backers-management'}, _width=230 },
|
||||
{ _roles={'Board Member', 'Senior Backer'}, _title={'readme.backers-board'}, _width=145 }, -- change role to board
|
||||
{ _roles={'Sponsor', 'Supporter'}, _title={'readme.backers-backers'}, _width=196 }, -- change to backer
|
||||
{ _roles={'Moderator', 'Trainee'}, _title={'readme.backers-staff'}, _width=235 },
|
||||
{ _roles={}, _time=3*3600*60, _title={'readme.backers-active'}, _width=235 },
|
||||
}
|
||||
|
||||
@@ -242,12 +242,12 @@ Gui.element(function(_,parent)
|
||||
local scroll_pane = title_table_scroll(container)
|
||||
for _, players in ipairs(groups) do
|
||||
local table = title_table(scroll_pane, players._width, players._title, 4)
|
||||
for _,player_name in ipairs(players) do
|
||||
for _, player_name in ipairs(players) do
|
||||
Gui.centered_label(table, 140, player_name)
|
||||
end
|
||||
|
||||
if #players < 4 then
|
||||
for i = 1,4-#players do
|
||||
for i = 1, 4-#players do
|
||||
Gui.centered_label(table, 140)
|
||||
end
|
||||
end
|
||||
@@ -260,7 +260,7 @@ end))
|
||||
-- @element readme
|
||||
local readme_toggle
|
||||
local readme =
|
||||
Gui.element(function(event_trigger,parent)
|
||||
Gui.element(function(event_trigger, parent)
|
||||
local container = parent.add{
|
||||
name = event_trigger,
|
||||
type = 'frame',
|
||||
@@ -269,7 +269,7 @@ Gui.element(function(event_trigger,parent)
|
||||
|
||||
-- Add the left hand side of the frame back, removed because of frame_tabbed_pane style
|
||||
local left_alignment = Gui.alignment(container, nil, nil, 'bottom')
|
||||
left_alignment.style.padding = {32,0,0,0}
|
||||
left_alignment.style.padding = {32, 0,0, 0}
|
||||
|
||||
local left_side =
|
||||
left_alignment.add{
|
||||
@@ -288,7 +288,7 @@ Gui.element(function(event_trigger,parent)
|
||||
}
|
||||
|
||||
-- Add the different content areas
|
||||
for _,tab_details in ipairs(tabs) do
|
||||
for _, tab_details in ipairs(tabs) do
|
||||
local tab = tab_pane.add{ type = 'tab', style = 'frame_tab', caption = tab_details[1], tooltip = tab_details[2] }
|
||||
tab_pane.add_tab(tab, tab_details[3](tab_pane))
|
||||
end
|
||||
@@ -299,7 +299,7 @@ end)
|
||||
local toggle_button = Gui.get_top_element(player, readme_toggle)
|
||||
Gui.toolbar_button_style(toggle_button, true)
|
||||
end)
|
||||
:on_close(function(player,element)
|
||||
:on_close(function(player, element)
|
||||
local toggle_button = Gui.get_top_element(player, readme_toggle)
|
||||
Gui.toolbar_button_style(toggle_button, false)
|
||||
Gui.destroy_if_valid(element)
|
||||
@@ -308,10 +308,10 @@ end)
|
||||
--- Toggle button for the readme gui
|
||||
-- @element readme_toggle
|
||||
readme_toggle =
|
||||
Gui.toolbar_button('virtual-signal/signal-info',{'readme.main-tooltip'},function(player)
|
||||
return Roles.player_allowed(player,'gui/readme')
|
||||
Gui.toolbar_button('virtual-signal/signal-info', {'readme.main-tooltip'}, function(player)
|
||||
return Roles.player_allowed(player, 'gui/readme')
|
||||
end)
|
||||
:on_click(function(player,_)
|
||||
:on_click(function(player, _)
|
||||
local center = player.gui.center
|
||||
if center[readme.name] then
|
||||
player.opened = nil
|
||||
@@ -321,7 +321,7 @@ end)
|
||||
end)
|
||||
|
||||
--- When a player joins the game for the first time show this gui
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local element = readme(player.gui.center)
|
||||
element.pane.selected_tab_index = 1
|
||||
@@ -329,7 +329,7 @@ Event.add(defines.events.on_player_created,function(event)
|
||||
end)
|
||||
|
||||
--- When a player joins clear center unless the player has something open
|
||||
Event.add(defines.events.on_player_joined_game,function(event)
|
||||
Event.add(defines.events.on_player_joined_game, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player.opened then
|
||||
player.gui.center.clear()
|
||||
@@ -337,7 +337,7 @@ Event.add(defines.events.on_player_joined_game,function(event)
|
||||
end)
|
||||
|
||||
--- When a player respawns clear center unless the player has something open
|
||||
Event.add(defines.events.on_player_respawned,function(event)
|
||||
Event.add(defines.events.on_player_respawned, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player.opened then
|
||||
player.gui.center.clear()
|
||||
|
||||
@@ -20,7 +20,7 @@ local time_formats = {
|
||||
}
|
||||
|
||||
--- Check if a player is allowed to use certain interactions
|
||||
local function check_player_permissions(player,action)
|
||||
local function check_player_permissions(player, action)
|
||||
if not config.progress['allow_'..action] then
|
||||
return false
|
||||
end
|
||||
@@ -30,7 +30,7 @@ local function check_player_permissions(player,action)
|
||||
end
|
||||
|
||||
if config.progress[action..'_role_permission']
|
||||
and not Roles.player_allowed(player,config.progress[action..'_role_permission']) then
|
||||
and not Roles.player_allowed(player, config.progress[action..'_role_permission']) then
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -46,7 +46,7 @@ Gui.element{
|
||||
tooltip = {'rocket-info.toggle-rocket-tooltip'}
|
||||
}
|
||||
:style(Gui.sprite_style(16))
|
||||
:on_click(function(_,element,_)
|
||||
:on_click(function(_, element, _)
|
||||
local rocket_silo_name = element.parent.name:sub(8)
|
||||
local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
|
||||
if rocket_silo.auto_launch then
|
||||
@@ -68,21 +68,21 @@ Gui.element{
|
||||
sprite = 'utility/center',
|
||||
tooltip = {'rocket-info.launch-tooltip'}
|
||||
}
|
||||
:style(Gui.sprite_style(16,-1))
|
||||
:on_click(function(player,element,_)
|
||||
:style(Gui.sprite_style(16, -1))
|
||||
:on_click(function(player, element, _)
|
||||
local rocket_silo_name = element.parent.name:sub(8)
|
||||
local silo_data = Rockets.get_silo_data_by_name(rocket_silo_name)
|
||||
if silo_data.entity.launch_rocket() then
|
||||
element.enabled = false
|
||||
else
|
||||
player.print({'rocket-info.launch-failed'},Colors.orange_red)
|
||||
player.print({'rocket-info.launch-failed'}, Colors.orange_red)
|
||||
end
|
||||
end)
|
||||
|
||||
--- XY cords that allow zoom to map when pressed
|
||||
-- @element silo_cords
|
||||
local silo_cords =
|
||||
Gui.element(function(event_trigger,parent,silo_data)
|
||||
Gui.element(function(event_trigger, parent, silo_data)
|
||||
local silo_name = silo_data.silo_name
|
||||
local pos = silo_data.position
|
||||
local name = config.progress.allow_zoom_to_map and event_trigger or nil
|
||||
@@ -94,13 +94,13 @@ Gui.element(function(event_trigger,parent,silo_data)
|
||||
name = 'label-x-'..silo_name,
|
||||
caption = silo_name
|
||||
}
|
||||
flow_x.style.padding = {0,2,0,1}
|
||||
flow_x.style.padding = {0, 2,0, 1}
|
||||
|
||||
-- Add the x cord label
|
||||
flow_x.add{
|
||||
type = 'label',
|
||||
name = name,
|
||||
caption = {'rocket-info.progress-x-pos',pos.x},
|
||||
caption = {'rocket-info.progress-x-pos', pos.x},
|
||||
tooltip = tooltip
|
||||
}
|
||||
|
||||
@@ -110,32 +110,32 @@ Gui.element(function(event_trigger,parent,silo_data)
|
||||
name = 'label-y-'..silo_name,
|
||||
caption = silo_name
|
||||
}
|
||||
flow_y.style.padding = {0,2,0,1}
|
||||
flow_y.style.padding = {0, 2,0, 1}
|
||||
|
||||
-- Add the y cord label
|
||||
flow_y.add{
|
||||
type = 'label',
|
||||
name = name,
|
||||
caption = {'rocket-info.progress-y-pos',pos.y},
|
||||
caption = {'rocket-info.progress-y-pos', pos.y},
|
||||
tooltip = tooltip
|
||||
}
|
||||
|
||||
end)
|
||||
:on_click(function(player,element,_)
|
||||
:on_click(function(player, element, _)
|
||||
local rocket_silo_name = element.parent.caption
|
||||
local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
|
||||
player.zoom_to_world(rocket_silo.position,2)
|
||||
player.zoom_to_world(rocket_silo.position, 2)
|
||||
end)
|
||||
|
||||
--- Base element for each rocket in the progress list
|
||||
-- @element rocket_entry
|
||||
local rocket_entry =
|
||||
Gui.element(function(_,parent,silo_data)
|
||||
Gui.element(function(_, parent, silo_data)
|
||||
local silo_name = silo_data.silo_name
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
|
||||
-- Add the toggle auto launch if the player is allowed it
|
||||
if check_player_permissions(player,'toggle_active') then
|
||||
if check_player_permissions(player, 'toggle_active') then
|
||||
local flow = parent.add{ type = 'flow', name = 'toggle-'..silo_name}
|
||||
local button = toggle_launch(flow)
|
||||
button.tooltip = silo_data.toggle_tooltip
|
||||
@@ -143,17 +143,17 @@ Gui.element(function(_,parent,silo_data)
|
||||
end
|
||||
|
||||
-- Add the remote launch if the player is allowed it
|
||||
if check_player_permissions(player,'remote_launch') then
|
||||
if check_player_permissions(player, 'remote_launch') then
|
||||
local flow = parent.add{ type = 'flow', name = 'launch-'..silo_name}
|
||||
local button = launch_rocket(flow)
|
||||
button.enabled = silo_data.allow_launch
|
||||
end
|
||||
|
||||
-- Draw the silo cords element
|
||||
silo_cords(parent,silo_data)
|
||||
silo_cords(parent, silo_data)
|
||||
|
||||
-- Add a progress label
|
||||
local alignment = Gui.alignment(parent,silo_name)
|
||||
local alignment = Gui.alignment(parent, silo_name)
|
||||
local element =
|
||||
alignment.add{
|
||||
type = 'label',
|
||||
@@ -169,7 +169,7 @@ end)
|
||||
--- Data label which contains a name and a value label pair
|
||||
-- @element data_label
|
||||
local data_label =
|
||||
Gui.element(function(_,parent,label_data)
|
||||
Gui.element(function(_, parent, label_data)
|
||||
local data_name = label_data.name
|
||||
local data_subname = label_data.subname
|
||||
local data_fullname = data_subname and data_name..data_subname or data_name
|
||||
@@ -178,13 +178,13 @@ Gui.element(function(_,parent,label_data)
|
||||
local name_label = parent.add{
|
||||
type = 'label',
|
||||
name = data_fullname..'-label',
|
||||
caption = {'rocket-info.data-caption-'..data_name,data_subname},
|
||||
tooltip = {'rocket-info.data-tooltip-'..data_name,data_subname}
|
||||
caption = {'rocket-info.data-caption-'..data_name, data_subname},
|
||||
tooltip = {'rocket-info.data-tooltip-'..data_name, data_subname}
|
||||
}
|
||||
name_label.style.padding = {0,2}
|
||||
name_label.style.padding = {0, 2}
|
||||
|
||||
--- Right aligned label to store the data
|
||||
local alignment = Gui.alignment(parent,data_fullname)
|
||||
local alignment = Gui.alignment(parent, data_fullname)
|
||||
local element =
|
||||
alignment.add{
|
||||
type = 'label',
|
||||
@@ -192,17 +192,17 @@ Gui.element(function(_,parent,label_data)
|
||||
caption = label_data.value,
|
||||
tooltip = label_data.tooltip
|
||||
}
|
||||
element.style.padding = {0,2}
|
||||
element.style.padding = {0, 2}
|
||||
|
||||
return element
|
||||
end)
|
||||
|
||||
-- Used to update the captions and tooltips on the data labels
|
||||
local function update_data_labels(parent,data_label_data)
|
||||
local function update_data_labels(parent, data_label_data)
|
||||
for _, label_data in ipairs(data_label_data) do
|
||||
local data_name = label_data.subname and label_data.name..label_data.subname or label_data.name
|
||||
if not parent[data_name] then
|
||||
data_label(parent,label_data)
|
||||
data_label(parent, label_data)
|
||||
else
|
||||
local data_label_element = parent[data_name].label
|
||||
data_label_element.tooltip = label_data.tooltip
|
||||
@@ -220,7 +220,7 @@ local function get_progress_data(force_name)
|
||||
if not rocket_silo or not rocket_silo.valid then
|
||||
-- Remove from list if not valid
|
||||
force_silos[silo_data.name] = nil
|
||||
table.insert(progress_data,{
|
||||
table.insert(progress_data, {
|
||||
silo_name = silo_data.name,
|
||||
remove = true
|
||||
})
|
||||
@@ -228,14 +228,14 @@ local function get_progress_data(force_name)
|
||||
else
|
||||
-- Get the progress caption and tooltip
|
||||
local progress_color = Colors.white
|
||||
local progress_caption = {'rocket-info.progress-caption',rocket_silo.rocket_parts}
|
||||
local progress_tooltip = {'rocket-info.progress-tooltip',silo_data.launched or 0}
|
||||
local progress_caption = {'rocket-info.progress-caption', rocket_silo.rocket_parts}
|
||||
local progress_tooltip = {'rocket-info.progress-tooltip', silo_data.launched or 0}
|
||||
local status = rocket_silo.status == defines.entity_status.waiting_to_launch_rocket
|
||||
if status and silo_data.awaiting_reset then
|
||||
progress_caption = {'rocket-info.progress-launched'}
|
||||
progress_color = Colors.green
|
||||
elseif status then
|
||||
progress_caption = {'rocket-info.progress-caption',100}
|
||||
progress_caption = {'rocket-info.progress-caption', 100}
|
||||
progress_color = Colors.cyan
|
||||
else
|
||||
silo_data.awaiting_reset = false
|
||||
@@ -250,7 +250,7 @@ local function get_progress_data(force_name)
|
||||
end
|
||||
|
||||
-- Insert the gui data
|
||||
table.insert(progress_data,{
|
||||
table.insert(progress_data, {
|
||||
silo_name = silo_data.name,
|
||||
position = rocket_silo.position,
|
||||
allow_launch = not silo_data.awaiting_reset and status or false,
|
||||
@@ -267,7 +267,7 @@ local function get_progress_data(force_name)
|
||||
end
|
||||
|
||||
--- Update the build progress section
|
||||
local function update_build_progress(parent,progress_data)
|
||||
local function update_build_progress(parent, progress_data)
|
||||
local show_message = true
|
||||
for _, silo_data in ipairs(progress_data) do
|
||||
parent.parent.no_silos.visible = false
|
||||
@@ -285,7 +285,7 @@ local function update_build_progress(parent,progress_data)
|
||||
elseif not progress_label then
|
||||
-- Add the rocket to the list
|
||||
show_message = false
|
||||
rocket_entry(parent,silo_data)
|
||||
rocket_entry(parent, silo_data)
|
||||
|
||||
else
|
||||
show_message = false
|
||||
@@ -323,7 +323,7 @@ local function get_stats_data(force_name)
|
||||
-- Format the first launch data
|
||||
if config.stats.show_first_rocket then
|
||||
local value = stats.first_launch or 0
|
||||
table.insert(stats_data,{
|
||||
table.insert(stats_data, {
|
||||
name = 'first-launch',
|
||||
value = time_formats.caption_hours(value),
|
||||
tooltip = time_formats.tooltip_hours(value)
|
||||
@@ -333,7 +333,7 @@ local function get_stats_data(force_name)
|
||||
-- Format the last launch data
|
||||
if config.stats.show_last_rocket then
|
||||
local value = stats.last_launch or 0
|
||||
table.insert(stats_data,{
|
||||
table.insert(stats_data, {
|
||||
name = 'last-launch',
|
||||
value = time_formats.caption_hours(value),
|
||||
tooltip = time_formats.tooltip_hours(value)
|
||||
@@ -343,7 +343,7 @@ local function get_stats_data(force_name)
|
||||
-- Format fastest launch data
|
||||
if config.stats.show_fastest_rocket then
|
||||
local value = stats.fastest_launch or 0
|
||||
table.insert(stats_data,{
|
||||
table.insert(stats_data, {
|
||||
name = 'fastest-launch',
|
||||
value = time_formats.caption_hours(value),
|
||||
tooltip = time_formats.tooltip_hours(value)
|
||||
@@ -354,18 +354,18 @@ local function get_stats_data(force_name)
|
||||
if config.stats.show_total_rockets then
|
||||
local total_rockets = Rockets.get_game_rocket_count()
|
||||
total_rockets = total_rockets == 0 and 1 or total_rockets
|
||||
local percentage = math.round(force_rockets/total_rockets,3)*100
|
||||
table.insert(stats_data,{
|
||||
local percentage = math.round(force_rockets/total_rockets, 3)*100
|
||||
table.insert(stats_data, {
|
||||
name = 'total-rockets',
|
||||
value = force_rockets,
|
||||
tooltip = {'rocket-info.value-tooltip-total-rockets',percentage}
|
||||
tooltip = {'rocket-info.value-tooltip-total-rockets', percentage}
|
||||
})
|
||||
end
|
||||
|
||||
-- Format game avg data
|
||||
if config.stats.show_game_avg then
|
||||
local avg = force_rockets > 0 and math.floor(game.tick/force_rockets) or 0
|
||||
table.insert(stats_data,{
|
||||
table.insert(stats_data, {
|
||||
name = 'avg-launch',
|
||||
value = time_formats.caption(avg),
|
||||
tooltip = time_formats.tooltip(avg)
|
||||
@@ -373,9 +373,9 @@ local function get_stats_data(force_name)
|
||||
end
|
||||
|
||||
-- Format rolling avg data
|
||||
for _,avg_over in pairs(config.stats.rolling_avg) do
|
||||
local avg = Rockets.get_rolling_average(force_name,avg_over)
|
||||
table.insert(stats_data,{
|
||||
for _, avg_over in pairs(config.stats.rolling_avg) do
|
||||
local avg = Rockets.get_rolling_average(force_name, avg_over)
|
||||
table.insert(stats_data, {
|
||||
name = 'avg-launch-n',
|
||||
subname = avg_over,
|
||||
value = time_formats.caption(avg),
|
||||
@@ -392,17 +392,17 @@ local function get_milestone_data(force_name)
|
||||
local force_rockets = Rockets.get_rocket_count(force_name)
|
||||
local milestone_data = {}
|
||||
|
||||
for _,milestone in ipairs(config.milestones) do
|
||||
for _, milestone in ipairs(config.milestones) do
|
||||
if milestone <= force_rockets then
|
||||
local time = Rockets.get_rocket_time(force_name,milestone)
|
||||
table.insert(milestone_data,{
|
||||
local time = Rockets.get_rocket_time(force_name, milestone)
|
||||
table.insert(milestone_data, {
|
||||
name = 'milestone-n',
|
||||
subname = milestone,
|
||||
value = time_formats.caption_hours(time),
|
||||
tooltip = time_formats.tooltip_hours(time)
|
||||
})
|
||||
else
|
||||
table.insert(milestone_data,{
|
||||
table.insert(milestone_data, {
|
||||
name = 'milestone-n',
|
||||
subname = milestone,
|
||||
value = {'rocket-info.data-caption-milestone-next'},
|
||||
@@ -425,7 +425,7 @@ Gui.element{
|
||||
tooltip = {'rocket-info.toggle-section-tooltip'}
|
||||
}
|
||||
:style(Gui.sprite_style(20))
|
||||
:on_click(function(_,element,_)
|
||||
:on_click(function(_, element, _)
|
||||
local header_flow = element.parent
|
||||
local flow_name = header_flow.caption
|
||||
local flow = header_flow.parent.parent[flow_name]
|
||||
@@ -443,7 +443,7 @@ end)
|
||||
-- Draw a section header and main scroll
|
||||
-- @element rocket_list_container
|
||||
local section =
|
||||
Gui.element(function(_,parent,section_name,table_size)
|
||||
Gui.element(function(_, parent, section_name, table_size)
|
||||
-- Draw the header for the section
|
||||
local header = Gui.header(
|
||||
parent,
|
||||
@@ -458,7 +458,7 @@ Gui.element(function(_,parent,section_name,table_size)
|
||||
toggle_section(header)
|
||||
|
||||
-- Table used to store the data
|
||||
local scroll_table = Gui.scroll_table(parent,215,table_size,section_name)
|
||||
local scroll_table = Gui.scroll_table(parent, 215, table_size, section_name)
|
||||
scroll_table.parent.visible = false
|
||||
|
||||
-- Return the flow table
|
||||
@@ -468,9 +468,9 @@ end)
|
||||
--- Main gui container for the left flow
|
||||
-- @element rocket_list_container
|
||||
local rocket_list_container =
|
||||
Gui.element(function(event_trigger,parent)
|
||||
Gui.element(function(event_trigger, parent)
|
||||
-- Draw the internal container
|
||||
local container = Gui.container(parent,event_trigger,200)
|
||||
local container = Gui.container(parent, event_trigger, 200)
|
||||
|
||||
-- Set the container style
|
||||
local style = container.style
|
||||
@@ -480,27 +480,27 @@ Gui.element(function(event_trigger,parent)
|
||||
local force_name = player.force.name
|
||||
-- Draw stats section
|
||||
if config.stats.show_stats then
|
||||
update_data_labels(section(container,'stats',2),get_stats_data(force_name))
|
||||
update_data_labels(section(container, 'stats', 2), get_stats_data(force_name))
|
||||
end
|
||||
|
||||
-- Draw milestones section
|
||||
if config.milestones.show_milestones then
|
||||
update_data_labels(section(container,'milestones',2),get_milestone_data(force_name))
|
||||
update_data_labels(section(container, 'milestones', 2), get_milestone_data(force_name))
|
||||
end
|
||||
|
||||
-- Draw build progress list
|
||||
if config.progress.show_progress then
|
||||
local col_count = 3
|
||||
if check_player_permissions(player,'remote_launch') then col_count = col_count+1 end
|
||||
if check_player_permissions(player,'toggle_active') then col_count = col_count+1 end
|
||||
local progress = section(container,'progress',col_count)
|
||||
if check_player_permissions(player, 'remote_launch') then col_count = col_count+1 end
|
||||
if check_player_permissions(player, 'toggle_active') then col_count = col_count+1 end
|
||||
local progress = section(container, 'progress', col_count)
|
||||
-- Label used when there are no active silos
|
||||
local no_silos = progress.parent.add{
|
||||
type = 'label',
|
||||
name = 'no_silos',
|
||||
caption = {'rocket-info.progress-no-silos'}
|
||||
}
|
||||
no_silos.style.padding = {1,2}
|
||||
no_silos.style.padding = {1, 2}
|
||||
update_build_progress(progress, get_progress_data(force_name))
|
||||
end
|
||||
|
||||
@@ -508,13 +508,13 @@ Gui.element(function(event_trigger,parent)
|
||||
return container.parent
|
||||
end)
|
||||
:add_to_left_flow(function(player)
|
||||
return player.force.rockets_launched > 0 and Roles.player_allowed(player,'gui/rocket-info')
|
||||
return player.force.rockets_launched > 0 and Roles.player_allowed(player, 'gui/rocket-info')
|
||||
end)
|
||||
|
||||
--- Button on the top flow used to toggle the container
|
||||
-- @element toggle_left_element
|
||||
Gui.left_toolbar_button('entity/rocket-silo', {'rocket-info.main-tooltip'}, rocket_list_container, function(player)
|
||||
return Roles.player_allowed(player,'gui/rocket-info')
|
||||
return Roles.player_allowed(player, 'gui/rocket-info')
|
||||
end)
|
||||
|
||||
--- Update the gui for all players on a force
|
||||
@@ -522,21 +522,21 @@ local function update_rocket_gui_all(force_name)
|
||||
local stats = get_stats_data(force_name)
|
||||
local milestones = get_milestone_data(force_name)
|
||||
local progress = get_progress_data(force_name)
|
||||
for _,player in pairs(game.forces[force_name].players) do
|
||||
local frame = Gui.get_left_element(player,rocket_list_container)
|
||||
for _, player in pairs(game.forces[force_name].players) do
|
||||
local frame = Gui.get_left_element(player, rocket_list_container)
|
||||
local container = frame.container
|
||||
update_data_labels(container.stats.table,stats)
|
||||
update_data_labels(container.milestones.table,milestones)
|
||||
update_build_progress(container.progress.table,progress)
|
||||
update_data_labels(container.stats.table, stats)
|
||||
update_data_labels(container.milestones.table, milestones)
|
||||
update_build_progress(container.progress.table, progress)
|
||||
end
|
||||
end
|
||||
|
||||
--- Event used to update the stats when a rocket is launched
|
||||
Event.add(defines.events.on_rocket_launched,function(event)
|
||||
Event.add(defines.events.on_rocket_launched, function(event)
|
||||
local force = event.rocket_silo.force
|
||||
update_rocket_gui_all(force.name)
|
||||
if force.rockets_launched == 1 then
|
||||
for _,player in pairs(force.players) do
|
||||
for _, player in pairs(force.players) do
|
||||
Gui.update_top_flow(player)
|
||||
end
|
||||
end
|
||||
@@ -545,23 +545,23 @@ end)
|
||||
--- Update only the progress gui for a force
|
||||
local function update_rocket_gui_progress(force_name)
|
||||
local progress = get_progress_data(force_name)
|
||||
for _,player in pairs(game.forces[force_name].players) do
|
||||
local frame = Gui.get_left_element(player,rocket_list_container)
|
||||
for _, player in pairs(game.forces[force_name].players) do
|
||||
local frame = Gui.get_left_element(player, rocket_list_container)
|
||||
local container = frame.container
|
||||
update_build_progress(container.progress.table,progress)
|
||||
update_build_progress(container.progress.table, progress)
|
||||
end
|
||||
end
|
||||
|
||||
--- Event used to set a rocket silo to be awaiting reset
|
||||
Event.add(defines.events.on_rocket_launch_ordered,function(event)
|
||||
Event.add(defines.events.on_rocket_launch_ordered, function(event)
|
||||
local silo = event.rocket_silo
|
||||
local silo_data = Rockets.get_silo_data(silo)
|
||||
silo_data.awaiting_reset = true
|
||||
update_rocket_gui_progress(silo.force.name)
|
||||
end)
|
||||
|
||||
Event.on_nth_tick(150,function()
|
||||
for _,force in pairs(game.forces) do
|
||||
Event.on_nth_tick(150, function()
|
||||
for _, force in pairs(game.forces) do
|
||||
if #Rockets.get_silos(force.name) > 0 then
|
||||
update_rocket_gui_progress(force.name)
|
||||
end
|
||||
@@ -576,20 +576,20 @@ local function on_built(event)
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_built_entity,on_built)
|
||||
Event.add(defines.events.on_robot_built_entity,on_built)
|
||||
Event.add(defines.events.on_built_entity, on_built)
|
||||
Event.add(defines.events.on_robot_built_entity, on_built)
|
||||
|
||||
--- Redraw the progress section on role change
|
||||
local function role_update_event(event)
|
||||
if not config.progress.show_progress then return end
|
||||
local player = game.players[event.player_index]
|
||||
local container = Gui.get_left_element(player,rocket_list_container).container
|
||||
local container = Gui.get_left_element(player, rocket_list_container).container
|
||||
local progress_scroll = container.progress
|
||||
Gui.destroy_if_valid(progress_scroll.table)
|
||||
|
||||
local col_count = 3
|
||||
if check_player_permissions(player,'remote_launch') then col_count = col_count+1 end
|
||||
if check_player_permissions(player,'toggle_active') then col_count = col_count+1 end
|
||||
if check_player_permissions(player, 'remote_launch') then col_count = col_count+1 end
|
||||
if check_player_permissions(player, 'toggle_active') then col_count = col_count+1 end
|
||||
local progress = progress_scroll.add{
|
||||
type = 'table',
|
||||
name = 'table',
|
||||
@@ -599,7 +599,7 @@ local function role_update_event(event)
|
||||
update_build_progress(progress, get_progress_data(player.force.name))
|
||||
end
|
||||
|
||||
Event.add(Roles.events.on_role_assigned,role_update_event)
|
||||
Event.add(Roles.events.on_role_unassigned,role_update_event)
|
||||
Event.add(Roles.events.on_role_assigned, role_update_event)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update_event)
|
||||
|
||||
return rocket_list_container
|
||||
@@ -11,19 +11,19 @@ local config = require 'config.gui.science' --- @dep config.gui.science
|
||||
local Production = require 'modules.control.production' --- @dep modules.control.production
|
||||
local format_time = _C.format_time --- @dep expcore.common
|
||||
|
||||
local null_time_short = {'science-info.eta-time',format_time(0,{hours=true,minutes=true,seconds=true,time=true,null=true})}
|
||||
local null_time_long = format_time(0,{hours=true,minutes=true,seconds=true,long=true,null=true})
|
||||
local null_time_short = {'science-info.eta-time', format_time(0, {hours=true, minutes=true, seconds=true, time=true, null=true})}
|
||||
local null_time_long = format_time(0, {hours=true, minutes=true, seconds=true, long=true, null=true})
|
||||
|
||||
--- Data label that contains the value and the surfix
|
||||
-- @element production_label
|
||||
local production_label =
|
||||
Gui.element(function(_,parent,production_label_data)
|
||||
Gui.element(function(_, parent, production_label_data)
|
||||
local name = production_label_data.name
|
||||
local tooltip = production_label_data.tooltip
|
||||
local color = production_label_data.color
|
||||
|
||||
-- Add an alignment for the number
|
||||
local alignment = Gui.alignment(parent,name)
|
||||
local alignment = Gui.alignment(parent, name)
|
||||
|
||||
-- Add the main value label
|
||||
local element =
|
||||
@@ -42,7 +42,7 @@ Gui.element(function(_,parent,production_label_data)
|
||||
parent.add{
|
||||
name = 'surfix-'..name,
|
||||
type = 'label',
|
||||
caption = {'science-info.unit',production_label_data.surfix},
|
||||
caption = {'science-info.unit', production_label_data.surfix},
|
||||
tooltip = tooltip
|
||||
}
|
||||
|
||||
@@ -56,9 +56,9 @@ Gui.element(function(_,parent,production_label_data)
|
||||
end)
|
||||
|
||||
-- Get the data that is used with the production label
|
||||
local function get_production_label_data(name,tooltip,value,secondary)
|
||||
local function get_production_label_data(name, tooltip, value, secondary)
|
||||
local data_colour = Production.get_color(config.color_clamp, value, secondary)
|
||||
local surfix,caption = Production.format_number(value)
|
||||
local surfix, caption = Production.format_number(value)
|
||||
|
||||
return {
|
||||
name = name,
|
||||
@@ -70,20 +70,20 @@ local function get_production_label_data(name,tooltip,value,secondary)
|
||||
end
|
||||
|
||||
-- Updates a prodution label to match the current data
|
||||
local function update_production_label(parent,production_label_data)
|
||||
local function update_production_label(parent, production_label_data)
|
||||
local name = production_label_data.name
|
||||
local tooltip = production_label_data.tooltip
|
||||
local color = production_label_data.color
|
||||
|
||||
-- Update the production label
|
||||
local production_label_element = parent[name] and parent[name].label or production_label(parent,production_label_data)
|
||||
local production_label_element = parent[name] and parent[name].label or production_label(parent, production_label_data)
|
||||
production_label_element.caption = production_label_data.caption
|
||||
production_label_element.tooltip = production_label_data.tooltip
|
||||
production_label_element.style.font_color = color
|
||||
|
||||
-- Update the surfix label
|
||||
local surfix_element = parent['surfix-'..name]
|
||||
surfix_element.caption = {'science-info.unit',production_label_data.surfix}
|
||||
surfix_element.caption = {'science-info.unit', production_label_data.surfix}
|
||||
surfix_element.tooltip = tooltip
|
||||
surfix_element.style.font_color = color
|
||||
|
||||
@@ -92,7 +92,7 @@ end
|
||||
--- Adds 4 elements that show the data for a science pack
|
||||
-- @element science_pack_base
|
||||
local science_pack_base =
|
||||
Gui.element(function(_,parent,science_pack_data)
|
||||
Gui.element(function(_, parent, science_pack_data)
|
||||
local science_pack = science_pack_data.science_pack
|
||||
|
||||
-- Draw the icon for the science pack
|
||||
@@ -110,7 +110,7 @@ Gui.element(function(_,parent,science_pack_data)
|
||||
local pack_icon_style = pack_icon.style
|
||||
pack_icon_style.height = 55
|
||||
if icon_style == 'quick_bar_slot_button' then
|
||||
pack_icon_style.padding = {0,-2}
|
||||
pack_icon_style.padding = {0, -2}
|
||||
pack_icon_style.width = 36
|
||||
end
|
||||
|
||||
@@ -121,7 +121,7 @@ Gui.element(function(_,parent,science_pack_data)
|
||||
type = 'frame',
|
||||
style = 'bordered_frame'
|
||||
}
|
||||
delta_flow.style.padding = {0,3}
|
||||
delta_flow.style.padding = {0, 3}
|
||||
|
||||
-- Draw the delta flow table
|
||||
local delta_table =
|
||||
@@ -133,15 +133,15 @@ Gui.element(function(_,parent,science_pack_data)
|
||||
delta_table.style.padding = 0
|
||||
|
||||
-- Draw the production labels
|
||||
update_production_label(delta_table,science_pack_data.positive)
|
||||
update_production_label(delta_table,science_pack_data.negative)
|
||||
update_production_label(parent,science_pack_data.net)
|
||||
update_production_label(delta_table, science_pack_data.positive)
|
||||
update_production_label(delta_table, science_pack_data.negative)
|
||||
update_production_label(parent, science_pack_data.net)
|
||||
|
||||
-- Return the pack icon
|
||||
return pack_icon
|
||||
end)
|
||||
|
||||
local function get_science_pack_data(player,science_pack)
|
||||
local function get_science_pack_data(player, science_pack)
|
||||
local force = player.force
|
||||
|
||||
-- Check that some packs have been made
|
||||
@@ -186,28 +186,28 @@ local function get_science_pack_data(player,science_pack)
|
||||
|
||||
end
|
||||
|
||||
local function update_science_pack(pack_table,science_pack_data)
|
||||
local function update_science_pack(pack_table, science_pack_data)
|
||||
if not science_pack_data then return end
|
||||
local science_pack = science_pack_data.science_pack
|
||||
pack_table.parent.non_made.visible = false
|
||||
|
||||
-- Update the icon
|
||||
local pack_icon = pack_table['icon-'..science_pack] or science_pack_base(pack_table,science_pack_data)
|
||||
local pack_icon = pack_table['icon-'..science_pack] or science_pack_base(pack_table, science_pack_data)
|
||||
local icon_style = science_pack_data.icon_style
|
||||
pack_icon.style = icon_style
|
||||
|
||||
local pack_icon_style = pack_icon.style
|
||||
pack_icon_style.height = 55
|
||||
if icon_style == 'quick_bar_slot_button' then
|
||||
pack_icon_style.padding = {0,-2}
|
||||
pack_icon_style.padding = {0, -2}
|
||||
pack_icon_style.width = 36
|
||||
end
|
||||
|
||||
-- Update the production labels
|
||||
local delta_table = pack_table['delta-'..science_pack].table
|
||||
update_production_label(delta_table,science_pack_data.positive)
|
||||
update_production_label(delta_table,science_pack_data.negative)
|
||||
update_production_label(pack_table,science_pack_data.net)
|
||||
update_production_label(delta_table, science_pack_data.positive)
|
||||
update_production_label(delta_table, science_pack_data.negative)
|
||||
update_production_label(pack_table, science_pack_data.net)
|
||||
|
||||
end
|
||||
|
||||
@@ -226,7 +226,7 @@ local function get_eta_label_data(player)
|
||||
local remaining = research.research_unit_count*(1-progress)
|
||||
|
||||
-- Check for the limiting science pack
|
||||
for _,ingredient in pairs(research.research_unit_ingredients) do
|
||||
for _, ingredient in pairs(research.research_unit_ingredients) do
|
||||
local pack_name = ingredient.name
|
||||
local required = ingredient.amount * remaining
|
||||
local time = Production.get_consumsion_eta(force, pack_name, defines.flow_precision_index.one_minute, required)
|
||||
@@ -238,14 +238,14 @@ local function get_eta_label_data(player)
|
||||
-- Return the caption and tooltip
|
||||
return limit and limit > 0 and {
|
||||
research = true,
|
||||
caption = format_time(limit,{hours=true,minutes=true,seconds=true,time=true}),
|
||||
tooltip = format_time(limit,{hours=true,minutes=true,seconds=true,long=true})
|
||||
caption = format_time(limit, {hours=true, minutes=true, seconds=true, time=true}),
|
||||
tooltip = format_time(limit, {hours=true, minutes=true, seconds=true, long=true})
|
||||
} or { research = false }
|
||||
|
||||
end
|
||||
|
||||
-- Updates the eta label
|
||||
local function update_eta_label(element,eta_label_data)
|
||||
local function update_eta_label(element, eta_label_data)
|
||||
-- If no research selected show null
|
||||
if not eta_label_data.research then
|
||||
element.caption = null_time_short
|
||||
@@ -254,24 +254,24 @@ local function update_eta_label(element,eta_label_data)
|
||||
end
|
||||
|
||||
-- Update the element
|
||||
element.caption = {'science-info.eta-time',eta_label_data.caption}
|
||||
element.caption = {'science-info.eta-time', eta_label_data.caption}
|
||||
element.tooltip = eta_label_data.tooltip
|
||||
end
|
||||
|
||||
--- Main task list container for the left flow
|
||||
-- @element task_list_container
|
||||
local science_info_container =
|
||||
Gui.element(function(event_trigger,parent)
|
||||
Gui.element(function(event_trigger, parent)
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
|
||||
-- Draw the internal container
|
||||
local container = Gui.container(parent,event_trigger,200)
|
||||
local container = Gui.container(parent, event_trigger, 200)
|
||||
|
||||
-- Draw the header
|
||||
Gui.header(container, {'science-info.main-caption'}, {'science-info.main-tooltip'})
|
||||
|
||||
-- Draw the scroll table for the tasks
|
||||
local scroll_table = Gui.scroll_table(container,178,4)
|
||||
local scroll_table = Gui.scroll_table(container, 178, 4)
|
||||
|
||||
-- Draw the no packs label
|
||||
local no_packs_label =
|
||||
@@ -283,7 +283,7 @@ Gui.element(function(event_trigger,parent)
|
||||
|
||||
-- Change the style of the no packs label
|
||||
local no_packs_style = no_packs_label.style
|
||||
no_packs_style.padding = {2,4}
|
||||
no_packs_style.padding = {2, 4}
|
||||
no_packs_style.single_line = false
|
||||
no_packs_style.width = 200
|
||||
|
||||
@@ -303,13 +303,13 @@ Gui.element(function(event_trigger,parent)
|
||||
}
|
||||
|
||||
-- Update the eta
|
||||
update_eta_label(eta_label,get_eta_label_data(player))
|
||||
update_eta_label(eta_label, get_eta_label_data(player))
|
||||
|
||||
end
|
||||
|
||||
-- Add packs which have been made
|
||||
for _,science_pack in ipairs(config) do
|
||||
update_science_pack(scroll_table,get_science_pack_data(player,science_pack))
|
||||
for _, science_pack in ipairs(config) do
|
||||
update_science_pack(scroll_table, get_science_pack_data(player, science_pack))
|
||||
end
|
||||
|
||||
-- Return the exteral container
|
||||
@@ -320,16 +320,16 @@ end)
|
||||
--- Button on the top flow used to toggle the task list container
|
||||
-- @element toggle_left_element
|
||||
Gui.left_toolbar_button('entity/lab', {'science-info.main-tooltip'}, science_info_container, function(player)
|
||||
return Roles.player_allowed(player,'gui/science-info')
|
||||
return Roles.player_allowed(player, 'gui/science-info')
|
||||
end)
|
||||
|
||||
--- Updates the gui every 1 second
|
||||
Event.on_nth_tick(60,function()
|
||||
Event.on_nth_tick(60, function()
|
||||
local force_pack_data = {}
|
||||
local force_eta_data = {}
|
||||
for _,player in pairs(game.connected_players) do
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local force_name = player.force.name
|
||||
local frame = Gui.get_left_element(player,science_info_container)
|
||||
local frame = Gui.get_left_element(player, science_info_container)
|
||||
local container = frame.container
|
||||
|
||||
-- Update the science packs
|
||||
@@ -339,16 +339,16 @@ Event.on_nth_tick(60,function()
|
||||
-- No data in chache so it needs to be generated
|
||||
pack_data = {}
|
||||
force_pack_data[force_name] = pack_data
|
||||
for _,science_pack in ipairs(config) do
|
||||
local next_data = get_science_pack_data(player,science_pack)
|
||||
for _, science_pack in ipairs(config) do
|
||||
local next_data = get_science_pack_data(player, science_pack)
|
||||
pack_data[science_pack] = next_data
|
||||
update_science_pack(scroll_table,next_data)
|
||||
update_science_pack(scroll_table, next_data)
|
||||
end
|
||||
|
||||
else
|
||||
-- Data found in chache is no need to generate it
|
||||
for _,next_data in ipairs(pack_data) do
|
||||
update_science_pack(scroll_table,next_data)
|
||||
for _, next_data in ipairs(pack_data) do
|
||||
update_science_pack(scroll_table, next_data)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -361,11 +361,11 @@ Event.on_nth_tick(60,function()
|
||||
-- No data in chache so it needs to be generated
|
||||
eta_data = get_eta_label_data(player)
|
||||
force_eta_data[force_name] = eta_data
|
||||
update_eta_label(eta_label,eta_data)
|
||||
update_eta_label(eta_label, eta_data)
|
||||
|
||||
else
|
||||
-- Data found in chache is no need to generate it
|
||||
update_eta_label(eta_label,eta_data)
|
||||
update_eta_label(eta_label, eta_data)
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -21,8 +21,8 @@ Gui.element{
|
||||
|
||||
--- Toggles if the server ups is visbile
|
||||
-- @command server-ups
|
||||
Commands.new_command('server-ups','Toggle the server ups display')
|
||||
:add_alias('sups','ups')
|
||||
Commands.new_command('server-ups', 'Toggle the server ups display')
|
||||
:add_alias('sups', 'ups')
|
||||
:register(function(player)
|
||||
local label = player.gui.screen[server_ups.name]
|
||||
if not global.ext or not global.ext.server_ups then
|
||||
@@ -42,7 +42,7 @@ local function set_location(event)
|
||||
end
|
||||
|
||||
-- Draw the label when the player joins
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
local label = server_ups(player.gui.screen)
|
||||
label.visible = false
|
||||
@@ -50,15 +50,15 @@ Event.add(defines.events.on_player_created,function(event)
|
||||
end)
|
||||
|
||||
-- Update the caption for all online players
|
||||
Event.on_nth_tick(60,function()
|
||||
Event.on_nth_tick(60, function()
|
||||
if global.ext and global.ext.server_ups then
|
||||
local caption = 'SUPS = '..global.ext.server_ups
|
||||
for _,player in pairs(game.connected_players) do
|
||||
for _, player in pairs(game.connected_players) do
|
||||
player.gui.screen[server_ups.name].caption = caption
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Update when res or ui scale changes
|
||||
Event.add(defines.events.on_player_display_resolution_changed,set_location)
|
||||
Event.add(defines.events.on_player_display_scale_changed,set_location)
|
||||
Event.add(defines.events.on_player_display_resolution_changed, set_location)
|
||||
Event.add(defines.events.on_player_display_scale_changed, set_location)
|
||||
@@ -18,7 +18,7 @@ local Styles = {
|
||||
}
|
||||
|
||||
--- If a player is allowed to use the edit buttons
|
||||
local function check_player_permissions(player,task)
|
||||
local function check_player_permissions(player, task)
|
||||
if task then
|
||||
-- When a task is given check if the player can edit it
|
||||
local allow_edit_task = config.allow_edit_task
|
||||
@@ -34,7 +34,7 @@ local function check_player_permissions(player,task)
|
||||
elseif allow_edit_task == 'admin' then
|
||||
return player.admin
|
||||
elseif allow_edit_task == 'expcore.roles' then
|
||||
return Roles.player_allowed(player,config.expcore_roles_allow_edit_task)
|
||||
return Roles.player_allowed(player, config.expcore_roles_allow_edit_task)
|
||||
end
|
||||
|
||||
-- Return false as all other condidtions have not been met
|
||||
@@ -49,7 +49,7 @@ local function check_player_permissions(player,task)
|
||||
elseif allow_add_task == 'admin' then
|
||||
return player.admin
|
||||
elseif allow_add_task == 'expcore.roles' then
|
||||
return Roles.player_allowed(player,config.expcore_roles_allow_add_task)
|
||||
return Roles.player_allowed(player, config.expcore_roles_allow_add_task)
|
||||
end
|
||||
|
||||
-- Return false as all other condidtions have not been met
|
||||
@@ -67,8 +67,8 @@ Gui.element{
|
||||
style = 'tool_button'
|
||||
}
|
||||
:style(Styles.sprite20)
|
||||
:on_click(function(player,_,_)
|
||||
Tasks.add_task(player.force.name,nil,player.name)
|
||||
:on_click(function(player, _,_)
|
||||
Tasks.add_task(player.force.name, nil, player.name)
|
||||
end)
|
||||
|
||||
--- Button displayed next to tasks which the user is can edit, used to start editing a task
|
||||
@@ -81,9 +81,9 @@ Gui.element{
|
||||
style = 'tool_button'
|
||||
}
|
||||
:style(Styles.sprite20)
|
||||
:on_click(function(player,element,_)
|
||||
:on_click(function(player, element, _)
|
||||
local task_id = element.parent.name:sub(6)
|
||||
Tasks.set_editing(task_id,player.name,true)
|
||||
Tasks.set_editing(task_id, player.name, true)
|
||||
end)
|
||||
|
||||
--- Button displayed next to tasks which the user is can edit, used to delete a task from the list
|
||||
@@ -96,7 +96,7 @@ Gui.element{
|
||||
style = 'tool_button'
|
||||
}
|
||||
:style(Styles.sprite20)
|
||||
:on_click(function(_,element,_)
|
||||
:on_click(function(_, element, _)
|
||||
local task_id = element.parent.name:sub(6)
|
||||
Tasks.remove_task(task_id)
|
||||
end)
|
||||
@@ -104,7 +104,7 @@ end)
|
||||
--- Set of three elements which make up each row of the task table
|
||||
-- @element add_task_base
|
||||
local add_task_base =
|
||||
Gui.element(function(_,parent,task_id)
|
||||
Gui.element(function(_, parent, task_id)
|
||||
-- Add the task number label
|
||||
local task_number = parent.add{
|
||||
name = 'count-'..task_id,
|
||||
@@ -118,7 +118,7 @@ Gui.element(function(_,parent,task_id)
|
||||
task_flow.style.padding = 0
|
||||
|
||||
-- Add the two edit buttons outside the task flow
|
||||
local edit_flow = Gui.alignment(parent,'edit-'..task_id)
|
||||
local edit_flow = Gui.alignment(parent, 'edit-'..task_id)
|
||||
edit_task(edit_flow)
|
||||
discard_task(edit_flow)
|
||||
|
||||
@@ -127,7 +127,7 @@ Gui.element(function(_,parent,task_id)
|
||||
end)
|
||||
|
||||
-- Removes the three elements that are added as part of the task base
|
||||
local function remove_task_base(parent,task_id)
|
||||
local function remove_task_base(parent, task_id)
|
||||
Gui.destroy_if_valid(parent['count-'..task_id])
|
||||
Gui.destroy_if_valid(parent['edit-'..task_id])
|
||||
Gui.destroy_if_valid(parent[task_id])
|
||||
@@ -144,11 +144,11 @@ Gui.element{
|
||||
style = 'shortcut_bar_button_green'
|
||||
}
|
||||
:style(Styles.sprite22)
|
||||
:on_click(function(player,element,_)
|
||||
:on_click(function(player, element, _)
|
||||
local task_id = element.parent.name
|
||||
local new_message = element.parent[task_editing.name].text
|
||||
Tasks.set_editing(task_id,player.name)
|
||||
Tasks.update_task(task_id,new_message,player.name)
|
||||
Tasks.set_editing(task_id, player.name)
|
||||
Tasks.update_task(task_id, new_message, player.name)
|
||||
end)
|
||||
|
||||
--- Button displayed next to tasks which the user is currently editing, used to discard changes
|
||||
@@ -161,15 +161,15 @@ Gui.element{
|
||||
style = 'shortcut_bar_button_red'
|
||||
}
|
||||
:style(Styles.sprite22)
|
||||
:on_click(function(player,element,_)
|
||||
:on_click(function(player, element, _)
|
||||
local task_id = element.parent.name
|
||||
Tasks.set_editing(task_id,player.name)
|
||||
Tasks.set_editing(task_id, player.name)
|
||||
end)
|
||||
|
||||
--- Editing state for a task, contrins a text field and the two edit buttons
|
||||
-- @element task_editing
|
||||
task_editing =
|
||||
Gui.element(function(event_trigger,parent,task)
|
||||
Gui.element(function(event_trigger, parent, task)
|
||||
local message = task.message
|
||||
|
||||
-- Draw the element
|
||||
@@ -192,17 +192,17 @@ end)
|
||||
maximal_width = 110,
|
||||
height = 20
|
||||
}
|
||||
:on_confirmed(function(player,element,_)
|
||||
:on_confirmed(function(player, element, _)
|
||||
local task_id = element.parent.name
|
||||
local new_message = element.text
|
||||
Tasks.set_editing(task_id,player.name)
|
||||
Tasks.update_task(task_id,new_message,player.name)
|
||||
Tasks.set_editing(task_id, player.name)
|
||||
Tasks.update_task(task_id, new_message, player.name)
|
||||
end)
|
||||
|
||||
--- Default state for a task, contains only a label with the task message
|
||||
-- @element task_label
|
||||
local task_label =
|
||||
Gui.element(function(_,parent,task)
|
||||
Gui.element(function(_, parent, task)
|
||||
local message = task.message
|
||||
local last_edit_name = task.last_edit_name
|
||||
local last_edit_time = task.last_edit_time
|
||||
@@ -220,7 +220,7 @@ end)
|
||||
}
|
||||
|
||||
--- Updates a task for a player
|
||||
local function update_task(player,task_table,task_id)
|
||||
local function update_task(player, task_table, task_id)
|
||||
local task = Tasks.get_task(task_id)
|
||||
local task_ids = Tasks.get_force_task_ids(player.force.name)
|
||||
local task_number = table.get_index(task_ids, task_id)
|
||||
@@ -228,18 +228,18 @@ local function update_task(player,task_table,task_id)
|
||||
-- Task no longer exists so should be removed from the list
|
||||
if not task then
|
||||
task_table.parent.no_tasks.visible = #task_ids == 0
|
||||
remove_task_base(task_table,task_id)
|
||||
remove_task_base(task_table, task_id)
|
||||
return
|
||||
end
|
||||
|
||||
-- Get the task flow for this task
|
||||
local task_flow = task_table[task_id] or add_task_base(task_table,task_id)
|
||||
local task_flow = task_table[task_id] or add_task_base(task_table, task_id)
|
||||
task_table.parent.no_tasks.visible = false
|
||||
task_table['count-'..task_id].caption = task_number..')'
|
||||
|
||||
-- Update the edit flow
|
||||
local edit_flow = task_table['edit-'..task_id]
|
||||
local player_allowed_edit = check_player_permissions(player,task)
|
||||
local player_allowed_edit = check_player_permissions(player, task)
|
||||
local players_editing = table.get_keys(task.curently_editing)
|
||||
local edit_task_element = edit_flow[edit_task.name]
|
||||
local discard_task_element = edit_flow[discard_task.name]
|
||||
@@ -248,14 +248,14 @@ local function update_task(player,task_table,task_id)
|
||||
discard_task_element.visible = player_allowed_edit
|
||||
if #players_editing > 0 then
|
||||
edit_task_element.hovered_sprite = 'utility/warning_icon'
|
||||
edit_task_element.tooltip = {'task-list.edit-tooltip',table.concat(players_editing,', ')}
|
||||
edit_task_element.tooltip = {'task-list.edit-tooltip', table.concat(players_editing, ', ')}
|
||||
else
|
||||
edit_task_element.hovered_sprite = edit_task_element.sprite
|
||||
edit_task_element.tooltip = {'task-list.edit-tooltip-none'}
|
||||
end
|
||||
|
||||
-- Check if the player is was editing and/or currently editing
|
||||
local task_entry = task_flow[task_editing.name] or task_label(task_flow,task)
|
||||
local task_entry = task_flow[task_editing.name] or task_label(task_flow, task)
|
||||
local player_was_editing = task_entry.type == 'textfield'
|
||||
local player_is_editing = task.curently_editing[player.name]
|
||||
|
||||
@@ -272,24 +272,24 @@ local function update_task(player,task_table,task_id)
|
||||
-- Player was editing but is no longer, remove text field and add label
|
||||
edit_task_element.enabled = true
|
||||
task_flow.clear()
|
||||
task_label(task_flow,task)
|
||||
task_label(task_flow, task)
|
||||
|
||||
elseif not player_was_editing and player_is_editing then
|
||||
-- Player was not editing but now is, remove label and add text field
|
||||
edit_task_element.enabled = false
|
||||
task_flow.clear()
|
||||
task_editing(task_flow,task).focus()
|
||||
task_table.parent.scroll_to_element(task_flow,'top-third')
|
||||
task_editing(task_flow, task).focus()
|
||||
task_table.parent.scroll_to_element(task_flow, 'top-third')
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Update all the tasks for a player
|
||||
local function update_all_tasks(player,scroll_table)
|
||||
local function update_all_tasks(player, scroll_table)
|
||||
local task_ids = Tasks.get_force_task_ids(player.force.name)
|
||||
if #task_ids > 0 then
|
||||
for _,task_id in ipairs(task_ids) do
|
||||
update_task(player,scroll_table,task_id)
|
||||
for _, task_id in ipairs(task_ids) do
|
||||
update_task(player, scroll_table, task_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -297,9 +297,9 @@ end
|
||||
--- Main task list container for the left flow
|
||||
-- @element task_list_container
|
||||
local task_list_container =
|
||||
Gui.element(function(event_trigger,parent)
|
||||
Gui.element(function(event_trigger, parent)
|
||||
-- Draw the internal container
|
||||
local container = Gui.container(parent,event_trigger,200)
|
||||
local container = Gui.container(parent, event_trigger, 200)
|
||||
|
||||
-- Draw the header
|
||||
local header = Gui.header(
|
||||
@@ -315,7 +315,7 @@ Gui.element(function(event_trigger,parent)
|
||||
add_new_task_element.visible = check_player_permissions(player)
|
||||
|
||||
-- Draw the scroll table for the tasks
|
||||
local scroll_table = Gui.scroll_table(container,190,3)
|
||||
local scroll_table = Gui.scroll_table(container, 190, 3)
|
||||
scroll_table.draw_horizontal_lines = true
|
||||
scroll_table.vertical_centering = false
|
||||
|
||||
@@ -334,7 +334,7 @@ Gui.element(function(event_trigger,parent)
|
||||
|
||||
-- Change the style of the no tasks label
|
||||
local no_tasks_style = no_tasks_label.style
|
||||
no_tasks_style.padding = {2,4}
|
||||
no_tasks_style.padding = {2, 4}
|
||||
no_tasks_style.single_line = false
|
||||
no_tasks_style.width = 200
|
||||
|
||||
@@ -342,8 +342,8 @@ Gui.element(function(event_trigger,parent)
|
||||
local task_ids = Tasks.get_force_task_ids(player.force.name)
|
||||
if #task_ids > 0 then
|
||||
no_tasks_label.visible = false
|
||||
for _,task_id in ipairs(task_ids) do
|
||||
update_task(player,scroll_table,task_id)
|
||||
for _, task_id in ipairs(task_ids) do
|
||||
update_task(player, scroll_table, task_id)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -358,11 +358,11 @@ end)
|
||||
--- Button on the top flow used to toggle the task list container
|
||||
-- @element toggle_left_element
|
||||
Gui.left_toolbar_button('utility/not_enough_repair_packs_icon', {'task-list.main-tooltip'}, task_list_container, function(player)
|
||||
return Roles.player_allowed(player,'gui/task-list')
|
||||
return Roles.player_allowed(player, 'gui/task-list')
|
||||
end)
|
||||
|
||||
--- When a new task is added it will udpate the task list for everyone on that force
|
||||
Tasks.on_update(function(task,task_id,removed_task)
|
||||
Tasks.on_update(function(task, task_id, removed_task)
|
||||
-- Get the force to update, task is nil when removed
|
||||
local force
|
||||
if task then
|
||||
@@ -373,12 +373,12 @@ Tasks.on_update(function(task,task_id,removed_task)
|
||||
|
||||
-- Update the task for all the players on the force
|
||||
local task_ids = Tasks.get_force_task_ids(force.name)
|
||||
for _,player in pairs(force.connected_players) do
|
||||
local frame = Gui.get_left_element(player,task_list_container)
|
||||
for _, player in pairs(force.connected_players) do
|
||||
local frame = Gui.get_left_element(player, task_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
|
||||
-- Update the task that was changed
|
||||
update_task(player,scroll_table,task_id)
|
||||
update_task(player, scroll_table, task_id)
|
||||
|
||||
-- Update the numbering of the other tasks if the task was removed
|
||||
if not task then
|
||||
@@ -391,26 +391,26 @@ Tasks.on_update(function(task,task_id,removed_task)
|
||||
end)
|
||||
|
||||
--- Update the tasks when the player joins
|
||||
Event.add(defines.events.on_player_joined_game,function(event)
|
||||
Event.add(defines.events.on_player_joined_game, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
local frame = Gui.get_left_element(player,task_list_container)
|
||||
local frame = Gui.get_left_element(player, task_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
update_all_tasks(player,scroll_table)
|
||||
update_all_tasks(player, scroll_table)
|
||||
end)
|
||||
|
||||
--- Makes sure the right buttons are present when roles change
|
||||
local function role_update_event(event)
|
||||
local player = game.players[event.player_index]
|
||||
local container = Gui.get_left_element(player,task_list_container).container
|
||||
local container = Gui.get_left_element(player, task_list_container).container
|
||||
|
||||
-- Update the tasks, incase the user can now edit them
|
||||
local scroll_table = container.scroll.table
|
||||
update_all_tasks(player,scroll_table)
|
||||
update_all_tasks(player, scroll_table)
|
||||
|
||||
-- Update the new task button incase the user can now add them
|
||||
local add_new_task_element = container.header.alignment[add_new_task.name]
|
||||
add_new_task_element.visible = check_player_permissions(player)
|
||||
end
|
||||
|
||||
Event.add(Roles.events.on_role_assigned,role_update_event)
|
||||
Event.add(Roles.events.on_role_unassigned,role_update_event)
|
||||
Event.add(Roles.events.on_role_assigned, role_update_event)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update_event)
|
||||
@@ -27,7 +27,7 @@ end)
|
||||
|
||||
-- Table that stores a boolean value of weather to keep the warp gui open
|
||||
local keep_gui_open = {}
|
||||
Global.register(keep_gui_open,function(tbl)
|
||||
Global.register(keep_gui_open, function(tbl)
|
||||
keep_gui_open = tbl
|
||||
end)
|
||||
|
||||
@@ -40,7 +40,7 @@ local Styles = {
|
||||
|
||||
--- Returns if a player is allowed to edit the given warp
|
||||
--- If a player is allowed to use the edit buttons
|
||||
local function check_player_permissions(player,action,warp)
|
||||
local function check_player_permissions(player, action, warp)
|
||||
-- Check if the action is allow edit and then check bypass settings
|
||||
if action == 'allow_edit_warp' then
|
||||
-- Check if the warp is the spawn then it cant be edited
|
||||
@@ -62,7 +62,7 @@ local function check_player_permissions(player,action,warp)
|
||||
elseif action_config == 'admin' then
|
||||
return player.admin
|
||||
elseif action_config == 'expcore.roles' then
|
||||
return Roles.player_allowed(player,config['expcore_roles_'..action])
|
||||
return Roles.player_allowed(player, config['expcore_roles_'..action])
|
||||
end
|
||||
|
||||
-- Return false as all other condidtions have not been met
|
||||
@@ -79,12 +79,12 @@ Gui.element{
|
||||
style = 'tool_button'
|
||||
}
|
||||
:style(Styles.sprite20)
|
||||
:on_click(function(player,_)
|
||||
:on_click(function(player, _)
|
||||
-- Add the new warp
|
||||
local force_name = player.force.name
|
||||
local surface = player.surface
|
||||
local position = player.position
|
||||
local warp_id = Warps.add_warp(force_name,surface,position,player.name)
|
||||
local warp_id = Warps.add_warp(force_name, surface, position, player.name)
|
||||
Warps.make_warp_tag(warp_id)
|
||||
Warps.make_warp_area(warp_id)
|
||||
end)
|
||||
@@ -99,7 +99,7 @@ Gui.element{
|
||||
style = 'tool_button'
|
||||
}
|
||||
:style(Styles.sprite20)
|
||||
:on_click(function(_,element)
|
||||
:on_click(function(_, element)
|
||||
local warp_id = element.parent.name:sub(6)
|
||||
Warps.remove_warp(warp_id)
|
||||
end)
|
||||
@@ -114,15 +114,15 @@ Gui.element{
|
||||
style = 'tool_button'
|
||||
}
|
||||
:style(Styles.sprite20)
|
||||
:on_click(function(player,element)
|
||||
:on_click(function(player, element)
|
||||
local warp_id = element.parent.name:sub(6)
|
||||
Warps.set_editing(warp_id,player.name,true)
|
||||
Warps.set_editing(warp_id, player.name, true)
|
||||
end)
|
||||
|
||||
--- Set of three elements which make up each row of the warp table
|
||||
-- @element add_warp_base
|
||||
local add_warp_base =
|
||||
Gui.element(function(_,parent,warp_id)
|
||||
Gui.element(function(_, parent, warp_id)
|
||||
-- Add the icon flow
|
||||
local icon_flow =
|
||||
parent.add{
|
||||
@@ -137,7 +137,7 @@ Gui.element(function(_,parent,warp_id)
|
||||
warp_flow.style.padding = 0
|
||||
|
||||
-- Add the two edit buttons outside the warp flow
|
||||
local edit_flow = Gui.alignment(parent,'edit-'..warp_id)
|
||||
local edit_flow = Gui.alignment(parent, 'edit-'..warp_id)
|
||||
edit_warp(edit_flow)
|
||||
discard_warp(edit_flow)
|
||||
|
||||
@@ -146,7 +146,7 @@ Gui.element(function(_,parent,warp_id)
|
||||
end)
|
||||
|
||||
-- Removes the three elements that are added as part of the warp base
|
||||
local function remove_warp_base(parent,warp_id)
|
||||
local function remove_warp_base(parent, warp_id)
|
||||
Gui.destroy_if_valid(parent['icon-'..warp_id])
|
||||
Gui.destroy_if_valid(parent['edit-'..warp_id])
|
||||
Gui.destroy_if_valid(parent[warp_id])
|
||||
@@ -164,12 +164,12 @@ Gui.element{
|
||||
style = 'shortcut_bar_button_green'
|
||||
}
|
||||
:style(Styles.sprite22)
|
||||
:on_click(function(player,element)
|
||||
:on_click(function(player, element)
|
||||
local warp_id = element.parent.name
|
||||
local warp_name = element.parent[warp_editing.name].text
|
||||
local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_button.name].elem_value
|
||||
Warps.set_editing(warp_id,player.name)
|
||||
Warps.update_warp(warp_id,warp_name,warp_icon,player.name)
|
||||
Warps.set_editing(warp_id, player.name)
|
||||
Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
|
||||
end)
|
||||
|
||||
--- Cancels the editing changes of the selected warp name or icon
|
||||
@@ -182,15 +182,15 @@ Gui.element{
|
||||
style = 'shortcut_bar_button_red'
|
||||
}
|
||||
:style(Styles.sprite22)
|
||||
:on_click(function(player,element)
|
||||
:on_click(function(player, element)
|
||||
local warp_id = element.parent.name
|
||||
Warps.set_editing(warp_id,player.name)
|
||||
Warps.set_editing(warp_id, player.name)
|
||||
end)
|
||||
|
||||
--- Editing state for a warp, contrins a text field and the two edit buttons
|
||||
-- @element warp_editing
|
||||
warp_editing =
|
||||
Gui.element(function(event_trigger,parent,warp)
|
||||
Gui.element(function(event_trigger, parent, warp)
|
||||
local name = warp.name
|
||||
|
||||
-- Draw the element
|
||||
@@ -213,18 +213,18 @@ end)
|
||||
maximal_width = 110,
|
||||
height = 20
|
||||
}
|
||||
:on_confirmed(function(player,element,_)
|
||||
:on_confirmed(function(player, element, _)
|
||||
local warp_id = element.parent.name
|
||||
local warp_name = element.text
|
||||
local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_button.name].elem_value
|
||||
Warps.set_editing(warp_id,player.name)
|
||||
Warps.update_warp(warp_id,warp_name,warp_icon,player.name)
|
||||
Warps.set_editing(warp_id, player.name)
|
||||
Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
|
||||
end)
|
||||
|
||||
--- Default state for a warp, contains only a label with the warp name
|
||||
-- @element warp_label
|
||||
local warp_label =
|
||||
Gui.element(function(event_trigger,parent,warp)
|
||||
Gui.element(function(event_trigger, parent, warp)
|
||||
local last_edit_name = warp.last_edit_name
|
||||
local last_edit_time = warp.last_edit_time
|
||||
-- Draw the element
|
||||
@@ -232,52 +232,52 @@ Gui.element(function(event_trigger,parent,warp)
|
||||
name = event_trigger,
|
||||
type = 'label',
|
||||
caption = warp.name,
|
||||
tooltip = {'warp-list.last-edit',last_edit_name,format_time(last_edit_time)}
|
||||
tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)}
|
||||
}
|
||||
end)
|
||||
:style{
|
||||
single_line = false,
|
||||
maximal_width = 150
|
||||
}
|
||||
:on_click(function(player,element,_)
|
||||
:on_click(function(player, element, _)
|
||||
local warp_id = element.parent.name
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
local position = warp.position
|
||||
player.zoom_to_world(position,1.5)
|
||||
player.zoom_to_world(position, 1.5)
|
||||
end)
|
||||
|
||||
|
||||
--- Default state for the warp icon, when pressed teleports the player
|
||||
-- @element warp_icon_button
|
||||
warp_icon_button =
|
||||
Gui.element(function(event_trigger,parent,warp)
|
||||
Gui.element(function(event_trigger, parent, warp)
|
||||
local warp_position = warp.position
|
||||
-- Draw the element
|
||||
return parent.add{
|
||||
name = event_trigger,
|
||||
type = 'sprite-button',
|
||||
sprite = 'item/'..warp.icon,
|
||||
tooltip = {'warp-list.goto-tooltip',warp_position.x,warp_position.y},
|
||||
tooltip = {'warp-list.goto-tooltip', warp_position.x, warp_position.y},
|
||||
style = 'quick_bar_slot_button'
|
||||
}
|
||||
end)
|
||||
:style(Styles.sprite32)
|
||||
:on_click(function(player,element,_)
|
||||
:on_click(function(player, element, _)
|
||||
if element.type == 'choose-elem-button' then return end
|
||||
local warp_id = element.parent.caption
|
||||
Warps.teleport_player(warp_id,player)
|
||||
Warps.teleport_player(warp_id, player)
|
||||
|
||||
-- Reset the warp cooldown if the player does not have unlimited warps
|
||||
if not check_player_permissions(player,'bypass_warp_cooldown') then
|
||||
Store.set(player_warp_cooldown_store,player,config.cooldown_duraction)
|
||||
Store.trigger(player_in_range_store,player)
|
||||
if not check_player_permissions(player, 'bypass_warp_cooldown') then
|
||||
Store.set(player_warp_cooldown_store, player, config.cooldown_duraction)
|
||||
Store.trigger(player_in_range_store, player)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Editing state for the warp icon, chose elem used to chosse icon
|
||||
-- @element warp_icon_editing
|
||||
local warp_icon_editing =
|
||||
Gui.element(function(_,parent,warp)
|
||||
Gui.element(function(_, parent, warp)
|
||||
return parent.add{
|
||||
name = warp_icon_button.name,
|
||||
type = 'choose-elem-button',
|
||||
@@ -293,7 +293,7 @@ end)
|
||||
local warp_timer =
|
||||
Gui.element{
|
||||
type = 'progressbar',
|
||||
tooltip = {'warp-list.timer-tooltip',config.cooldown_duraction},
|
||||
tooltip = {'warp-list.timer-tooltip', config.cooldown_duraction},
|
||||
minimum_value = 0,
|
||||
maximum_value = config.cooldown_duraction*config.update_smoothing
|
||||
}
|
||||
@@ -303,22 +303,22 @@ Gui.element{
|
||||
}
|
||||
|
||||
--- Updates a warp for a player
|
||||
local function update_warp(player,warp_table,warp_id)
|
||||
local function update_warp(player, warp_table, warp_id)
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
|
||||
-- Warp no longer exists so should be removed from the list
|
||||
if not warp then
|
||||
remove_warp_base(warp_table,warp_id)
|
||||
remove_warp_base(warp_table, warp_id)
|
||||
return
|
||||
end
|
||||
|
||||
-- Get the warp flow for this warp
|
||||
local warp_flow = warp_table[warp_id] or add_warp_base(warp_table,warp_id)
|
||||
local warp_flow = warp_table[warp_id] or add_warp_base(warp_table, warp_id)
|
||||
local icon_flow = warp_table['icon-'..warp_id]
|
||||
|
||||
-- Update the edit flow
|
||||
local edit_flow = warp_table['edit-'..warp_id]
|
||||
local player_allowed_edit = check_player_permissions(player,'allow_edit_warp',warp)
|
||||
local player_allowed_edit = check_player_permissions(player, 'allow_edit_warp', warp)
|
||||
local players_editing = table.get_keys(warp.currently_editing)
|
||||
local edit_warp_element = edit_flow[edit_warp.name]
|
||||
local discard_warp_element = edit_flow[discard_warp.name]
|
||||
@@ -327,15 +327,15 @@ local function update_warp(player,warp_table,warp_id)
|
||||
discard_warp_element.visible = player_allowed_edit
|
||||
if #players_editing > 0 then
|
||||
edit_warp_element.hovered_sprite = 'utility/warning_icon'
|
||||
edit_warp_element.tooltip = {'warp-list.edit-tooltip',table.concat(players_editing,', ')}
|
||||
edit_warp_element.tooltip = {'warp-list.edit-tooltip', table.concat(players_editing, ', ')}
|
||||
else
|
||||
edit_warp_element.hovered_sprite = edit_warp_element.sprite
|
||||
edit_warp_element.tooltip = {'warp-list.edit-tooltip-none'}
|
||||
end
|
||||
|
||||
-- Check if the player is was editing and/or currently editing
|
||||
local warp_label_element = warp_flow[warp_label.name] or warp_label(warp_flow,warp)
|
||||
local icon_entry = icon_flow[warp_icon_button.name] or warp_icon_button(icon_flow,warp)
|
||||
local warp_label_element = warp_flow[warp_label.name] or warp_label(warp_flow, warp)
|
||||
local icon_entry = icon_flow[warp_icon_button.name] or warp_icon_button(icon_flow, warp)
|
||||
local player_was_editing = icon_entry.type == 'choose-elem-button'
|
||||
local player_is_editing = warp.currently_editing[player.name]
|
||||
|
||||
@@ -347,20 +347,20 @@ local function update_warp(player,warp_table,warp_id)
|
||||
local last_edit_name = warp.last_edit_name
|
||||
local last_edit_time = warp.last_edit_time
|
||||
warp_label_element.caption = warp_name
|
||||
warp_label_element.tooltip = {'warp-list.last-edit',last_edit_name,format_time(last_edit_time)}
|
||||
warp_label_element.tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)}
|
||||
icon_entry.sprite = 'item/'..warp_icon
|
||||
|
||||
elseif player_was_editing and not player_is_editing then
|
||||
-- Player was editing but is no longer, remove text field and add label
|
||||
edit_warp_element.enabled = true
|
||||
warp_flow.clear()
|
||||
warp_label(warp_flow,warp)
|
||||
warp_label(warp_flow, warp)
|
||||
|
||||
icon_flow.clear()
|
||||
local warp_icon_element = warp_icon_button(icon_flow,warp)
|
||||
local timer = Store.get(player_warp_cooldown_store,player)
|
||||
local in_range = Store.get(player_in_range_store,player)
|
||||
local apply_proximity = not check_player_permissions(player,'bypass_warp_proximity')
|
||||
local warp_icon_element = warp_icon_button(icon_flow, warp)
|
||||
local timer = Store.get(player_warp_cooldown_store, player)
|
||||
local in_range = Store.get(player_in_range_store, player)
|
||||
local apply_proximity = not check_player_permissions(player, 'bypass_warp_proximity')
|
||||
if (timer and timer > 0) or (apply_proximity and not in_range) then
|
||||
warp_icon_element.enabled = false
|
||||
warp_icon_element.tooltip = {'warp-list.goto-disabled'}
|
||||
@@ -370,20 +370,20 @@ local function update_warp(player,warp_table,warp_id)
|
||||
-- Player was not editing but now is, remove label and add text field
|
||||
edit_warp_element.enabled = false
|
||||
warp_flow.clear()
|
||||
warp_editing(warp_flow,warp).focus()
|
||||
warp_table.parent.scroll_to_element(warp_flow,'top-third')
|
||||
warp_editing(warp_flow, warp).focus()
|
||||
warp_table.parent.scroll_to_element(warp_flow, 'top-third')
|
||||
icon_flow.clear()
|
||||
warp_icon_editing(icon_flow,warp)
|
||||
warp_icon_editing(icon_flow, warp)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Update all the warps for a player
|
||||
local function update_all_warps(player,warp_table)
|
||||
local function update_all_warps(player, warp_table)
|
||||
local warp_ids = Warps.get_force_warp_ids(player.force.name)
|
||||
if #warp_ids > 0 then
|
||||
for _,warp_id in ipairs(warp_ids) do
|
||||
update_warp(player,warp_table,warp_id)
|
||||
for _, warp_id in ipairs(warp_ids) do
|
||||
update_warp(player, warp_table, warp_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -391,9 +391,9 @@ end
|
||||
--- Main warp list container for the left flow
|
||||
-- @element warp_list_container
|
||||
local warp_list_container =
|
||||
Gui.element(function(event_trigger,parent)
|
||||
Gui.element(function(event_trigger, parent)
|
||||
-- Draw the internal container
|
||||
local container = Gui.container(parent,event_trigger,200)
|
||||
local container = Gui.container(parent, event_trigger, 200)
|
||||
|
||||
-- Draw the header
|
||||
local header = Gui.header(
|
||||
@@ -406,10 +406,10 @@ Gui.element(function(event_trigger,parent)
|
||||
-- Draw the new warp button
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
local add_new_warp_element = add_new_warp(header)
|
||||
add_new_warp_element.visible = check_player_permissions(player,'allow_add_warp')
|
||||
add_new_warp_element.visible = check_player_permissions(player, 'allow_add_warp')
|
||||
|
||||
-- Draw the scroll table for the warps
|
||||
local scroll_table = Gui.scroll_table(container,250,3)
|
||||
local scroll_table = Gui.scroll_table(container, 250, 3)
|
||||
|
||||
-- Change the style of the scroll table
|
||||
local scroll_table_style = scroll_table.style
|
||||
@@ -421,14 +421,14 @@ Gui.element(function(event_trigger,parent)
|
||||
|
||||
-- Change the progress of the warp timer
|
||||
local progress = 1
|
||||
local timer = Store.get(player_warp_cooldown_store,player)
|
||||
local timer = Store.get(player_warp_cooldown_store, player)
|
||||
if timer and timer > 0 then
|
||||
progress = 1 - (timer/config.cooldown_duraction)
|
||||
end
|
||||
warp_timer_element.value = progress
|
||||
|
||||
-- Add any existing warps
|
||||
update_all_warps(player,scroll_table)
|
||||
update_all_warps(player, scroll_table)
|
||||
|
||||
-- Return the exteral container
|
||||
return container.parent
|
||||
@@ -437,16 +437,16 @@ end)
|
||||
|
||||
--- Button on the top flow used to toggle the warp list container
|
||||
-- @element warp_list_toggle
|
||||
Gui.left_toolbar_button('item/'..config.default_icon,{'warp-list.main-tooltip',config.standard_proximity_radius},warp_list_container, function(player)
|
||||
return Roles.player_allowed(player,'gui/warp-list')
|
||||
Gui.left_toolbar_button('item/'..config.default_icon, {'warp-list.main-tooltip', config.standard_proximity_radius}, warp_list_container, function(player)
|
||||
return Roles.player_allowed(player, 'gui/warp-list')
|
||||
end)
|
||||
:on_custom_event(Gui.events.on_visibility_changed_by_click, function(player,_,event)
|
||||
:on_custom_event(Gui.events.on_visibility_changed_by_click, function(player, _,event)
|
||||
-- Set gui keep open state for player that clicked the button: true if visible, false if invisible
|
||||
keep_gui_open[player.name] = event.state
|
||||
end)
|
||||
|
||||
--- When the name of a warp is updated this is triggered
|
||||
Warps.on_update(function(warp,_,removed_warp)
|
||||
Warps.on_update(function(warp, _,removed_warp)
|
||||
-- Get the force to update, warp is nil when removed
|
||||
local force
|
||||
if warp then
|
||||
@@ -457,69 +457,69 @@ Warps.on_update(function(warp,_,removed_warp)
|
||||
|
||||
-- Update the gui for selected players
|
||||
local warp_ids = Warps.get_force_warp_ids(force.name)
|
||||
for _,player in pairs(force.connected_players) do
|
||||
local frame = Gui.get_left_element(player,warp_list_container)
|
||||
for _, player in pairs(force.connected_players) do
|
||||
local frame = Gui.get_left_element(player, warp_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
|
||||
-- Update the gui
|
||||
scroll_table.clear()
|
||||
for _,next_warp_id in ipairs(warp_ids) do
|
||||
update_warp(player,scroll_table,next_warp_id)
|
||||
for _, next_warp_id in ipairs(warp_ids) do
|
||||
update_warp(player, scroll_table, next_warp_id)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Update the warps when the player joins
|
||||
Event.add(defines.events.on_player_joined_game,function(event)
|
||||
Event.add(defines.events.on_player_joined_game, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
local frame = Gui.get_left_element(player,warp_list_container)
|
||||
local frame = Gui.get_left_element(player, warp_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
update_all_warps(player,scroll_table)
|
||||
update_all_warps(player, scroll_table)
|
||||
end)
|
||||
|
||||
--- Makes sure the right buttons are present when roles change
|
||||
local function role_update_event(event)
|
||||
local player = game.players[event.player_index]
|
||||
local container = Gui.get_left_element(player,warp_list_container).container
|
||||
local container = Gui.get_left_element(player, warp_list_container).container
|
||||
|
||||
-- Update the warps, incase the user can now edit them
|
||||
local scroll_table = container.scroll.table
|
||||
update_all_warps(player,scroll_table)
|
||||
update_all_warps(player, scroll_table)
|
||||
|
||||
-- Update the new warp button incase the user can now add them
|
||||
local add_new_warp_element = container.header.alignment[add_new_warp.name]
|
||||
add_new_warp_element.visible = check_player_permissions(player,'allow_add_warp')
|
||||
add_new_warp_element.visible = check_player_permissions(player, 'allow_add_warp')
|
||||
end
|
||||
|
||||
Event.add(Roles.events.on_role_assigned,role_update_event)
|
||||
Event.add(Roles.events.on_role_unassigned,role_update_event)
|
||||
Event.add(Roles.events.on_role_assigned, role_update_event)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update_event)
|
||||
|
||||
--- When the player leaves or enters range of a warp this is triggered
|
||||
Store.watch(player_in_range_store,function(value,player_name)
|
||||
Store.watch(player_in_range_store, function(value, player_name)
|
||||
local player = game.players[player_name]
|
||||
local force = player.force
|
||||
|
||||
-- Change if the frame is visible based on if the player is in range
|
||||
if not keep_gui_open[player.name] then
|
||||
Gui.toggle_left_element(player,warp_list_container,value)
|
||||
Gui.toggle_left_element(player, warp_list_container, value)
|
||||
end
|
||||
|
||||
-- Check if the player requires proximity
|
||||
if check_player_permissions(player,'bypass_warp_proximity') then
|
||||
if check_player_permissions(player, 'bypass_warp_proximity') then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get the warp table
|
||||
local frame = Gui.get_left_element(player,warp_list_container)
|
||||
local frame = Gui.get_left_element(player, warp_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
|
||||
-- Check if the buttons should be active
|
||||
local timer = Store.get(player_warp_cooldown_store,player)
|
||||
local timer = Store.get(player_warp_cooldown_store, player)
|
||||
local button_disabled = timer and timer > 0 or not value
|
||||
|
||||
-- Change the enabled state of the warp buttons
|
||||
local warp_ids = Warps.get_force_warp_ids(force.name)
|
||||
for _,warp_id in pairs(warp_ids) do
|
||||
for _, warp_id in pairs(warp_ids) do
|
||||
local element = scroll_table['icon-'..warp_id][warp_icon_button.name]
|
||||
if element and element.valid then
|
||||
element.enabled = not button_disabled
|
||||
@@ -527,23 +527,23 @@ Store.watch(player_in_range_store,function(value,player_name)
|
||||
element.tooltip = {'warp-list.goto-disabled'}
|
||||
else
|
||||
local position = Warps.get_warp(warp_id).position
|
||||
element.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
|
||||
element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Update the warp cooldown progress bars to match the store
|
||||
Store.watch(player_warp_cooldown_store,function(value,player_name,old_value)
|
||||
Store.watch(player_warp_cooldown_store, function(value, player_name, old_value)
|
||||
if value == old_value then return end
|
||||
-- Get the progress bar element
|
||||
local player = game.players[player_name]
|
||||
local frame = Gui.get_left_element(player,warp_list_container)
|
||||
local frame = Gui.get_left_element(player, warp_list_container)
|
||||
local warp_timer_element = frame.container[warp_timer.name]
|
||||
|
||||
-- Set the progress
|
||||
local progress = 1
|
||||
local timer = Store.get(player_warp_cooldown_store,player)
|
||||
local timer = Store.get(player_warp_cooldown_store, player)
|
||||
if timer and timer > 0 then
|
||||
progress = 1 - (timer/config.cooldown_duraction)
|
||||
end
|
||||
@@ -551,7 +551,7 @@ Store.watch(player_warp_cooldown_store,function(value,player_name,old_value)
|
||||
|
||||
-- Trigger update of buttons if cooldown is now 0
|
||||
if value == 0 then
|
||||
Store.trigger(player_in_range_store,player_name)
|
||||
Store.trigger(player_in_range_store, player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -559,8 +559,8 @@ end)
|
||||
local r2 = config.standard_proximity_radius^2
|
||||
local rs2 = config.spawn_proximity_radius^2
|
||||
local mr2 = config.minimum_distance^2
|
||||
Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
|
||||
Store.map(player_warp_cooldown_store,function(value)
|
||||
Event.on_nth_tick(math.floor(60/config.update_smoothing), function()
|
||||
Store.map(player_warp_cooldown_store, function(value)
|
||||
if value > 0 then
|
||||
return value - 1
|
||||
end
|
||||
@@ -568,8 +568,8 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
|
||||
|
||||
local force_warps = {}
|
||||
local warps = {}
|
||||
for _,player in pairs(game.connected_players) do
|
||||
local was_in_range = Store.get(player_in_range_store,player)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local was_in_range = Store.get(player_in_range_store, player)
|
||||
|
||||
-- Get the ids of all the warps on the players force
|
||||
local force_name = player.force.name
|
||||
@@ -585,10 +585,10 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
|
||||
if #warp_ids > 0 then
|
||||
local surface = player.surface
|
||||
local pos = player.position
|
||||
local px,py = pos.x,pos.y
|
||||
local px, py = pos.x, pos.y
|
||||
|
||||
-- Loop over each warp
|
||||
for _,warp_id in ipairs(warp_ids) do
|
||||
for _, warp_id in ipairs(warp_ids) do
|
||||
-- Check if warp id is chached
|
||||
local warp = warps[warp_id]
|
||||
if not warp then
|
||||
@@ -612,13 +612,13 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
|
||||
-- Check the dist to the closest warp
|
||||
local in_range = closest_warp.warp_id == warp_ids.spawn and closest_distance < rs2 or closest_distance < r2
|
||||
if was_in_range and not in_range then
|
||||
Store.set(player_in_range_store,player,false)
|
||||
Store.set(player_in_range_store, player, false)
|
||||
elseif not was_in_range and in_range then
|
||||
Store.set(player_in_range_store,player,true)
|
||||
Store.set(player_in_range_store, player, true)
|
||||
end
|
||||
|
||||
-- Change the enabled state of the add warp button
|
||||
local frame = Gui.get_left_element(player,warp_list_container)
|
||||
local frame = Gui.get_left_element(player, warp_list_container)
|
||||
local add_warp_element = frame.container.header.alignment[add_new_warp.name]
|
||||
local was_able_to_make_warp = add_warp_element.enabled
|
||||
local can_make_warp = closest_distance > mr2
|
||||
@@ -627,7 +627,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
|
||||
add_warp_element.tooltip = {'warp-list.add-tooltip'}
|
||||
elseif not can_make_warp and was_able_to_make_warp then
|
||||
add_warp_element.enabled = false
|
||||
add_warp_element.tooltip = {'warp-list.too-close',closest_warp.name}
|
||||
add_warp_element.tooltip = {'warp-list.too-close', closest_warp.name}
|
||||
end
|
||||
|
||||
end
|
||||
@@ -637,16 +637,16 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
|
||||
end)
|
||||
|
||||
--- When a player is created make sure that there is a spawn warp created
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
-- If the force has no spawn then make a spawn warp
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local force = player.force
|
||||
local spawn_id = Warps.get_spawn_warp_id(force.name)
|
||||
if not spawn_id then
|
||||
local spawn_position = force.get_spawn_position(player.surface)
|
||||
spawn_id = Warps.add_warp(force.name,player.surface,spawn_position,nil,'Spawn')
|
||||
Warps.set_spawn_warp(spawn_id,force)
|
||||
Store.trigger(Warps.store,spawn_id)
|
||||
spawn_id = Warps.add_warp(force.name, player.surface, spawn_position, nil, 'Spawn')
|
||||
Warps.set_spawn_warp(spawn_id, force)
|
||||
Store.trigger(Warps.store, spawn_id)
|
||||
Warps.make_warp_tag(spawn_id)
|
||||
end
|
||||
end)
|
||||
@@ -657,7 +657,7 @@ local function maintain_tag(event)
|
||||
local tag = event.tag
|
||||
local force_name = event.force.name
|
||||
local warp_ids = Warps.get_force_warp_ids(force_name)
|
||||
for _,warp_id in pairs(warp_ids) do
|
||||
for _, warp_id in pairs(warp_ids) do
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
local wtag = warp.tag
|
||||
if not wtag or not wtag.valid or wtag == tag then
|
||||
@@ -669,5 +669,5 @@ local function maintain_tag(event)
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_chart_tag_modified,maintain_tag)
|
||||
Event.add(defines.events.on_chart_tag_removed,maintain_tag)
|
||||
Event.add(defines.events.on_chart_tag_modified, maintain_tag)
|
||||
Event.add(defines.events.on_chart_tag_removed, maintain_tag)
|
||||
@@ -99,10 +99,10 @@ end
|
||||
-- tables aren't pure sequences. So we implement our own # operator.
|
||||
local function getSequenceLength(t)
|
||||
local len = 1
|
||||
local v = rawget(t,len)
|
||||
local v = rawget(t, len)
|
||||
while v ~= nil do
|
||||
len = len + 1
|
||||
v = rawget(t,len)
|
||||
v = rawget(t, len)
|
||||
end
|
||||
return len - 1
|
||||
end
|
||||
@@ -110,7 +110,7 @@ end
|
||||
local function getNonSequentialKeys(t)
|
||||
local keys = {}
|
||||
local sequenceLength = getSequenceLength(t)
|
||||
for k,_ in pairs(t) do
|
||||
for k, _ in pairs(t) do
|
||||
if not isSequenceKey(k, sequenceLength) then table.insert(keys, k) end
|
||||
end
|
||||
table.sort(keys, sortKeys)
|
||||
@@ -133,7 +133,7 @@ local function countTableAppearances(t, tableAppearances)
|
||||
if type(t) == 'table' then
|
||||
if not tableAppearances[t] then
|
||||
tableAppearances[t] = 1
|
||||
for k,v in pairs(t) do
|
||||
for k, v in pairs(t) do
|
||||
countTableAppearances(k, tableAppearances)
|
||||
countTableAppearances(v, tableAppearances)
|
||||
end
|
||||
@@ -172,7 +172,7 @@ local function processRecursive(process, item, path, visited)
|
||||
visited[item] = processedCopy
|
||||
local processedKey
|
||||
|
||||
for k,v in pairs(processed) do
|
||||
for k, v in pairs(processed) do
|
||||
processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited)
|
||||
if processedKey ~= nil then
|
||||
processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited)
|
||||
@@ -258,14 +258,14 @@ function Inspector:putTable(t)
|
||||
|
||||
local count = 0
|
||||
for i=1, sequenceLength do
|
||||
if count > 0 then self:puts(',') end
|
||||
if count > 0 then self:puts(', ') end
|
||||
self:puts(' ')
|
||||
self:putValue(t[i])
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
for _,k in ipairs(nonSequentialKeys) do
|
||||
if count > 0 then self:puts(',') end
|
||||
for _, k in ipairs(nonSequentialKeys) do
|
||||
if count > 0 then self:puts(', ') end
|
||||
self:tabify()
|
||||
self:putKey(k)
|
||||
self:puts(' = ')
|
||||
@@ -274,7 +274,7 @@ function Inspector:putTable(t)
|
||||
end
|
||||
|
||||
if mt then
|
||||
if count > 0 then self:puts(',') end
|
||||
if count > 0 then self:puts(', ') end
|
||||
self:tabify()
|
||||
self:puts('<metatable> = ')
|
||||
self:putValue(mt)
|
||||
@@ -302,7 +302,7 @@ function Inspector:putValue(v)
|
||||
elseif tv == 'table' then
|
||||
self:putTable(v)
|
||||
else
|
||||
self:puts('<',tv,' ',self:getId(v),'>')
|
||||
self:puts('<', tv, ' ', self:getId(v), '>')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
--luacheck:ignore global require
|
||||
local loaded = package.loaded
|
||||
local raw_require = require
|
||||
|
||||
|
||||
@@ -54,10 +54,10 @@ end
|
||||
@usage-- Adding 1000 values into the middle of the array
|
||||
local tbl = {}
|
||||
local values = {}
|
||||
for i = 1,1000 do tbl[i] = i values[i] = i end
|
||||
table.array_insert(tbl,500,values) -- around 0.4ms
|
||||
for i = 1, 1000 do tbl[i] = i values[i] = i end
|
||||
table.array_insert(tbl, 500, values) -- around 0.4ms
|
||||
]]
|
||||
function table.array_insert(tbl,start_index,values)
|
||||
function table.array_insert(tbl, start_index, values)
|
||||
if not values then
|
||||
values = start_index
|
||||
start_index = nil
|
||||
@@ -90,16 +90,16 @@ end
|
||||
@usage-- Merging two tables
|
||||
local tbl = {}
|
||||
local tbl2 = {}
|
||||
for i = 1,100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end
|
||||
table.table_insert(tbl,50,tbl2)
|
||||
for i = 1, 100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end
|
||||
table.table_insert(tbl, 50, tbl2)
|
||||
]]
|
||||
function table.table_insert(tbl,start_index,tbl2)
|
||||
function table.table_insert(tbl, start_index, tbl2)
|
||||
if not tbl2 then
|
||||
tbl2 = start_index
|
||||
start_index = nil
|
||||
end
|
||||
|
||||
table.array_insert(tbl,start_index,tbl2)
|
||||
table.array_insert(tbl, start_index, tbl2)
|
||||
for key, value in pairs(tbl2) do
|
||||
if not tonumber(key) then
|
||||
tbl[key] = value
|
||||
@@ -152,14 +152,14 @@ function table.array_contains(t, e)
|
||||
end
|
||||
|
||||
--- Extracts certain keys from a table
|
||||
-- @usage local key_three, key_one = extract({key_one='foo',key_two='bar',key_three=true},'key_three','key_one')
|
||||
-- @usage local key_three, key_one = extract({key_one='foo', key_two='bar', key_three=true}, 'key_three', 'key_one')
|
||||
-- @tparam table tbl table the which contains the keys
|
||||
-- @tparam string ... the names of the keys you want extracted
|
||||
-- @return the keys in the order given
|
||||
function table.extract_keys(tbl,...)
|
||||
function table.extract_keys(tbl, ...)
|
||||
local values = {}
|
||||
for _,key in pairs({...}) do
|
||||
table.insert(values,tbl[key])
|
||||
for _, key in pairs({...}) do
|
||||
table.insert(values, tbl[key])
|
||||
end
|
||||
return unpack(values)
|
||||
end
|
||||
@@ -302,7 +302,7 @@ function table.get_values(tbl, sorted, as_string)
|
||||
end
|
||||
end
|
||||
if sorted then
|
||||
table.sort(valueset,sortFunc)
|
||||
table.sort(valueset, sortFunc)
|
||||
end
|
||||
return valueset
|
||||
end
|
||||
@@ -328,7 +328,7 @@ function table.get_keys(tbl, sorted, as_string)
|
||||
end
|
||||
end
|
||||
if sorted then
|
||||
table.sort(keyset,sortFunc)
|
||||
table.sort(keyset, sortFunc)
|
||||
end
|
||||
return keyset
|
||||
end
|
||||
@@ -340,11 +340,11 @@ function table.alphanumsort(tbl)
|
||||
local o = table.get_keys(tbl)
|
||||
local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)")
|
||||
return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n) end
|
||||
table.sort(o, function(a,b)
|
||||
return tostring(a):gsub("%.?%d+",padnum)..("%3d"):format(#b)
|
||||
< tostring(b):gsub("%.?%d+",padnum)..("%3d"):format(#a) end)
|
||||
table.sort(o, function(a, b)
|
||||
return tostring(a):gsub("%.?%d+", padnum)..("%3d"):format(#b)
|
||||
< tostring(b):gsub("%.?%d+", padnum)..("%3d"):format(#a) end)
|
||||
local _tbl = {}
|
||||
for _,k in pairs(o) do _tbl[k] = tbl[k] end
|
||||
for _, k in pairs(o) do _tbl[k] = tbl[k] end
|
||||
return _tbl
|
||||
end
|
||||
|
||||
@@ -352,9 +352,9 @@ end
|
||||
-- @tparam table tbl the table to be sorted
|
||||
-- @treturn table the sorted table
|
||||
function table.keysort(tbl)
|
||||
local o = table.get_keys(tbl,true)
|
||||
local o = table.get_keys(tbl, true)
|
||||
local _tbl = {}
|
||||
for _,k in pairs(o) do _tbl[k] = tbl[k] end
|
||||
for _, k in pairs(o) do _tbl[k] = tbl[k] end
|
||||
return _tbl
|
||||
end
|
||||
|
||||
@@ -365,7 +365,7 @@ end
|
||||
t must be a list in ascending order for the return value to be valid.
|
||||
|
||||
Usage example:
|
||||
local t = {1,3,5,7,9}
|
||||
local t = {1, 3,5, 7,9}
|
||||
local x = 5
|
||||
local index = table.binary_search(t, x)
|
||||
if index < 0 then
|
||||
|
||||
@@ -72,7 +72,7 @@ local function handler_factory(event_name)
|
||||
return function(element_name, handler)
|
||||
local element = ExpGui.defines[element_name]
|
||||
if not element then return end
|
||||
element[event_name](element,function(_,_,event)
|
||||
element[event_name](element, function(_, _,event)
|
||||
handler(event)
|
||||
end)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user